prozac-qfcc/optimize.qc

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/*======================================================
OPTIMIZE.QC Custom TeamFortress v2.1
(c) Craig Hauser 10/4/00
========================================================
This has the optimizations that I have done, basically if
I saw something similar being run in multi places I made
a function and put it here.
======================================================*/
#include "defs.qh"
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float (float t1, float t2) Teammate;
float (entity targ, entity check) visible2;
float (entity targ, entity check) visible2x;
void(entity targ, entity inflictor, entity attacker, float damage, float T_flags, float T_AttackType) TF_T_Damage;
//checks client passed into and returns true if valid used for sents etc
//entity looking at, entity thats looking, (0-1) checks visible, (0-range) checks range, (0-1) do special tesla checks, (0-1) should check for ceasefire
float(entity targ, entity checker, float chkvis, float chkrng, float istesla, float chkcease) Pharse_Client =
{
if (targ.classname != "player")
return FALSE;
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if (chkcease)
if (infokey(world,"ceasefire")=="on")
return FALSE;
if (targ.playerclass == PC_UNDEFINED)
return FALSE;
if (targ.done_custom & CUSTOM_BUILDING)
return FALSE;
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if (targ.health <= 0)
return FALSE;
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if (targ.has_disconnected)
return FALSE;
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if (teamplay)
{
if (Teammate(targ.team_no, checker.team_no))
{
if (istesla)
{
if (!(checker.tf_items & NIT_SECURITY_CAMERA)) //CH Cyto's idea
return FALSE;
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} else
{
return FALSE;
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}
}
if (Teammate(targ.undercover_team,checker.team_no))
{
if (istesla)
{
//- OfN jammer only for scanner -// nope
if (!(checker.tf_items & NIT_AUTOID) || targ.cutf_items & CUTF_JAMMER)
//if (!(checker.tf_items & NIT_AUTOID))
return FALSE;
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}
else
{
if (! (checker.classname == "building_sensor" && checker.num_mines & IMPROVED_FOUR))
return FALSE;
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// - OfN return FALSE;
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}
}
}
if (targ == checker.real_owner)
{
if (istesla)
{
if (!(checker.tf_items & NIT_SECURITY_CAMERA)) //CH Cyto's idea
return FALSE;
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} else
{
return FALSE;
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}
}
if (targ.is_feigning)
{
if (istesla)
{
if (!(checker.tf_items & NIT_AUTOID))
return FALSE;
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}
else //if (checker.classname != "monster_army") - OfN soldiers cant detect feigning spies now
{
return FALSE;
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}
}
if (targ.flags & FL_NOTARGET)
return FALSE;
if (targ.items & IT_INVISIBILITY && (checker.classname != "building_sensor")) //|| checker.classname != "monster_army"))
return FALSE;
if (targ.job & JOB_THIEF && (targ.job & JOB_ACTIVE || targ.job & JOB_FULL_HIDE))
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{
if (istesla)
{
//- OfN jammer only for scanner -// nope
if (!(checker.tf_items & NIT_AUTOID) || targ.cutf_items & CUTF_JAMMER)
//if (!(checker.tf_items & NIT_AUTOID))
return FALSE;
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}
else if (checker.classname != "building_sensor")// && checker.classname != "monster_army" && checker.classname != "monster_demon1")
return FALSE;
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}
if (chkvis && checker.classname == "building_sentrygun" && !(checker.tf_items & NIT_TURRET)) // - OfN - hackish fix for sentry gun targetting
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{
if (!visible2x(targ,checker)) // - OfN - hackish fix for sentry gun targetting
return FALSE;
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}
else if (chkvis)
if (!visible2(targ,checker))
return FALSE;
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if (chkrng)
{
local float r;
r = vlen(targ.origin - checker.origin);
if (r > chkrng)
return FALSE;
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}
return TRUE;
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};
//gives entity passed into number of frags passed
//entity gets frag, entity gave frag, give this many frags, (0-1) log frags, 1=real_frag 2=frag, (0-1) checks real_frag, (0-1) check frag vamp (takes from targ)
void(entity atk, entity targ, float numfrags, float fraggetlog, float howgive, float chkreal, float chkvamp) Give_Frags_Out =
{
/*
local string st;
bprint(PRINT_HIGH, "atk:");
bprint(PRINT_HIGH, atk.classname);
bprint(PRINT_HIGH, " targ:");
bprint(PRINT_HIGH, targ.classname);
bprint(PRINT_HIGH, " Frag:");
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st = ftos(numfrags);
bprint(PRINT_HIGH, st);
bprint(PRINT_HIGH, " log:");
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if (fraggetlog)
bprint(PRINT_HIGH, "yes");
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else
bprint(PRINT_HIGH, "no");
bprint(PRINT_HIGH, " howgive:");
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if (howgive == 1)
bprint(PRINT_HIGH, "real_frags");
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else if (howgive == 2)
bprint(PRINT_HIGH, "frags");
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else
bprint(PRINT_HIGH, "ERROR");
bprint(PRINT_HIGH, " real:");
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if (chkreal)
bprint(PRINT_HIGH, "yes");
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else
bprint(PRINT_HIGH, "no");
bprint(PRINT_HIGH, " vamp:");
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if (chkvamp)
bprint(PRINT_HIGH, "yes");
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else
bprint(PRINT_HIGH, "no");
bprint(PRINT_HIGH, "\n");
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*/
if (atk.classname == "monster_army")
{
atk.frags = atk.frags + numfrags;
atk.real_frags = atk.real_frags;
}
else
{
if (howgive == 2)
atk.frags = atk.frags + numfrags;
else if (howgive == 1)
atk.real_frags = atk.real_frags + numfrags;
else
bprint(PRINT_HIGH, "Error in Give_Frags_Out!\n");
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if (fraggetlog)
{
logfrag (targ, atk);
}
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if (chkvamp)
{
if (teamplay & TEAMPLAY_VAMPIRE)
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{
targ.real_frags = targ.real_frags - numfrags;
if (!(toggleflags & TFLAG_TEAMFRAGS))
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targ.frags = targ.real_frags;
}
}
if (chkreal)
{
if (!(toggleflags & TFLAG_TEAMFRAGS))
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{
atk.frags = atk.real_frags;
}
}
}
};
//replaces det guns
//classname to find, entity checking, (0-1) check for ownership
void(string search, entity person, float chkown) Find_And_Dmg =
{
local entity te;
te = find(world, classname, search);
while (te)
{
if (chkown)
{
if (te.real_owner == person)
TF_T_Damage(te, world, world, te.health+100, 0, 0);
}
else
{
TF_T_Damage(te, world, world, te.health+100, 0, 0);
}
te = find(te, classname, search);
}
};
float () isMelee =
{
if (self.current_weapon == WEAP_AXE || self.current_weapon == WEAP_SPANNER || self.current_weapon == WEAP_MEDIKIT)
return TRUE;
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else
return FALSE;
};