Narrowed cone of the light assault, and gave rockets slightly more bang for the buck.

Tim McGrath
This commit is contained in:
Timothy C. McGrath 2002-10-06 04:09:01 +00:00
parent 14edab67df
commit 87898fc903

View file

@ -1417,7 +1417,7 @@ void() W_FireLightAssault =
if (CheckForReload() == TRUE) if (CheckForReload() == TRUE)
return; return;
FireBullets (5, dir, '0.12 0.08 0'); FireBullets (5, dir, '0.05 0.05 0');
Attack_Finished(0.2); Attack_Finished(0.2);
}; };
@ -1455,7 +1455,7 @@ void() T_MissileTouch =
} }
// Lowered from 120 // Lowered from 120
damg = 92; damg = 100;
if (self.owner.classname == "trap_shooter" || self.owner.classname == "trap_spikeshooter" || self.owner.classname == "trap_tf_spikeshooter" || self.owner.classname == "trap_tf_shooter") if (self.owner.classname == "trap_shooter" || self.owner.classname == "trap_spikeshooter" || self.owner.classname == "trap_tf_spikeshooter" || self.owner.classname == "trap_tf_shooter")
if (self.owner.dmg != 0) if (self.owner.dmg != 0)