prozac-qfcc/ofndefs.qh

94 lines
4.1 KiB
C++

/*=======================================================//
// ofndefs.QC - CustomTF 3.2.OfN - 30/1/2001 - //
// by Sergio Fumaña Grunwaldt - OfteN aka superCOCK2000 //
=========================================================//
Flags defined to test something and other stuff
=========================================================*/
//#define VERBOSE_GRUNTY
//#define WARLOCK_TEST // free summon
//#define ARMY_TEST // only 5 seconds for tele the soldier
//- attack owner?
//#define MAD_GRUNTY //for testing purposes
//#define MAD_MONSTERS // for testing
//#define MAD_TESLA // for testing
//#define ALLOW_RCON_ABUSE // lets them stuff commands to the players
//#define GRUNTY_EXTRA_WEAPONS WEAP_ROCKET_LAUNCHER | WEAP_SUPER_SHOTGUN // 0
//--- additional global defines ----------------------//
#define MSG_OFTEN_CUTFVERSION "Running progs build 111 Û05¯09¯2001Ý\n"
#define MOTD_REFRESHRATE 1
#define MAX_KNIFE_BLOOD 32 // maximum of knife kill points that can be accumulated by warlocks
#define GRUNTY_HP 600 // initial HP for soldier
#define GRUNT_MAX_HP 2000 // OfN - Max health for the damn soldier, no 5000 hp grunts anymore! =) GR - why not?
#define SHAMBLER_HP 2600 // 2000 - 3000 - 2600
#define HKNIGHT_HP 2200 //
#define DEMON_HP 1800 // 1200 - 2000 - 1400
#define KNIGHT_HP 1400 //
#define SCRAG_HP 1000 // 800
#define SCRAG_DMG 29 // damage the scrag does
#define WAYPOINT_LIFE 240 // 120 after this amount of seconds any unused waypoint will be removed
#define SENTRY_UNLOCKTIME 2.5 // (must be greater than 1.1) time for the sentries to begin to rotate after they have no target (+/- 1 second)
#define HAX_UNSTABLEDIST 300 // distance at which enemy hacks take longer cause of "unstable connection"
#define WAYPOINT_AI_LIFE 10 // life for grunty ai created waypoints - last seen enemy mark
#define ATTN_MONSTERDIE ATTN_NONE // ATTN_NORM
#define MINE_SCANRATE 0.6 // mines look again for nearby enemy after this time - it was 1 which caused high ping players to not trigger mines sometimes walking around them fast
#define EXPBODY_DMG 200 // damage exp. body does /was 140 GR this was really really wimpy
#define MINE_DMG 200 // was 240 /215
#define SNIPER_DMG 200 // was charge up. Makes more sense for sniper bullets to do constant damage.
#define SNIPER_MAXLEG 50 // Max damage sniper rifle can do with legshot
#define BERSERKER_HP_COST 30
#define LASER_CANNON_DMG 26 // was 28
#define RE_LASER_CANNON_TIME 1.5
#define RE_LASER_CANNON 10
#define GRUNTY_SEEKTIME 8
#define BIO_GREN_RADIUS 200 // was 150
// field generator ranges
#define FIELDGEN_RANGE 275 // max distance between the to generators to work
#define FIELDGEN_HACKEDRANGE 450 // hacked generator distance
//#define FIELDGEN_HACKEDRANGE2 600 // Range for both gens hacked
#define FGTRAP_DMG 300 // damage the field generator trapped explosion does
#define FIELD_FORCEMODE // coment to get rid of the mode switch of the force field
// monster HP regeneration
#define SCRAG_REGEN 3
#define SCRAG_REGRATE 1.5
#define FIEND_REGEN 3
#define FIEND_REGRATE 1.5
#define SHAMBLER_REGEN 3
#define SHAMBLER_REGRATE 1.5
// FLAG DEFINES
#define extra_detpack_explosions
#define detpack_earthquake
#define EXTRA_DETEXPOSIONS 5 // was 6
#define DETPACK_EARTHQUAKE_RANGE 1200
#define no_tf_monsters // uncoment this to compile with the standard quake models
#define no_new_dispenser // enables/disables new dispenser model and gib (dox models)
#define ceasefire_allows_to_move
#define pushable_scrag // scrag pushable by the airfist?
#define pushable_army
#define pushable_fiend
#define HUNTED_YELLOWTEAM_FACTOR 0.5 // this multiplied to current red players is max for yellow team on huntedr
#define SENSOR_MINSPEED 100 // minimum speed someone has to be moving to be picked up by sense.
#define AIRGUN_STRENGTH 300 // strength of airfist (was 1000), same as recoil.
//#define NO_USER_CMDS // don't use SV_AddUserCommand (QF previous to 2003-12-07 have it broken)
#define NO_AUTORIFLE