mirror of
https://git.code.sf.net/p/quake/prozac-qfcc
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225 lines
6.1 KiB
C++
225 lines
6.1 KiB
C++
/*======================================================
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OPTIMIZE.QC Custom TeamFortress v2.1
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(c) Craig Hauser 10/4/00
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========================================================
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This has the optimizations that I have done, basically if
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I saw something similar being run in multi places I made
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a function and put it here.
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======================================================*/
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#include "defs.qh"
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float (float t1, float t2) Teammate;
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float (entity targ, entity check) visible2;
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float (entity targ, entity check) visible2x;
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void(entity targ, entity inflictor, entity attacker, float damage, float T_flags, float T_AttackType) TF_T_Damage;
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//checks client passed into and returns true if valid used for sents etc
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//entity looking at, entity thats looking, (0-1) checks visible, (0-range) checks range, (0-1) do special tesla checks, (0-1) should check for ceasefire
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float(entity targ, entity checker, float chkvis, float chkrng, float istesla, float chkcease) Pharse_Client =
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{
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if (targ.classname != "player")
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return FALSE;
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if (chkcease)
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if (infokey(world,"ceasefire")=="on")
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return FALSE;
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if (targ.playerclass == PC_UNDEFINED)
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return FALSE;
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if (targ.done_custom & CUSTOM_BUILDING)
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return FALSE;
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if (targ.health <= 0)
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return FALSE;
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if (targ.has_disconnected)
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return FALSE;
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if (teamplay)
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{
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if (Teammate(targ.team_no, checker.team_no))
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{
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if (istesla)
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{
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if (!(checker.tf_items & NIT_SECURITY_CAMERA)) //CH Cyto's idea
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return FALSE;
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} else
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{
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return FALSE;
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}
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}
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if (Teammate(targ.undercover_team,checker.team_no))
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{
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if (istesla)
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{
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//- OfN jammer only for scanner -// nope
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if (!(checker.tf_items & NIT_AUTOID) || targ.cutf_items & CUTF_JAMMER)
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//if (!(checker.tf_items & NIT_AUTOID))
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return FALSE;
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}
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else
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{
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if (! (checker.classname == "building_sensor" && checker.num_mines & IMPROVED_FOUR))
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return FALSE;
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// - OfN return FALSE;
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}
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}
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}
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if (targ == checker.real_owner)
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{
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if (istesla)
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{
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if (!(checker.tf_items & NIT_SECURITY_CAMERA)) //CH Cyto's idea
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return FALSE;
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} else
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{
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return FALSE;
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}
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}
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if (targ.is_feigning)
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{
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if (istesla)
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{
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if (!(checker.tf_items & NIT_AUTOID))
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return FALSE;
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}
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else //if (checker.classname != "monster_army") - OfN soldiers cant detect feigning spies now
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{
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return FALSE;
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}
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}
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if (targ.flags & FL_NOTARGET)
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return FALSE;
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if (targ.items & IT_INVISIBILITY && (checker.classname != "building_sensor")) //|| checker.classname != "monster_army"))
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return FALSE;
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if (targ.job & JOB_THIEF && (targ.job & JOB_ACTIVE || targ.job & JOB_FULL_HIDE))
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{
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if (istesla)
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{
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//- OfN jammer only for scanner -// nope
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if (!(checker.tf_items & NIT_AUTOID) || targ.cutf_items & CUTF_JAMMER)
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//if (!(checker.tf_items & NIT_AUTOID))
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return FALSE;
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}
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else if (checker.classname != "building_sensor")// && checker.classname != "monster_army" && checker.classname != "monster_demon1")
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return FALSE;
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}
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if (chkvis && checker.classname == "building_sentrygun" && !(checker.tf_items & NIT_TURRET)) // - OfN - hackish fix for sentry gun targetting
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{
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if (!visible2x(targ,checker)) // - OfN - hackish fix for sentry gun targetting
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return FALSE;
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}
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else if (chkvis)
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if (!visible2(targ,checker))
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return FALSE;
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if (chkrng)
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{
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local float r;
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r = vlen(targ.origin - checker.origin);
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if (r > chkrng)
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return FALSE;
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}
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return TRUE;
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};
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//gives entity passed into number of frags passed
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//entity gets frag, entity gave frag, give this many frags, (0-1) log frags, 1=real_frag 2=frag, (0-1) checks real_frag, (0-1) check frag vamp (takes from targ)
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void(entity atk, entity targ, float numfrags, float fraggetlog, float howgive, float chkreal, float chkvamp) Give_Frags_Out =
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{
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if (!atk) // handles cases where the attack ent may have been zeroed
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return;
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/*
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local string st;
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bprint(PRINT_HIGH, "atk:");
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bprint(PRINT_HIGH, atk.classname);
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bprint(PRINT_HIGH, " targ:");
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bprint(PRINT_HIGH, targ.classname);
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bprint(PRINT_HIGH, " Frag:");
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st = ftos(numfrags);
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bprint(PRINT_HIGH, st);
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bprint(PRINT_HIGH, " log:");
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if (fraggetlog)
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bprint(PRINT_HIGH, "yes");
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else
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bprint(PRINT_HIGH, "no");
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bprint(PRINT_HIGH, " howgive:");
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if (howgive == 1)
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bprint(PRINT_HIGH, "real_frags");
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else if (howgive == 2)
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bprint(PRINT_HIGH, "frags");
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else
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bprint(PRINT_HIGH, "ERROR");
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bprint(PRINT_HIGH, " real:");
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if (chkreal)
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bprint(PRINT_HIGH, "yes");
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else
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bprint(PRINT_HIGH, "no");
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bprint(PRINT_HIGH, " vamp:");
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if (chkvamp)
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bprint(PRINT_HIGH, "yes");
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else
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bprint(PRINT_HIGH, "no");
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bprint(PRINT_HIGH, "\n");
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*/
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if (atk.classname == "monster_army")
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{
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atk.frags = atk.frags + numfrags;
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atk.real_frags = atk.real_frags;
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}
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else
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{
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if (howgive == 2)
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atk.frags = atk.frags + numfrags;
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else if (howgive == 1)
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atk.real_frags = atk.real_frags + numfrags;
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else
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bprint(PRINT_HIGH, "Error in Give_Frags_Out!\n");
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if (fraggetlog)
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{
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logfrag (targ, atk);
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}
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if (chkvamp)
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{
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if (teamplay & TEAMPLAY_VAMPIRE && targ) // handle when targ is cleared
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{
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targ.real_frags = targ.real_frags - numfrags;
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if (!(toggleflags & TFLAG_TEAMFRAGS))
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targ.frags = targ.real_frags;
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}
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}
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if (chkreal)
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{
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if (!(toggleflags & TFLAG_TEAMFRAGS))
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{
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atk.frags = atk.real_frags;
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}
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}
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}
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};
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//replaces det guns
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//classname to find, entity checking, (0-1) check for ownership
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void(string search, entity person, float chkown) Find_And_Dmg =
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{
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local entity te;
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te = find(world, classname, search);
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while (te)
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{
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if (chkown)
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{
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if (te.real_owner == person)
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TF_T_Damage(te, world, world, te.health+100, 0, 0);
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}
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else
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{
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TF_T_Damage(te, world, world, te.health+100, 0, 0);
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}
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te = find(te, classname, search);
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}
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};
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float () isMelee =
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{
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if (self.current_weapon == WEAP_AXE || self.current_weapon == WEAP_SPANNER || self.current_weapon == WEAP_MEDIKIT)
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return TRUE;
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else
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return FALSE;
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};
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