mirror of
https://git.code.sf.net/p/quake/prozac-qfcc
synced 2024-11-24 05:01:48 +00:00
96 lines
2.3 KiB
C++
96 lines
2.3 KiB
C++
#include "defs.qh"
|
|
/*======================================================
|
|
TSOLDIER.QC
|
|
|
|
TeamFortress v2.5 29/2/97
|
|
========================================================
|
|
Functions for the SOLDIER class and associated weaponry
|
|
========================================================*/
|
|
// Functions outside this file
|
|
|
|
// Functions inside this file
|
|
// Nail Grenade Functions
|
|
void() NailGrenadeTouch;
|
|
void() NailGrenadeExplode;
|
|
void() NailGrenadeNailEm;
|
|
void() NailGrenadeLaunchNail;
|
|
|
|
//=========================================================================
|
|
// Touch Function for Nail Grenade
|
|
void() NailGrenadeTouch =
|
|
{
|
|
if (other == self.owner)
|
|
return; // don't explode on owner
|
|
|
|
// If the Nail Grenade hits a player, it just bounces off
|
|
|
|
sound (self, CHAN_WEAPON, "weapons/bounce.wav", 1, ATTN_NORM);
|
|
if (self.velocity == '0 0 0')
|
|
self.avelocity = '0 0 0';
|
|
};
|
|
|
|
//=========================================================================
|
|
// Explode Function for Nail Grenade
|
|
void() NailGrenadeExplode =
|
|
{
|
|
// Raise into the air
|
|
self.movetype = MOVETYPE_FLY;
|
|
|
|
setorigin(self, self.origin + '0 0 32');
|
|
self.avelocity = '0 500 0';
|
|
|
|
self.nextthink = time + 0.7;
|
|
self.think = NailGrenadeNailEm;
|
|
};
|
|
|
|
//=========================================================================
|
|
// Nail function for Nail Grenade
|
|
void() NailGrenadeNailEm =
|
|
{
|
|
// Rotate and spew Nails
|
|
self.velocity = '0 0 0';
|
|
|
|
self.nextthink = time + 0.1;
|
|
self.think = NailGrenadeLaunchNail;
|
|
self.playerclass = 0;
|
|
};
|
|
|
|
//=========================================================================
|
|
// Nail function for Nail Grenade
|
|
void() NailGrenadeLaunchNail =
|
|
{
|
|
local float i,j;
|
|
local float current_yaw;
|
|
|
|
i = 0;
|
|
#ifdef QUAKEWORLD
|
|
while (i < 1) // Only throw one nail in QW... a big one :)
|
|
#else
|
|
while (i < 3)
|
|
#endif
|
|
{
|
|
j = (random() + 2) * 5;
|
|
current_yaw = anglemod(self.angles_y + j);
|
|
self.angles_y = current_yaw;
|
|
self.angles_x = 0;
|
|
self.angles_z = 0;
|
|
makevectors(self.angles);
|
|
|
|
deathmsg = DMSG_GREN_NAIL;
|
|
launch_spike(self.origin, v_forward);
|
|
newmis.touch = spike_touch;
|
|
newmis.weapon = DMSG_GREN_NAIL;
|
|
|
|
i = i + 1;
|
|
}
|
|
|
|
self.playerclass = self.playerclass + 1;
|
|
self.nextthink = time + 0.1;
|
|
|
|
// Explode
|
|
if (self.playerclass > 50)
|
|
{
|
|
self.weapon = DMSG_GREN_NAIL;
|
|
self.think = GrenadeExplode;
|
|
}
|
|
};
|