mirror of
https://git.code.sf.net/p/quake/prozac-qfcc
synced 2024-11-24 05:01:48 +00:00
33ac007d15
- add a spawn wrapper, so we can guarantee certain fields are initialized. (not that it initializes anything yet) - removed some commenting that prevented GRUNTY_EXTRA_WEAPONS (a debug define) from working - removed "hacked forcefield gets you teamkills" from BUGS list.
9 lines
696 B
Text
9 lines
696 B
Text
- info string length exceeded :/
|
|
- duplicate connects
|
|
- the map cycler (including if you set nmap) just sit there if it doesn't change map. instead, it should have failsafe behavior
|
|
- "has_sentry" should be a counter, not a flag (allows a second build if you hack and it gets roasted)
|
|
- there appears to be a window between when a teamkill curse respawn is disabled and when they're killed. it should be removed.
|
|
- through some combination of respawning, respawn guard, and teleporters (not necesarily needed), it's possible to get stuck on another person
|
|
- the "speed cheat" checker needs to be ripped out, it's kinda useless
|
|
- sometimes rockets go through armor..
|
|
- crashed alot on prozac :/
|