mirror of
https://git.code.sf.net/p/quake/prozac-qfcc
synced 2024-11-14 00:40:32 +00:00
0ff237871e
SUB_Null.
453 lines
10 KiB
C++
453 lines
10 KiB
C++
#include "defs.qh"
|
|
/*=======================================================//
|
|
// mtfents.QC - CustomTF 3.2.OfN - 30/1/2001 - //
|
|
// by Sergio FumaƱa Grunwaldt - OfteN aka superCOCK2000 //
|
|
=========================================================//
|
|
|
|
I'll add mega-tf map entities support here
|
|
sure there are differences.
|
|
|
|
=========================================================*/
|
|
|
|
void() ambient_sound =
|
|
{
|
|
/*if (CheckExistence() == FALSE)
|
|
{
|
|
dremove(self);
|
|
return;
|
|
}*/
|
|
|
|
if (self.noise)
|
|
{
|
|
if (self.volume == 0)
|
|
self.volume = 1;
|
|
|
|
precache_sound(self.noise);
|
|
precache_sound2(self.noise);
|
|
|
|
ambientsound (self.origin, self.noise, self.volume, ATTN_NORM);
|
|
}
|
|
else
|
|
dremove(self);
|
|
|
|
};
|
|
|
|
void() ers_think =
|
|
{
|
|
local float nextsound;
|
|
nextsound = self.option + random()*(self.option2 - self.option);
|
|
|
|
self.nextthink = time + nextsound;
|
|
|
|
if (self.noise=="weaponfire")
|
|
{
|
|
local float fsound;
|
|
local string thesound;
|
|
fsound = random();
|
|
if (fsound < 0.20)
|
|
thesound="effects/explode1.wav";
|
|
else if (fsound < 0.40)
|
|
thesound="effects/explode2.wav";
|
|
else if (fsound < 0.60)
|
|
thesound="effects/minigun.wav";
|
|
else if (fsound < 0.80)
|
|
thesound="effects/m60.wav";
|
|
else
|
|
thesound="effects/rocket.wav";
|
|
|
|
sound(self, CHAN_MISC, thesound, self.volume, ATTN_NORM);
|
|
}
|
|
else
|
|
sound(self, CHAN_MISC, self.noise, self.volume, ATTN_NORM);
|
|
};
|
|
|
|
void() effect_random_sound =
|
|
{
|
|
/*if (CheckExistence() == FALSE)
|
|
{
|
|
dremove(self);
|
|
return;
|
|
}*/
|
|
|
|
if (self.noise)
|
|
{
|
|
if (self.volume == 0)
|
|
self.volume = 1;
|
|
|
|
precache_sound(self.noise);
|
|
//precache_sound2(self.noise);
|
|
|
|
if (self.option==0)
|
|
self.option=5;
|
|
if (self.option2==0)
|
|
self.option2=10;
|
|
if (self.option > self.option2)
|
|
self.option = self.option2;
|
|
|
|
local float nextsound;
|
|
nextsound = self.option + random()*(self.option2 - self.option);
|
|
|
|
self.think = ers_think;
|
|
self.nextthink = time + nextsound;
|
|
|
|
//sound(self, CHAN_MISC, self.noise, self.volume, ATTN_NORM);
|
|
}
|
|
else
|
|
dremove(self);
|
|
|
|
};
|
|
|
|
void() ambient_jungle =
|
|
{
|
|
/*if (CheckExistence() == FALSE)
|
|
{
|
|
dremove(self);
|
|
return;
|
|
}*/
|
|
if (self.volume == 0)
|
|
self.volume = 1;
|
|
|
|
precache_sound ("ambience/jungle.wav");
|
|
ambientsound (self.origin, "ambience/jungle.wav", self.volume, ATTN_NORM);
|
|
};
|
|
|
|
void() ambient_diesel =
|
|
{
|
|
if (self.volume == 0)
|
|
self.volume = 1;
|
|
|
|
precache_sound ("ambience/diesel.wav");
|
|
ambientsound (self.origin, "ambience/diesel.wav", self.volume, ATTN_NORM);
|
|
};
|
|
|
|
void() ambient_chopper =
|
|
{
|
|
if (self.volume == 0)
|
|
self.volume = 1;
|
|
|
|
precache_sound ("ambience/chopper.wav");
|
|
ambientsound (self.origin, "ambience/chopper.wav", self.volume, ATTN_NORM);
|
|
};
|
|
|
|
void() ambient_eerie =
|
|
{
|
|
if (self.volume == 0)
|
|
self.volume = 1;
|
|
|
|
precache_sound ("ambience/eerie.wav");
|
|
ambientsound (self.origin, "ambience/eerie.wav", self.volume, ATTN_NORM);
|
|
};
|
|
|
|
void() ambient_ocean =
|
|
{
|
|
if (self.volume == 0)
|
|
self.volume = 1;
|
|
|
|
precache_sound ("ambience/ocean.wav");
|
|
ambientsound (self.origin, "ambience/ocean.wav", self.volume, ATTN_NORM);
|
|
};
|
|
|
|
void() ambient_peakwind =
|
|
{
|
|
if (self.volume == 0)
|
|
self.volume = 1;
|
|
|
|
precache_sound ("ambience/peakwind.wav");
|
|
ambientsound (self.origin, "ambience/peakwind.wav", self.volume, ATTN_NORM);
|
|
};
|
|
|
|
void() ambient_lavapit =
|
|
{
|
|
if (self.volume == 0)
|
|
self.volume = 1;
|
|
|
|
precache_sound ("ambience/lavapit.wav");
|
|
ambientsound (self.origin, "ambience/lavapit.wav", self.volume, ATTN_NORM);
|
|
};
|
|
|
|
void() ambient_unholy =
|
|
{
|
|
if (self.volume == 0)
|
|
self.volume = 1;
|
|
|
|
precache_sound ("ambience/unholy.wav");
|
|
ambientsound (self.origin, "ambience/unholy.wav", self.volume, ATTN_NONE);
|
|
};
|
|
|
|
void() ambient_flagflap =
|
|
{
|
|
if (self.volume == 0)
|
|
self.volume = 1;
|
|
|
|
precache_sound ("ambience/flagflap.wav");
|
|
|
|
/*local float attn_value;
|
|
if (self.option == 0)
|
|
attn_value = ATTN_STATIC; // default is ATTN_STATIC
|
|
else attn_value = ATTN_NORM; // used in ditch2*/
|
|
|
|
ambientsound (self.origin, "ambience/flagflap.wav", self.volume, ATTN_NORM); //
|
|
};
|
|
|
|
void() ambient_high_wind =
|
|
{
|
|
if (self.volume == 0)
|
|
self.volume = 1;
|
|
|
|
precache_sound ("ambience/2windy.wav");
|
|
ambientsound (self.origin, "ambience/2windy.wav", self.volume, ATTN_NORM);
|
|
};
|
|
|
|
void() ambient_meadow =
|
|
{
|
|
if (self.volume == 0)
|
|
self.volume = 1;
|
|
|
|
precache_sound ("ambience/meadow.wav");
|
|
ambientsound (self.origin, "ambience/meadow.wav", self.volume, ATTN_NORM);
|
|
};
|
|
|
|
void() ambient_brook =
|
|
{
|
|
if (self.volume == 0)
|
|
self.volume = 1;
|
|
|
|
local float attn_value;
|
|
if (self.option == 0)
|
|
attn_value = ATTN_NORM; // default is ATTN_NORM
|
|
else attn_value = ATTN_IDLE; // used in ditch2
|
|
|
|
precache_sound ("ambience/brook.wav");
|
|
ambientsound (self.origin, "ambience/brook.wav", self.volume, attn_value);
|
|
};
|
|
|
|
void() ambient_ice_moving =
|
|
{
|
|
if (self.volume == 0)
|
|
self.volume = 1;
|
|
|
|
precache_sound ("ambience/icemove.wav");
|
|
ambientsound (self.origin, "ambience/icemove.wav", self.volume, ATTN_NORM);
|
|
};
|
|
|
|
void() ambient_nightpond =
|
|
{
|
|
if (self.volume == 0)
|
|
self.volume = 1;
|
|
|
|
precache_sound ("ambience/nitepond.wav");
|
|
ambientsound (self.origin, "ambience/nitepond.wav", self.volume, ATTN_NORM);
|
|
};
|
|
|
|
void() ambient_alert =
|
|
{
|
|
if (self.volume == 0)
|
|
self.volume = 1;
|
|
|
|
precache_sound ("ambience/redalert.wav");
|
|
ambientsound (self.origin, "ambience/redalert.wav", self.volume, ATTN_NONE);
|
|
};
|
|
|
|
void() ambient_chant =
|
|
{
|
|
if (self.volume == 0)
|
|
self.volume = 1;
|
|
|
|
precache_sound ("ambience/chant.wav");
|
|
ambientsound (self.origin, "ambience/chant.wav", self.volume, ATTN_NORM);
|
|
};
|
|
|
|
void() ambient_onboard =
|
|
{
|
|
if (self.volume == 0)
|
|
self.volume = 1;
|
|
|
|
precache_sound ("ambience/onboard.wav");
|
|
ambientsound (self.origin, "ambience/onboard.wav", self.volume, ATTN_NONE);
|
|
};
|
|
|
|
void() ambient_rocket_engine =
|
|
{
|
|
if (self.volume == 0)
|
|
self.volume = 1;
|
|
|
|
precache_sound ("ambience/onboard.wav");
|
|
ambientsound (self.origin, "ambience/onboard.wav", self.volume, ATTN_NORM);
|
|
};
|
|
|
|
void() ambient_weaponfire =
|
|
{
|
|
precache_sound("effects/explode1.wav");
|
|
precache_sound("effects/explode2.wav");
|
|
precache_sound("effects/minigun.wav");
|
|
precache_sound("effects/m60.wav");
|
|
precache_sound("effects/rocket.wav");
|
|
//precache_sound2(self.noise);
|
|
|
|
if (self.volume == 0)
|
|
self.volume = 1;
|
|
|
|
if (self.option==0)
|
|
self.option=5;
|
|
if (self.option2==0)
|
|
self.option2=10;
|
|
if (self.option > self.option2)
|
|
self.option = self.option2;
|
|
|
|
self.noise="weaponfire";
|
|
|
|
local float nextsound;
|
|
nextsound = self.option + random()*(self.option2 - self.option);
|
|
|
|
self.think = ers_think;
|
|
self.nextthink = time + nextsound;
|
|
|
|
};
|
|
|
|
// TODO:
|
|
|
|
/*void() rf_splash =
|
|
{
|
|
|
|
};*/
|
|
|
|
void() rf_touch =
|
|
{
|
|
if (other.classname!="player" || self.pain_finished > time) return;
|
|
|
|
if (other.cutf_items & CUTF_STEALTH) return; // if we got stealth doesnt make the sound
|
|
|
|
self.pain_finished = time + 6 + 6*random();
|
|
self.solid = SOLID_TRIGGER;
|
|
|
|
if (other.velocity == '0 0 0')
|
|
return;
|
|
|
|
sound (self, CHAN_MISC, "effects/rockfall.wav", 0.5, ATTN_NORM);
|
|
};
|
|
|
|
void() effect_rockfall =
|
|
{
|
|
precache_sound("effects/rockfall.wav");
|
|
setsize (self, '-20 -20 -20', '20 20 20');
|
|
self.touch = rf_touch;
|
|
self.solid = SOLID_TRIGGER;
|
|
setorigin (self, self.origin);
|
|
};
|
|
|
|
void() ab_exp1 =[ 0, ab_exp2 ]
|
|
{
|
|
local string thesound;
|
|
|
|
if (random() < 0.65)
|
|
thesound="effects/explode1.wav";
|
|
else thesound="effects/explode2.wav";
|
|
|
|
sound(self, CHAN_MISC, thesound, self.owner.volume, ATTN_NONE);
|
|
|
|
};
|
|
void() ab_exp2 =[ 1, ab_exp3 ] {};
|
|
void() ab_exp3 =[ 2, ab_exp4 ] {};
|
|
void() ab_exp4 =[ 3, ab_exp5 ] {};
|
|
void() ab_exp5 =[ 4, ab_exp6 ] {};
|
|
void() ab_exp6 =[ 5, SUB_Remove ] {};
|
|
|
|
|
|
void() ab_think =
|
|
{
|
|
local float nextburst;
|
|
//local string thesound;
|
|
nextburst = self.option + random()*(self.option2 - self.option);
|
|
self.nextthink = time + nextburst;
|
|
|
|
// Generate the explosion entity: //
|
|
newmis=spawn();
|
|
setmodel (newmis, "progs/s_explod.spr");
|
|
newmis.origin_z = self.origin_z;
|
|
newmis.origin_x = self.origin_x - 300 + random()*600;
|
|
newmis.origin_y = self.origin_y - 300 + random()*600;
|
|
setorigin(newmis,newmis.origin);
|
|
newmis.solid = SOLID_NOT; // NEEDED?
|
|
newmis.nextthink = time;
|
|
newmis.think = ab_exp1;
|
|
newmis.owner = self;
|
|
newmis.touch = NIL;
|
|
|
|
newmis.movetype = MOVETYPE_FLY;
|
|
newmis.velocity = '0 0 300';
|
|
newmis.effects = EF_BRIGHTLIGHT;
|
|
|
|
};
|
|
|
|
void() effect_airburst =
|
|
{
|
|
precache_model ("progs/s_explod.spr");
|
|
|
|
precache_sound("effects/explode1.wav");
|
|
precache_sound("effects/explode2.wav");
|
|
|
|
if (self.option==0)
|
|
self.option=5;
|
|
if (self.option2==0)
|
|
self.option2=10;
|
|
|
|
if (self.option > self.option2)
|
|
self.option = self.option2;
|
|
|
|
self.noise="weaponfire";
|
|
|
|
if (self.volume == 0)
|
|
self.volume = 1;
|
|
|
|
local float nextburst;
|
|
nextburst = self.option + random()*(self.option2 - self.option);
|
|
|
|
self.think = ab_think;
|
|
self.nextthink = time + nextburst;
|
|
};
|
|
|
|
//- THIS IS FROM HYPNOTIC -//
|
|
void() bobbingwater_think =
|
|
{
|
|
local vector ang;
|
|
|
|
self.count = self.count + self.speed * ( time - self.ltime );
|
|
|
|
if ( self.count > 360 )
|
|
{
|
|
self.count = self.count - 360;
|
|
}
|
|
|
|
ang_x = self.count;
|
|
ang_y = 0;
|
|
ang_z = 0;
|
|
makevectors( ang );
|
|
self.origin_z = v_forward_z * self.cnt;
|
|
setorigin( self, self.origin );
|
|
self.ltime = time;
|
|
self.nextthink = time + 0.02;
|
|
};
|
|
|
|
void() func_bobbingwater =
|
|
{
|
|
self.angles = '0 0 0';
|
|
self.movetype = MOVETYPE_STEP;
|
|
self.solid = SOLID_NOT;
|
|
|
|
setmodel (self,self.model);
|
|
|
|
self.think = bobbingwater_think;
|
|
|
|
self.count = 0;
|
|
self.cnt = self.size_z / 2;
|
|
|
|
if ( !self.speed )
|
|
{
|
|
self.speed = 4;
|
|
}
|
|
|
|
self.speed = 360 / self.speed;
|
|
|
|
self.nextthink = time + 0.02;
|
|
self.ltime = time;
|
|
};
|