prozac-qfcc/obituary.qc
Adam Olsen bf8e4e1b33 - finally make hacked fieldgens work right
- some of my "stuck in field" experiments, because they're in the same
  file and I didn't feel like reverting them.
- add an item to TODO
2001-07-28 16:46:29 +00:00

2929 lines
93 KiB
C++

#include "defs.qh"
/*
===========
ClientObituary
called when a player dies
============
*/
void(entity targ, entity attacker) ClientObituary =
{
local float rnum;
local string deathstring, deathstring2;
// FIXME:
//- OfN - Unidentified kill ---------//
deathstring=" is killed by ";
deathstring2="\n";
// I still have no idea when this is used
//-----------------------------------//
if (prematch >= time)
return;
rnum = random();
if (targ.classname == "player")
{
//WK No Obituary for the cursed!
if (targ.penance_time > time - 1)
{
Give_Frags_Out(targ, targ, -1, 0, 1, 1, 0);
/* targ.real_frags = targ.real_frags - 1;
if (!(toggleflags & TFLAG_TEAMFRAGS))
targ.frags = targ.real_frags;
*/ return;
}
if (targ.martyr_enemy != targ)
deathmsg = targ.stored_deathmsg;
if (deathmsg==DMSG_CYBERNET)
{
//local string tst;
//tst=GetBuildingName(attacker);
//if (rnum < 0.5)
//{
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " will abort the hack next time\n");
//bprint (PRINT_MEDIUM, attacker.real_owner.netname);
//bprint (PRINT_MEDIUM, "'s hack-protected");
//bprint (PRINT_MEDIUM, tst);
//bprint (PRINT_MEDIUM, "\n");
//}
/*else
{
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " has been lost in the cybernet!\n");*/
//bprint (PRINT_MEDIUM, attacker.real_owner.netname);
//bprint (PRINT_MEDIUM, "'s ");
//bprint (PRINT_MEDIUM, tst);
//bprint (PRINT_MEDIUM, "\n");
//}
/*else
{
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " dies hacking a \n");
//bprint (PRINT_MEDIUM, attacker.real_owner.netname);
//bprint (PRINT_MEDIUM, "'s ");
bprint (PRINT_MEDIUM, tst);
bprint (PRINT_MEDIUM, "\n");
}*/
Give_Frags_Out(targ, targ, -1, 0, 1, 1, 0);
return;
}
if (deathmsg==DMSG_ANTIHACK)
{
local string tst;
tst=GetBuildingName(attacker);
if (rnum < 0.5)
{
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " is electrocuted trying to hack ");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, "'s ");
bprint (PRINT_MEDIUM, tst);
bprint (PRINT_MEDIUM, "\n");
}
else
{
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " should never tried to hack ");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, "'s ");
bprint (PRINT_MEDIUM, tst);
bprint (PRINT_MEDIUM, "\n");
}
Give_Frags_Out(targ, targ, -1, 0, 1, 1, 0);
return;
}
if (deathmsg==DMSG_ANTIDISM)
{
local string tst;
tst=GetBuildingName(attacker);
if (rnum < 0.5)
{
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " tries to dismantle ");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, "'s ");
bprint (PRINT_MEDIUM, tst);
bprint (PRINT_MEDIUM, " with the wrong tool\n");
}
else
{
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " is electrocuted trying to dismantle ");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, "'s ");
bprint (PRINT_MEDIUM, tst);
bprint (PRINT_MEDIUM, "\n");
}
Give_Frags_Out(targ, targ, -1, 0, 1, 1, 0);
return;
}
//- OfN - Wizard death stuff
if (attacker.classname == "monster_wizard")
{
custom_demon_name(attacker); //CH
//If our own demon killed us, kill demon and cost 2 frags
if (attacker.real_owner == targ) {
Give_Frags_Out(attacker.real_owner, attacker.real_owner, -2, 0, 1, 1, 0);
bprint (PRINT_MEDIUM, "The scrag ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " kills his owner, ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, "\n");
//kill_my_demon(); //Demon dies too
return;
}
else if ((!Teammate(targ.team_no,attacker.real_owner.team_no)) || attacker.real_owner.team_no < 1)
{
if ( rnum > 0.6)
{
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " was nullified by the scrag ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
}
else if (rnum > 0.3)
{
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " didn't survive ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, "'s (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ") acid\n");
}
else
{
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, "'s scrag, ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, ", removes ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, "\n");
}
Give_Frags_Out(attacker.real_owner, attacker.real_owner, 1, 0, 1, 1, 0);
return;
}
else if (Teammate(targ.team_no,attacker.real_owner.team_no))
{
if (rnum < 0.5)
{
bprint (PRINT_MEDIUM, "The supposed friendly scrag ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ")");
bprint (PRINT_MEDIUM, " killed ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, "\n");
}
else
{
//bprint (PRINT_MEDIUM, "");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ") proves that scrags are able to teamkill with ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, "'s help\n");
}
//Give_Frags_Out(attacker.real_owner, attacker.real_owner, -1, 0, 1, 1, 0);
return;
}
}
//WK
if (attacker.classname == "monster_demon1")
{
custom_demon_name(attacker); //CH
//If our own demon killed us, kill demon and cost 2 frags
if (attacker.real_owner == targ) {
Give_Frags_Out(attacker.real_owner, attacker.real_owner, -2, 0, 1, 1, 0);
/* attacker.real_owner.real_frags = attacker.real_owner.real_frags - 2;
if (!(toggleflags & TFLAG_TEAMFRAGS))
attacker.real_owner.frags = attacker.real_owner.real_frags;
*/
if (deathmsg == DMSG_DEMON_FIRE)
{
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " threw his rage to his owner ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, "\n");
}
else
{
if (rnum < 0.5) {
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " exacts revenge on its summoner, ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, "\n");
}
else {
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " is dragged into the pit by his own demon, ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, "\n");
}
}
//kill_my_demon(); //Demon dies too
return;
}
if (deathmsg == DMSG_DEMON_FIRE)
{
if (rnum < 0.2) {
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " was burned alive by ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
}
else if (rnum < 0.5) {
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " thought he was safe from ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
}
else if (rnum < 0.75) {
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " died from ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, "'s (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ") fire balls\n");
}
else {
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, "'s demon, ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, ", burned ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " to a crisp\n");
}
}
else
{
if (rnum < 0.1) {
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " was eviscerated by ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
}
else if (rnum < 0.50) {
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " was ripped limb from limb by ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
}
else {
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, "'s demon, ");
bprint (PRINT_MEDIUM, attacker.netname);
if (rnum < 0.75)
bprint (PRINT_MEDIUM, ", claws apart ");
else
bprint (PRINT_MEDIUM, ", rends apart ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, "\n");
}
}
if (!Teammate(targ.team_no,attacker.real_owner.team_no) || attacker.real_owner.team_no < 1)
Give_Frags_Out(attacker.real_owner, attacker.real_owner, 1, 0, 1, 1, 0);
/* attacker.real_owner.real_frags = attacker.real_owner.real_frags + 1;
if (!(toggleflags & TFLAG_TEAMFRAGS))
attacker.real_owner.frags = attacker.real_owner.real_frags;
*/
return;
}
// Grunt demon death stuff
if (attacker.classname == "monster_army") //SB-1 Tech - Share and Enjoy!
{
custom_demon_name(attacker); //CH
GetRank(attacker); // Sponsored by SB-1 Tech
//If our own demon killed us, kill demon and cost 2 frags
if (attacker.real_owner == targ)
{
Give_Frags_Out(attacker.real_owner, attacker.real_owner, -2, 0, 1, 1, 0);
/* attacker.real_owner.real_frags = attacker.real_owner.real_frags - 2;
if (!(toggleflags & TFLAG_TEAMFRAGS))
attacker.real_owner.frags = attacker.real_owner.real_frags;
*/
/*if (rnum < 0.5)
{
bprint (PRINT_MEDIUM, attacker.undercover_name);
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " greets his client ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " with a bullet in the back of the head\n");
}
else
{*/
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " is killed by his own mercenary ");
bprint (PRINT_MEDIUM, attacker.undercover_name);
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, "\n");
//}
return;
}
if (Teammate(targ.team_no, attacker.real_owner.team_no))
{
bprint (PRINT_MEDIUM, attacker.undercover_name);
if (rnum < 0.25)
{
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " mows down a teammate\n");
}
else if (rnum < 0.50)
{
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " checks his glasses\n");
}
else if (rnum < 0.75)
{
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " gets a frag for the other team\n");
}
else
{
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " loses another friend\n");
}
return;
}
if (deathmsg == DMSG_AXE)
{
if (attacker.cutf_items & CUTF_KNIFE)
{
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " is sliced and diced by ");
bprint (PRINT_MEDIUM, attacker.undercover_name);
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, "'s (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ") blade\n");
}
else
{
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " is split in two by a powerful axe blow from ");
bprint (PRINT_MEDIUM, attacker.undercover_name);
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
}
}
else if (deathmsg == DMSG_BACKSTAB)
{
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " is filleted by ");
bprint (PRINT_MEDIUM, attacker.undercover_name);
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
}
else if (deathmsg == DMSG_SHOTGUN)
{
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " practices being ");
bprint (PRINT_MEDIUM, attacker.undercover_name);
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, "'s (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ") clay pigeon\n");
}
else if (deathmsg == DMSG_NAILGUN)
{
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " is turned into ");
bprint (PRINT_MEDIUM, attacker.undercover_name);
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, "'s (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ") pincushion\n");
}
else if (deathmsg == DMSG_ROCKETL)
{
bprint (PRINT_MEDIUM, attacker.undercover_name);
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " declares that ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " IS the rocket man\n");
}
else if (deathmsg == DMSG_SSHOTGUN)
{
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " is turned into swiss cheese by ");
bprint (PRINT_MEDIUM, attacker.undercover_name);
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, "'s (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ") buckshot\n");
}
if (!Teammate(targ.team_no,attacker.real_owner.team_no) || attacker.real_owner.team_no < 1)
{
Give_Frags_Out(attacker.real_owner, attacker.real_owner, 1, 0, 1, 1, 0);
Give_Frags_Out(attacker, attacker, 1, 0, 1, 1, 0);
}
/* attacker.real_owner.real_frags = attacker.real_owner.real_frags + 1;
if (!(toggleflags & TFLAG_TEAMFRAGS))
attacker.real_owner.frags = attacker.real_owner.real_frags;
*/
return;
}
if (attacker.classname == "monster_shambler")
{
custom_demon_name(attacker); //CH
//If our own demon killed us, kill demon and cost 2 frags
if (attacker.real_owner == targ) {
Give_Frags_Out(attacker.real_owner, attacker.real_owner, -2, 0, 1, 1, 0);
/* attacker.real_owner.real_frags = attacker.real_owner.real_frags - 2;
if (!(toggleflags & TFLAG_TEAMFRAGS))
attacker.real_owner.frags = attacker.real_owner.real_frags;
*/
if (deathmsg == DMSG_LIGHTNING)
{
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " annihilates its owner ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " with a bolt of lightning\n");
}
else if (deathmsg == DMSG_DEMON_FIRE)
{
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " detonates its owner ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " with a fireball\n");
}
else
{
if (rnum < 0.5) {
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " gets sick of its owner ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, "\n");
}
else {
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " screams as ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " turns on his owner\n");
}
}
//kill_my_demon(); //Demon dies too - OfN nope!
return;
}
if (deathmsg == DMSG_LIGHTNING)
{
if (rnum < 0.2) {
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, "'s body crackles with electricity as ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ") claims another victim\n");
}
else if (rnum < 0.5) {
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " meets a bolt of lightning directed by ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
}
else if (rnum < 0.75) {
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, "'s goose is cooked by ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, "'s (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ") lightning\n");
}
else {
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, "'s shambler, ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, ", teaches ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " to cook without gas\n");
}
}
else if (deathmsg == DMSG_DEMON_FIRE)
{
if (rnum < 0.5)
{
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " is obliterated by ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ")'s fireball\n");
}
else
{
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " is turned into little ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, "s by ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ")'s fireball\n");
}
}
else
{
if (rnum < 0.02)
{
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " screams as ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ")'s claws slash down\n");
}
else if (rnum < 0.1) {
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " was torn asunder by ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
}
else if (rnum < 0.50) {
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " is smashed into next week by ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
}
else {
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, "'s shambler, ");
bprint (PRINT_MEDIUM, attacker.netname);
if (rnum < 0.75)
bprint (PRINT_MEDIUM, ", tears ");
else
bprint (PRINT_MEDIUM, ", rips ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " to shreds\n");
}
}
if (!Teammate(targ.team_no,attacker.real_owner.team_no) || attacker.real_owner.team_no < 1)
Give_Frags_Out(attacker.real_owner, attacker.real_owner, 1, 0, 1, 1, 0);
/* attacker.real_owner.real_frags = attacker.real_owner.real_frags + 1;
if (!(toggleflags & TFLAG_TEAMFRAGS))
attacker.real_owner.frags = attacker.real_owner.real_frags;
*/
return;
}
if (attacker.classname == "teledeath")
{
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " was telefragged by ");
bprint (PRINT_MEDIUM, attacker.owner.netname);
bprint (PRINT_MEDIUM, "\n");
if (!Teammate(targ.team_no,attacker.owner.team_no) || attacker.owner.team_no < 1)
Give_Frags_Out(attacker.owner, attacker.owner, 1, 0, 1, 1, 0);
/* attacker.owner.real_frags = attacker.owner.real_frags + 1;
if (!(toggleflags & TFLAG_TEAMFRAGS))
attacker.owner.frags = attacker.owner.real_frags;
*/
return;
}
if (attacker.classname == "teledeath2")
{
bprint (PRINT_MEDIUM, "Satan's power deflects ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, "'s telefrag\n");
Give_Frags_Out(targ, targ, -1, 1, 1, 1, 0);
/* targ.real_frags = targ.real_frags - 1;
if (!(toggleflags & TFLAG_TEAMFRAGS))
targ.frags = targ.real_frags;
logfrag (targ, targ);
*/
return;
}
// Killed by a goal
if (attacker.classname == "info_tfgoal")
{
if (attacker.deathtype != "")
{
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, attacker.deathtype);
}
logfrag (targ, targ);
return;
}
if (attacker.classname == "player")
{
if (targ == attacker)
{
// killed self
Give_Frags_Out(attacker, attacker, -1, 0, 1, 1, 1);
/* attacker.real_frags = attacker.real_frags - 1;
if (teamplay & TEAMPLAY_VAMPIRE) //WK
attacker.real_frags = attacker.real_frags - 1;
if (!(toggleflags & TFLAG_TEAMFRAGS))
attacker.frags = attacker.real_frags;
*/
bprint (PRINT_MEDIUM, targ.netname);
deathstring = " kills himself!\n";
if (deathmsg == DMSG_GREN_HAND)
deathstring = " grenades himself\n";
else if (deathmsg == DMSG_MARTYR)
{
//if (rnum <= 0.5)
deathstring = " dies for the cause\n";
//else
// deathstring = " is persecuted to death\n";
/*
//if (!(targ.job & JOB_MARTYR_ENEMY))
{
if (rnum <= 0.5)
deathstring = " dies for the heck of it\n";
else
deathstring = " dies with style\n";
}
else
{
//Give last person who attacked him a frag
if (targ.martyr_enemy.classname == "player" && targ.martyr_enemy.has_disconnected == FALSE) {
Give_Frags_Out(targ.martyr_enemy, targ, 1, 1, 1, 1, 0);
}
if (rnum <= 0.5)
deathstring = " dies for the cause\n";
else
deathstring = " is persecuted to death\n";
} */
}
/*else if (deathmsg == DMSG_EXPBODY) - OfN - No need!
{
deathstring = "'s body explodes!\n";
}*/
else if (deathmsg == DMSG_BERSERK)
{
if (rnum < 0.5)
deathstring = " collapses from exhaustion\n";
else
deathstring = " goes down fighting\n";
}
else if (deathmsg == DMSG_GREN_NAIL)
deathstring = " hammers himself\n";
else if (deathmsg == DMSG_GREN_FRAG)
deathstring = " fragments himself\n";
else if (deathmsg == DMSG_LAND_MINE)
deathstring = " forgot where he put his minefield\n";
else if (deathmsg == DMSG_GREN_MIRV)
deathstring = " goes to pieces\n";
else if (deathmsg == DMSG_GREN_PIPE)
deathstring = " ambushes himself with his own pipebombs\n";
else if (deathmsg == DMSG_GREN_GAS)
deathstring = " chokes on his own gas\n";
else if (deathmsg == DMSG_GREN_EMP)
deathstring = " explodes his ammo and body\n";
else if (deathmsg == DMSG_GREN_FLASH)
deathstring = " is charred by his own flash grenade\n";
else if (deathmsg == DMSG_GREN_EMP_AMMO)
deathstring = " detonates an ammo box too close to him\n";
else if (deathmsg == DMSG_DETPACK)
deathstring = " set the detpack and forgot to run\n";
else if (deathmsg == DMSG_BIOWEAPON)
deathstring = " died by his own infection!\n";
else if (deathmsg == DMSG_FF_HACKED)
deathstring = " is fried in his own force field\n";
else if (deathmsg == DMSG_FF_STUCK_HACKED)
deathstring = " is caught and shocked to death in his own force field\n";
else if (deathmsg == DMSG_SPANNERFIELD)
deathstring = " learns something about spanners and force fields...\n";
else if (deathmsg == DMSG_MAUSER)
deathstring = " assassinated himself!\n";
else if (deathmsg == DMSG_DAEDALUS)
deathstring = " flew too close to the sun!\n";
else if (deathmsg == DMSG_AIRG || deathmsg == DMSG_AIRG_WATER)
deathstring = " Airfists his own ass!\n";
else if (deathmsg == DMSG_JUDOKA)
deathstring = " broke his own arms!\n";
else if (deathmsg == DMSG_AXE)
deathstring = " drove an axe through his own head!\n";
else if (deathmsg == DMSG_BACKSTAB)
deathstring = " drove a knife into his own heart!\n";
else if (deathmsg == DMSG_FGTRAP)
deathstring = " explodes with his own (trapped) field generator!\n";
else if (deathmsg == DMSG_CALTROP)
deathstring = " stepped on too many of his own caltrops\n";
else if (deathmsg == DMSG_FLYCALTROP)
deathstring = " was spiked by his own catlrop\n";
else if (deathmsg == DMSG_ROCKETL)
{
if (rnum < 0.5)
deathstring = " becomes bored with life\n";
else
deathstring = " checks if his weapon is loaded\n";
}
else if (deathmsg == DMSG_CLUSTER_ROCKET)
deathstring = " eats his clusters\n";
else if (deathmsg == DMSG_LASERCANNON)
deathstring = " blasts himself\n";
else if (deathmsg == DMSG_INCENDIARY)
deathstring = " chars himself with an incendiary rocket\n";
else if (deathmsg == DMSG_GRENADEL)
deathstring = " tries to put the pin back in\n";
else if (deathmsg == DMSG_FLAME)
deathstring = " torches himself\n";
else if (deathmsg == DMSG_HOVER) //WK
deathstring = " dies from uncomfortable boots\n";
else if (deathmsg == DMSG_LIGHTNING)
deathstring = " electrocutes himself\n";
else if (deathmsg == DMSG_LIGHTNING && targ.waterlevel > 1)
{
bprint (PRINT_MEDIUM, " discharges into the water.\n");
return;
}
bprint(PRINT_MEDIUM, deathstring);
return;
}
else if (teamplay && Teammate(targ.team_no,attacker.team_no))
{
// killed a team member
if (Teammate(targ.team_no,attacker.team_no) )
Give_Frags_Out(attacker, attacker, -1, 0, 1, 1, 0);
// attacker.real_frags = attacker.real_frags - 1; // killed a team member
else
Give_Frags_Out(attacker, attacker, 1, 0, 1, 1, 0);
// attacker.real_frags = attacker.real_frags + 1;
// if (!(toggleflags & TFLAG_TEAMFRAGS))
// attacker.frags = attacker.real_frags;
if (deathmsg == DMSG_MEDIKIT)
{
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " didn't survive the operation.\n");
return;
}
if (deathmsg == DMSG_EXPBODY) //- OfN
{
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " has been killed as a side effect of ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, "'s body explosion\n");
return;
}
if (rnum < 0.25)
{
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " mows down teammate ");
bprint (PRINT_MEDIUM, targ.netname);
}
else if (rnum < 0.50)
{
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " checks his glasses after killing ");
bprint (PRINT_MEDIUM, targ.netname);
}
else if (rnum < 0.75)
{
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " gets a frag for the other team with ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, "'s death");
}
else
{
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " doesn't wuv ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " any more! Wah!");
}
bprint (PRINT_MEDIUM, "\n");
return;
}
else
{
Give_Frags_Out(attacker, targ, 1, 1, 1, 1, 1);
//CH
// attacker.real_frags = attacker.real_frags + 1;
if (attacker.tfstate & TFSTATE_INSPIRED) {
attacker.inspirator.real_frags =
attacker.inspirator.real_frags + 0.5;
if (!(toggleflags & TFLAG_TEAMFRAGS))
attacker.inspirator.frags =
attacker.inspirator.real_frags;
}
if (attacker.aura && attacker.crusader_inspirator != world)
{
attacker.crusader_inspirator.real_frags = attacker.crusader_inspirator.real_frags + 0.5;
if (!(toggleflags & TFLAG_TEAMFRAGS))
attacker.crusader_inspirator.frags = attacker.crusader_inspirator.real_frags;
}
//WK
/* if (teamplay & TEAMPLAY_VAMPIRE) //Frag vamp
targ.real_frags = targ.real_frags - 1;
logfrag (attacker, targ);
if (!(toggleflags & TFLAG_TEAMFRAGS)) {
attacker.frags = attacker.real_frags;
targ.frags = targ.real_frags; //In case of vampire
}
*/
if (deathmsg == DMSG_CLUSTER_ROCKET)
{
if (rnum < 0.5)
{
deathstring = " is put away by ";
deathstring2 = "'s cluster rockets\n";
}
else
{
deathstring = " is destroyed by ";
deathstring2 = "'s cluster rockets\n";
}
}
else if (deathmsg == DMSG_EXPBODY)
{
deathstring = " is killed by ";
deathstring2 = "'s body explosion\n";
}
else if (deathmsg == DMSG_GREN_HAND)
{
deathstring = " surfs on a grenade from ";
deathstring2 = "\n";
}
else if (deathmsg == DMSG_GREN_NAIL)
{
deathstring = " gets flayed by ";
deathstring2 = "'s nail grenade\n";
}
else if (deathmsg == DMSG_GREN_FRAG) //WK
{
if (rnum < 0.5) {
deathstring = " is slashed apart by ";
deathstring2 = "'s frag grenade\n";
}
else if (rnum < 0.75) {
deathstring = "'s jugular artery is severed by ";
deathstring2 = "'s frag grenade.\n";
}
else {
deathstring = "'s carotoid artery is severed by ";
deathstring2 = "'s frag grenade.\n";
}
}
else if (deathmsg == DMSG_GREN_MIRV)
{
deathstring = " gets spammed by ";
deathstring2 = "'s Mirv grenade\n";
}
else if (deathmsg == DMSG_CALTROP)
{
deathstring = " collects one too many of ";
deathstring2 = "'s caltrops\n";
}
else if (deathmsg == DMSG_FLYCALTROP)
{
deathstring = " was spiked by ";
deathstring2 = "'s caltrops\n";
}
else if (deathmsg == DMSG_GREN_PIPE)
{
deathstring = " is caught by ";
deathstring2 = "'s pipebomb trap\n";
}
else if (deathmsg == DMSG_GREN_GAS)
{
deathstring = " gags on ";
deathstring2 = "'s noxious gasses\n";
}
else if (deathmsg == DMSG_GREN_EMP)
{
deathstring = "'s ammo detonates him as ";
deathstring2 = "'s EMP fries it.\n";
}
else if (deathmsg == DMSG_GREN_FLASH)
{
deathstring = " is charred by ";
deathstring2 = "'s flash grenade.\n";
}
else if (deathmsg == DMSG_GREN_EMP_AMMO)
{
deathstring = " stands near some ammo as ";
deathstring2 = "'s EMP nukes it\n";
}
else if (deathmsg == DMSG_DETPACK)
{
deathstring = " reaches orbit via ";
deathstring2 = "'s detpack\n";
}
else if (deathmsg == DMSG_DETPACK_DIS)
{
deathstring = " cut the red wire of ";
deathstring2 = "'s detpack\n";
}
else if (deathmsg == DMSG_BIOWEAPON)
{
deathstring = " dies from ";
deathstring2 = "'s mysterious tropical disease\n";
}
else if (deathmsg == DMSG_MAUSER)
{
/* deathstring = " is assassinated by ";
deathstring2 = "'s Mauser WK-77\n"; */
sprint(attacker, PRINT_HIGH, "You mercilessly slaughter ");
sprint(attacker, PRINT_HIGH, targ.netname);
sprint(attacker, PRINT_HIGH, "!\n");
return;
}
else if (deathmsg == DMSG_DAEDALUS)
{
deathstring = " is melted by ";
deathstring2 = "'s Daedalus impulse rifle\n";
}
else if (deathmsg == DMSG_BIOWEAPON_ATT)
{
deathstring = " escapes infection from ";
deathstring2 = " by dying first\n";
}
else if (deathmsg == DMSG_GRENADEL)
{
deathstring = " eats ";
deathstring2 = "'s pineapple\n";
if (targ.health < -40)
{
deathstring = " was gibbed by ";
deathstring2 = "'s grenade\n";
}
}
else if (deathmsg == DMSG_STUCK_FORCEFIELD)
{
deathstring = " is fried in ";
deathstring2 = "'s force field\n";
}
else if (deathmsg == DMSG_FORCEFIELD)
{
deathstring = " had a shocking experience on ";
deathstring2 = "'s force field\n";
}
else if (deathmsg == DMSG_FGTRAP)
{
deathstring = " explodes with ";
deathstring2 = "'s trapped field generator\n";
}
else if (deathmsg == DMSG_ROCKETL)
{
deathstring = " rides ";
deathstring2 = "'s rocket\n";
if (targ.health < -40)
{
deathstring = " was gibbed by ";
deathstring2 = "'s rocket\n" ;
}
}
else if (deathmsg == DMSG_HOVER) //WK
{
deathstring = " choked on ";
deathstring2 = "'s hover exhaust\n";
}
else if (deathmsg == DMSG_LAND_MINE) //WK
{
deathstring2 = "'s land mine\n";
if (rnum < 0.8)
deathstring = " walked over ";
else
deathstring = " was launched 40 ft into the air by ";
if (targ.health < -40)
{
if (rnum < 0.8)
deathstring = " was turned into a shower of gibs by ";
else
deathstring = " was launched 80 ft into the air by ";
}
}
else if (deathmsg == DMSG_FLAME)
{
if (rnum < 0.2)
{
deathstring = " is burnt up by ";
deathstring2 = "'s flame\n";
}
else if (rnum < 0.4)
{
deathstring = " is fried by ";
deathstring2 = "'s fire\n";
}
else if (rnum < 0.6)
{
deathstring = " feels ";
deathstring2 = "'s fire of wrath\n";
}
else if (rnum < 0.8)
{
deathstring = " is reduced to ashes by ";
deathstring2 = "\n";
}
else
{
deathstring = " is grilled by ";
deathstring2 = "'s flame\n";
}
}
else if (deathmsg == DMSG_AXE)
{
deathstring2 = "\n";
if (attacker.cutf_items & CUTF_KNIFE)
{
if (attacker.job & JOB_WARLOCK)
{
deathstring = " is forced to donate his blood by ";
deathstring2 = "\n";
}
else
{
deathstring = " was knife-murdered by ";
}
}
else
deathstring = " was axe-murdered by ";
//if (attacker.demon_blood < 0) //WK Sanity Check
// attacker.demon_blood = 0;
// if the above ever happens you've got a serious bug that needs fixing
// don't get around it by cheap hacks - SB
if (attacker.demon_blood < MAX_KNIFE_BLOOD) //SB - OfN defined max now
attacker.demon_blood = attacker.demon_blood + 1;
}
else if (deathmsg == DMSG_SPANNER)
{
deathstring = " was spanner-murdered by ";
deathstring2 = "\n";
}
else if (deathmsg == DMSG_SHOTGUN)
{
deathstring = " chewed on ";
deathstring2 = "'s boomstick\n";
}
else if (deathmsg == DMSG_SSHOTGUN)
{
deathstring = " ate 2 loads of ";
deathstring2 = "'s buckshot\n";
}
else if (deathmsg == DMSG_NAILGUN)
{
deathstring = " was nailed by ";
deathstring2 = "\n";
}
else if (deathmsg == DMSG_SNG)
{
deathstring = " was spiked by ";
deathstring2 = "'s super nailgun\n";
}
else if (deathmsg == DMSG_LIGHT_ASSAULT)
{
if (rnum <= 0.1) {
deathstring = " wishes ";
deathstring2 = "'s gun was still an SNG\n";
}
else if (rnum <= 0.5) {
deathstring = " gets felled by ";
deathstring2 = "'s light assault cannon\n";
}
else {
deathstring = " gets sawn almost in half by ";
deathstring2 = "\n";
}
}
else if (deathmsg == DMSG_LIGHTNING)
{
if (rnum <= 0.1) {
deathstring = " has never seen a lightning gun in TF before. (";
deathstring2 = " has.)\n";
}
else if (rnum <= 0.2) {
deathstring = " is thunderstruck by ";
deathstring2 = "'s gun\n";
}
else if (rnum <= 0.4) {
deathstring = " is electrocuted by ";
deathstring2 = "'s thunderbolt\n";
}
else if (rnum <= 0.7) {
deathstring = " is shocked to death by ";
deathstring2 = "'s lightning gun\n";
}
else {
deathstring = " accepts ";
if (attacker.waterlevel > 1)
deathstring2 = "'s discharge\n";
else
deathstring2 = "'s shaft\n";
}
}
else if (deathmsg == DMSG_HOOK)
{
deathstring = " grappled with ";
deathstring2 = "\n";
}
else if (deathmsg == DMSG_JUDOKA)
{
deathstring = " had his arms broken by ";
deathstring2 = "\n";
}
else if (deathmsg == DMSG_AIRG)
{
deathstring = " is ventilated by ";
deathstring2 = "\n";
}
else if (deathmsg == DMSG_LASERCANNON)
{
deathstring = " was blasted by ";
deathstring2 = "'s laser cannon\n";
}
else if (deathmsg == DMSG_DISPEL)
{
deathstring = " is banished to the netherworld by ";
deathstring2 = "\n";
}
else if (deathmsg == DMSG_AIRG_WATER)
{
if (rnum < 0.5)
{
deathstring = " learns to swim backwards with ";
deathstring2 = "'s help\n";
}
else
{
deathstring = " is underwater-airfisted by ";
deathstring2 = "\n";
}
}
else if (deathmsg == DMSG_SNIPERRIFLE)
{
if (rnum <= 0.5)
{
deathstring = " takes a bullet in the chest from ";
deathstring2 = "\n";
}
else
{
deathstring = " succumbs to sniperfire from ";
deathstring2 = "\n";
}
if (attacker.cutf_items & CUTF_OTR) //- OfN
{
/*local float rnum2;
rnum2 = random();
if (rnum2 <= 0.3)
{
deathstring = " will never be the same after ";
deathstring2 = "'s shot\n";
}
else if (rnum2 <= 0.4)
{*/
//deathstring = " gets a huge OTR implant from "; //organic torsion relay
deathstring = " learns from ";
deathstring2 = " what an OTR bullet is\n";
//}
/*else if (rnum2 <= 0.6)
{
deathstring = " gets a huge OTR implant from ";
deathstring = "\n";
}*/
}
}
else if (deathmsg == DMSG_SNIPERHEADSHOT)
{
if (rnum <= 0.5)
{
deathstring = " gets a third eye from ";
deathstring2 = "\n";
}
else
{
deathstring = " gets his head blown off by ";
deathstring2 = "\n";
}
if (attacker.cutf_items & CUTF_OTR) //- OfN
{
if (random() <= 0.6)
{
deathstring = "'s head flies away due to ";
deathstring2 = " and his OTR bullets\n";
}
}
}
else if (deathmsg == DMSG_SNIPERLEGSHOT)
{
if (rnum <= 0.5)
{
deathstring = " is made legless by ";
deathstring2 = "\n";
}
else
{
deathstring = " gets his legs blown off by ";
deathstring2 = "\n";
}
if (attacker.cutf_items & CUTF_OTR) //- OfN
{
if (random() <= 0.25)
{
deathstring = " owns a metallic replacement for his legs from ";
deathstring2 = "\n";
}
}
}
else if (deathmsg == DMSG_AUTORIFLE)
{
deathstring = " collects ";
deathstring2 = "'s bullet spray.\n";
}
else if (deathmsg == DMSG_ASSAULTCANNON)
{
deathstring = " gets sawn in half by ";
deathstring2 = "\n";
}
else if (deathmsg == DMSG_BACKSTAB)
{
if (rnum < 0.5)
{
deathstring = " gets assassinated by ";
deathstring2 = "\n";
}
else
{
deathstring = " is knifed from behind by ";
deathstring2 = "\n";
}
//if (attacker.demon_blood < 0) //WK Sanity Check
// attacker.demon_blood = 0;
// See previous comment - SB
if (attacker.demon_blood < MAX_KNIFE_BLOOD) //SB
attacker.demon_blood = attacker.demon_blood + 1;
}
else if (deathmsg == DMSG_TRANQ)
{
deathstring = " is put to sleep by ";
deathstring2 = "\n";
}
else if (deathmsg == DMSG_LASERBOLT)
{
deathstring = " gets a hole in his heart from ";
deathstring2 = "'s railgun\n";
}
else if (deathmsg == DMSG_INCENDIARY)
{
deathstring = " gets well done by ";
deathstring2 = "'s incendiary rocket\n";
}
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, deathstring);
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, deathstring2);
}
return;
}
else if (attacker.classname == "building_dispenser")
{
if (!(attacker.is_malfunctioning & SCREWUP_TWO) && !(attacker.is_malfunctioning & SCREWUP_FOUR))
{
if (targ == attacker.real_owner)
{
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " dispenses with himself\n");
Give_Frags_Out(attacker, targ, -1, 0, 1, 1, 0);
}
else
{
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " didn't insert the correct change into ");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, "'s dispenser\n");
if (Teammate(targ.team_no,attacker.team_no))
Give_Frags_Out(attacker, attacker, -1, 0, 1, 1, 0);
else
Give_Frags_Out(attacker, targ, 1, 0, 1, 1, 0);
}
}
else
{
if (targ == attacker.real_owner)
{
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " is blown apart by his trapped dispenser\n");
Give_Frags_Out(attacker.real_owner, attacker, -1, 0, 1, 1, 0);
}
else if (targ == attacker.martyr_enemy)
{
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " should've stayed away from ");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, "'s dispenser\n");
Give_Frags_Out(attacker.martyr_enemy, attacker, -1, 0, 1, 1, 0);
}
else
{
bprint (PRINT_MEDIUM, attacker.martyr_enemy.netname);
bprint (PRINT_MEDIUM, " laughs as ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " is blown to pieces by ");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, "'s trapped dispenser\n");
Give_Frags_Out(attacker.martyr_enemy, targ, 1, 0, 1, 1, 0);
}
}
return;
}
else if (attacker.classname == "force_field")
{
if (targ == attacker.real_owner)
{
bprint (PRINT_MEDIUM, attacker.martyr_enemy.netname);
bprint (PRINT_MEDIUM, " laughs as ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " fries in his own hacked force field\n");
Give_Frags_Out(attacker.real_owner, attacker, -1, 0, 1, 1, 0);
}
else if (targ == attacker.martyr_enemy)
{
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " remembers that corrupting the output on ");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, "'s fieldgen doesn't protect him any\n");
Give_Frags_Out(attacker.martyr_enemy, attacker, -1, 0, 1, 1, 0);
}
else
{
bprint (PRINT_MEDIUM, attacker.martyr_enemy.netname);
bprint (PRINT_MEDIUM, " laughs as ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " is fried in ");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, "'s hacked force field\n");
Give_Frags_Out(attacker.martyr_enemy, targ, 1, 0, 1, 1, 0);
}
}
else if (attacker.classname == "building_sentrygun" || attacker.classname == "building_tesla")
{
if (targ == attacker.real_owner)
{
if (deathmsg == DMSG_SENTRYGUN_ROCKET)
deathstring = " intercepts his sentry gun's rocket\n";
else if (deathmsg == DMSG_SENTRYGUN_BULLET)
deathstring = " crossed his sentry gun's line of fire\n";
else if (deathmsg == DMSG_BUG_ZAPPER)
deathstring = " was electrocuted by his own sentry\n";
else
deathstring = " let his sentry turn against him\n"; //CH
bprint(PRINT_MEDIUM, targ.netname);
bprint(PRINT_MEDIUM, deathstring);
}
else
{
if (Teammate(targ.team_no, attacker.team_no)) {//remove frags if team member
//CH its not the sentry/tesla's fault so only take from owner
// Give_Frags_Out(attacker, targ, -1, 0, 2, 0, 0); //gun
Give_Frags_Out(attacker.real_owner, targ, -1, 1, 1, 1, 0);
} else {
Give_Frags_Out(attacker, targ, 1, 0, 2, 0, 0); //gun
Give_Frags_Out(attacker.real_owner, targ, 1, 1, 1, 1, 0);
}
if (deathmsg == DMSG_SENTRYGUN_ROCKET)
{
deathstring = " hates ";
deathstring2 = "'s sentry gun\n";
}
else if (deathmsg == DMSG_SENTRYGUN_BULLET)
{
deathstring = " is mown down by ";
deathstring2 = "'s sentry gun\n";
}
else if (deathmsg == DMSG_TESLA)
{
if (rnum < 0.5) {
deathstring = " was electrocuted by ";
deathstring2 = "'s tesla coil\n";
}
else if (rnum < 0.75) {
deathstring = " was shocked to pieces by ";
deathstring2 = "'s tesla sentry\n";
}
else {
deathstring = " was annihilated by ";
deathstring2 = "'s tesla gun\n";
}
}
else if (deathmsg == DMSG_BUG_ZAPPER)
{
if (rnum < 0.25) {
deathstring = " made a frying sound after running into ";
deathstring2 = "'s Sentry Point Defense System\n";
}
else if (rnum < 0.5) {
deathstring = " is cooked at 400 degrees by ";
deathstring2 = "'s sentry gun\n";
}
else if (rnum < 0.75) {
deathstring = " is disentegrated by ";
deathstring2 = "'s Sentry Point Defense System\n";
}
else {
deathstring = " is obliterated by ";
deathstring2 = "'s sentry gun\n";
}
}
bprint(PRINT_MEDIUM, targ.netname);
bprint(PRINT_MEDIUM, deathstring);
bprint(PRINT_MEDIUM, attacker.real_owner.netname);
bprint(PRINT_MEDIUM, deathstring2);
}
}
else if (attacker.classname == "building_teleporter")
{
sprint(attacker.martyr_enemy, PRINT_HIGH, targ.netname);
sprint(attacker.martyr_enemy, PRINT_HIGH, " disappears into the void.\n");
return;
}
else
{
Give_Frags_Out(targ, targ, -1, 1, 1, 1, 0);
/*
logfrag (targ, targ);
targ.real_frags = targ.real_frags - 1; // killed self
if (!(toggleflags & TFLAG_TEAMFRAGS))
targ.frags = targ.real_frags;
*/
rnum = targ.watertype;
bprint (PRINT_HIGH, targ.netname);
if (rnum == -3)
{
if (random() < 0.5)
deathstring = " sleeps with the fishes\n";
else
deathstring = " ate before swimming\n"; //CH
}
else if (rnum == -4)
{
if (random() < 0.5)
deathstring = " gulped a load of slime\n";
else
deathstring = " can't exist on slime alone\n";
}
else if (rnum == -5)
{
if (targ.health < -15)
{
deathstring = " burst into flames\n";
}
else if (random() < 0.5)
deathstring = " turned into hot slag\n";
else
deathstring = " visits the Volcano God\n";
}
else if (attacker.classname == "explo_box")
{
deathstring = " blew up\n";
}
else if (attacker.solid == SOLID_BSP && attacker != world)
{
deathstring = " was squished\n";
}
else if (attacker.classname == "trap_shooter" || attacker.classname == "trap_spikeshooter" || attacker.classname == "trap_tf_spikeshooter" || attacker.classname == "trap_tf_shooter")
{
if (attacker.deathtype != string_null)
deathstring = attacker.deathtype;
else if (attacker.spawnflags == SPAWNFLAG_LASER)
deathstring = " had surgery from a laser\n";
else if (attacker.spawnflags == SPAWNFLAG_TFROCKET)
{
//if (rnum < 0.9)
deathstring = " took a ride on a rocket\n";
//else
// deathstring = " proves for once and for all that he IS the rocket man\n";
}
else if (attacker.spawnflags == SPAWNFLAG_TFGRENADE)
deathstring = " tried to eat a wild pineapple\n";
else if (attacker.spawnflags == SPAWNFLAG_TFFLAME)
deathstring = " was burned alive\n";
else if (attacker.spawnflags == SPAWNFLAG_SUPERSPIKE)
deathstring = " was nailed to the ground\n";
else
deathstring = " was spiked\n";
}
else if (attacker.classname == "fireball")
{
deathstring = " ate a lavaball\n";
}
else if (attacker.classname == "trigger_changelevel")
{
deathstring = " tried to leave\n";
}
else if (targ.deathtype == "falling" && attacker == world)
{
targ.deathtype = "";
deathstring = " fell to his death\n";
}
else //- OfN - unknown death by himself
{
rnum = random();
if (rnum < 0.20)
deathstring = " died happily\n";
else if (rnum < 0.40)
deathstring = " knows how to die with style\n";
else if (rnum < 0.60)
deathstring = " simply dies\n";
else if (rnum < 0.80)
deathstring = " had an original death\n";
else
deathstring = " wishes we had better death messages\n";
}
bprint(PRINT_MEDIUM, deathstring);
return; //- ofn
}
}
else if (IsMonster(targ) && attacker.classname == "building_sentrygun")
{
custom_demon_name(targ); //CH
if ((teamplay) && (attacker.real_owner.team_no > 0) && (targ.real_owner.team_no > 0))
{
if (!Teammate(targ.real_owner.team_no, attacker.real_owner.team_no))
{
Give_Frags_Out(attacker, targ, 1, 0, 2, 0, 0); //Tesla
Give_Frags_Out(attacker.real_owner, targ, 1, 0, 1, 1, 0);
//bprint (PRINT_MEDIUM, targ.real_owner.netname);
//bprint (PRINT_MEDIUM, "'s demon, ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, ") was killed by ");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, "'s sentry gun\n");
return;
}
else
{
Give_Frags_Out(attacker, targ, -1, 0, 2, 0, 0); //Tesla
Give_Frags_Out(attacker.real_owner, targ, -1, 0, 1, 1, 0);
//bprint (PRINT_MEDIUM, targ.real_owner.netname);
//bprint (PRINT_MEDIUM, " friendly demon, ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, ") was killed by ");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, "'s friendly sentry gun\n");
return;
}
}
}
else if (targ.classname == "monster_wizard") // OfN
{
custom_demon_name(targ);
if (attacker.classname == "building_tesla")
{
if ((teamplay) && (attacker.real_owner.team_no > 0) && (targ.real_owner.team_no > 0))
{
if (!Teammate(targ.real_owner.team_no, attacker.real_owner.team_no))
{
Give_Frags_Out(attacker, targ, 1, 0, 2, 0, 0); //Tesla
Give_Frags_Out(attacker.real_owner, targ, 1, 0, 1, 1, 0);
/* attacker.frags = attacker.frags + 1; //Tesla
attacker.real_owner.real_frags = attacker.real_owner.real_frags + 1; //Player
if (!(toggleflags & TFLAG_TEAMFRAGS))
attacker.real_owner.frags = attacker.real_owner.real_frags;
*/
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, "'s scrag, ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, ", was shocked to death by ");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, "'s tesla sentry\n");
return;
}
else
{
Give_Frags_Out(attacker, targ, -1, 0, 2, 0, 0); //Tesla
Give_Frags_Out(attacker.real_owner, targ, -1, 0, 1, 1, 0);
/*
attacker.frags = attacker.frags - 1; //Tesla
attacker.real_owner.real_frags = attacker.real_owner.real_frags - 1; //Player
if (!(toggleflags & TFLAG_TEAMFRAGS))
attacker.real_owner.frags = attacker.real_owner.real_frags;
*/
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, "'s friendly scrag, ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, ", was shocked to death by ");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, "'s tesla sentry\n");
return;
}
}
}
else if (attacker.classname == "player")
{
if ((teamplay) && (attacker.team_no > 0) && (self.real_owner.team_no > 0))
{
if (Teammate(targ.real_owner.team_no,attacker.team_no))
{
if (attacker == self.real_owner)
{
Give_Frags_Out(attacker, targ, -2, 0, 1, 1, 0);
// attacker.real_frags = attacker.real_frags - 2; //Owner -2
bprint (PRINT_MEDIUM, attacker.netname);
if (deathmsg == DMSG_LASERCANNON)
bprint (PRINT_MEDIUM, " cuts his own scrag in half!\n");
else
bprint (PRINT_MEDIUM, " kills his own scrag!\n");
}
else
{
Give_Frags_Out(attacker, targ, -1, 0, 1, 1, 0);
// attacker.real_frags = attacker.real_frags - 1; // killed a team demon
bprint (PRINT_MEDIUM, attacker.netname);
if (deathmsg == DMSG_LASERCANNON)
bprint (PRINT_MEDIUM, " blasts the friendly scrag ");
else
bprint (PRINT_MEDIUM, " mows down the friendly scrag ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
}
}
else
{
Give_Frags_Out(attacker, targ, 1, 0, 1, 1, 0);
// attacker.real_frags = attacker.real_frags + 1;
if (deathmsg == DMSG_LASERCANNON)
{
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " cuts ");
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, "'s scrag in several parts\n");
}
else
{
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, "'s scrag, ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, ", was killed by ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, "\n");
}
MonsterKill(attacker); // adds knife kill to warlock if needed
}
// if (!(toggleflags & TFLAG_TEAMFRAGS))
// attacker.frags = attacker.real_frags;
return;
}
}
else if (attacker.classname == "monster_army")
{
custom_demon_name(attacker);
GetRank(attacker);
if (Teammate(targ.real_owner.team_no,attacker.real_owner.team_no))
{
Give_Frags_Out(attacker, targ, -1, 0, 1, 1, 0);
// attacker.real_frags = attacker.real_frags - 1; // killed a team demon
bprint (PRINT_MEDIUM, attacker.undercover_name);
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ") mows down the friendly scrag ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
}
else
{
Give_Frags_Out(attacker, targ, 1, 0, 1, 1, 0);
// attacker.real_frags = attacker.real_frags + 1;
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, "'s scrag, ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, ", is killed by ");
bprint (PRINT_MEDIUM, attacker.undercover_name);
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
}
// if (!(toggleflags & TFLAG_TEAMFRAGS))
// attacker.frags = attacker.real_frags;
return;
}
else if (attacker.classname == "monster_demon1")
{
custom_demon_name(attacker);
if (Teammate(targ.real_owner.team_no,attacker.real_owner.team_no))
{
Give_Frags_Out(attacker, targ, -1, 0, 1, 1, 0);
// attacker.real_frags = attacker.real_frags - 1; // killed a team demon
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ") eviscerates the friendly scrag ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
}
else
{
Give_Frags_Out(attacker, targ, 1, 0, 1, 1, 0);
// attacker.real_frags = attacker.real_frags + 1;
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, "'s scrag, ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, ", is returned to hell by ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
}
// if (!(toggleflags & TFLAG_TEAMFRAGS))
// attacker.frags = attacker.real_frags;
return;
}
else if (attacker.classname == "monster_shambler")
{
custom_demon_name(attacker);
if (Teammate(targ.real_owner.team_no,attacker.real_owner.team_no))
{
Give_Frags_Out(attacker, targ, -1, 0, 1, 1, 0);
// attacker.real_frags = attacker.real_frags - 1; // killed a team demon
bprint (PRINT_MEDIUM, "The shambler ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ") annihilates the friendly scrag ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
}
else
{
Give_Frags_Out(attacker, targ, 1, 0, 1, 1, 0);
// attacker.real_frags = attacker.real_frags + 1;
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, "'s scrag, ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, ", learns a lesson from the shambler ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
}
// if (!(toggleflags & TFLAG_TEAMFRAGS))
// attacker.frags = attacker.real_frags;
return;
}
else if (attacker.classname == "monster_wizard")
{
custom_demon_name(attacker);
if (Teammate(targ.real_owner.team_no,attacker.real_owner.team_no))
{
Give_Frags_Out(attacker, targ, -1, 0, 1, 1, 0);
// attacker.real_frags = attacker.real_frags - 1; // killed a team demon
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ") annihilates the colleague ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
}
else
{
Give_Frags_Out(attacker, targ, 1, 0, 1, 1, 0);
// attacker.real_frags = attacker.real_frags + 1;
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, "'s scrag, ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, ", shows to ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, ") who is the best\n");
}
// if (!(toggleflags & TFLAG_TEAMFRAGS))
// attacker.frags = attacker.real_frags;
return;
}
}//- End scrag death stuff
else if (targ.classname == "monster_demon1") //CH
{
custom_demon_name(targ); //CH
if (attacker.classname == "building_tesla")
{
if ((teamplay) && (attacker.real_owner.team_no > 0) && (targ.real_owner.team_no > 0))
{
if (!Teammate(targ.real_owner.team_no, attacker.real_owner.team_no))
{
Give_Frags_Out(attacker, targ, 1, 0, 2, 0, 0); //Tesla
Give_Frags_Out(attacker.real_owner, targ, 1, 0, 1, 1, 0);
/* attacker.frags = attacker.frags + 1; //Tesla
attacker.real_owner.real_frags = attacker.real_owner.real_frags + 1; //Player
if (!(toggleflags & TFLAG_TEAMFRAGS))
attacker.real_owner.frags = attacker.real_owner.real_frags;
*/
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, "'s demon, ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, ", was shocked to death by ");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, "'s tesla sentry\n");
return;
}
else
{
Give_Frags_Out(attacker, targ, -1, 0, 2, 0, 0); //Tesla
Give_Frags_Out(attacker.real_owner, targ, -1, 0, 1, 1, 0);
/*
attacker.frags = attacker.frags - 1; //Tesla
attacker.real_owner.real_frags = attacker.real_owner.real_frags - 1; //Player
if (!(toggleflags & TFLAG_TEAMFRAGS))
attacker.real_owner.frags = attacker.real_owner.real_frags;
*/
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, "'s friendly demon, ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, ", was shocked to death by ");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, "'s tesla sentry\n");
return;
}
}
}
else if (attacker.classname == "player")
{
if ((teamplay) && (attacker.team_no > 0) && (self.real_owner.team_no > 0))
{
if (Teammate(targ.real_owner.team_no,attacker.team_no))
{
if (attacker == self.real_owner)
{
Give_Frags_Out(attacker, targ, -2, 0, 1, 1, 0);
// attacker.real_frags = attacker.real_frags - 2; //Owner -2
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " kills his own fiend!\n");
}
else
{
Give_Frags_Out(attacker, targ, -1, 0, 1, 1, 0);
// attacker.real_frags = attacker.real_frags - 1; // killed a team demon
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " mows down the friendly demon ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
}
}
else
{
Give_Frags_Out(attacker, targ, 1, 0, 1, 1, 0);
// attacker.real_frags = attacker.real_frags + 1;
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, "'s demon, ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, ", was killed by ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, "\n");
MonsterKill(attacker); // adds knife kills to warlock
}
// if (!(toggleflags & TFLAG_TEAMFRAGS))
// attacker.frags = attacker.real_frags;
return;
}
}
else if (attacker.classname == "monster_army")
{
custom_demon_name(attacker);
GetRank(attacker);
if (Teammate(targ.real_owner.team_no,attacker.real_owner.team_no))
{
Give_Frags_Out(attacker, targ, -1, 0, 1, 1, 0);
// attacker.real_frags = attacker.real_frags - 1; // killed a team demon
bprint (PRINT_MEDIUM, attacker.undercover_name);
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ") mows down the friendly demon ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
}
else
{
Give_Frags_Out(attacker, targ, 1, 0, 1, 1, 0);
// attacker.real_frags = attacker.real_frags + 1;
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, "'s demon, ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, ", didn't have a prayer against ");
bprint (PRINT_MEDIUM, attacker.undercover_name);
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
}
// if (!(toggleflags & TFLAG_TEAMFRAGS))
// attacker.frags = attacker.real_frags;
return;
}
else if (attacker.classname == "monster_demon1")
{
custom_demon_name(attacker);
if (Teammate(targ.real_owner.team_no,attacker.real_owner.team_no))
{
Give_Frags_Out(attacker, targ, -1, 0, 1, 1, 0);
// attacker.real_frags = attacker.real_frags - 1; // killed a team demon
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ") eviscerates the friendly demon ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
}
else
{
Give_Frags_Out(attacker, targ, 1, 0, 1, 1, 0);
// attacker.real_frags = attacker.real_frags + 1;
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, "'s demon, ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, ", realises too late that ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ") wasn't just trying to be friendly\n");
}
// if (!(toggleflags & TFLAG_TEAMFRAGS))
// attacker.frags = attacker.real_frags;
return;
}
else if (attacker.classname == "monster_shambler")
{
custom_demon_name(attacker);
if (Teammate(targ.real_owner.team_no,attacker.real_owner.team_no))
{
Give_Frags_Out(attacker, targ, -1, 0, 1, 1, 0);
// attacker.real_frags = attacker.real_frags - 1; // killed a team demon
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ") annihilates the friendly demon ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
}
else
{
Give_Frags_Out(attacker, targ, 1, 0, 1, 1, 0);
// attacker.real_frags = attacker.real_frags + 1;
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, "'s demon, ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, ", is given a firm farewell to the netherworld by ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
}
// if (!(toggleflags & TFLAG_TEAMFRAGS))
// attacker.frags = attacker.real_frags;
return;
}
else if (attacker.classname == "monster_wizard")
{
custom_demon_name(attacker);
if (Teammate(targ.real_owner.team_no,attacker.real_owner.team_no))
{
Give_Frags_Out(attacker, targ, -1, 0, 1, 1, 0);
// attacker.real_frags = attacker.real_frags - 1; // killed a team demon
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ") kills the friendly demon ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
}
else
{
Give_Frags_Out(attacker, targ, 1, 0, 1, 1, 0);
// attacker.real_frags = attacker.real_frags + 1;
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, "'s demon, ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, ", is killed by the scrag ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
}
// if (!(toggleflags & TFLAG_TEAMFRAGS))
// attacker.frags = attacker.real_frags;
return;
}
}
else if (targ.classname == "monster_army") //CH
{
custom_demon_name(targ); //CH
GetRank(targ);
if (attacker.classname == "building_tesla")
{
if ((teamplay) && (attacker.real_owner.team_no > 0) && (targ.real_owner.team_no > 0))
{
if (!Teammate(targ.real_owner.team_no, attacker.real_owner.team_no))
{
Give_Frags_Out(attacker, targ, 1, 0, 2, 0, 0); //Tesla
Give_Frags_Out(attacker.real_owner, targ, 1, 0, 1, 1, 0);
/* attacker.frags = attacker.frags + 1; //Tesla
attacker.real_owner.real_frags = attacker.real_owner.real_frags + 1; //Player
if (!(toggleflags & TFLAG_TEAMFRAGS))
attacker.real_owner.frags = attacker.real_owner.real_frags;
*/
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, "'s mercenary soldier, ");
bprint (PRINT_MEDIUM, targ.undercover_name);
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, ", was shocked to death by ");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, "'s tesla sentry\n");
return;
}
else
{
Give_Frags_Out(attacker, targ, -1, 0, 2, 0, 0); //Tesla
Give_Frags_Out(attacker.real_owner, targ, -1, 0, 1, 1, 0);
/*
attacker.frags = attacker.frags - 1; //Tesla
attacker.real_owner.real_frags = attacker.real_owner.real_frags - 1; //Player
if (!(toggleflags & TFLAG_TEAMFRAGS))
attacker.real_owner.frags = attacker.real_owner.real_frags;
*/
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, "'s friendly soldier, ");
bprint (PRINT_MEDIUM, targ.undercover_name);
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, ", was shocked to death by ");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, "'s tesla sentry\n");
return;
}
}
}
if (attacker.classname == "player")
{
if ((teamplay) && (attacker.team_no > 0) && (self.real_owner.team_no > 0))
{
if (Teammate(targ.real_owner.team_no,attacker.team_no))
{
if (attacker == self.real_owner)
{
Give_Frags_Out(attacker, targ, -2, 0, 1, 1, 0);
// attacker.real_frags = attacker.real_frags - 2; //Owner -2
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " kills his own soldier!\n");
}
else
{
Give_Frags_Out(attacker, targ, -1, 0, 1, 1, 0);
// attacker.real_frags = attacker.real_frags - 1; // killed a team demon
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " mows down the friendly soldier ");
bprint (PRINT_MEDIUM, targ.undercover_name);
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
}
}
else
{
Give_Frags_Out(attacker, targ, 1, 0, 1, 1, 0);
// attacker.real_frags = attacker.real_frags + 1;
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, "'s mercenary soldier, ");
bprint (PRINT_MEDIUM, targ.undercover_name);
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, ", was killed by ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, "\n");
}
// if (!(toggleflags & TFLAG_TEAMFRAGS))
// attacker.frags = attacker.real_frags;
return;
}
}
else if (attacker.classname == "monster_shambler")
{
custom_demon_name(attacker);
if (Teammate(targ.real_owner.team_no,attacker.real_owner.team_no))
{
Give_Frags_Out(attacker, targ, -1, 0, 1, 1, 0);
// attacker.real_frags = attacker.real_frags - 1; // killed a team demon
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ") slaps the friendly soldier ");
bprint (PRINT_MEDIUM, targ.undercover_name);
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, ") into oblivion\n");
}
else
{
Give_Frags_Out(attacker, targ, 1, 0, 1, 1, 0);
// attacker.real_frags = attacker.real_frags + 1;
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, "'s soldier, ");
bprint (PRINT_MEDIUM, targ.undercover_name);
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, ", is smacked down by ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
}
// if (!(toggleflags & TFLAG_TEAMFRAGS))
// attacker.frags = attacker.real_frags;
return;
}
else if (attacker.classname == "monster_demon1")
{
custom_demon_name(attacker);
if (Teammate(targ.real_owner.team_no,attacker.real_owner.team_no))
{
Give_Frags_Out(attacker, targ, -1, 0, 1, 1, 0);
// attacker.real_frags = attacker.real_frags - 1; // killed a team demon
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ") disembowels the friendly soldier ");
bprint (PRINT_MEDIUM, targ.undercover_name);
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
}
else
{
Give_Frags_Out(attacker, targ, 1, 0, 1, 1, 0);
// attacker.real_frags = attacker.real_frags + 1;
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, "'s soldier, ");
bprint (PRINT_MEDIUM, targ.undercover_name);
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, ", is now listed as KIA thanks to ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
}
// if (!(toggleflags & TFLAG_TEAMFRAGS))
// attacker.frags = attacker.real_frags;
return;
}
else if (attacker.classname == "monster_army")
{
custom_demon_name(attacker);
GetRank(attacker);
if (targ==attacker) //- OfN - It *may* happen
{
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, "'s soldier, ");
bprint (PRINT_MEDIUM, attacker.undercover_name);
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, ", explodes with his own rockets!\n");
return;
}
if (Teammate(targ.real_owner.team_no,attacker.real_owner.team_no))
{
Give_Frags_Out(attacker, targ, -1, 0, 1, 1, 0);
// attacker.real_frags = attacker.real_frags - 1; // killed a team demon
bprint (PRINT_MEDIUM, attacker.undercover_name);
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ") mows down comrade-in-arms ");
bprint (PRINT_MEDIUM, targ.undercover_name);
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
}
else
{
Give_Frags_Out(attacker, targ, 1, 0, 1, 1, 0);
// attacker.real_frags = attacker.real_frags + 1;
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, "'s soldier, ");
bprint (PRINT_MEDIUM, targ.undercover_name);
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, ", takes a bullet in the chest from ");
bprint (PRINT_MEDIUM, attacker.undercover_name);
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
}
// if (!(toggleflags & TFLAG_TEAMFRAGS))
// attacker.frags = attacker.real_frags;
return;
}
else if (attacker.classname == "monster_wizard")
{
custom_demon_name(attacker);
//GetRank(attacker);
if (Teammate(targ.real_owner.team_no,attacker.real_owner.team_no))
{
Give_Frags_Out(attacker, targ, -1, 0, 1, 1, 0);
// attacker.real_frags = attacker.real_frags - 1; // killed a team demon
//bprint (PRINT_MEDIUM, attacker.undercover_name);
bprint (PRINT_MEDIUM, "The scrag ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ") kills the friendly soldier ");
bprint (PRINT_MEDIUM, targ.undercover_name);
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
}
else
{
Give_Frags_Out(attacker, targ, 1, 0, 1, 1, 0);
// attacker.real_frags = attacker.real_frags + 1;
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, "'s soldier, ");
bprint (PRINT_MEDIUM, targ.undercover_name);
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, ", is killed by the scrag ");
//bprint (PRINT_MEDIUM, attacker.undercover_name);
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
}
// if (!(toggleflags & TFLAG_TEAMFRAGS))
// attacker.frags = attacker.real_frags;
return;
}
}
else if (targ.classname == "monster_shambler") //CH
{
custom_demon_name(targ); //CH
if (attacker.classname == "building_tesla")
{
if ((teamplay) && (attacker.real_owner.team_no > 0) && (targ.real_owner.team_no > 0))
{
if (!Teammate(targ.real_owner.team_no,attacker.real_owner.team_no))
{
Give_Frags_Out(attacker, targ, 1, 0, 2, 0, 0); //Tesla
Give_Frags_Out(attacker.real_owner, targ, 1, 0, 1, 1, 0);
/* attacker.frags = attacker.frags + 1; //Tesla
attacker.real_owner.real_frags = attacker.real_owner.real_frags + 1; //Player
if (!(toggleflags & TFLAG_TEAMFRAGS))
attacker.real_owner.frags = attacker.real_owner.real_frags;
*/
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, "'s shambler, ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, ", was given a shocking surprise by ");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, "'s tesla sentry\n");
return;
}
else
{
Give_Frags_Out(attacker, targ, -1, 0, 2, 0, 0); //Tesla
Give_Frags_Out(attacker.real_owner, targ, -1, 0, 1, 1, 0);
/*
attacker.frags = attacker.frags - 1; //Tesla
attacker.real_owner.real_frags = attacker.real_owner.real_frags - 1; //Player
if (!(toggleflags & TFLAG_TEAMFRAGS))
attacker.real_owner.frags = attacker.real_owner.real_frags;
*/
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, "'s friendly shambler, ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, ", shouldn't play so close to ");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, "'s tesla sentry\n");
return;
}
}
}
if (attacker.classname == "player")
{
if ((teamplay) && (attacker.team_no > 0) && (self.real_owner.team_no > 0))
{
if (Teammate(targ.real_owner.team_no,attacker.team_no))
{
if (attacker == self.real_owner)
{
Give_Frags_Out(attacker, targ, -2, 0, 1, 1, 0);
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " kills his own shambler!\n");
// attacker.real_frags = attacker.real_frags - 2; //Owner -2
}
else
{
Give_Frags_Out(attacker, targ, -1, 0, 1, 1, 0);
// attacker.real_frags = attacker.real_frags - 1; // killed a team demon
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " mows down the friendly shambler ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
}
}
else
{
Give_Frags_Out(attacker, targ, 1, 0, 1, 1, 0);
// attacker.real_frags = attacker.real_frags + 1;
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, "'s shambler, ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, ", was felled by ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, "\n");
MonsterKill(attacker); // adds knife kills to warlock
}
// if (!(toggleflags & TFLAG_TEAMFRAGS))
// attacker.frags = attacker.real_frags;
return;
}
}
else if (attacker.classname == "monster_demon1")
{
custom_demon_name(attacker);
if (Teammate(targ.real_owner.team_no,attacker.real_owner.team_no))
{
Give_Frags_Out(attacker, targ, -1, 0, 1, 1, 0);
// attacker.real_frags = attacker.real_frags - 1; // killed a team demon
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ") checks its aura after killing ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
}
else
{
Give_Frags_Out(attacker, targ, 1, 0, 1, 1, 0);
// attacker.real_frags = attacker.real_frags + 1;
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, "'s shambler, ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, ", is torn apart by ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
}
// if (!(toggleflags & TFLAG_TEAMFRAGS))
// attacker.frags = attacker.real_frags;
return;
}
else if (attacker.classname == "monster_shambler")
{
custom_demon_name(attacker);
if (Teammate(targ.real_owner.team_no,attacker.real_owner.team_no))
{
Give_Frags_Out(attacker, targ, -1, 0, 1, 1, 0);
// attacker.real_frags = attacker.real_frags - 1; // killed a team demon
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ") electrifies the friendly shambler ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
}
else
{
Give_Frags_Out(attacker, targ, 1, 0, 1, 1, 0);
// attacker.real_frags = attacker.real_frags + 1;
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, "'s shambler, ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, ", finds losing against shambler ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ") to be a fatal experience\n");
}
// if (!(toggleflags & TFLAG_TEAMFRAGS))
// attacker.frags = attacker.real_frags;
return;
}
else if (attacker.classname == "monster_army")
{
custom_demon_name(attacker);
GetRank(attacker);
if ( Teammate(targ.real_owner.team_no,attacker.real_owner.team_no))
{
Give_Frags_Out(attacker, targ, -1, 0, 1, 1, 0);
// attacker.real_frags = attacker.real_frags - 1; // killed a team demon
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, ") is caught in the crossfire from ");
bprint (PRINT_MEDIUM, attacker.undercover_name);
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
}
else
{
Give_Frags_Out(attacker, targ, 1, 0, 1, 1, 0);
// attacker.real_frags = attacker.real_frags + 1;
bprint (PRINT_MEDIUM, attacker.undercover_name);
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ") proves to ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, ") that size doesn't matter\n");
}
// if (!(toggleflags & TFLAG_TEAMFRAGS))
// attacker.frags = attacker.real_frags;
return;
}
else if (attacker.classname == "monster_wizard")
{
custom_demon_name(attacker);
//GetRank(attacker);
// condition reversed forconvenience
if (!Teammate(targ.real_owner.team_no,attacker.real_owner.team_no))
{
Give_Frags_Out(attacker, targ, 1, 0, 1, 1, 0);
// attacker.real_frags = attacker.real_frags - 1; // killed a team demon
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, ") had his army career truncated by the scrag ");
//bprint (PRINT_MEDIUM, attacker.undercover_name);
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
}
else
{
Give_Frags_Out(attacker, targ, -1, 0, 1, 1, 0);
// attacker.real_frags = attacker.real_frags + 1;
//bprint (PRINT_MEDIUM, attacker.undercover_name);
bprint (PRINT_MEDIUM, "The scrag ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ") kills the friendly soldier ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
}
// if (!(toggleflags & TFLAG_TEAMFRAGS))
// attacker.frags = attacker.real_frags;
return;
}
}
else if (IsBuilding(targ) && targ.classname != "building_sentrygun_base" && attacker.classname == "building_tesla") //Evil Tesla!
{
if (!Teammate(targ.real_owner.team_no,attacker.real_owner.team_no))
{
if (targ.classname == "building_sentrygun" ||
targ.classname == "building_tesla")
{
Give_Frags_Out(attacker, targ, 1, 0, 2, 0, 0); //Tesla
Give_Frags_Out(attacker.real_owner, targ, 1, 0, 1, 1, 0);
/*
attacker.frags = attacker.frags + 1; //Tesla
attacker.real_owner.real_frags = attacker.real_owner.real_frags + 1; //Player
if (!(toggleflags & TFLAG_TEAMFRAGS))
attacker.real_owner.frags = attacker.real_owner.real_frags;
*/
}
}
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, "'s ");
if (targ.classname == "building_dispenser")
bprint (PRINT_MEDIUM, "dispenser was zapped by");
else if (targ.classname == "building_sentrygun")
bprint (PRINT_MEDIUM, "sentrygun was no match for");
else if (targ.classname == "building_camera")
bprint (PRINT_MEDIUM, "security camera was vaporized by");
else if (targ.classname == "building_sensor")
bprint (PRINT_MEDIUM, "motion sensor was obliterated by");
else if (targ.classname == "building_teleporter")
bprint (PRINT_MEDIUM, "teleporter pad was short circuted by");
else if (targ.classname == "building_tesla" && attacker == targ)
{
bprint (PRINT_MEDIUM, "tesla coil destroys itself.\n");
return;
}
else if (targ.classname == "building_tesla")
bprint (PRINT_MEDIUM, "tesla sentry lost the battle against");
else if (targ.classname == "building_sensor")
bprint (PRINT_MEDIUM, "motion sensor was fucked up by");
else if (targ.classname == "building_fieldgen")
bprint (PRINT_MEDIUM, "field generator was destroyed by");
else
bprint (PRINT_MEDIUM, "??Building??");
bprint (PRINT_MEDIUM, " ");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, "'s tesla sentry\n");
return;
}
else if (IsBuilding(targ) && targ.classname != "building_sentrygun_base")
{
//- OfN - Weird but may happen.. like when a sentry is blown up by its own rocket
if (attacker == targ)
{
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, "'s ");
if (targ.classname == "building_dispenser")
bprint (PRINT_MEDIUM, "dispenser");
else if (targ.classname == "building_sentrygun")
bprint (PRINT_MEDIUM, "sentrygun");
else if (targ.classname == "building_camera")
bprint (PRINT_MEDIUM, "security camera");
else if (targ.classname == "building_teleporter")
bprint (PRINT_MEDIUM, "teleporter pad");
else if (targ.classname == "building_tesla")
bprint (PRINT_MEDIUM, "tesla sentry");
else if (targ.classname == "building_sensor")
bprint (PRINT_MEDIUM, "motion sensor");
else if (targ.classname == "building_fieldgen")
bprint (PRINT_MEDIUM, "field generator");
else
bprint (PRINT_MEDIUM, "??Building??");
bprint (PRINT_MEDIUM, " destroys itself.\n");
return;
}
if (attacker.classname == "teledeath")
{
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, "'s ");
//bprint (PRINT_MEDIUM,GetBuildingName(targ));
if (targ.classname == "building_dispenser")
bprint (PRINT_MEDIUM, "dispenser");
else if (targ.classname == "building_sentrygun")
bprint (PRINT_MEDIUM, "sentrygun");
else if (targ.classname == "building_camera")
bprint (PRINT_MEDIUM, "security camera");
else if (targ.classname == "building_teleporter")
bprint (PRINT_MEDIUM, "teleporter pad");
else if (targ.classname == "building_tesla")
bprint (PRINT_MEDIUM, "tesla sentry");
else if (targ.classname == "building_sensor")
bprint (PRINT_MEDIUM, "motion sensor");
else if (targ.classname == "building_fieldgen")
bprint (PRINT_MEDIUM, "field generator");
else
bprint (PRINT_MEDIUM, "??Building??");
bprint (PRINT_MEDIUM, " was telefragged by ");
bprint (PRINT_MEDIUM, attacker.owner.netname);
bprint (PRINT_MEDIUM, "\n");
return;
}
if (attacker.classname == "player")
{
if (attacker == targ.real_owner)
{
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, " destroys his ");
//bprint (PRINT_MEDIUM,GetBuildingName(targ));
if (targ.classname == "building_dispenser")
bprint (PRINT_MEDIUM, "dispenser");
else if (targ.classname == "building_sentrygun")
bprint (PRINT_MEDIUM, "sentrygun");
else if (targ.classname == "building_camera")
bprint (PRINT_MEDIUM, "security camera");
else if (targ.classname == "building_teleporter")
bprint (PRINT_MEDIUM, "teleporter pad");
else if (targ.classname == "building_tesla")
bprint (PRINT_MEDIUM, "tesla sentry");
else if (targ.classname == "building_sensor")
bprint (PRINT_MEDIUM, "motion sensor");
else if (targ.classname == "building_fieldgen")
bprint (PRINT_MEDIUM, "field generator");
else
bprint (PRINT_MEDIUM, "??Building??");
bprint (PRINT_MEDIUM, "\n");
return;
}
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, "'s ");
//bprint (PRINT_MEDIUM,GetBuildingName(targ)); //- OfN - FIXED?
if (targ.classname == "building_dispenser")
bprint (PRINT_MEDIUM, "dispenser");
else if (targ.classname == "building_sentrygun")
bprint (PRINT_MEDIUM, "sentrygun");
else if (targ.classname == "building_camera")
bprint (PRINT_MEDIUM, "security camera");
else if (targ.classname == "building_teleporter")
bprint (PRINT_MEDIUM, "teleporter pad");
else if (targ.classname == "building_tesla")
bprint (PRINT_MEDIUM, "tesla sentry");
else if (targ.classname == "building_sensor")
bprint (PRINT_MEDIUM, "motion sensor");
else if (targ.classname == "building_fieldgen")
bprint (PRINT_MEDIUM, "field generator");
else
bprint (PRINT_MEDIUM, "??Building??");
bprint (PRINT_MEDIUM, " was destroyed by ");
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, "\n");
if (!Teammate(targ.real_owner.team_no,attacker.team_no))
{
if (targ.classname == "building_sentrygun" ||
targ.classname == "building_tesla")
{
Give_Frags_Out(attacker, targ, 1, 0, 1, 1, 0);
/*
attacker.real_frags = attacker.real_frags + 1;
if (!(toggleflags & TFLAG_TEAMFRAGS))
attacker.frags = attacker.real_frags;
*/
}
}
return;
}
else if (attacker.classname == "monster_army") // SB grunty kills building
{
custom_demon_name(attacker);
GetRank(attacker);
bprint (PRINT_MEDIUM, targ.real_owner.netname);
bprint (PRINT_MEDIUM, "'s ");
//bprint(PRINT_MEDIUM,GetBuildingName(targ));
if (targ.classname == "building_dispenser")
bprint (PRINT_MEDIUM, "dispenser");
else if (targ.classname == "building_sentrygun")
bprint (PRINT_MEDIUM, "sentrygun");
else if (targ.classname == "building_camera")
bprint (PRINT_MEDIUM, "security camera");
else if (targ.classname == "building_teleporter")
bprint (PRINT_MEDIUM, "teleporter pad");
else if (targ.classname == "building_tesla")
bprint (PRINT_MEDIUM, "tesla sentry");
else if (targ.classname == "building_sensor")
bprint (PRINT_MEDIUM, "motion sensor");
else if (targ.classname == "building_fieldgen")
bprint (PRINT_MEDIUM, "field generator");
else
bprint (PRINT_MEDIUM, "??Building??");
bprint (PRINT_MEDIUM, " was destroyed by ");
bprint (PRINT_MEDIUM, attacker.undercover_name);
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " (");
bprint (PRINT_MEDIUM, attacker.real_owner.netname);
bprint (PRINT_MEDIUM, ")\n");
if (!Teammate(targ.real_owner.team_no,attacker.real_owner.team_no))
{
if (targ.classname == "building_sentrygun" ||
targ.classname == "building_tesla")
{
Give_Frags_Out(attacker, targ, 1, 0, 1, 1, 0);
/*
attacker.real_frags = attacker.real_frags + 1;
if (!(toggleflags & TFLAG_TEAMFRAGS))
attacker.frags = attacker.real_frags;
*/
}
}
return;
}
}
//- Miscellaneous monster/army deaths
if (IsMonster(targ))
{
if (attacker.classname == "explo_box")
{
deathstring = " blew up\n";
}
else if (attacker.solid == SOLID_BSP && attacker != world)
{
deathstring = " was squished\n";
}
else if (attacker.classname == "trap_shooter" || attacker.classname == "trap_spikeshooter" || attacker.classname == "trap_tf_spikeshooter" || attacker.classname == "trap_tf_shooter")
{
if (attacker.deathtype != string_null)
deathstring = attacker.deathtype;
else if (attacker.spawnflags == SPAWNFLAG_LASER)
deathstring = " had surgery from a laser\n";
else if (attacker.spawnflags == SPAWNFLAG_TFROCKET)
deathstring = " took a ride on a rocket\n";
else if (attacker.spawnflags == SPAWNFLAG_TFGRENADE)
deathstring = " tried to eat a wild pineapple\n";
else if (attacker.spawnflags == SPAWNFLAG_TFFLAME)
deathstring = " was burned alive\n";
else if (attacker.spawnflags == SPAWNFLAG_SUPERSPIKE)
deathstring = " was nailed to the ground\n";
else
deathstring = " was spiked\n";
}
else if (attacker.classname == "fireball")
{
deathstring = " ate a lavaball\n";
}
else if (attacker.classname == "teledeath")
{
deathstring = " was telefragged by ";
}
else
{
deathstring = " dies\n";
}
deathstring2=GetMonsterName(targ);
bprint(PRINT_HIGH,"The ");
bprint(PRINT_HIGH, deathstring2);
bprint(PRINT_HIGH," ");
bprint(PRINT_HIGH, targ.netname);
bprint(PRINT_HIGH," (");
bprint(PRINT_HIGH, targ.real_owner.netname);
bprint(PRINT_HIGH,")");
bprint(PRINT_HIGH, deathstring);
if (attacker.classname == "teledeath")
{
bprint(PRINT_HIGH, attacker.owner.netname);
bprint(PRINT_HIGH,"\n");
}
return;
}
};