prozac-qfcc/skins.qc

57 lines
1.8 KiB
C++

// This file contains defines for the skins for each team.
// The default is the same skins for all teams.
// But, if you wish to have a clan battle, you can provide
// different skins for each class for each team.
// Edit this file to point to the correct skins, and recompile.
// N.B. Make sure you have a \n on the end of each skin's name
// These only work under QuakeWorld.
#pragma DONT_COMPILE_THIS_FILE
// Team 1 skins
#define TEAM1_SCOUT_SKIN "tf_scout\n"
#define TEAM1_SNIPER_SKIN "tf_snipe\n"
#define TEAM1_SOLDIER_SKIN "tf_sold\n"
#define TEAM1_DEMOMAN_SKIN "tf_demo\n"
#define TEAM1_MEDIC_SKIN "tf_medic\n"
#define TEAM1_HVYWEAP_SKIN "tf_hwguy\n"
#define TEAM1_PYRO_SKIN "tf_pyro\n"
#define TEAM1_SPY_SKIN "tf_spy\n"
#define TEAM1_ENGINEER_SKIN "tf_eng\n"
// Team 2 skins
#define TEAM2_SCOUT_SKIN "tf_scout\n"
#define TEAM2_SNIPER_SKIN "tf_snipe\n"
#define TEAM2_SOLDIER_SKIN "tf_sold\n"
#define TEAM2_DEMOMAN_SKIN "tf_demo\n"
#define TEAM2_MEDIC_SKIN "tf_medic\n"
#define TEAM2_HVYWEAP_SKIN "tf_hwguy\n"
#define TEAM2_PYRO_SKIN "tf_pyro\n"
#define TEAM2_SPY_SKIN "tf_spy\n"
#define TEAM2_ENGINEER_SKIN "tf_eng\n"
// Team 3 skins
#define TEAM3_SCOUT_SKIN "tf_scout\n"
#define TEAM3_SNIPER_SKIN "tf_snipe\n"
#define TEAM3_SOLDIER_SKIN "tf_sold\n"
#define TEAM3_DEMOMAN_SKIN "tf_demo\n"
#define TEAM3_MEDIC_SKIN "tf_medic\n"
#define TEAM3_HVYWEAP_SKIN "tf_hwguy\n"
#define TEAM3_PYRO_SKIN "tf_pyro\n"
#define TEAM3_SPY_SKIN "tf_spy\n"
#define TEAM3_ENGINEER_SKIN "tf_eng\n"
// Team 4 skins
#define TEAM4_SCOUT_SKIN "tf_scout\n"
#define TEAM4_SNIPER_SKIN "tf_snipe\n"
#define TEAM4_SOLDIER_SKIN "tf_sold\n"
#define TEAM4_DEMOMAN_SKIN "tf_demo\n"
#define TEAM4_MEDIC_SKIN "tf_medic\n"
#define TEAM4_HVYWEAP_SKIN "tf_hwguy\n"
#define TEAM4_PYRO_SKIN "tf_pyro\n"
#define TEAM4_SPY_SKIN "tf_spy\n"
#define TEAM4_ENGINEER_SKIN "tf_eng\n"