prozac-qfcc/skins.qh

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2001-07-17 05:58:10 +00:00
// This file contains defines for the skins for each team.
// The default is the same skins for all teams.
// But, if you wish to have a clan battle, you can provide
// different skins for each class for each team.
// Edit this file to point to the correct skins, and recompile.
// N.B. If you put a \n at the end of the skin names, I'll wring your scrawny
// little neck.
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// These only work under QuakeWorld.
// Team 1 skins
#define TEAM1_SCOUT_SKIN "tf_scout"
#define TEAM1_SNIPER_SKIN "tf_snipe"
#define TEAM1_SOLDIER_SKIN "tf_sold"
#define TEAM1_DEMOMAN_SKIN "tf_demo"
#define TEAM1_MEDIC_SKIN "tf_medic"
#define TEAM1_HVYWEAP_SKIN "tf_hwguy"
#define TEAM1_PYRO_SKIN "tf_pyro"
#define TEAM1_SPY_SKIN "tf_spy"
#define TEAM1_ENGINEER_SKIN "tf_eng"
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// Team 2 skins
#define TEAM2_SCOUT_SKIN "tf_scout"
#define TEAM2_SNIPER_SKIN "tf_snipe"
#define TEAM2_SOLDIER_SKIN "tf_sold"
#define TEAM2_DEMOMAN_SKIN "tf_demo"
#define TEAM2_MEDIC_SKIN "tf_medic"
#define TEAM2_HVYWEAP_SKIN "tf_hwguy"
#define TEAM2_PYRO_SKIN "tf_pyro"
#define TEAM2_SPY_SKIN "tf_spy"
#define TEAM2_ENGINEER_SKIN "tf_eng"
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// Team 3 skins
#define TEAM3_SCOUT_SKIN "tf_scout"
#define TEAM3_SNIPER_SKIN "tf_snipe"
#define TEAM3_SOLDIER_SKIN "tf_sold"
#define TEAM3_DEMOMAN_SKIN "tf_demo"
#define TEAM3_MEDIC_SKIN "tf_medic"
#define TEAM3_HVYWEAP_SKIN "tf_hwguy"
#define TEAM3_PYRO_SKIN "tf_pyro"
#define TEAM3_SPY_SKIN "tf_spy"
#define TEAM3_ENGINEER_SKIN "tf_eng"
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// Team 4 skins
#define TEAM4_SCOUT_SKIN "tf_scout"
#define TEAM4_SNIPER_SKIN "tf_snipe"
#define TEAM4_SOLDIER_SKIN "tf_sold"
#define TEAM4_DEMOMAN_SKIN "tf_demo"
#define TEAM4_MEDIC_SKIN "tf_medic"
#define TEAM4_HVYWEAP_SKIN "tf_hwguy"
#define TEAM4_PYRO_SKIN "tf_pyro"
#define TEAM4_SPY_SKIN "tf_spy"
#define TEAM4_ENGINEER_SKIN "tf_eng"