2001-07-17 05:58:10 +00:00
|
|
|
|
/*======================================================
|
|
|
|
|
ENGINEER.QC Custom TeamFortress v3.1
|
|
|
|
|
|
|
|
|
|
(c) TeamFortress Software Pty Ltd 2/3/97
|
|
|
|
|
(c) William Kerney 4/14/00
|
|
|
|
|
(c) Craig Hauser 4/14/00
|
|
|
|
|
========================================================
|
|
|
|
|
Weapons and functions for the ENGINEER class and associated weaponry
|
|
|
|
|
=======================================================*/
|
2001-07-25 17:44:20 +00:00
|
|
|
|
|
|
|
|
|
#include "defs.qh"
|
|
|
|
|
#include "menu.qh"
|
|
|
|
|
|
2001-07-17 05:58:10 +00:00
|
|
|
|
float modelindex_tesla; //CH
|
|
|
|
|
// Weapon Functions
|
|
|
|
|
void() LaserBolt_Touch;
|
|
|
|
|
void() LaserBolt_Think;
|
|
|
|
|
void() W_FireLaser;
|
|
|
|
|
|
|
|
|
|
// EMP Grenade Functions
|
|
|
|
|
void() EMPExplode;
|
|
|
|
|
void() EMPGrenadeTouch;
|
|
|
|
|
void() EMPGrenadeExplode;
|
|
|
|
|
|
|
|
|
|
// Building Functions
|
|
|
|
|
void() TeamFortress_EngineerBuild;
|
|
|
|
|
void(float objtobuild) TeamFortress_Build;
|
|
|
|
|
void() TeamFortress_FinishedBuilding;
|
|
|
|
|
void() T_Dispenser;
|
|
|
|
|
void() Dispenser_Die;
|
|
|
|
|
void(entity disp) Engineer_UseDispenser;
|
|
|
|
|
void(entity gun) Engineer_UseSentryGun;
|
|
|
|
|
void(entity cam) Engineer_UseCamera;
|
|
|
|
|
void() CheckDistance;
|
|
|
|
|
//WK
|
|
|
|
|
void() Sentry_Touch;
|
|
|
|
|
float(float myteam) HasFlag;
|
|
|
|
|
|
|
|
|
|
//- OfN
|
|
|
|
|
void(entity field) Field_Built;
|
|
|
|
|
|
|
|
|
|
//=========================================================================
|
|
|
|
|
// Laserbolt think function
|
|
|
|
|
void() LaserBolt_Think =
|
|
|
|
|
{
|
|
|
|
|
if (time > self.heat) {
|
|
|
|
|
dremove(self);
|
|
|
|
|
return;
|
|
|
|
|
}
|
2001-07-23 20:52:47 +00:00
|
|
|
|
self.solid = SOLID_TRIGGER;
|
|
|
|
|
self.movetype = MOVETYPE_FLYMISSILE;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
self.velocity = self.oldorigin;
|
|
|
|
|
self.touch = LaserBolt_Touch;
|
|
|
|
|
setmodel(self, "progs/e_spike2.mdl");
|
|
|
|
|
|
|
|
|
|
self.nextthink = time + 1.0;
|
|
|
|
|
self.think = SUB_Remove;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
//=========================================================================
|
|
|
|
|
// Laserbolt touch function. Just moves through the player and comes out
|
|
|
|
|
// the other side.
|
|
|
|
|
void() LaserBolt_Touch =
|
|
|
|
|
{
|
|
|
|
|
local vector org;
|
|
|
|
|
|
|
|
|
|
if (time > self.heat) {
|
|
|
|
|
dremove(self);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (other == self.owner)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
if (other == self.enemy && self.enemy != world)
|
|
|
|
|
return; // don't explode on same person twice
|
|
|
|
|
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (pointcontents(self.origin) == CONTENT_SKY)
|
2001-07-17 05:58:10 +00:00
|
|
|
|
{
|
|
|
|
|
dremove(self);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//WK Sweep mines at point of impact
|
|
|
|
|
GuerillaMineSweep(self.origin);
|
|
|
|
|
|
|
|
|
|
org = self.origin - 8*normalize(self.velocity);
|
|
|
|
|
|
|
|
|
|
if (other.health)
|
|
|
|
|
{
|
|
|
|
|
SpawnBlood (org, 15);
|
2001-07-23 20:52:47 +00:00
|
|
|
|
deathmsg = DMSG_LASERBOLT;
|
|
|
|
|
TF_T_Damage (other, self, self.enemy, 25, 0, TF_TD_ELECTRICITY);
|
2001-07-17 05:58:10 +00:00
|
|
|
|
self.velocity = self.oldorigin;
|
|
|
|
|
self.owner = other;
|
|
|
|
|
|
|
|
|
|
setmodel (self, string_null);
|
|
|
|
|
self.touch = SUB_Null;
|
2001-07-23 20:52:47 +00:00
|
|
|
|
// self.solid = SOLID_NOT;
|
|
|
|
|
// self.movetype = MOVETYPE_NOCLIP;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
|
|
|
|
self.nextthink = time + 0.1;
|
|
|
|
|
self.think = LaserBolt_Think;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
//WK Fly through walls!
|
|
|
|
|
setmodel (self, string_null);
|
|
|
|
|
self.touch = SUB_Null;
|
2001-07-23 20:52:47 +00:00
|
|
|
|
self.solid = SOLID_NOT;
|
|
|
|
|
self.movetype = MOVETYPE_NOCLIP;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
|
|
|
|
self.nextthink = time + 0.1;
|
|
|
|
|
self.think = LaserBolt_Think;
|
|
|
|
|
return;
|
2001-07-23 20:52:47 +00:00
|
|
|
|
WriteByte (MSG_BROADCAST, SVC_TEMPENTITY);
|
|
|
|
|
WriteByte (MSG_BROADCAST, TE_SPIKE);
|
|
|
|
|
WriteCoord (MSG_BROADCAST, self.origin_x);
|
|
|
|
|
WriteCoord (MSG_BROADCAST, self.origin_y);
|
|
|
|
|
WriteCoord (MSG_BROADCAST, self.origin_z);
|
|
|
|
|
multicast (self.origin, MULTICAST_PHS);
|
2001-07-17 05:58:10 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
dremove(self);
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
//=========================================================================
|
|
|
|
|
// Fire a laserbolt
|
|
|
|
|
void() W_FireLaser =
|
|
|
|
|
{
|
|
|
|
|
local vector vec, org;
|
|
|
|
|
|
|
|
|
|
self.currentammo = self.ammo_nails = self.ammo_nails - 1;
|
|
|
|
|
|
|
|
|
|
makevectors(self.v_angle);
|
|
|
|
|
org = self.origin + (v_forward * 8);
|
|
|
|
|
vec = aim(self, 10000);
|
|
|
|
|
vec = normalize(vec);
|
|
|
|
|
|
|
|
|
|
newmis = spawn();
|
|
|
|
|
newmis.owner = self;
|
|
|
|
|
newmis.enemy = self; // The real owner
|
2001-07-23 20:52:47 +00:00
|
|
|
|
newmis.movetype = MOVETYPE_FLYMISSILE;
|
|
|
|
|
newmis.solid = SOLID_TRIGGER;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
|
|
|
|
setmodel (newmis, "progs/e_spike1.mdl");
|
|
|
|
|
setsize (newmis, '0 0 0', '0 0 0');
|
|
|
|
|
|
|
|
|
|
setorigin (newmis, org + '0 0 16');
|
|
|
|
|
|
|
|
|
|
newmis.velocity = vec * 1500;
|
|
|
|
|
newmis.angles = vectoangles(newmis.velocity);
|
|
|
|
|
newmis.oldorigin = newmis.velocity;
|
|
|
|
|
|
|
|
|
|
newmis.nextthink = time + 1.5;
|
|
|
|
|
newmis.heat = time + 1.5;
|
|
|
|
|
|
|
|
|
|
newmis.think = SUB_Remove;
|
|
|
|
|
newmis.touch = LaserBolt_Touch;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
//=========================================================================
|
|
|
|
|
// Ammo/Weapon exploded by the EMP grenade
|
|
|
|
|
void() EMPExplode =
|
|
|
|
|
{
|
|
|
|
|
local float expsize;
|
|
|
|
|
|
|
|
|
|
expsize = 10;
|
|
|
|
|
// Weapon?
|
|
|
|
|
if (self.touch == weapon_touch)
|
|
|
|
|
expsize = 60;
|
|
|
|
|
else if (self.classname == "item_shells")
|
|
|
|
|
expsize = 50 + self.aflag;
|
|
|
|
|
else if (self.classname == "item_spikes")
|
|
|
|
|
expsize = 40;
|
|
|
|
|
else if (self.classname == "item_rockets")
|
|
|
|
|
expsize = 100 + (self.aflag * 4);
|
|
|
|
|
else if (self.classname == "item_cells")
|
|
|
|
|
expsize = 100 + (self.aflag * 3);
|
|
|
|
|
else if (self.classname == "item_weapon")
|
|
|
|
|
expsize = 60;
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
RPrint("EMPExplode: Attempting to explode a ");
|
|
|
|
|
RPrint(self.classname);
|
|
|
|
|
RPrint("\n");
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
2001-07-23 20:52:47 +00:00
|
|
|
|
deathmsg = DMSG_GREN_EMP_AMMO;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
T_RadiusDamage (self, self.enemy, expsize, world);
|
|
|
|
|
|
2001-07-23 20:52:47 +00:00
|
|
|
|
WriteByte (MSG_BROADCAST, SVC_TEMPENTITY);
|
|
|
|
|
WriteByte (MSG_BROADCAST, TE_EXPLOSION);
|
|
|
|
|
WriteCoord (MSG_BROADCAST, self.origin_x);
|
|
|
|
|
WriteCoord (MSG_BROADCAST, self.origin_y);
|
|
|
|
|
WriteCoord (MSG_BROADCAST, self.origin_z);
|
|
|
|
|
multicast (self.origin, MULTICAST_PHS);
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
|
|
|
|
// Respawn
|
|
|
|
|
Respawn_Item(self, self.enemy);
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
//=========================================================================
|
|
|
|
|
// Touch Function for EMP Grenade
|
|
|
|
|
void() EMPGrenadeTouch =
|
|
|
|
|
{
|
|
|
|
|
// If the EMP Grenade hits a player, it just bounces off
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sound (self, CHAN_WEAPON, "weapons/bounce.wav", 1, ATTN_NORM);
|
2001-07-17 05:58:10 +00:00
|
|
|
|
if (self.velocity == '0 0 0')
|
|
|
|
|
self.avelocity = '0 0 0';
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
//=========================================================================
|
|
|
|
|
// EMP Grenade explode function, for when the PRIMETIME runs out
|
|
|
|
|
void() EMPGrenadeExplode =
|
|
|
|
|
{
|
|
|
|
|
local float expsize;
|
|
|
|
|
local entity te, oldself;
|
|
|
|
|
local float total_exp;
|
|
|
|
|
//CH Slice gave idea of an emp gren getting rated based on blast so i added..
|
|
|
|
|
total_exp = 0;
|
|
|
|
|
|
2001-07-23 20:52:47 +00:00
|
|
|
|
WriteByte (MSG_BROADCAST, SVC_TEMPENTITY);
|
|
|
|
|
WriteByte (MSG_BROADCAST, TE_TAREXPLOSION);
|
|
|
|
|
WriteCoord (MSG_BROADCAST, self.origin_x);
|
|
|
|
|
WriteCoord (MSG_BROADCAST, self.origin_y);
|
|
|
|
|
WriteCoord (MSG_BROADCAST, self.origin_z);
|
|
|
|
|
multicast (self.origin, MULTICAST_PHS);
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
|
|
|
|
// Find all ammo in the area
|
|
|
|
|
te = findradius(self.origin, 240);
|
|
|
|
|
while (te)
|
|
|
|
|
{
|
|
|
|
|
if (!CanDamage(te,self)) // OfN
|
|
|
|
|
SUB_Null();
|
|
|
|
|
else if (te.touch == ammo_touch || te.touch == weapon_touch) // Ammo/Weapon?
|
|
|
|
|
{
|
|
|
|
|
// Make sure it isn't picked up in the next second
|
2001-07-23 20:52:47 +00:00
|
|
|
|
te.solid = SOLID_NOT;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
te.enemy = self.owner;
|
|
|
|
|
te.nextthink = time + 1 + (random() * 2);
|
|
|
|
|
te.think = EMPExplode;
|
|
|
|
|
}
|
|
|
|
|
// Detpack?
|
|
|
|
|
else if (te.think == TeamFortress_DetpackExplode)
|
|
|
|
|
{
|
2001-07-23 20:52:47 +00:00
|
|
|
|
//te.solid = SOLID_NOT;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
te.nextthink = time + 225 * random() + 30; //WK Scramble the detpack's timer. :)
|
|
|
|
|
dremove(te.oldenemy); // Countdown ent
|
|
|
|
|
}
|
|
|
|
|
// Pipebomb?
|
|
|
|
|
else if (te.classname == "pipebomb")
|
|
|
|
|
{
|
|
|
|
|
te.nextthink = time + 0.1 + random();
|
|
|
|
|
}
|
|
|
|
|
// Mine?
|
|
|
|
|
else if (te.classname == "grenade" && te.netname == "land_mine")
|
|
|
|
|
{
|
|
|
|
|
te.think = GuerillaExplode;
|
|
|
|
|
te.nextthink = time + 0.1;
|
|
|
|
|
}
|
|
|
|
|
// Building?
|
|
|
|
|
else if (IsBuilding(te)) {
|
|
|
|
|
total_exp = total_exp + 120;
|
2001-07-23 20:52:47 +00:00
|
|
|
|
TF_T_Damage(te,self,self.owner, 120, 0, TF_TD_OTHER);
|
2001-07-17 05:58:10 +00:00
|
|
|
|
}
|
|
|
|
|
// Ammobox?
|
|
|
|
|
else if (te.classname == "ammobox")
|
|
|
|
|
{
|
|
|
|
|
expsize = 0;
|
|
|
|
|
expsize = expsize + (te.ammo_shells * 0.75);
|
|
|
|
|
expsize = expsize + ((te.ammo_rockets * 0.75) * 2);
|
|
|
|
|
expsize = expsize + ((te.ammo_cells * 0.75) * 2);
|
|
|
|
|
|
|
|
|
|
if (expsize > 0)
|
|
|
|
|
{
|
2001-07-23 20:52:47 +00:00
|
|
|
|
te.solid = SOLID_NOT;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
|
|
|
|
// Damage player and explode
|
2001-07-23 20:52:47 +00:00
|
|
|
|
deathmsg = DMSG_GREN_EMP;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
total_exp = total_exp + expsize;
|
|
|
|
|
if (expsize > 300) //CH so they are not too powerfull //WK was 500
|
|
|
|
|
expsize = 300;
|
|
|
|
|
T_RadiusDamage (te, self.owner, expsize, te);
|
|
|
|
|
|
|
|
|
|
te.think = SUB_Remove;
|
|
|
|
|
te.nextthink = time + 0.1;
|
|
|
|
|
|
2001-07-23 20:52:47 +00:00
|
|
|
|
WriteByte (MSG_BROADCAST, SVC_TEMPENTITY);
|
|
|
|
|
WriteByte (MSG_BROADCAST, TE_EXPLOSION);
|
|
|
|
|
WriteCoord (MSG_BROADCAST, te.origin_x);
|
|
|
|
|
WriteCoord (MSG_BROADCAST, te.origin_y);
|
|
|
|
|
WriteCoord (MSG_BROADCAST, te.origin_z);
|
|
|
|
|
multicast (te.origin, MULTICAST_PHS);
|
2001-07-17 05:58:10 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
// Backpack/Player?
|
|
|
|
|
else if ((te.classname == "player") || (te.classname=="monster_army") || (te.touch == BackpackTouch))
|
|
|
|
|
{
|
|
|
|
|
expsize = 0;
|
|
|
|
|
// calculate explosion size
|
|
|
|
|
expsize = expsize + (te.ammo_shells * 0.75);
|
|
|
|
|
expsize = expsize + ((te.ammo_rockets * 0.75) * 2);
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (!(te.weapons_carried & WEAP_SPANNER || te.touch == BackpackTouch))
|
2001-07-17 05:58:10 +00:00
|
|
|
|
expsize = expsize + (te.ammo_cells * 0.75);
|
|
|
|
|
|
|
|
|
|
if (expsize > 0)
|
|
|
|
|
{
|
|
|
|
|
// Damage player and explode
|
2001-07-23 20:52:47 +00:00
|
|
|
|
deathmsg = DMSG_GREN_EMP;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
total_exp = total_exp + expsize;
|
|
|
|
|
//WK Make players not explode radially!
|
|
|
|
|
if (te.touch == BackpackTouch)
|
|
|
|
|
T_RadiusDamage (te, self.owner, expsize / 2, te); //WK Dampen backpack damage
|
|
|
|
|
if (te.touch != BackpackTouch)
|
|
|
|
|
{
|
2001-07-23 20:52:47 +00:00
|
|
|
|
TF_T_Damage (te, self, self.owner, expsize, 0, TF_TD_EXPLOSION);
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
|
|
|
|
// Remove ammo
|
|
|
|
|
te.ammo_shells = ceil(te.ammo_shells * 0.25);
|
|
|
|
|
te.ammo_rockets = ceil(te.ammo_rockets * 0.25);
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (!(te.cutf_items & CUTF_SENTRYGUN || te.tf_items & NIT_TESLA))
|
2001-07-17 05:58:10 +00:00
|
|
|
|
te.ammo_cells = ceil(te.ammo_cells * 0.25);
|
|
|
|
|
|
|
|
|
|
if (te.classname=="player")
|
|
|
|
|
{
|
|
|
|
|
// Update console
|
|
|
|
|
oldself = self;
|
|
|
|
|
self = te;
|
|
|
|
|
W_SetCurrentAmmo();
|
|
|
|
|
self = oldself;
|
|
|
|
|
|
2001-07-23 20:52:47 +00:00
|
|
|
|
WriteByte (MSG_BROADCAST, SVC_TEMPENTITY);
|
|
|
|
|
WriteByte (MSG_BROADCAST, TE_EXPLOSION);
|
|
|
|
|
WriteCoord (MSG_BROADCAST, te.origin_x);
|
|
|
|
|
WriteCoord (MSG_BROADCAST, te.origin_y);
|
|
|
|
|
WriteCoord (MSG_BROADCAST, te.origin_z);
|
|
|
|
|
multicast (te.origin, MULTICAST_PHS);
|
2001-07-17 05:58:10 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
te.think = SUB_Remove;
|
|
|
|
|
te.nextthink = time + 0.1;
|
|
|
|
|
}
|
|
|
|
|
|
2001-07-23 20:52:47 +00:00
|
|
|
|
WriteByte (MSG_BROADCAST, SVC_TEMPENTITY);
|
|
|
|
|
WriteByte (MSG_BROADCAST, TE_EXPLOSION);
|
|
|
|
|
WriteCoord (MSG_BROADCAST, te.origin_x);
|
|
|
|
|
WriteCoord (MSG_BROADCAST, te.origin_y);
|
|
|
|
|
WriteCoord (MSG_BROADCAST, te.origin_z);
|
|
|
|
|
multicast (te.origin, MULTICAST_PHS);
|
2001-07-17 05:58:10 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
te = te.chain;
|
|
|
|
|
}
|
|
|
|
|
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sound (self, CHAN_WEAPON, "weapons/gren_emp.wav", 1, ATTN_NORM); //- OfN - cool sound! :)
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
|
|
|
|
if (total_exp > 0) {//CH Thanks Slice for the idea :)
|
|
|
|
|
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint(self.owner,PRINT_HIGH, "Your EMP grenade inflicted ");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
local string st;
|
|
|
|
|
st = ftos(total_exp);
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint(self.owner,PRINT_HIGH, st);
|
|
|
|
|
sprint(self.owner,PRINT_HIGH, " damage\n");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifdef DEMO_STUFF
|
|
|
|
|
// Remove any camera's locks on this missile
|
|
|
|
|
if (self.enemy)
|
|
|
|
|
CamProjectileLockOff();
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
dremove(self);
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//=========================================================================
|
|
|
|
|
// Tests whether a team is allowed to build or not
|
|
|
|
|
|
|
|
|
|
float(float myteam) HasFlag =
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
if ( mapname != "steal4d" )
|
2001-07-23 20:52:47 +00:00
|
|
|
|
return TRUE;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
|
|
|
|
if (myteam == team_with_flag){
|
2001-07-23 20:52:47 +00:00
|
|
|
|
return TRUE;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
}
|
2001-07-23 20:52:47 +00:00
|
|
|
|
return FALSE;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
//=========================================================================
|
|
|
|
|
// Function handling the Engineer's build impulse
|
|
|
|
|
void() TeamFortress_EngineerBuild =
|
|
|
|
|
{
|
|
|
|
|
local entity te;
|
|
|
|
|
|
|
|
|
|
// Can't build in the air
|
|
|
|
|
// WK Yes you can, why not? You can do it by pulling up this menu anyway
|
|
|
|
|
/*
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (!(self.flags & FL_ONGROUND))
|
2001-07-17 05:58:10 +00:00
|
|
|
|
{
|
|
|
|
|
CenterPrint(self, "You can't build in the air!\n\n");
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (self.is_detpacking == 1) {
|
|
|
|
|
CenterPrint(self, "You can't build while detpacking\n");
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (self.is_feigning == 1) {
|
|
|
|
|
CenterPrint(self, "You can't build while feigning\n");
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Pop up the menu
|
|
|
|
|
if (self.is_building == 0)
|
|
|
|
|
{
|
|
|
|
|
// Check to see if they've got enuf metal to build anything
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (self.ammo_cells < BUILD_COST_CAMERA && self.has_dispenser == FALSE && self.has_sentry == FALSE && self.has_tesla == FALSE && self.has_camera == FALSE && self.has_teleporter == FALSE && self.has_sensor == FALSE && self.has_fieldgen == FALSE)
|
2001-07-17 05:58:10 +00:00
|
|
|
|
{
|
|
|
|
|
CenterPrint(self, "You don't have enough metal to \nbuild anything.\n\n");
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
2001-07-23 20:52:47 +00:00
|
|
|
|
self.current_menu = MENU_ENGINEER;
|
|
|
|
|
self.menu_count = MENU_REFRESH_RATE;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
}
|
|
|
|
|
else if (self.is_building == 1)
|
|
|
|
|
{
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint(self, PRINT_HIGH, "You stop building.\n");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
|
|
|
|
self.is_building = 0;
|
2001-07-23 20:52:47 +00:00
|
|
|
|
self.tfstate = self.tfstate - (self.tfstate & TFSTATE_CANT_MOVE);
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
|
|
|
|
TeamFortress_SetSpeed(self);
|
|
|
|
|
|
|
|
|
|
// Remove the timer
|
|
|
|
|
te = find(world, netname, "build_timer");
|
|
|
|
|
while (te)
|
|
|
|
|
{
|
|
|
|
|
if (te.owner == self)
|
|
|
|
|
{
|
|
|
|
|
dremove(te);
|
|
|
|
|
te = world;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
te = find(te, netname, "build_timer");
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
self.current_weapon = self.weapon;
|
|
|
|
|
W_SetCurrentAmmo();
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
float(entity obj, entity builder) CheckArea =
|
|
|
|
|
{
|
|
|
|
|
local vector src, end;
|
|
|
|
|
local float pos;
|
|
|
|
|
|
|
|
|
|
// Check the origin
|
2001-07-25 17:44:20 +00:00
|
|
|
|
pos = pointcontents(obj.origin);
|
|
|
|
|
if (pos == CONTENT_SOLID || pos == CONTENT_SKY)
|
2001-07-23 20:52:47 +00:00
|
|
|
|
return FALSE;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
|
|
|
|
// Check the surrounding area
|
|
|
|
|
src_x = obj.origin_x + obj.maxs_x + 16;
|
|
|
|
|
src_y = obj.origin_y + obj.maxs_y + 16;
|
|
|
|
|
src_z = obj.origin_z + obj.maxs_z + 16; // check upwards more
|
|
|
|
|
|
2001-07-25 17:44:20 +00:00
|
|
|
|
pos = pointcontents(src);
|
|
|
|
|
if (pos == CONTENT_SOLID || pos == CONTENT_SKY)
|
2001-07-23 20:52:47 +00:00
|
|
|
|
return FALSE;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
|
|
|
|
end_x = obj.origin_x + obj.mins_x - 16;
|
|
|
|
|
end_y = obj.origin_y + obj.mins_y - 16;
|
|
|
|
|
end_z = obj.origin_z + obj.mins_z - 16;
|
2001-07-23 20:52:47 +00:00
|
|
|
|
traceline (src, end, TRUE, obj);
|
2001-07-17 05:58:10 +00:00
|
|
|
|
if (trace_fraction != 1)
|
2001-07-23 20:52:47 +00:00
|
|
|
|
return FALSE;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
2001-07-25 17:44:20 +00:00
|
|
|
|
pos = pointcontents(end);
|
|
|
|
|
if (pos == CONTENT_SOLID || pos == CONTENT_SKY)
|
2001-07-23 20:52:47 +00:00
|
|
|
|
return FALSE;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
|
|
|
|
// extend the size a little
|
|
|
|
|
src_x = obj.origin_x + obj.mins_x - 16;
|
|
|
|
|
src_y = obj.origin_y + obj.maxs_y + 16;
|
|
|
|
|
src_z = obj.origin_z + obj.maxs_z + 16;
|
|
|
|
|
|
2001-07-25 17:44:20 +00:00
|
|
|
|
pos = pointcontents(src);
|
|
|
|
|
if (pos == CONTENT_SOLID || pos == CONTENT_SKY)
|
2001-07-23 20:52:47 +00:00
|
|
|
|
return FALSE;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
|
|
|
|
end_x = obj.origin_x + obj.maxs_x + 16;
|
|
|
|
|
end_y = obj.origin_y + obj.mins_y - 16;
|
2001-07-25 17:44:20 +00:00
|
|
|
|
end_z = obj.origin_z + obj.mins_z - 16; // check downwards less
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
2001-07-23 20:52:47 +00:00
|
|
|
|
traceline (src, end, TRUE, obj);
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
|
|
|
|
if (trace_fraction != 1)
|
2001-07-23 20:52:47 +00:00
|
|
|
|
return FALSE;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
2001-07-25 17:44:20 +00:00
|
|
|
|
pos = pointcontents(end);
|
|
|
|
|
if (pos == CONTENT_SOLID || pos == CONTENT_SKY)
|
2001-07-23 20:52:47 +00:00
|
|
|
|
return FALSE;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
|
|
|
|
// Trace a line from the player to the object too
|
2001-07-23 20:52:47 +00:00
|
|
|
|
traceline(builder.origin, obj.origin, TRUE, builder);
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
|
|
|
|
if (trace_fraction != 1)
|
2001-07-23 20:52:47 +00:00
|
|
|
|
return FALSE;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
|
|
|
|
// may add in more checks later
|
|
|
|
|
|
2001-07-23 20:52:47 +00:00
|
|
|
|
return TRUE;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
};
|
|
|
|
|
|
2001-07-25 17:44:20 +00:00
|
|
|
|
|
|
|
|
|
|
2001-07-17 05:58:10 +00:00
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
|
// rehashed version of TF_Build
|
|
|
|
|
void(float objtobuild) TeamFortress_Build =
|
|
|
|
|
{
|
|
|
|
|
local float btime;
|
2001-07-25 17:44:20 +00:00
|
|
|
|
local entity tmp;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
local vector tmp1, tmp2;
|
|
|
|
|
|
|
|
|
|
newmis = spawn();
|
|
|
|
|
|
|
|
|
|
// get an origin
|
|
|
|
|
makevectors(self.v_angle);
|
|
|
|
|
v_forward_z = 0;
|
|
|
|
|
v_forward = normalize(v_forward) * 64;
|
|
|
|
|
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (objtobuild == BUILD_FIELDGEN) //- OfN - Field generators must be lined up to work
|
2001-07-17 05:58:10 +00:00
|
|
|
|
newmis.origin = WhereGen(self.origin + v_forward);
|
|
|
|
|
else
|
|
|
|
|
newmis.origin = self.origin + v_forward;
|
|
|
|
|
|
|
|
|
|
//WK Cheat Fix
|
|
|
|
|
if (self.is_feigning) {
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint(self, PRINT_HIGH, "Try standing up first.\n");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//OfN - Cheat Fix, heh
|
|
|
|
|
if (self.is_haxxxoring) {
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint(self, PRINT_HIGH, "You can't build while hacking.\n");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (objtobuild == BUILD_DISPENSER)
|
2001-07-17 05:58:10 +00:00
|
|
|
|
{
|
|
|
|
|
if (self.has_dispenser)
|
|
|
|
|
{
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint(self, PRINT_HIGH, "You can only have one dispenser.\nTry dismantling your old one.\n");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
return;
|
|
|
|
|
}
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (!(self.cutf_items & CUTF_DISPENSER))
|
2001-07-17 05:58:10 +00:00
|
|
|
|
{
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint(self, PRINT_HIGH, "You must buy the dispenser before you can build it.\n");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
return;
|
|
|
|
|
}
|
2001-07-25 17:44:20 +00:00
|
|
|
|
tmp1 = '-8 -8 0';
|
|
|
|
|
tmp2 = '8 8 24';
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
|
|
|
|
#ifdef no_new_dispenser
|
|
|
|
|
newmis.mdl = "progs/disp.mdl";
|
|
|
|
|
#else
|
|
|
|
|
newmis.mdl = "progs/disp2.mdl";
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
newmis.netname = "dispenser";
|
|
|
|
|
|
2001-07-23 20:52:47 +00:00
|
|
|
|
btime = time + BUILD_TIME_DISPENSER;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
}
|
2001-07-23 20:52:47 +00:00
|
|
|
|
else if (objtobuild == BUILD_SENTRYGUN)
|
2001-07-17 05:58:10 +00:00
|
|
|
|
{
|
|
|
|
|
if (self.has_sentry)
|
|
|
|
|
{
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint(self, PRINT_HIGH, "You can only have one sentry gun.\nTry dismantling your old one.\n");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
return;
|
|
|
|
|
}
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (!(self.cutf_items & CUTF_SENTRYGUN))
|
2001-07-17 05:58:10 +00:00
|
|
|
|
{
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint(self, PRINT_HIGH, "You must buy a sentrygun before you can build one.\n");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
tmp1 = '-16 -16 0';
|
|
|
|
|
tmp2 = '16 16 48';
|
|
|
|
|
//newmis.mdl = "progs/turrbase.mdl";
|
|
|
|
|
newmis.mdl = "progs/trrbs2.mdl";
|
|
|
|
|
newmis.netname = "sentrygun";
|
|
|
|
|
|
2001-07-23 20:52:47 +00:00
|
|
|
|
btime = time + BUILD_TIME_SENTRYGUN;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
}
|
2001-07-23 20:52:47 +00:00
|
|
|
|
else if (objtobuild == BUILD_TESLA)
|
2001-07-17 05:58:10 +00:00
|
|
|
|
{
|
|
|
|
|
if (self.has_tesla)
|
|
|
|
|
{
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint(self, PRINT_HIGH, "You can only have one tesla gun.\nTry dismantling your old one.\n");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
return;
|
|
|
|
|
}
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (!(self.tf_items & NIT_TESLA))
|
2001-07-17 05:58:10 +00:00
|
|
|
|
{
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint(self, PRINT_HIGH, "You must buy a tesla sentry before you can build one.\n");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
2001-07-25 17:44:20 +00:00
|
|
|
|
// tmp1 = '-16 -16 0'; //- OfN commented by
|
2001-07-17 05:58:10 +00:00
|
|
|
|
tmp1 = '-16 -16 -25';
|
2001-07-25 17:44:20 +00:00
|
|
|
|
// tmp2 = '16 16 48'; //WK 62 is better, but crashes?
|
2001-07-17 05:58:10 +00:00
|
|
|
|
tmp2 = '16 16 23';
|
|
|
|
|
//newmis.mdl = "progs/newtesla.mdl";
|
|
|
|
|
newmis.mdl = "progs/coil.mdl";
|
|
|
|
|
newmis.netname = "tesla";
|
2001-07-25 17:44:20 +00:00
|
|
|
|
// newmis.origin = newmis.origin + '0 0 25';
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
|
|
|
|
|
2001-07-23 20:52:47 +00:00
|
|
|
|
btime = time + BUILD_TIME_TESLA;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
}
|
2001-07-23 20:52:47 +00:00
|
|
|
|
else if (objtobuild == BUILD_SECURITY_CAMERA)
|
2001-07-17 05:58:10 +00:00
|
|
|
|
{
|
|
|
|
|
if (self.has_camera)
|
|
|
|
|
{
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint(self, PRINT_HIGH, "You can only have one security camera.\nTry dismantling your old one.\n");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
return;
|
|
|
|
|
}
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (!(self.tf_items & NIT_SECURITY_CAMERA))
|
2001-07-17 05:58:10 +00:00
|
|
|
|
{
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint(self, PRINT_HIGH, "You must buy a security camera before you can build one.\n");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
Security_Camera_Spawn();
|
|
|
|
|
}
|
2001-07-23 20:52:47 +00:00
|
|
|
|
else if (objtobuild == BUILD_TELEPORTER)
|
2001-07-17 05:58:10 +00:00
|
|
|
|
{
|
|
|
|
|
if (self.has_teleporter >= 2)
|
|
|
|
|
{
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint(self, PRINT_HIGH, "You can only have 2 teleporters.\nTry dismantling an old one.\n");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
return;
|
|
|
|
|
}
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (!(self.tf_items & NIT_TELEPORTER))
|
2001-07-17 05:58:10 +00:00
|
|
|
|
{
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint(self, PRINT_HIGH, "You must buy a teleporter before you can build one.\n");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
tmp1 = '-16 -16 0';
|
|
|
|
|
tmp2 = '16 16 4';
|
|
|
|
|
newmis.mdl = "progs/telepad.mdl";
|
|
|
|
|
newmis.netname = "teleporter";
|
|
|
|
|
|
2001-07-23 20:52:47 +00:00
|
|
|
|
btime = time + BUILD_TIME_TELEPORTER;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
}
|
2001-07-23 20:52:47 +00:00
|
|
|
|
else if (objtobuild == BUILD_FIELDGEN)
|
2001-07-17 05:58:10 +00:00
|
|
|
|
{
|
|
|
|
|
if (self.has_fieldgen >= 2)
|
|
|
|
|
{
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint(self, PRINT_HIGH, "You already have 2 field generators.\nTry dismantling an old one.\n");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
return;
|
|
|
|
|
}
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (!(self.cutf_items & CUTF_FIELDGEN))
|
2001-07-17 05:58:10 +00:00
|
|
|
|
{
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint(self, PRINT_HIGH, "You must buy a field generator before you can build one.\n");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
tmp1 = '-6 -6 0';
|
|
|
|
|
tmp2 = '6 6 54';
|
|
|
|
|
newmis.mdl = "progs/ffgen2.mdl";
|
|
|
|
|
newmis.netname = "field generator";
|
|
|
|
|
|
2001-07-23 20:52:47 +00:00
|
|
|
|
btime = time + BUILD_TIME_FIELDGEN;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
}
|
|
|
|
|
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (objtobuild != BUILD_SECURITY_CAMERA)
|
2001-07-17 05:58:10 +00:00
|
|
|
|
{
|
|
|
|
|
newmis.owner = self;
|
|
|
|
|
newmis.classname = "timer";
|
|
|
|
|
newmis.netname = "build_timer";
|
|
|
|
|
newmis.nextthink = btime;
|
|
|
|
|
newmis.think = TeamFortress_FinishedBuilding;
|
|
|
|
|
newmis.colormap = self.colormap;
|
|
|
|
|
newmis.weapon = objtobuild;
|
|
|
|
|
newmis.angles_y = anglemod(self.angles_y + 180);
|
|
|
|
|
|
2001-07-25 17:44:20 +00:00
|
|
|
|
// newmis.velocity = '0 0 8';
|
2001-07-23 20:52:47 +00:00
|
|
|
|
newmis.movetype = MOVETYPE_TOSS;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
2001-07-23 20:52:47 +00:00
|
|
|
|
newmis.solid = SOLID_BBOX;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
setmodel (newmis, newmis.mdl);
|
|
|
|
|
setsize (newmis, tmp1, tmp2);
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (objtobuild==BUILD_TESLA)
|
2001-07-17 05:58:10 +00:00
|
|
|
|
{
|
|
|
|
|
newmis.skin = self.team_no;
|
|
|
|
|
if (self.team_no==3) newmis.skin=0;
|
|
|
|
|
else if (self.team_no==4) newmis.skin=3;
|
|
|
|
|
}
|
|
|
|
|
|
2001-07-25 17:44:20 +00:00
|
|
|
|
newmis.flags = newmis.flags | FL_ONGROUND;
|
|
|
|
|
setorigin (newmis, newmis.origin + '0 0 8');
|
|
|
|
|
tmp = self;
|
|
|
|
|
self = newmis;
|
|
|
|
|
if (droptofloor() == FALSE) {
|
|
|
|
|
self = tmp;
|
|
|
|
|
sprint(self, PRINT_HIGH, "Not enough room to build here\n");
|
|
|
|
|
dremove(newmis);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
self = tmp;
|
|
|
|
|
|
|
|
|
|
self.is_building = 1;
|
|
|
|
|
makeImmune(self,time + 2);
|
|
|
|
|
//self.immune_to_check = time + 2;
|
|
|
|
|
self.tfstate = self.tfstate | TFSTATE_CANT_MOVE;
|
|
|
|
|
|
|
|
|
|
// Save the current weapon and remove it
|
|
|
|
|
self.weapon = self.current_weapon;
|
|
|
|
|
self.current_weapon = 0;
|
|
|
|
|
self.weaponmodel = "";
|
|
|
|
|
self.weaponframe = 0;
|
|
|
|
|
|
|
|
|
|
TeamFortress_SetSpeed(self);
|
2001-07-17 05:58:10 +00:00
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
void() DispenserThink =
|
|
|
|
|
{
|
|
|
|
|
local float iI; // is Improved?
|
|
|
|
|
|
|
|
|
|
iI=1;
|
|
|
|
|
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (self.num_mines & IMPROVED_ONE)
|
2001-07-17 05:58:10 +00:00
|
|
|
|
iI=2;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// dispenser refilling itself 5%
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (!(self.is_malfunctioning & SCREWUP_THREE)) // SB
|
2001-07-17 05:58:10 +00:00
|
|
|
|
{
|
2001-07-23 20:52:47 +00:00
|
|
|
|
self.ammo_shells = self.ammo_shells + rint((BUILD_DISPENSER_MAX_SHELLS*iI) / 10);
|
|
|
|
|
self.ammo_cells = self.ammo_cells + rint((BUILD_DISPENSER_MAX_CELLS*iI) / 10);
|
|
|
|
|
self.ammo_nails = self.ammo_nails + rint((BUILD_DISPENSER_MAX_NAILS*iI) / 10);
|
|
|
|
|
self.ammo_rockets = self.ammo_rockets + rint((BUILD_DISPENSER_MAX_ROCKETS*iI) / 10);
|
|
|
|
|
self.armorvalue = self.armorvalue + rint((BUILD_DISPENSER_MAX_ARMOR*iI) / 10);
|
|
|
|
|
|
|
|
|
|
if (self.ammo_shells > BUILD_DISPENSER_MAX_SHELLS*iI)
|
|
|
|
|
self.ammo_shells = BUILD_DISPENSER_MAX_SHELLS*iI;
|
|
|
|
|
if (self.ammo_nails > BUILD_DISPENSER_MAX_NAILS*iI)
|
|
|
|
|
self.ammo_nails = BUILD_DISPENSER_MAX_NAILS*iI;
|
|
|
|
|
if (self.ammo_rockets > BUILD_DISPENSER_MAX_ROCKETS*iI)
|
|
|
|
|
self.ammo_rockets = BUILD_DISPENSER_MAX_ROCKETS*iI;
|
|
|
|
|
if (self.ammo_cells > BUILD_DISPENSER_MAX_CELLS*iI)
|
|
|
|
|
self.ammo_cells = BUILD_DISPENSER_MAX_CELLS*iI;
|
|
|
|
|
if (self.armorvalue > BUILD_DISPENSER_MAX_ARMOR*iI)
|
|
|
|
|
self.armorvalue = BUILD_DISPENSER_MAX_ARMOR*iI;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
}
|
|
|
|
|
self.nextthink = time + 10;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
void() TeamFortress_FinishedBuilding =
|
|
|
|
|
{
|
2001-07-25 17:44:20 +00:00
|
|
|
|
local entity tmpself;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
local entity oldself;
|
|
|
|
|
local float current_yaw;
|
|
|
|
|
local vector source;
|
|
|
|
|
|
|
|
|
|
if (self.owner.is_building != 1)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
oldself = self;
|
|
|
|
|
self = self.owner;
|
|
|
|
|
oldself.owner = world;
|
|
|
|
|
oldself.real_owner = self;
|
|
|
|
|
|
|
|
|
|
self.is_building = 0;
|
2001-07-23 20:52:47 +00:00
|
|
|
|
self.tfstate = self.tfstate - (self.tfstate & TFSTATE_CANT_MOVE);
|
2001-07-17 05:58:10 +00:00
|
|
|
|
self.current_weapon = self.weapon;
|
|
|
|
|
self.StatusRefreshTime = time + 0.1;
|
|
|
|
|
|
|
|
|
|
TeamFortress_SetSpeed(self);
|
|
|
|
|
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (oldself.weapon == BUILD_DISPENSER)
|
2001-07-17 05:58:10 +00:00
|
|
|
|
{
|
2001-07-23 20:52:47 +00:00
|
|
|
|
self.has_dispenser = TRUE;
|
|
|
|
|
sprint (self, PRINT_HIGH, "You finish building the dispenser.\n");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
|
|
|
|
teamprefixsprint(self.team_no,self); //- OfN
|
|
|
|
|
|
|
|
|
|
teamsprint(self.team_no, self, self.netname);
|
|
|
|
|
teamsprint(self.team_no, self, " has built a Dispenser.\n");
|
|
|
|
|
|
2001-07-23 20:52:47 +00:00
|
|
|
|
self.ammo_cells = self.ammo_cells - BUILD_COST_DISPENSER;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
|
|
|
|
// Create the dispenser
|
|
|
|
|
oldself.classname = "building_dispenser";
|
|
|
|
|
oldself.netname = "dispenser";
|
|
|
|
|
oldself.blocked = T_Dispenser; // Actual touch function
|
|
|
|
|
oldself.touch = T_Dispenser;
|
2001-07-23 20:52:47 +00:00
|
|
|
|
oldself.max_health = BUILD_HEALTH_DISPENSER;
|
|
|
|
|
oldself.health = BUILD_HEALTH_DISPENSER;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
oldself.think = DispenserThink;
|
|
|
|
|
oldself.nextthink = time + 5;
|
|
|
|
|
oldself.th_die = Dispenser_Die; // Death function
|
|
|
|
|
|
|
|
|
|
#ifdef no_new_dispenser
|
|
|
|
|
oldself.mdl = "progs/disp.mdl"; // Actual mdl
|
|
|
|
|
#else
|
|
|
|
|
oldself.mdl = "progs/disp2.mdl"; // Actual mdl
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
oldself.team_no = self.team_no;
|
|
|
|
|
|
|
|
|
|
oldself.num_mines=0; // OfN - reset HACKER improvements
|
|
|
|
|
|
|
|
|
|
oldself.real_owner = self; // The Engineer owns this item
|
|
|
|
|
oldself.colormap = self.colormap; // Set the Color
|
2001-07-23 20:52:47 +00:00
|
|
|
|
oldself.takedamage = DAMAGE_AIM;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
oldself.owner = world;
|
|
|
|
|
|
|
|
|
|
// Put some ammo in the Dispenser
|
|
|
|
|
oldself.ammo_shells = ceil(self.ammo_shells * 0.25);
|
|
|
|
|
oldself.ammo_nails = ceil(self.ammo_nails * 0.25);
|
|
|
|
|
oldself.ammo_rockets = ceil(self.ammo_rockets * 0.25);
|
|
|
|
|
oldself.ammo_cells = ceil(self.ammo_cells * 0.25);
|
|
|
|
|
oldself.armorvalue = ceil(self.armorvalue * 0.25);
|
|
|
|
|
|
|
|
|
|
// Remove ours
|
|
|
|
|
self.ammo_shells = ceil(self.ammo_shells * 0.75);
|
|
|
|
|
self.ammo_nails = ceil(self.ammo_nails * 0.75);
|
|
|
|
|
self.ammo_rockets = ceil(self.ammo_rockets * 0.75);
|
|
|
|
|
self.ammo_cells = ceil(self.ammo_cells * 0.75);
|
|
|
|
|
self.armorvalue = ceil(self.armorvalue * 0.75);
|
|
|
|
|
|
2001-07-23 20:52:47 +00:00
|
|
|
|
oldself.solid = SOLID_BBOX;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
setmodel(oldself, oldself.mdl);
|
|
|
|
|
}
|
2001-07-23 20:52:47 +00:00
|
|
|
|
else if (oldself.weapon == BUILD_SENTRYGUN)
|
2001-07-17 05:58:10 +00:00
|
|
|
|
{
|
|
|
|
|
//CH special sbar for eng.
|
|
|
|
|
self.StatusBarScreen = 1;
|
2001-07-23 20:52:47 +00:00
|
|
|
|
self.has_sentry = TRUE;
|
|
|
|
|
sprint (self, PRINT_HIGH, "You finish building the sentry gun.\n");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
|
|
|
|
teamprefixsprint(self.team_no,self); //- OfN
|
|
|
|
|
|
|
|
|
|
teamsprint(self.team_no, self, self.netname);
|
|
|
|
|
teamsprint(self.team_no, self, " has built a Sentry Gun.\n");
|
|
|
|
|
|
|
|
|
|
oldself.classname = "building_sentrygun_base";
|
|
|
|
|
oldself.netname = "sentry gun";
|
|
|
|
|
oldself.takedamage = 0;
|
|
|
|
|
oldself.th_die = Sentry_Die; // Death function
|
2001-07-23 20:52:47 +00:00
|
|
|
|
self.ammo_cells = self.ammo_cells - BUILD_COST_SENTRYGUN;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
|
|
|
|
setsize (oldself, '-16 -16 0', '16 16 4'); // '-16 -16 0' '16 16 4'
|
|
|
|
|
newmis = spawn();
|
|
|
|
|
newmis.classname = "building_sentrygun";
|
2001-07-23 20:52:47 +00:00
|
|
|
|
newmis.health = BUILD_HEALTH_SENTRYGUN;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
newmis.max_health = newmis.health;
|
2001-07-23 20:52:47 +00:00
|
|
|
|
newmis.tf_items = NIT_KEVLAR; //Start with kevlar armor
|
|
|
|
|
newmis.armorclass = AT_SAVESHOT; //kevlar armor
|
2001-07-17 05:58:10 +00:00
|
|
|
|
newmis.weapon = 1; // Level 1 Turret
|
|
|
|
|
newmis.th_die = Sentry_Die; // Death function
|
|
|
|
|
newmis.th_pain = Sentry_Pain;
|
|
|
|
|
//newmis.mdl = "progs/turrgun.mdl";
|
|
|
|
|
newmis.mdl = "progs/trrgn2.mdl";
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sound (oldself, CHAN_ITEM, "weapons/turrset.wav", 1, ATTN_NORM);
|
|
|
|
|
newmis.solid = SOLID_BBOX;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
setmodel(newmis, newmis.mdl);
|
|
|
|
|
setsize (newmis, '-16 -16 0', '16 16 48');
|
|
|
|
|
setorigin(newmis, oldself.origin + '0 0 8');
|
|
|
|
|
newmis.real_owner = oldself.real_owner; // The Engineer owns this item
|
|
|
|
|
newmis.trigger_field = oldself;
|
|
|
|
|
oldself.oldenemy = newmis;
|
2001-07-23 20:52:47 +00:00
|
|
|
|
newmis.movetype = MOVETYPE_STEP;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
oldself.colormap = self.colormap; // Set the Base Color
|
|
|
|
|
newmis.colormap = self.colormap; // Set the Color
|
|
|
|
|
|
|
|
|
|
newmis.skin = self.team_no - 1;
|
|
|
|
|
|
2001-07-23 20:52:47 +00:00
|
|
|
|
newmis.takedamage = DAMAGE_AIM;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
newmis.velocity = '0 0 -8';
|
|
|
|
|
|
|
|
|
|
newmis.frags = 0; //CH how many people has your sent killed?
|
|
|
|
|
|
|
|
|
|
newmis.team_no = self.team_no;
|
|
|
|
|
newmis.think = lvl1_sentry_stand;
|
|
|
|
|
newmis.nextthink = time + 0.5;
|
|
|
|
|
newmis.touch = Sentry_Touch;
|
|
|
|
|
// Rotate Details
|
|
|
|
|
newmis.yaw_speed = 10; //Turn rate
|
|
|
|
|
newmis.heat = 0; // Turn Right
|
|
|
|
|
newmis.angles_x = 0;
|
|
|
|
|
newmis.angles_y = ceil(oldself.angles_y); //CH remove decimal
|
|
|
|
|
newmis.angles_z = 0;
|
|
|
|
|
|
|
|
|
|
newmis.angles_y = ((ceil(newmis.angles_y / 10)) * 10); //CH set last int to 0
|
|
|
|
|
newmis.waitmin = anglemod(newmis.angles_y - 50);
|
|
|
|
|
newmis.waitmax = anglemod(newmis.angles_y + 50);
|
|
|
|
|
|
|
|
|
|
// Give the Gun some ammo
|
|
|
|
|
newmis.ammo_shells = 75; //WK
|
|
|
|
|
newmis.maxammo_shells = 100;
|
|
|
|
|
newmis.maxammo_rockets = 20;
|
|
|
|
|
|
|
|
|
|
newmis.num_mines=0; // OfN - reset HACKER improvements
|
|
|
|
|
newmis.attack_finished=time; //- controls time after loosing track of enemy to not be rotating
|
|
|
|
|
newmis.has_holo=0;
|
|
|
|
|
|
|
|
|
|
}
|
2001-07-23 20:52:47 +00:00
|
|
|
|
else if (oldself.weapon == BUILD_TESLA)
|
2001-07-17 05:58:10 +00:00
|
|
|
|
{
|
|
|
|
|
//CH special sbar for eng.
|
|
|
|
|
self.StatusBarScreen = 4;
|
2001-07-23 20:52:47 +00:00
|
|
|
|
self.has_tesla = TRUE;
|
|
|
|
|
sprint (self, PRINT_HIGH, "You finish building the tesla.\n");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
|
|
|
|
teamprefixsprint(self.team_no,self); //- OfN
|
|
|
|
|
|
|
|
|
|
teamsprint(self.team_no, self, self.netname);
|
|
|
|
|
teamsprint(self.team_no, self, " has built a tesla.\n");
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sound (oldself, CHAN_ITEM, "weapons/guerilla_set.wav", 1, ATTN_NORM);
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
|
|
|
|
oldself.classname = "building_tesla";
|
|
|
|
|
oldself.netname = "tesla";
|
2001-07-23 20:52:47 +00:00
|
|
|
|
oldself.takedamage = DAMAGE_AIM;
|
|
|
|
|
oldself.solid = SOLID_BBOX;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
oldself.th_die = Tesla_Die; // Death function
|
|
|
|
|
oldself.th_pain = Tesla_Pain;
|
2001-07-23 20:52:47 +00:00
|
|
|
|
self.ammo_cells = self.ammo_cells - BUILD_COST_TESLA;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
2001-07-23 20:52:47 +00:00
|
|
|
|
oldself.health = BUILD_HEALTH_TESLA;
|
|
|
|
|
oldself.movetype = MOVETYPE_TOSS;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
oldself.colormap = self.colormap; // Set the Base Color
|
|
|
|
|
oldself.team_no = self.team_no;
|
|
|
|
|
|
|
|
|
|
//- OfN -
|
|
|
|
|
//oldself.think = Tesla_Idle;
|
|
|
|
|
oldself.think = tsla_on1;
|
|
|
|
|
//oldself.nextthink = time + 2;
|
|
|
|
|
oldself.nextthink = time + 0.1;
|
|
|
|
|
oldself.has_holo = time + 2; // next Tesla_Idle run
|
|
|
|
|
oldself.job = 0; // this flag will determine which frame animation is currently on
|
|
|
|
|
//oldself.job_finished = time; // change for frame animation purposes, instead of increasing its nextthing during charging
|
2001-07-23 20:52:47 +00:00
|
|
|
|
oldself.no_grenades_1 = FALSE; // first think reset
|
2001-07-17 05:58:10 +00:00
|
|
|
|
oldself.no_grenades_2 = 0; // cloak touch delay reset
|
|
|
|
|
|
|
|
|
|
oldself.touch = Tesla_Touch;
|
|
|
|
|
oldself.enemy = world;
|
|
|
|
|
oldself.oldenemy = world; //CH for sbar
|
|
|
|
|
|
|
|
|
|
//Set all initial tesla values here
|
|
|
|
|
oldself.maxammo_shells = 0; //Voltage == 0
|
|
|
|
|
oldself.maxammo_nails = 0; //Amps == 0
|
|
|
|
|
oldself.maxammo_rockets = 0; //Battery == 0
|
|
|
|
|
oldself.max_health = 150;
|
2001-07-23 20:52:47 +00:00
|
|
|
|
oldself.ammo_cells = MAXCELLS0; //Initial ammo allocation
|
|
|
|
|
oldself.maxammo_cells = MAXCELLS0; //Initial maxammo
|
|
|
|
|
oldself.tf_items = NIT_CERAMIC; //Start with shock armor
|
|
|
|
|
oldself.armorclass = AT_SAVEELECTRICITY; //Shock armor
|
|
|
|
|
if (self.tf_items & NIT_TESLA_UPGRADE) {
|
2001-07-17 05:58:10 +00:00
|
|
|
|
oldself.has_sentry = 6; //Normal Upgrades
|
|
|
|
|
oldself.has_tesla = 2; //Misc Upgrade
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
oldself.has_sentry = 4; //Normal Upgrades
|
|
|
|
|
oldself.has_tesla = 1; //Misc Upgrade
|
|
|
|
|
}
|
|
|
|
|
oldself.has_teleporter = 0; //CH for frag related upgrades
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (!(self.weapons_carried & WEAP_SPANNER)) { //No spanner
|
2001-07-17 05:58:10 +00:00
|
|
|
|
oldself.ammo_shells = 1;
|
|
|
|
|
oldself.ammo_nails = 2;
|
|
|
|
|
oldself.ammo_rockets = 1;
|
|
|
|
|
oldself.has_sentry = oldself.has_sentry - 4; //Take away 3
|
|
|
|
|
oldself.max_health = 225;
|
2001-07-23 20:52:47 +00:00
|
|
|
|
oldself.ammo_cells = MAXCELLS1; //Initial ammo allocation
|
|
|
|
|
oldself.maxammo_cells = MAXCELLS1;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
}
|
|
|
|
|
oldself.health = oldself.max_health;
|
|
|
|
|
oldself.waitmin = (oldself.ammo_shells + 2) * (oldself.ammo_nails + 2);
|
2001-07-23 20:52:47 +00:00
|
|
|
|
oldself.waitmax = FALSE; //No target yet
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
|
|
|
|
oldself.frags = 0; //CH how many people has your sent killed?
|
|
|
|
|
oldself.lip = 0; //WK How many tinkers have been done
|
|
|
|
|
modelindex_tesla = oldself.modelindex; //CH
|
|
|
|
|
|
|
|
|
|
oldself.num_mines=0; // OfN - reset HACKER improvements
|
|
|
|
|
oldself.is_haxxxoring=0; // isnt flying
|
|
|
|
|
}
|
2001-07-23 20:52:47 +00:00
|
|
|
|
else if (oldself.weapon == BUILD_TELEPORTER)
|
2001-07-17 05:58:10 +00:00
|
|
|
|
{
|
|
|
|
|
self.has_teleporter = (self.has_teleporter + 1);
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint (self, PRINT_HIGH, "You finish building the Teleporter Pad.\n");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
|
|
|
|
teamprefixsprint(self.team_no,self); //- OfN
|
|
|
|
|
|
|
|
|
|
teamsprint(self.team_no, self, self.netname);
|
|
|
|
|
teamsprint(self.team_no, self, " has built a Teleporter Pad.\n");
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sound (oldself, CHAN_ITEM, "weapons/guerilla_set.wav", 1, ATTN_NORM);
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
2001-07-23 20:52:47 +00:00
|
|
|
|
self.ammo_cells = self.ammo_cells - BUILD_COST_TELEPORTER;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
|
|
|
|
// Create the teleporter
|
|
|
|
|
oldself.classname = "building_teleporter";
|
|
|
|
|
oldself.netname = "teleporter";
|
|
|
|
|
// oldself.blocked = Teleporter_touch; // Actual touch function
|
|
|
|
|
oldself.touch = Teleporter_touch;
|
2001-07-23 20:52:47 +00:00
|
|
|
|
oldself.max_health = BUILD_HEALTH_TELEPORTER;
|
|
|
|
|
oldself.health = BUILD_HEALTH_TELEPORTER;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
oldself.th_die = Teleporter_Die; // Death function
|
|
|
|
|
oldself.mdl = "progs/telepad.mdl"; // Actual mdl
|
|
|
|
|
oldself.team_no = self.team_no;
|
|
|
|
|
oldself.maxammo_cells = 200; //CH Max of 20 teleports
|
|
|
|
|
oldself.ammo_cells = 100; //CH start not at full
|
|
|
|
|
|
|
|
|
|
oldself.real_owner = self; // The Engineer owns this item
|
|
|
|
|
oldself.colormap = self.colormap; // Set the Color
|
2001-07-23 20:52:47 +00:00
|
|
|
|
oldself.takedamage = DAMAGE_AIM;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
oldself.owner = world;
|
2001-07-23 20:52:47 +00:00
|
|
|
|
oldself.movetype = MOVETYPE_TOSS;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
2001-07-23 20:52:47 +00:00
|
|
|
|
oldself.solid = SOLID_BBOX;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
setmodel(oldself, oldself.mdl);
|
|
|
|
|
setsize (oldself, '-16 -16 0', '16 16 4');
|
2001-07-25 17:44:20 +00:00
|
|
|
|
setorigin(oldself, oldself.origin); //CH does jump
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
|
|
|
|
oldself.heat = 4; //dont come on for 4 seconds
|
|
|
|
|
oldself.think = Teleporter_heat_think;
|
|
|
|
|
oldself.nextthink = time + 1;
|
|
|
|
|
oldself.spawnflags = 4; //CH cause extensive checks for height
|
|
|
|
|
|
|
|
|
|
oldself.num_mines=0; // OfN - reset HACKER improvements
|
|
|
|
|
}
|
2001-07-23 20:52:47 +00:00
|
|
|
|
else if (oldself.weapon == BUILD_FIELDGEN)
|
2001-07-17 05:58:10 +00:00
|
|
|
|
{
|
|
|
|
|
self.has_fieldgen = (self.has_fieldgen + 1);
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint (self, PRINT_HIGH, "You finish building the Field Generator.\n");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
|
|
|
|
teamprefixsprint(self.team_no,self); //- OfN
|
|
|
|
|
|
|
|
|
|
teamsprint(self.team_no, self, self.netname);
|
|
|
|
|
teamsprint(self.team_no, self, " has built a Field Generator.\n");
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sound (oldself, CHAN_ITEM, "weapons/guerilla_set.wav", 1, ATTN_NORM);
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
2001-07-23 20:52:47 +00:00
|
|
|
|
self.ammo_cells = self.ammo_cells - BUILD_COST_FIELDGEN;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
|
|
|
|
// Create the teleporter
|
|
|
|
|
oldself.classname = "building_fieldgen";
|
|
|
|
|
oldself.netname = "field generator";
|
|
|
|
|
// oldself.blocked = Teleporter_touch; // Actual touch function
|
|
|
|
|
//oldself.touch = Teleporter_touch;
|
2001-07-23 20:52:47 +00:00
|
|
|
|
oldself.max_health = BUILD_HEALTH_FIELDGEN;
|
|
|
|
|
oldself.health = BUILD_HEALTH_FIELDGEN;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
oldself.th_die = FieldGen_Die; // Death function
|
|
|
|
|
oldself.mdl = "progs/ffgen2.mdl"; // Actual mdl
|
|
|
|
|
oldself.team_no = self.team_no;
|
|
|
|
|
|
|
|
|
|
oldself.maxammo_cells = 100; //CH Max of 20 field recharges
|
|
|
|
|
oldself.ammo_cells = 75; //CH start not at full*/
|
|
|
|
|
|
|
|
|
|
oldself.real_owner = self; // The Engineer owns this item
|
|
|
|
|
oldself.colormap = self.colormap; // Set the Color
|
2001-07-23 20:52:47 +00:00
|
|
|
|
oldself.takedamage = DAMAGE_AIM;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
oldself.owner = world;
|
2001-07-23 20:52:47 +00:00
|
|
|
|
oldself.movetype = MOVETYPE_TOSS;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
2001-07-23 20:52:47 +00:00
|
|
|
|
oldself.solid = SOLID_BBOX;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
|
|
|
|
oldself.angles = '0 0 0';
|
|
|
|
|
|
|
|
|
|
setmodel(oldself, oldself.mdl);
|
|
|
|
|
|
|
|
|
|
oldself.spawnflags = 4; //CH cause extensive checks for height
|
|
|
|
|
|
|
|
|
|
oldself.is_malfunctioning = 0;
|
|
|
|
|
oldself.num_mines=0; // OfN - reset HACKER improvements
|
|
|
|
|
|
|
|
|
|
Field_Built(oldself);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
W_SetCurrentAmmo();
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
//=========================================================================
|
|
|
|
|
// Dispenser Touch function. Allows players to get stuff from the Dispenser.
|
|
|
|
|
|
|
|
|
|
void() T_Dispenser =
|
|
|
|
|
{
|
|
|
|
|
local entity dist_checker;
|
|
|
|
|
|
|
|
|
|
if (other.classname != "player")
|
|
|
|
|
return;
|
|
|
|
|
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (self.is_malfunctioning & SCREWUP_ONE)
|
2001-07-17 05:58:10 +00:00
|
|
|
|
return;
|
|
|
|
|
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (self.is_malfunctioning & SCREWUP_TWO)
|
|
|
|
|
TF_T_Damage(self, self, self, 200, 0, TF_TD_OTHER);
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
|
|
|
|
// Ignore any engineer working on this dispenser
|
|
|
|
|
if (other.building == world && other.building_wait < time)
|
|
|
|
|
{
|
|
|
|
|
// Pop up the menu
|
2001-07-23 20:52:47 +00:00
|
|
|
|
other.current_menu = MENU_DISPENSER;
|
|
|
|
|
other.menu_count = MENU_REFRESH_RATE;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
|
|
|
|
other.building = self;
|
|
|
|
|
|
|
|
|
|
// Start a Distance checker, which removes the menu if the player
|
|
|
|
|
// gets too far away from the Dispenser.
|
|
|
|
|
dist_checker = spawn();
|
|
|
|
|
dist_checker.classname = "timer";
|
|
|
|
|
dist_checker.owner = other;
|
|
|
|
|
dist_checker.enemy = self;
|
|
|
|
|
dist_checker.think = CheckDistance;
|
|
|
|
|
dist_checker.nextthink = time + 0.3;
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
//============================================================
|
|
|
|
|
// this is needed to avoid stack overflow
|
|
|
|
|
|
|
|
|
|
void() Dispenser_Explode =
|
|
|
|
|
{
|
|
|
|
|
T_RadiusDamage(self.demon_one, self.demon_one, self.has_holo, world);
|
|
|
|
|
|
2001-07-23 20:52:47 +00:00
|
|
|
|
WriteByte (MSG_BROADCAST, SVC_TEMPENTITY);
|
|
|
|
|
WriteByte (MSG_BROADCAST, TE_EXPLOSION);
|
|
|
|
|
WriteCoord (MSG_BROADCAST, self.demon_one.origin_x);
|
|
|
|
|
WriteCoord (MSG_BROADCAST, self.demon_one.origin_y);
|
|
|
|
|
WriteCoord (MSG_BROADCAST, self.demon_one.origin_z);
|
|
|
|
|
multicast (self.demon_one.origin, MULTICAST_PHS);
|
2001-07-17 05:58:10 +00:00
|
|
|
|
dremove(self.demon_one);
|
|
|
|
|
|
|
|
|
|
dremove(self); // remove explosion timer for this dispenser
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
void() Dispenser_Die =
|
|
|
|
|
{
|
|
|
|
|
local float damg;
|
2001-07-23 20:52:47 +00:00
|
|
|
|
self.real_owner.has_dispenser = FALSE;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
|
|
|
|
damg = self.ammo_cells * 0.25;
|
|
|
|
|
damg = damg + self.ammo_nails * 0.1;
|
|
|
|
|
damg = damg + self.ammo_shells * 0.2;
|
|
|
|
|
damg = damg + self.ammo_rockets / 2;
|
|
|
|
|
|
|
|
|
|
//- OfN causes overflow so we need a timer for dispenser explosion
|
|
|
|
|
newmis = spawn();
|
|
|
|
|
newmis.has_holo = damg;
|
|
|
|
|
newmis.demon_one = self;
|
|
|
|
|
newmis.nextthink = time + 0.1;
|
|
|
|
|
newmis.think = Dispenser_Explode;
|
|
|
|
|
/*T_RadiusDamage(self, self, damg, world); // OfN - Fixme, stack overflow??*/
|
|
|
|
|
|
|
|
|
|
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint(self.real_owner, PRINT_HIGH, "Your dispenser was destroyed.\n");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
|
|
|
|
#ifdef no_new_dispenser
|
|
|
|
|
ThrowGib("progs/dgib1.mdl", -30);
|
|
|
|
|
ThrowGib("progs/dgib2.mdl", -50);
|
|
|
|
|
ThrowGib("progs/dgib3.mdl", -50);
|
|
|
|
|
#else
|
|
|
|
|
ThrowGib("progs/d2gib1.mdl", -30);
|
|
|
|
|
ThrowGib("progs/d2gib2.mdl", -50);
|
|
|
|
|
ThrowGib("progs/d2gib3.mdl", -50);
|
|
|
|
|
#endif
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
//=========================================================================
|
|
|
|
|
// Engineer has used a Spanner on the Dispenser
|
|
|
|
|
void(entity disp) Engineer_UseDispenser =
|
|
|
|
|
{
|
|
|
|
|
local entity dist_checker;
|
|
|
|
|
local string st;
|
|
|
|
|
|
|
|
|
|
// Print the dispenser's details
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint (self, PRINT_HIGH, "Dispenser has ");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
st = ftos(disp.health);
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint(self, PRINT_HIGH, st);
|
|
|
|
|
sprint(self, PRINT_HIGH, "<EFBFBD>");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
st = ftos(disp.max_health);
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint(self, PRINT_HIGH, st);
|
|
|
|
|
sprint (self, PRINT_HIGH, " <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\n");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
st = ftos(disp.ammo_shells);
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint (self, PRINT_HIGH, st);
|
|
|
|
|
sprint (self, PRINT_HIGH, " <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, ");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
st = ftos(disp.ammo_nails);
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint (self, PRINT_HIGH, st);
|
|
|
|
|
sprint (self, PRINT_HIGH, " <20><><EFBFBD><EFBFBD><EFBFBD>, ");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
st = ftos(disp.ammo_rockets);
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint (self, PRINT_HIGH, st);
|
|
|
|
|
sprint (self, PRINT_HIGH, " <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\n");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
st = ftos(disp.ammo_cells);
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint (self, PRINT_HIGH, st);
|
|
|
|
|
sprint (self, PRINT_HIGH, " <20><><EFBFBD><EFBFBD><EFBFBD>, and ");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
st = ftos(disp.armorvalue);
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint (self, PRINT_HIGH, st);
|
|
|
|
|
sprint (self, PRINT_HIGH, " <20><><EFBFBD><EFBFBD><EFBFBD>\n");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
|
|
|
|
// Pop up the menu
|
2001-07-23 20:52:47 +00:00
|
|
|
|
self.current_menu = MENU_ENGINEER_FIX_DISPENSER;
|
|
|
|
|
self.menu_count = MENU_REFRESH_RATE;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
|
|
|
|
self.building = disp;
|
|
|
|
|
|
|
|
|
|
// Start a Distance checker, which removes the menu if the player
|
|
|
|
|
// gets too far away from the Dispenser.
|
|
|
|
|
dist_checker = spawn();
|
|
|
|
|
dist_checker.classname = "timer";
|
|
|
|
|
dist_checker.owner = self;
|
|
|
|
|
dist_checker.enemy = disp;
|
|
|
|
|
dist_checker.think = CheckDistance;
|
|
|
|
|
dist_checker.nextthink = time + 0.3;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
//=========================================================================
|
|
|
|
|
// Engineer has used a Spanner on the SentryGun
|
|
|
|
|
void(entity gun) Engineer_UseSentryGun =
|
|
|
|
|
{
|
|
|
|
|
local entity dist_checker;
|
|
|
|
|
local string st;
|
|
|
|
|
|
|
|
|
|
// Print the gun's details
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint(self, PRINT_HIGH, "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
st = Return_Colored_Num(gun.weapon);
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint(self, PRINT_HIGH, st);
|
|
|
|
|
sprint(self, PRINT_HIGH, " Sentry Gun has ");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
st = ftos(gun.health);
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint(self, PRINT_HIGH, st);
|
|
|
|
|
sprint(self, PRINT_HIGH, "<EFBFBD>");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
st = ftos(gun.max_health);
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint(self, PRINT_HIGH, st);
|
|
|
|
|
sprint(self, PRINT_HIGH, " <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, ");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
st = ftos(gun.ammo_shells);
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint(self, PRINT_HIGH, st);
|
|
|
|
|
sprint(self, PRINT_HIGH, " <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
if (gun.weapon == 3)
|
|
|
|
|
{
|
|
|
|
|
st = ftos(gun.ammo_rockets);
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint(self, PRINT_HIGH, ", ");
|
|
|
|
|
sprint(self, PRINT_HIGH, st);
|
|
|
|
|
sprint(self, PRINT_HIGH, " <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
}
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint(self, PRINT_HIGH, "\n");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint(self, PRINT_HIGH, "Sentry Gun <20><><EFBFBD><EFBFBD><EFBFBD>: "); //CH Displays kills of sent
|
2001-07-17 05:58:10 +00:00
|
|
|
|
st = ftos(gun.frags);
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint(self, PRINT_HIGH, st);
|
|
|
|
|
sprint(self, PRINT_HIGH, "\n");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
|
|
|
|
// Pop up the menu
|
2001-07-23 20:52:47 +00:00
|
|
|
|
self.current_menu = MENU_ENGINEER_FIX_SENTRYGUN;
|
|
|
|
|
self.menu_count = MENU_REFRESH_RATE;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
|
|
|
|
self.building = gun;
|
|
|
|
|
|
|
|
|
|
//dodgy
|
|
|
|
|
if (teamplay != 0 && !Teammate(self.building.real_owner.team_no,self.team_no)) {
|
|
|
|
|
Menu_EngineerFix_SentryGun_Input(5);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Start a Distance checker, which removes the menu if the player
|
|
|
|
|
// gets too far away from the sentry.
|
|
|
|
|
dist_checker = spawn();
|
|
|
|
|
dist_checker.classname = "timer";
|
|
|
|
|
dist_checker.owner = self;
|
|
|
|
|
dist_checker.enemy = gun;
|
|
|
|
|
dist_checker.think = CheckDistance;
|
|
|
|
|
dist_checker.nextthink = time + 0.3;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////
|
|
|
|
|
// Engineer has used a Spanner on the Tesla
|
|
|
|
|
void(entity gun) Engineer_UseTesla =
|
|
|
|
|
{
|
|
|
|
|
local entity dist_checker;
|
|
|
|
|
local string st;
|
|
|
|
|
|
|
|
|
|
// Print the gun's details
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint(self, PRINT_HIGH, "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>:");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
st = ftos(gun.health);
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint(self, PRINT_HIGH, st);
|
|
|
|
|
sprint(self, PRINT_HIGH, "<EFBFBD>");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
st = ftos(gun.max_health);
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint(self, PRINT_HIGH, st);
|
|
|
|
|
sprint(self, PRINT_HIGH, " <20><><EFBFBD><EFBFBD><EFBFBD>:");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
st = ftos(gun.ammo_cells);
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint(self, PRINT_HIGH, st);
|
|
|
|
|
sprint(self, PRINT_HIGH, "<EFBFBD>");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
st = ftos(gun.maxammo_cells);
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint(self, PRINT_HIGH, st);
|
2001-07-17 05:58:10 +00:00
|
|
|
|
st = ftos(gun.has_sentry);
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint(self, PRINT_HIGH, " <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ups Left:");
|
|
|
|
|
sprint(self, PRINT_HIGH, st);
|
2001-07-17 05:58:10 +00:00
|
|
|
|
st = ftos(gun.has_tesla);
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint(self, PRINT_HIGH, " <20><><EFBFBD><EFBFBD> Ups Left:");
|
|
|
|
|
sprint(self, PRINT_HIGH, st);
|
|
|
|
|
sprint(self, PRINT_HIGH, "\n");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint(self, PRINT_HIGH, "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>:");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
st = ftos(gun.ammo_shells);
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint(self, PRINT_HIGH, st);
|
|
|
|
|
sprint(self, PRINT_HIGH, " <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>:");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
st = ftos(gun.ammo_nails);
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint(self, PRINT_HIGH, st);
|
|
|
|
|
sprint(self, PRINT_HIGH, " <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>:");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
st = ftos(gun.ammo_rockets);
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint(self, PRINT_HIGH, st);
|
|
|
|
|
sprint(self, PRINT_HIGH, "\n");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
if (gun.tf_items) {
|
|
|
|
|
local float num;
|
|
|
|
|
num = 0;
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (gun.tf_items & NIT_TURRET) {
|
|
|
|
|
sprint(self, PRINT_HIGH, "TeslaTurret(tm). ");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
num = num + 1;
|
|
|
|
|
}
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (gun.tf_items & NIT_SCANNER) {
|
|
|
|
|
sprint(self, PRINT_HIGH, "Improved Targeter. ");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
num = num + 1;
|
|
|
|
|
}
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (gun.tf_items & NIT_AUTOID) {
|
|
|
|
|
sprint(self, PRINT_HIGH, "Spy Detector. ");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
num = num + 1;
|
|
|
|
|
}
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (gun.tf_items & NIT_KEVLAR) {
|
|
|
|
|
sprint(self, PRINT_HIGH, "Kevlar Armor. ");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
num = num + 1;
|
|
|
|
|
}
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (gun.tf_items & NIT_BLAST) {
|
|
|
|
|
sprint(self, PRINT_HIGH, "Blast Armor. ");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
num = num + 1;
|
|
|
|
|
}
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (gun.tf_items & NIT_ASBESTOS) {
|
|
|
|
|
sprint(self, PRINT_HIGH, "Asbestos Armor. ");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
num = num + 1;
|
|
|
|
|
}
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (gun.tf_items & NIT_TELEPORTER) {
|
|
|
|
|
sprint(self, PRINT_HIGH, "Upgrades from frags. ");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
num = num + 1;
|
|
|
|
|
}
|
2001-07-23 20:52:47 +00:00
|
|
|
|
if (gun.tf_items & NIT_TESLA_CLOAKING) {
|
|
|
|
|
sprint(self, PRINT_HIGH, "Cloaking Device. ");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
num = num + 1;
|
|
|
|
|
}
|
|
|
|
|
if (num != 0)
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint(self, PRINT_HIGH, "\n");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
}
|
|
|
|
|
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint(self, PRINT_HIGH, "Tesla Sentry <20><><EFBFBD><EFBFBD><EFBFBD>: "); //CH Displays kills of tesla
|
2001-07-17 05:58:10 +00:00
|
|
|
|
st = ftos(gun.frags);
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint(self, PRINT_HIGH, st);
|
|
|
|
|
sprint(self, PRINT_HIGH, "\n");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
|
|
|
|
// Pop up the menu
|
2001-07-23 20:52:47 +00:00
|
|
|
|
self.current_menu = MENU_ENGINEER_FIX_TESLA;
|
|
|
|
|
self.menu_count = MENU_REFRESH_RATE;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
|
|
|
|
self.building = gun;
|
|
|
|
|
|
|
|
|
|
// dodgy
|
|
|
|
|
if (teamplay != 0 && !Teammate(self.building.real_owner.team_no, self.team_no)) {
|
|
|
|
|
Menu_EngineerFix_Tesla_Input(8);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Start a Distance checker, which removes the menu if the player
|
|
|
|
|
// gets too far away from the tesla.
|
|
|
|
|
dist_checker = spawn();
|
|
|
|
|
dist_checker.classname = "timer";
|
|
|
|
|
dist_checker.owner = self;
|
|
|
|
|
dist_checker.enemy = gun;
|
|
|
|
|
dist_checker.think = CheckDistance;
|
|
|
|
|
dist_checker.nextthink = time + 0.3;
|
|
|
|
|
};
|
|
|
|
|
//=================
|
|
|
|
|
void(entity cam) Engineer_UseSensor =
|
|
|
|
|
{
|
|
|
|
|
local entity dist_checker;
|
|
|
|
|
local string st;
|
|
|
|
|
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint(self, PRINT_HIGH, "Motion Sensor has ");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
st = ftos(cam.health);
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint(self, PRINT_HIGH, st);
|
|
|
|
|
sprint(self, PRINT_HIGH, "<EFBFBD>");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
st = ftos(ceil(cam.max_health));
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint(self, PRINT_HIGH, st);
|
|
|
|
|
sprint(self, PRINT_HIGH, " <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\n");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
|
|
|
|
// Pop up the menu
|
2001-07-23 20:52:47 +00:00
|
|
|
|
self.current_menu = MENU_ENGINEER_FIX_SENSOR;
|
|
|
|
|
self.menu_count = MENU_REFRESH_RATE;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
|
|
|
|
self.building = cam;
|
|
|
|
|
|
|
|
|
|
if (teamplay != 0 && !Teammate(self.building.real_owner.team_no, self.team_no)) {
|
|
|
|
|
Menu_EngineerFix_Sensor_Input(3);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Start a Distance checker, which removes the menu if the player
|
|
|
|
|
// gets too far away from the camera.
|
|
|
|
|
dist_checker = spawn();
|
|
|
|
|
dist_checker.classname = "timer";
|
|
|
|
|
dist_checker.owner = self;
|
|
|
|
|
dist_checker.enemy = cam;
|
|
|
|
|
dist_checker.think = CheckDistance;
|
|
|
|
|
dist_checker.nextthink = time + 0.3;
|
|
|
|
|
|
|
|
|
|
};
|
|
|
|
|
//=================
|
|
|
|
|
void(entity cam) Engineer_UseCamera =
|
|
|
|
|
{
|
|
|
|
|
local entity dist_checker;
|
|
|
|
|
local string st;
|
|
|
|
|
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint(self, PRINT_HIGH, "Security Camera has ");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
st = ftos(cam.health);
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint(self, PRINT_HIGH, st);
|
|
|
|
|
sprint(self, PRINT_HIGH, "<EFBFBD>");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
st = ftos(ceil(cam.max_health));
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint(self, PRINT_HIGH, st);
|
|
|
|
|
sprint(self, PRINT_HIGH, " <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\n");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
|
|
|
|
// Pop up the menu
|
2001-07-23 20:52:47 +00:00
|
|
|
|
self.current_menu = MENU_ENGINEER_FIX_CAMERA;
|
|
|
|
|
self.menu_count = MENU_REFRESH_RATE;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
|
|
|
|
self.building = cam;
|
|
|
|
|
|
|
|
|
|
if (teamplay != 0 && !Teammate(self.building.real_owner.team_no,self.team_no)) {
|
|
|
|
|
Menu_EngineerFix_Camera_Input(3);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Start a Distance checker, which removes the menu if the player
|
|
|
|
|
// gets too far away from the camera.
|
|
|
|
|
dist_checker = spawn();
|
|
|
|
|
dist_checker.classname = "timer";
|
|
|
|
|
dist_checker.owner = self;
|
|
|
|
|
dist_checker.enemy = cam;
|
|
|
|
|
dist_checker.think = CheckDistance;
|
|
|
|
|
dist_checker.nextthink = time + 0.3;
|
|
|
|
|
|
|
|
|
|
};
|
|
|
|
|
//=================
|
|
|
|
|
void(entity tele) Engineer_UseTeleporter =
|
|
|
|
|
{
|
|
|
|
|
local entity dist_checker;
|
|
|
|
|
local string st;
|
|
|
|
|
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint(self, PRINT_HIGH, "Teleporter Pad has ");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
st = ftos(tele.health);
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint(self, PRINT_HIGH, st);
|
|
|
|
|
sprint(self, PRINT_HIGH, "<EFBFBD>");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
st = ftos(ceil(tele.max_health));
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint(self, PRINT_HIGH, st);
|
|
|
|
|
sprint(self, PRINT_HIGH, " <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
st = ftos(tele.ammo_cells);
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint(self, PRINT_HIGH, st);
|
|
|
|
|
sprint(self, PRINT_HIGH, "<EFBFBD>");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
st = ftos(ceil(tele.maxammo_cells));
|
2001-07-23 20:52:47 +00:00
|
|
|
|
sprint(self, PRINT_HIGH, st);
|
|
|
|
|
sprint(self, PRINT_HIGH, " <20><><EFBFBD><EFBFBD><EFBFBD>\n");
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Pop up the menu
|
2001-07-23 20:52:47 +00:00
|
|
|
|
self.current_menu = MENU_ENGINEER_FIX_TELEPORTER;
|
|
|
|
|
self.menu_count = MENU_REFRESH_RATE;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
|
|
|
|
|
self.building = tele;
|
|
|
|
|
|
|
|
|
|
if (teamplay != 0 && !Teammate(self.building.real_owner.team_no,self.team_no)) {
|
|
|
|
|
Menu_EngineerFix_Teleporter_Input(4);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Start a Distance checker, which removes the menu if the player
|
|
|
|
|
// gets too far away from the teleporter.
|
|
|
|
|
dist_checker = spawn();
|
|
|
|
|
dist_checker.classname = "timer";
|
|
|
|
|
dist_checker.owner = self;
|
|
|
|
|
dist_checker.enemy = tele;
|
|
|
|
|
dist_checker.think = CheckDistance;
|
|
|
|
|
dist_checker.nextthink = time + 0.3;
|
|
|
|
|
|
|
|
|
|
};
|
|
|
|
|
//=========================================================================
|
|
|
|
|
// Think function for the timer which checks the distance between the
|
|
|
|
|
// Engineer and the building he's using
|
|
|
|
|
void() CheckDistance =
|
|
|
|
|
{
|
|
|
|
|
local vector dist;
|
|
|
|
|
|
|
|
|
|
// Check to see if the Engineer's spanner'ed a different building
|
|
|
|
|
// without leaving the area of this one.
|
|
|
|
|
if (self.owner.building != self.enemy)
|
|
|
|
|
{
|
|
|
|
|
dremove(self);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
dist = self.enemy.origin - self.owner.origin;
|
|
|
|
|
//WK if (vlen(dist) > 64)
|
|
|
|
|
if (vlen(dist) > 98)
|
|
|
|
|
{
|
|
|
|
|
CenterPrint(self.owner, "\n");
|
2001-07-23 20:52:47 +00:00
|
|
|
|
self.owner.menu_count = MENU_REFRESH_RATE;
|
|
|
|
|
self.owner.current_menu = MENU_DEFAULT;
|
2001-07-17 05:58:10 +00:00
|
|
|
|
self.owner.building = world;
|
|
|
|
|
dremove(self);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
self.nextthink = time + 0.3;
|
|
|
|
|
};
|