remove some redundant logic

This commit is contained in:
Bill Currie 2001-07-25 00:16:56 +00:00
parent 0f2b390348
commit cbe175461b

View file

@ -158,12 +158,12 @@ void() TeamFortress_ChangeClass =
local string scratch; local string scratch;
//WK - Handle Custom Class Restarting //WK - Handle Custom Class Restarting
if (self.playerclass == PC_CUSTOM && self.done_custom & CUSTOM_BUILDING) { if (self.playerclass == PC_CUSTOM && (self.done_custom & CUSTOM_BUILDING)) {
DropToCustomClassGen(); //Comatose state DropToCustomClassGen(); //Comatose state
return; return;
} }
if (self.playerclass != PC_UNDEFINED && !(self.playerclass == PC_CUSTOM && (self.done_custom & CUSTOM_BUILDING))) if (self.playerclass != PC_UNDEFINED)
{ {
// In Deathmatch 3, you can change class after you die // In Deathmatch 3, you can change class after you die
if (deathmatch != 3) if (deathmatch != 3)