mirror of
https://git.code.sf.net/p/quake/nuq
synced 2024-11-25 05:21:41 +00:00
1094 lines
22 KiB
C
1094 lines
22 KiB
C
/*
|
|
gl_screen.c
|
|
|
|
@description@
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
$Id$
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
# include "config.h"
|
|
#endif
|
|
|
|
#include <math.h>
|
|
#include <string.h>
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include <time.h>
|
|
|
|
#include "compat.h"
|
|
#include "input.h"
|
|
#include "qendian.h"
|
|
#include "bspfile.h" // needed by: glquake.h
|
|
#include "vid.h"
|
|
#include "sys.h"
|
|
#include "mathlib.h" // needed by: protocol.h, render.h, client.h,
|
|
// modelgen.h, glmodel.h
|
|
#include "wad.h"
|
|
#include "draw.h"
|
|
#include "cvar.h"
|
|
#include "net.h" // needed by: client.h
|
|
#include "protocol.h" // needed by: client.h
|
|
#include "keys.h"
|
|
#include "menu.h"
|
|
#include "cmd.h"
|
|
#include "sbar.h"
|
|
#include "sound.h"
|
|
#include "screen.h"
|
|
#include "render.h" // needed by: client.h, gl_model.h, glquake.h
|
|
#include "client.h" // need cls in this file
|
|
#include "model.h" // needed by: glquake.h
|
|
#include "console.h"
|
|
#include "glquake.h"
|
|
#include "view.h"
|
|
#include "client.h"
|
|
|
|
/*
|
|
|
|
background clear
|
|
rendering
|
|
turtle/net/ram icons
|
|
sbar
|
|
centerprint / slow centerprint
|
|
notify lines
|
|
intermission / finale overlay
|
|
loading plaque
|
|
console
|
|
menu
|
|
|
|
required background clears
|
|
required update regions
|
|
|
|
|
|
syncronous draw mode or async
|
|
One off screen buffer, with updates either copied or xblited
|
|
Need to double buffer?
|
|
|
|
|
|
async draw will require the refresh area to be cleared, because it will be
|
|
xblited, but sync draw can just ignore it.
|
|
|
|
sync
|
|
draw
|
|
|
|
CenterPrint ()
|
|
SlowPrint ()
|
|
Screen_Update ();
|
|
Con_Printf ();
|
|
|
|
net
|
|
turn off messages option
|
|
|
|
the refresh is allways rendered, unless the console is full screen
|
|
|
|
|
|
console is:
|
|
notify lines
|
|
half
|
|
full
|
|
|
|
|
|
*/
|
|
|
|
extern byte *host_basepal;
|
|
extern double host_frametime;
|
|
extern double realtime;
|
|
int glx, gly, glwidth, glheight;
|
|
|
|
// only the refresh window will be updated unless these variables are flagged
|
|
int scr_copytop;
|
|
int scr_copyeverything;
|
|
|
|
float scr_con_current;
|
|
float scr_conlines; // lines of console to display
|
|
|
|
float oldscreensize, oldfov;
|
|
cvar_t *scr_viewsize;
|
|
cvar_t *scr_fov; // 10 - 170
|
|
cvar_t *scr_conspeed;
|
|
cvar_t *scr_centertime;
|
|
cvar_t *scr_showram;
|
|
cvar_t *scr_showturtle;
|
|
cvar_t *scr_showpause;
|
|
cvar_t *scr_printspeed;
|
|
cvar_t *scr_allowsnap;
|
|
cvar_t *gl_triplebuffer;
|
|
extern cvar_t *crosshair;
|
|
|
|
qboolean scr_initialized; // ready to draw
|
|
|
|
qpic_t *scr_ram;
|
|
qpic_t *scr_net;
|
|
qpic_t *scr_turtle;
|
|
|
|
int scr_fullupdate;
|
|
|
|
int clearconsole;
|
|
int clearnotify;
|
|
|
|
extern int sb_lines;
|
|
|
|
viddef_t vid; // global video state
|
|
|
|
vrect_t scr_vrect;
|
|
|
|
qboolean scr_disabled_for_loading;
|
|
qboolean scr_drawloading;
|
|
float scr_disabled_time;
|
|
|
|
qboolean block_drawing;
|
|
|
|
void SCR_ScreenShot_f (void);
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
CENTER PRINTING
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
char scr_centerstring[1024];
|
|
float scr_centertime_start; // for slow victory printing
|
|
float scr_centertime_off;
|
|
int scr_center_lines;
|
|
int scr_erase_lines;
|
|
int scr_erase_center;
|
|
|
|
/*
|
|
==============
|
|
SCR_CenterPrint
|
|
|
|
Called for important messages that should stay in the center of the screen
|
|
for a few moments
|
|
==============
|
|
*/
|
|
void SCR_CenterPrint (char *str)
|
|
{
|
|
strncpy (scr_centerstring, str, sizeof(scr_centerstring)-1);
|
|
scr_centertime_off = scr_centertime->value;
|
|
scr_centertime_start = cl.time;
|
|
|
|
// count the number of lines for centering
|
|
scr_center_lines = 1;
|
|
while (*str)
|
|
{
|
|
if (*str == '\n')
|
|
scr_center_lines++;
|
|
str++;
|
|
}
|
|
}
|
|
|
|
|
|
void SCR_DrawCenterString (void)
|
|
{
|
|
char *start;
|
|
int l;
|
|
int j;
|
|
int x, y;
|
|
int remaining;
|
|
|
|
// the finale prints the characters one at a time
|
|
if (cl.intermission)
|
|
remaining = scr_printspeed->value * (cl.time - scr_centertime_start);
|
|
else
|
|
remaining = 9999;
|
|
|
|
scr_erase_center = 0;
|
|
start = scr_centerstring;
|
|
|
|
if (scr_center_lines <= 4)
|
|
y = vid.height*0.35;
|
|
else
|
|
y = 48;
|
|
|
|
do
|
|
{
|
|
// scan the width of the line
|
|
for (l=0 ; l<40 ; l++)
|
|
if (start[l] == '\n' || !start[l])
|
|
break;
|
|
x = (vid.width - l*8)/2;
|
|
for (j=0 ; j<l ; j++, x+=8)
|
|
{
|
|
Draw_Character8 (x, y, start[j]);
|
|
if (!remaining--)
|
|
return;
|
|
}
|
|
|
|
y += 8;
|
|
|
|
while (*start && *start != '\n')
|
|
start++;
|
|
|
|
if (!*start)
|
|
break;
|
|
start++; // skip the \n
|
|
} while (1);
|
|
}
|
|
|
|
void SCR_CheckDrawCenterString (void)
|
|
{
|
|
scr_copytop = 1;
|
|
if (scr_center_lines > scr_erase_lines)
|
|
scr_erase_lines = scr_center_lines;
|
|
|
|
scr_centertime_off -= host_frametime;
|
|
|
|
if (scr_centertime_off <= 0 && !cl.intermission)
|
|
return;
|
|
if (key_dest != key_game)
|
|
return;
|
|
|
|
SCR_DrawCenterString ();
|
|
}
|
|
|
|
//=============================================================================
|
|
|
|
/*
|
|
====================
|
|
CalcFov
|
|
====================
|
|
*/
|
|
float CalcFov (float fov_x, float width, float height)
|
|
{
|
|
float a;
|
|
float x;
|
|
|
|
if (fov_x < 1 || fov_x > 179)
|
|
Sys_Error ("Bad fov: %f", fov_x);
|
|
|
|
x = width/tan(fov_x/360*M_PI);
|
|
|
|
a = (x == 0) ? 90 : atan(height/x); // 0 shouldn't happen
|
|
|
|
a = a*360/M_PI;
|
|
|
|
return a;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
SCR_CalcRefdef
|
|
|
|
Must be called whenever vid changes
|
|
Internal use only
|
|
=================
|
|
*/
|
|
static void SCR_CalcRefdef (void)
|
|
{
|
|
int size;
|
|
int h;
|
|
qboolean full = false;
|
|
|
|
|
|
scr_fullupdate = 0; // force a background redraw
|
|
vid.recalc_refdef = 0;
|
|
|
|
// force the status bar to redraw
|
|
Sbar_Changed ();
|
|
|
|
//========================================
|
|
|
|
// bound viewsize
|
|
Cvar_SetValue (scr_viewsize, bound (30, scr_viewsize->int_val, 120));
|
|
|
|
// bound field of view
|
|
Cvar_SetValue (scr_fov, bound (10, scr_fov->value, 170));
|
|
|
|
// intermission is always full screen
|
|
if (cl.intermission)
|
|
size = 120;
|
|
else
|
|
size = scr_viewsize->int_val;
|
|
|
|
if (size >= 120)
|
|
sb_lines = 0; // no status bar at all
|
|
else if (size >= 110)
|
|
sb_lines = 24; // no inventory
|
|
else
|
|
sb_lines = 24+16+8;
|
|
|
|
if (scr_viewsize->int_val >= 100) {
|
|
full = true;
|
|
size = 100;
|
|
} else {
|
|
size = scr_viewsize->int_val;
|
|
}
|
|
|
|
if (cl.intermission) {
|
|
full = true;
|
|
size = 100;
|
|
sb_lines = 0;
|
|
}
|
|
size /= 100.0;
|
|
|
|
if (!cl_sbar->int_val && full)
|
|
h = vid.height;
|
|
else
|
|
h = vid.height - sb_lines;
|
|
|
|
r_refdef.vrect.width = vid.width * size;
|
|
if (r_refdef.vrect.width < 96) {
|
|
size = 96.0 / r_refdef.vrect.width;
|
|
r_refdef.vrect.width = 96; // min for icons
|
|
}
|
|
|
|
r_refdef.vrect.height = vid.height * size;
|
|
if (cl_sbar->int_val || !full) {
|
|
if (r_refdef.vrect.height > vid.height - sb_lines)
|
|
r_refdef.vrect.height = vid.height - sb_lines;
|
|
} else {
|
|
if (r_refdef.vrect.height > vid.height)
|
|
r_refdef.vrect.height = vid.height;
|
|
}
|
|
r_refdef.vrect.x = (vid.width - r_refdef.vrect.width)/2;
|
|
if (full)
|
|
r_refdef.vrect.y = 0;
|
|
else
|
|
r_refdef.vrect.y = (h - r_refdef.vrect.height)/2;
|
|
|
|
r_refdef.fov_x = scr_fov->value;
|
|
r_refdef.fov_y = CalcFov (r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height);
|
|
|
|
scr_vrect = r_refdef.vrect;
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
SCR_SizeUp_f
|
|
|
|
Keybinding command
|
|
=================
|
|
*/
|
|
void SCR_SizeUp_f (void)
|
|
{
|
|
Cvar_SetValue (scr_viewsize,scr_viewsize->int_val+10);
|
|
vid.recalc_refdef = 1;
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
SCR_SizeDown_f
|
|
|
|
Keybinding command
|
|
=================
|
|
*/
|
|
void SCR_SizeDown_f (void)
|
|
{
|
|
Cvar_SetValue (scr_viewsize,scr_viewsize->int_val-10);
|
|
vid.recalc_refdef = 1;
|
|
}
|
|
|
|
//============================================================================
|
|
|
|
/*
|
|
==================
|
|
SCR_Init
|
|
==================
|
|
*/
|
|
void SCR_InitCvars (void)
|
|
{
|
|
scr_fov = Cvar_Get("fov", "90", CVAR_NONE, "10 - 170");
|
|
scr_viewsize = Cvar_Get("viewsize", "100", CVAR_ARCHIVE, "None");
|
|
scr_conspeed = Cvar_Get("scr_conspeed", "300", CVAR_NONE, "None");
|
|
scr_showram = Cvar_Get("showram", "1", CVAR_NONE, "None");
|
|
scr_showturtle = Cvar_Get("showturtle", "0", CVAR_NONE, "None");
|
|
scr_showpause = Cvar_Get("showpause", "1", CVAR_NONE, "None");
|
|
scr_centertime = Cvar_Get("scr_centertime", "2", CVAR_NONE, "None");
|
|
scr_printspeed = Cvar_Get("scr_printspeed", "8", CVAR_NONE, "None");
|
|
scr_allowsnap = Cvar_Get("scr_allowsnap", "1", CVAR_NONE, "None");
|
|
gl_triplebuffer = Cvar_Get("gl_triplebuffer", "1", CVAR_ARCHIVE, "None");
|
|
}
|
|
|
|
void
|
|
SCR_Init (void)
|
|
{
|
|
//
|
|
// register our commands
|
|
//
|
|
Cmd_AddCommand ("screenshot",SCR_ScreenShot_f);
|
|
Cmd_AddCommand ("sizeup",SCR_SizeUp_f);
|
|
Cmd_AddCommand ("sizedown",SCR_SizeDown_f);
|
|
|
|
scr_ram = Draw_PicFromWad ("ram");
|
|
scr_net = Draw_PicFromWad ("net");
|
|
scr_turtle = Draw_PicFromWad ("turtle");
|
|
|
|
scr_initialized = true;
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
==============
|
|
SCR_DrawRam
|
|
==============
|
|
*/
|
|
void SCR_DrawRam (void)
|
|
{
|
|
if (!scr_showram->int_val)
|
|
return;
|
|
|
|
if (!r_cache_thrash)
|
|
return;
|
|
|
|
Draw_Pic (scr_vrect.x+32, scr_vrect.y, scr_ram);
|
|
}
|
|
|
|
/*
|
|
==============
|
|
SCR_DrawTurtle
|
|
==============
|
|
*/
|
|
void SCR_DrawTurtle (void)
|
|
{
|
|
static int count;
|
|
|
|
if (!scr_showturtle->int_val)
|
|
return;
|
|
|
|
if (host_frametime < 0.1)
|
|
{
|
|
count = 0;
|
|
return;
|
|
}
|
|
|
|
count++;
|
|
if (count < 3)
|
|
return;
|
|
|
|
Draw_Pic (scr_vrect.x, scr_vrect.y, scr_turtle);
|
|
}
|
|
|
|
/*
|
|
==============
|
|
SCR_DrawFPS
|
|
==============
|
|
*/
|
|
|
|
void SCR_DrawFPS (void)
|
|
{
|
|
extern cvar_t *show_fps;
|
|
static double lastframetime;
|
|
double t;
|
|
extern int fps_count;
|
|
static int lastfps;
|
|
int x, y;
|
|
char st[80];
|
|
|
|
if (!show_fps->int_val)
|
|
return;
|
|
|
|
t = Sys_DoubleTime();
|
|
if ((t - lastframetime) >= 1.0) {
|
|
lastfps = fps_count;
|
|
fps_count = 0;
|
|
lastframetime = t;
|
|
}
|
|
snprintf(st, sizeof(st), "%-3d FPS", lastfps);
|
|
/* Misty: New trick! (for me) the ? makes this work like a if then else - IE: if
|
|
cl_hudswap->int_val is not null, do first case, else (else is a : here) do second case.
|
|
Deek taught me this trick */
|
|
x = cl_hudswap->int_val ? vid.width - ((strlen (st) * 8) + 8) : 8;
|
|
y = vid.height - sb_lines - 8;
|
|
Draw_String8 (x, y, st);
|
|
|
|
}
|
|
|
|
/* Misty: I like to see the time */
|
|
void SCR_DrawTime (void)
|
|
{
|
|
extern cvar_t *show_time;
|
|
int x, y;
|
|
char st[80];
|
|
char local_time[120];
|
|
time_t systime;
|
|
|
|
/* any cvar that can take multiple settings must be able to handle abuse. */
|
|
if (show_time->int_val <= 0)
|
|
return;
|
|
|
|
/* actually find the time and set systime to it*/
|
|
time(&systime);
|
|
|
|
if (show_time->int_val == 1) {
|
|
/* now set local_time to 24 hour time using hours:minutes format */
|
|
strftime (local_time, sizeof (local_time), "%k:%M",
|
|
localtime (&systime));
|
|
} else if (show_time->int_val >= 2) {
|
|
/* >= is another abuse protector */
|
|
strftime (local_time, sizeof (local_time), "%l:%M %P",
|
|
localtime(&systime));
|
|
}
|
|
|
|
/* now actually print it to the screen directly above where show_fps is */
|
|
snprintf (st, sizeof(st), "%s", local_time);
|
|
x = cl_hudswap->int_val ? vid.width - ((strlen (st) * 8) + 8) : 8;
|
|
y = vid.height - sb_lines - 16;
|
|
Draw_String8 (x, y, st);
|
|
}
|
|
|
|
/*
|
|
==============
|
|
DrawPause
|
|
==============
|
|
*/
|
|
void SCR_DrawPause (void)
|
|
{
|
|
qpic_t *pic;
|
|
|
|
if (!scr_showpause->int_val) // turn off for screenshots
|
|
return;
|
|
|
|
if (!cl.paused)
|
|
return;
|
|
|
|
pic = Draw_CachePic ("gfx/pause.lmp");
|
|
Draw_Pic ( (vid.width - pic->width)/2,
|
|
(vid.height - 48 - pic->height)/2, pic);
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
==============
|
|
SCR_DrawLoading
|
|
==============
|
|
*/
|
|
void SCR_DrawLoading (void)
|
|
{
|
|
qpic_t *pic;
|
|
|
|
if (!scr_drawloading)
|
|
return;
|
|
|
|
pic = Draw_CachePic ("gfx/loading.lmp");
|
|
Draw_Pic ( (vid.width - pic->width)/2,
|
|
(vid.height - 48 - pic->height)/2, pic);
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
/*
|
|
==================
|
|
SCR_SetUpToDrawConsole
|
|
==================
|
|
*/
|
|
void SCR_SetUpToDrawConsole (void)
|
|
{
|
|
Con_CheckResize ();
|
|
|
|
if (scr_drawloading)
|
|
return; // never a console with loading plaque
|
|
|
|
// decide on the height of the console
|
|
con_forcedup = !cl.worldmodel || cls.signon != SIGNONS;
|
|
|
|
if (con_forcedup)
|
|
{
|
|
scr_conlines = vid.height; // full screen
|
|
scr_con_current = scr_conlines;
|
|
}
|
|
else if (key_dest == key_console)
|
|
scr_conlines = vid.height/2; // half screen
|
|
else
|
|
scr_conlines = 0; // none visible
|
|
|
|
if (scr_conlines < scr_con_current)
|
|
{
|
|
scr_con_current -= scr_conspeed->value*host_frametime;
|
|
if (scr_conlines > scr_con_current)
|
|
scr_con_current = scr_conlines;
|
|
|
|
}
|
|
else if (scr_conlines > scr_con_current)
|
|
{
|
|
scr_con_current += scr_conspeed->value*host_frametime;
|
|
if (scr_conlines < scr_con_current)
|
|
scr_con_current = scr_conlines;
|
|
}
|
|
|
|
if (clearconsole++ < vid.numpages)
|
|
{
|
|
Sbar_Changed ();
|
|
}
|
|
else if (clearnotify++ < vid.numpages)
|
|
{
|
|
}
|
|
else
|
|
con_notifylines = 0;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SCR_DrawConsole
|
|
==================
|
|
*/
|
|
void SCR_DrawConsole (void)
|
|
{
|
|
if (scr_con_current)
|
|
{
|
|
scr_copyeverything = 1;
|
|
Con_DrawConsole (scr_con_current, true);
|
|
clearconsole = 0;
|
|
}
|
|
else
|
|
{
|
|
if (key_dest == key_game || key_dest == key_message)
|
|
Con_DrawNotify (); // only draw notify in game
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
==============================================================================
|
|
|
|
SCREEN SHOTS
|
|
|
|
==============================================================================
|
|
*/
|
|
|
|
typedef struct _TargaHeader {
|
|
unsigned char id_length, colormap_type, image_type;
|
|
unsigned short colormap_index, colormap_length;
|
|
unsigned char colormap_size;
|
|
unsigned short x_origin, y_origin, width, height;
|
|
unsigned char pixel_size, attributes;
|
|
} TargaHeader;
|
|
|
|
|
|
/*
|
|
==================
|
|
SCR_ScreenShot_f
|
|
==================
|
|
*/
|
|
void SCR_ScreenShot_f (void)
|
|
{
|
|
byte *buffer;
|
|
char pcxname[80];
|
|
char checkname[MAX_OSPATH];
|
|
int i, c, temp;
|
|
//
|
|
// find a file name to save it to
|
|
//
|
|
strcpy(pcxname,"nuq000.tga");
|
|
|
|
for (i=0 ; i<=999 ; i++)
|
|
{
|
|
pcxname[3] = i / 100 + '0';
|
|
pcxname[4] = i / 10 % 10 + '0';
|
|
pcxname[5] = i % 10 + '0';
|
|
snprintf (checkname, sizeof(checkname), "%s/%s", com_gamedir, pcxname);
|
|
if (Sys_FileTime(checkname) == -1)
|
|
break; // file doesn't exist
|
|
}
|
|
if (i==1000)
|
|
{
|
|
Con_Printf ("SCR_ScreenShot_f: Couldn't create a PCX file\n");
|
|
return;
|
|
}
|
|
|
|
|
|
buffer = malloc(glwidth*glheight*3 + 18);
|
|
memset (buffer, 0, 18);
|
|
buffer[2] = 2; // uncompressed type
|
|
buffer[12] = glwidth&255;
|
|
buffer[13] = glwidth>>8;
|
|
buffer[14] = glheight&255;
|
|
buffer[15] = glheight>>8;
|
|
buffer[16] = 24; // pixel size
|
|
|
|
glReadPixels (glx, gly, glwidth, glheight, GL_RGB, GL_UNSIGNED_BYTE, buffer+18 );
|
|
|
|
// swap rgb to bgr
|
|
c = 18+glwidth*glheight*3;
|
|
for (i=18 ; i<c ; i+=3)
|
|
{
|
|
temp = buffer[i];
|
|
buffer[i] = buffer[i+2];
|
|
buffer[i+2] = temp;
|
|
}
|
|
COM_WriteFile (pcxname, buffer, glwidth*glheight*3 + 18 );
|
|
|
|
free (buffer);
|
|
Con_Printf ("Wrote %s\n", pcxname);
|
|
}
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
/*
|
|
===============
|
|
SCR_BeginLoadingPlaque
|
|
|
|
================
|
|
*/
|
|
void SCR_BeginLoadingPlaque (void)
|
|
{
|
|
S_StopAllSounds (true);
|
|
|
|
if (cls.state != ca_connected)
|
|
return;
|
|
if (cls.signon != SIGNONS)
|
|
return;
|
|
|
|
// redraw with no console and the loading plaque
|
|
Con_ClearNotify ();
|
|
scr_centertime_off = 0;
|
|
scr_con_current = 0;
|
|
|
|
scr_drawloading = true;
|
|
scr_fullupdate = 0;
|
|
Sbar_Changed ();
|
|
SCR_UpdateScreen ();
|
|
scr_drawloading = false;
|
|
|
|
scr_disabled_for_loading = true;
|
|
scr_disabled_time = realtime;
|
|
scr_fullupdate = 0;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
SCR_EndLoadingPlaque
|
|
|
|
================
|
|
*/
|
|
void SCR_EndLoadingPlaque (void)
|
|
{
|
|
scr_disabled_for_loading = false;
|
|
scr_fullupdate = 0;
|
|
Con_ClearNotify ();
|
|
}
|
|
|
|
//=============================================================================
|
|
|
|
char *scr_notifystring;
|
|
qboolean scr_drawdialog;
|
|
|
|
void SCR_DrawNotifyString (void)
|
|
{
|
|
char *start;
|
|
int l;
|
|
int j;
|
|
int x, y;
|
|
|
|
start = scr_notifystring;
|
|
|
|
y = vid.height*0.35;
|
|
|
|
do
|
|
{
|
|
// scan the width of the line
|
|
for (l=0 ; l<40 ; l++)
|
|
if (start[l] == '\n' || !start[l])
|
|
break;
|
|
x = (vid.width - l*8)/2;
|
|
for (j=0 ; j<l ; j++, x+=8)
|
|
Draw_Character8 (x, y, start[j]);
|
|
|
|
y += 8;
|
|
|
|
while (*start && *start != '\n')
|
|
start++;
|
|
|
|
if (!*start)
|
|
break;
|
|
start++; // skip the \n
|
|
} while (1);
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SCR_ModalMessage
|
|
|
|
Displays a text string in the center of the screen and waits for a Y or N
|
|
keypress.
|
|
==================
|
|
*/
|
|
int SCR_ModalMessage (char *text)
|
|
{
|
|
if (cls.state == ca_dedicated)
|
|
return true;
|
|
|
|
scr_notifystring = text;
|
|
|
|
// draw a fresh screen
|
|
scr_fullupdate = 0;
|
|
scr_drawdialog = true;
|
|
SCR_UpdateScreen ();
|
|
scr_drawdialog = false;
|
|
|
|
S_ClearBuffer (); // so dma doesn't loop current sound
|
|
|
|
do
|
|
{
|
|
key_count = -1; // wait for a key down and up
|
|
IN_SendKeyEvents ();
|
|
} while (key_lastpress != 'y' && key_lastpress != 'n' && key_lastpress != K_ESCAPE);
|
|
|
|
scr_fullupdate = 0;
|
|
SCR_UpdateScreen ();
|
|
|
|
return key_lastpress == 'y';
|
|
}
|
|
|
|
|
|
//=============================================================================
|
|
|
|
/*
|
|
===============
|
|
SCR_BringDownConsole
|
|
|
|
Brings the console down and fades the palettes back to normal
|
|
================
|
|
*/
|
|
void SCR_BringDownConsole (void)
|
|
{
|
|
int i;
|
|
|
|
scr_centertime_off = 0;
|
|
|
|
for (i=0 ; i<20 && scr_conlines != scr_con_current ; i++)
|
|
SCR_UpdateScreen ();
|
|
|
|
cl.cshifts[0].percent = 0; // no area contents palette on next frame
|
|
VID_SetPalette (host_basepal);
|
|
}
|
|
|
|
void SCR_TileClear (void)
|
|
{
|
|
if (r_refdef.vrect.x > 0) {
|
|
// left
|
|
Draw_TileClear (0, 0, r_refdef.vrect.x, vid.height - sb_lines);
|
|
// right
|
|
Draw_TileClear (r_refdef.vrect.x + r_refdef.vrect.width, 0,
|
|
vid.width - r_refdef.vrect.x + r_refdef.vrect.width,
|
|
vid.height - sb_lines);
|
|
}
|
|
if (r_refdef.vrect.y > 0) {
|
|
// top
|
|
Draw_TileClear (r_refdef.vrect.x, 0,
|
|
r_refdef.vrect.x + r_refdef.vrect.width,
|
|
r_refdef.vrect.y);
|
|
// bottom
|
|
Draw_TileClear (r_refdef.vrect.x,
|
|
r_refdef.vrect.y + r_refdef.vrect.height,
|
|
r_refdef.vrect.width,
|
|
vid.height - sb_lines -
|
|
(r_refdef.vrect.height + r_refdef.vrect.y));
|
|
}
|
|
}
|
|
|
|
float oldsbar = 0;
|
|
extern void R_ForceLightUpdate();
|
|
qboolean lighthalf;
|
|
extern cvar_t *gl_lightmode;
|
|
|
|
/*
|
|
==================
|
|
SCR_UpdateScreen
|
|
|
|
This is called every frame, and can also be called explicitly to flush
|
|
text to the screen.
|
|
|
|
WARNING: be very careful calling this from elsewhere, because the refresh
|
|
needs almost the entire 256k of stack space!
|
|
==================
|
|
*/
|
|
void SCR_UpdateScreen (void)
|
|
{
|
|
double time1 = 0, time2;
|
|
float f;
|
|
|
|
if (block_drawing)
|
|
return;
|
|
|
|
vid.numpages = 2 + gl_triplebuffer->int_val;
|
|
|
|
scr_copytop = 0;
|
|
scr_copyeverything = 0;
|
|
|
|
if (scr_disabled_for_loading) {
|
|
if (realtime - scr_disabled_time > 60) {
|
|
scr_disabled_for_loading = false;
|
|
Con_Printf ("load failed.\n");
|
|
} else {
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (!scr_initialized || !con_initialized)
|
|
return; // not initialized yet
|
|
|
|
if (oldsbar != cl_sbar->value) {
|
|
oldsbar = cl_sbar->value;
|
|
vid.recalc_refdef = true;
|
|
}
|
|
|
|
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
|
|
|
|
if (r_speeds->int_val) {
|
|
time1 = Sys_DoubleTime ();
|
|
c_brush_polys = 0;
|
|
c_alias_polys = 0;
|
|
}
|
|
|
|
//
|
|
// determine size of refresh window
|
|
//
|
|
if (oldfov != scr_fov->value) {
|
|
oldfov = scr_fov->value;
|
|
vid.recalc_refdef = true;
|
|
}
|
|
|
|
if (vid.recalc_refdef)
|
|
SCR_CalcRefdef ();
|
|
|
|
//
|
|
// do 3D refresh drawing, and then update the screen
|
|
//
|
|
|
|
// LordHavoc: set lighthalf based on gl_lightmode cvar
|
|
if (lighthalf != (gl_lightmode->int_val != 0)) {
|
|
lighthalf = gl_lightmode->int_val != 0;
|
|
R_ForceLightUpdate();
|
|
}
|
|
|
|
SCR_SetUpToDrawConsole ();
|
|
|
|
V_RenderView ();
|
|
|
|
GL_Set2D ();
|
|
|
|
//
|
|
// draw any areas not covered by the refresh
|
|
//
|
|
SCR_TileClear ();
|
|
|
|
if (scr_drawdialog) {
|
|
Sbar_Draw ();
|
|
Draw_FadeScreen ();
|
|
SCR_DrawNotifyString ();
|
|
scr_copyeverything = true;
|
|
} else {
|
|
if (scr_drawloading) {
|
|
SCR_DrawLoading ();
|
|
Sbar_Draw ();
|
|
} else {
|
|
if (cl.intermission == 1 && key_dest == key_game) {
|
|
Sbar_IntermissionOverlay ();
|
|
} else {
|
|
if (cl.intermission == 2 && key_dest == key_game) {
|
|
Sbar_FinaleOverlay ();
|
|
SCR_CheckDrawCenterString ();
|
|
} else {
|
|
if (crosshair->int_val)
|
|
Draw_Crosshair();
|
|
|
|
SCR_DrawRam ();
|
|
SCR_DrawFPS ();
|
|
SCR_DrawTime ();
|
|
SCR_DrawTurtle ();
|
|
SCR_DrawPause ();
|
|
SCR_CheckDrawCenterString ();
|
|
Sbar_Draw ();
|
|
SCR_DrawConsole ();
|
|
M_Draw ();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// LordHavoc: adjustable brightness and contrast,
|
|
// also makes polyblend apply to whole screen
|
|
glDisable(GL_TEXTURE_2D);
|
|
glEnable(GL_BLEND);
|
|
Cvar_SetValue (brightness, bound(1, brightness->value, 5));
|
|
if (lighthalf) // LordHavoc: render was done at half brightness
|
|
f = brightness->value * 2;
|
|
else
|
|
f = brightness->value;
|
|
if (f > 1.0) {
|
|
glBlendFunc (GL_DST_COLOR, GL_ONE);
|
|
glBegin (GL_QUADS);
|
|
while (f > 1.0) {
|
|
if (f >= 2.0)
|
|
glColor3f (1, 1, 1);
|
|
else
|
|
glColor3f (f-1, f-1, f-1);
|
|
glVertex2f (0,0);
|
|
glVertex2f (vid.width, 0);
|
|
glVertex2f (vid.width, vid.height);
|
|
glVertex2f (0, vid.height);
|
|
f *= 0.5;
|
|
}
|
|
glEnd ();
|
|
}
|
|
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
Cvar_SetValue (contrast, bound(0.2, contrast->value, 1.0));
|
|
if ((gl_polyblend->int_val && v_blend[3]) || contrast->value < 1)
|
|
{
|
|
glBegin (GL_QUADS);
|
|
if (contrast->value < 1)
|
|
{
|
|
glColor4f (1, 1, 1, 1-contrast->value);
|
|
glVertex2f (0,0);
|
|
glVertex2f (vid.width, 0);
|
|
glVertex2f (vid.width, vid.height);
|
|
glVertex2f (0, vid.height);
|
|
}
|
|
if (gl_polyblend->int_val && v_blend[3])
|
|
{
|
|
glColor4fv (v_blend);
|
|
glVertex2f (0,0);
|
|
glVertex2f (vid.width, 0);
|
|
glVertex2f (vid.width, vid.height);
|
|
glVertex2f (0, vid.height);
|
|
}
|
|
glEnd ();
|
|
}
|
|
|
|
glDisable(GL_BLEND);
|
|
glEnable(GL_TEXTURE_2D);
|
|
|
|
V_UpdatePalette ();
|
|
|
|
if (r_speeds->int_val)
|
|
{
|
|
// glFinish ();
|
|
time2 = Sys_DoubleTime ();
|
|
Con_Printf ("%3i ms %4i wpoly %4i epoly\n", (int)((time2-time1)*1000), c_brush_polys, c_alias_polys);
|
|
}
|
|
|
|
glFinish ();
|
|
GL_EndRendering ();
|
|
}
|
|
|