mirror of
https://git.code.sf.net/p/quake/prozac-qfcc
synced 2024-11-27 22:42:07 +00:00
115 lines
2.4 KiB
C++
115 lines
2.4 KiB
C++
// QW CenterPrinting hack
|
|
// these functions are only used if in normal quake
|
|
|
|
#include "defs.qh"
|
|
|
|
#ifndef QUAKE_WORLD
|
|
|
|
void(float level, string s) bprint =
|
|
{
|
|
nqw_bprint(s);
|
|
};
|
|
|
|
void(entity client, float level, string s) sprint =
|
|
{
|
|
nqw_sprint(client, s);
|
|
};
|
|
|
|
void(float level, string s1, string s2) bprint2 =
|
|
{
|
|
nqw_bprint(s1, s2);
|
|
};
|
|
|
|
void(entity client, float level, string s1, string s2) sprint2 =
|
|
{
|
|
nqw_sprint(client, s1, s2);
|
|
};
|
|
|
|
|
|
void(float level, string s1, string s2, string s3) bprint3 =
|
|
{
|
|
nqw_bprint(s1, s2, s3);
|
|
};
|
|
|
|
void(entity client, float level, string s1, string s2, string s3) sprint3 =
|
|
{
|
|
nqw_sprint(client, s1, s2, s3);
|
|
};
|
|
|
|
|
|
void(float level, string s1, string s2, string s3, string s4) bprint4 =
|
|
{
|
|
nqw_bprint(s1, s2, s3, s4);
|
|
};
|
|
|
|
void(entity client, float level, string s1, string s2, string s3, string s4) sprint4 =
|
|
{
|
|
nqw_sprint(client, s1, s2, s3, s4);
|
|
};
|
|
|
|
|
|
void(float level, string s1, string s2, string s3, string s4, string s5) bprint5 =
|
|
{
|
|
nqw_bprint(s1, s2, s3, s4, s5);
|
|
};
|
|
|
|
void(entity client, float level, string s1, string s2, string s3, string s4, string s5) sprint5 =
|
|
{
|
|
nqw_sprint(client, s1, s2, s3, s4, s5);
|
|
};
|
|
|
|
|
|
void(float level, string s1, string s2, string s3, string s4, string s5, string s6) bprint6 =
|
|
{
|
|
nqw_bprint(s1, s2, s3, s4, s5, s6);
|
|
};
|
|
|
|
void(entity client, float level, string s1, string s2, string s3, string s4, string s5, string s6) sprint6 =
|
|
{
|
|
nqw_sprint(client, s1, s2, s3, s4, s5, s6);
|
|
};
|
|
|
|
|
|
void(float level, string s1, string s2, string s3, string s4, string s5, string s6, string s7) bprint7 =
|
|
{
|
|
nqw_bprint(s1, s2, s3, s4, s5, s6, s7);
|
|
};
|
|
|
|
// these functions won't compile
|
|
/*
|
|
void(entity client, float level, string s1, string s2, string s3, string s4, string s5, string s6, string s7) sprint7 =
|
|
{
|
|
nqw_sprint(client, s1, s2, s3, s4, s5, s6, s7);
|
|
};
|
|
|
|
void(float level, string s1, string s2, string s3, string s4, string s5, string s6, string s7, string s8) bprint8 =
|
|
{
|
|
nqw_bprint(s1, s2, s3, s4, s5, s6, s7, s8);
|
|
};
|
|
*/
|
|
#endif
|
|
|
|
// replaces punchangle in QW
|
|
void(float psize, entity p) KickPlayer =
|
|
{
|
|
#ifndef QUAKE_WORLD
|
|
self.punchangle_x = psize;
|
|
#else
|
|
msg_entity = p;
|
|
if (psize > -3)
|
|
WriteByte (MSG_ONE, SVC_SMALLKICK);
|
|
else // (size < -3)
|
|
WriteByte (MSG_ONE, SVC_BIGKICK);
|
|
#endif
|
|
};
|
|
|
|
void() muzzleflash =
|
|
{
|
|
#ifdef QUAKE_WORLD
|
|
WriteByte (MSG_MULTICAST, SVC_MUZZLEFLASH);
|
|
WriteEntity (MSG_MULTICAST, self);
|
|
multicast (self.origin, MULTICAST_PVS);
|
|
#else
|
|
self.effects = self.effects | EF_MUZZLEFLASH;
|
|
#endif
|
|
};
|