mirror of
https://git.code.sf.net/p/quake/prozac-qfcc
synced 2024-11-14 00:40:32 +00:00
6fca29e666
towards the center - allow (very slow, 1/8th) movement while firing assault cannon - rewrite much of the soldier menus. mostly the same except some colors are different, and added a menu item to switch between them.
124 lines
2.9 KiB
C++
124 lines
2.9 KiB
C++
#include "defs.qh"
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#include "waypoint.qh"
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/*
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Generic WayPoint code
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The datastructures are intentionally obscured so that they can be
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changed when we have more powerful stuff.
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*/
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// is adding fields in individual files bad practice? well, it's not
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// like they're supposed to be accessed externally
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.vector waypoint0;
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.vector waypoint1;
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.vector waypoint2;
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.vector waypoint3;
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.integer waypoint_count;
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#define MAX_WAYPOINTS 4
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#define WAYPOINT_TOUCHDIST 50
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/* private functions */
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vector (entity ent, integer index) _Waypoint_Get;
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void (entity ent, integer index, vector loc) _Waypoint_Set;
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/* end private functions */
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boolean (entity ent, integer index) Waypoint_IsValid =
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{
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return index > 0 && index < ent.waypoint_count;
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};
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integer (entity ent) Waypoint_Count =
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{
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return ent.waypoint_count;
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};
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vector (entity ent, integer index) Waypoint_Get =
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{
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if (!Waypoint_IsValid (ent, index))
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error ("Waypoint_Get: invalid waypoint.\n");
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return _Waypoint_Get (ent, index);
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};
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void (entity ent, integer index, vector loc) Waypoint_Set =
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{
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if (!Waypoint_IsValid (ent, index))
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error ("Waypoint_Set: invalid waypoint.\n");
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_Waypoint_Set (ent, index, loc);
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};
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void (entity ent, vector loc) Waypoint_Append =
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{
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Waypoint_Add (ent, ent.waypoint_count, loc);
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};
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boolean (entity ent, integer index) Waypoint_IsTouching =
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{
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return vlen(Waypoint_Get (ent, index) - ent.origin) < WAYPOINT_TOUCHDIST;
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};
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void (entity ent, integer index, vector loc) Waypoint_Add =
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{
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local integer i;
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if (ent.waypoint_count >= MAX_WAYPOINTS)
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error ("Waypoint_Add: maximum waypoints hit!\n");
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// I error here because I want ent.waypoint_count to be used when
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// appending, not MAX_WAYPOINTS
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if (index > ent.waypoint_count)
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error ("Waypoint_Add: index past end of array.\n");
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// Make room for new waypoint
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for (i = ent.waypoint_count; i >= index; i -= 1)
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_Waypoint_Set (ent, i + 1, _Waypoint_Get (ent, i));
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_Waypoint_Set (ent, index, loc);
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ent.waypoint_count += 1;
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};
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void (entity ent, integer index) Waypoint_Remove =
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{
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local integer i;
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if (!Waypoint_IsValid (ent, index))
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error ("Waypoint_Remove: bad index number.\n");
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ent.waypoint_count -= 1;
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for (i = index; i < ent.waypoint_count; i += 1)
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_Waypoint_Set (ent, i, _Waypoint_Get (ent, i + 1));
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_Waypoint_Set (ent, i, '0 0 0'); // pointless, but what the hell..
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};
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/* Internally used functions. Don't call them from outside this file. */
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vector (entity ent, integer index) _Waypoint_Get =
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{
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if (index == 0)
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return ent.waypoint0;
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else if (index == 1)
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return ent.waypoint1;
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else if (index == 2)
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return ent.waypoint2;
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else if (index == 3)
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return ent.waypoint3;
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else
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error ("_Waypoint_Get: bad waypoint index!\n");
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};
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void (entity ent, integer index, vector loc) _Waypoint_Set =
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{
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if (index == 0)
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ent.waypoint0 = loc;
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else if (index == 1)
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ent.waypoint1 = loc;
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else if (index == 2)
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ent.waypoint2 = loc;
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else if (index == 3)
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ent.waypoint3 = loc;
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else
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error ("_Waypoint_Set: bad waypoint index!\n");
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};
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