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https://git.code.sf.net/p/quake/prozac-qfcc
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make it so no_pogo_stick 1 doesn't cause the jump sound when the player
attempts to pogo stick
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parent
1523cb0291
commit
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3 changed files with 7 additions and 1 deletions
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@ -2388,8 +2388,11 @@ void() PlayerJump =
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return;
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return;
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}
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}
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if (!(self.flags & FL_ONGROUND))
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if (!(self.flags & FL_ONGROUND)) {
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if (no_pogo_stick)
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self.flags &= ~FL_JUMPRELEASED;
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return;
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return;
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}
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if (!(self.flags & FL_JUMPRELEASED) )
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if (!(self.flags & FL_JUMPRELEASED) )
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return; // don't pogo stick
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return; // don't pogo stick
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2
defs.qc
2
defs.qc
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@ -1128,3 +1128,5 @@ float triggered_cycle;
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/*==================================================*/
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/*==================================================*/
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float deathmsg; // Global, which is set before every T_Damage, to indicate
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float deathmsg; // Global, which is set before every T_Damage, to indicate
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// the death message that should be used.
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// the death message that should be used.
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float no_pogo_stick;
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1
world.qc
1
world.qc
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@ -558,6 +558,7 @@ void() StartFrame =
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timelimit = cvar("timelimit") * 60;
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timelimit = cvar("timelimit") * 60;
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fraglimit = cvar("fraglimit");
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fraglimit = cvar("fraglimit");
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deathmatch = cvar("deathmatch");
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deathmatch = cvar("deathmatch");
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no_pogo_stick = cvar ("no_pogo_stick");
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framecount = framecount + 1;
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framecount = framecount + 1;
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local string timeleft;
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local string timeleft;
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