mirror of
https://git.code.sf.net/p/quake/prozac-qfcc
synced 2024-11-24 05:01:48 +00:00
5410fbad7e
- use martyr_enemy as the badguy when a fieldgen frys teammates - make sure martyr_enemy is set to world when the guy disconnects - move ClientObituary into it's own obituary.qc file - tweak field lighting times and stuff - add code to turn off a field the instant it's turned on, instead of later when it thinks, but that's disabled for now - probably other stuff I've forgotten I havn't actually set the deathmsg for friendly forcefield kills yet. I'm commiting now to reduce conflicting changes.
80 lines
675 B
Text
80 lines
675 B
Text
qwprogs.dat
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defs.qc
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qw.qc
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debug.qc
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optimize.qc
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menu.qc
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tinker.qc
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custom.qc
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sbitems.qc
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jobs.qc
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subs.qc
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combat.qc
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items.qc
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admin.qc
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weapons.qc
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world.qc
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status.qc
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client.qc
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obituary.qc
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player.qc
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doors.qc
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buttons.qc
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triggers.qc
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tforttm.qc
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plats.qc
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misc.qc
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monsters.qc
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ai.qc
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fight.qc
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demon.qc
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shambler.qc
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grunty.qc
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wizard.qc
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hknight.qc
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knight.qc
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warlock.qc
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army.qc
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haxxx.qc
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sentry.qc
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tesla.qc
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field.qc
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security.qc
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teleport.qc
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boss.qc
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airfist.qc
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pyro.qc
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spy.qc
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demoman.qc
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scout.qc
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engineer.qc
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tsoldier.qc
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sniper.qc
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speed.qc
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tfort.qc
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tforthlp.qc
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tfortmap.qc
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hook.qc
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ctf.qc
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coop.qc
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actions.qc
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medic.qc
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crusader.qc
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often.qc
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mtfents.qc
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rotate.qc
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spectate.qc
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ofnents.qc
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