mirror of
https://git.code.sf.net/p/quake/nuq
synced 2024-11-22 12:11:36 +00:00
73162d8783
the alias model verts, tris and frames not being loaded correctly.
165 lines
4.2 KiB
C
165 lines
4.2 KiB
C
/*
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sw_model_alias.c
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model loading and caching
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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// models are the only shared resource between a client and server running
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// on the same machine.
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include "r_local.h"
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#include "sys.h"
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#include "console.h"
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#include "qendian.h"
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#include "checksum.h"
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#include "glquake.h"
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extern char loadname[];
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extern model_t *loadmodel;
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/*
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==============================================================================
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ALIAS MODELS
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==============================================================================
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*/
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extern aliashdr_t *pheader;
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extern stvert_t stverts[MAXALIASVERTS];
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extern mtriangle_t triangles[MAXALIASTRIS];
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// a pose is a single set of vertexes. a frame may be
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// an animating sequence of poses
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extern trivertx_t *poseverts[MAXALIASFRAMES];
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extern int posenum;
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extern byte player_8bit_texels[320*200];
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void *Mod_LoadSkin (byte *skin, int skinsize, int *pskinindex, int snum, int gnum)
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{
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byte *pskin;
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ushort *pusskin;
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int i;
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pskin = Hunk_AllocName (skinsize * r_pixbytes, loadname);
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*pskinindex = (byte *)pskin - (byte *)pheader;
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switch (r_pixbytes) {
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case 1:
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memcpy (pskin, skin, skinsize);
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break;
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case 2:
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pusskin = (ushort*)skin;
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for (i=0; i<skinsize; i++)
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pusskin[i] = d_8to16table[skin[i]];
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break;
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default:
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Sys_Error ("Mod_LoadAliasSkin: driver set invalid r_pixbytes: %d\n",
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r_pixbytes);
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break;
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}
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return skin + skinsize;
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}
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/*
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===============
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Mod_LoadAllSkins
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===============
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*/
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void *Mod_LoadAllSkins (int numskins, daliasskintype_t *pskintype, int *pskinindex)
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{
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int i, j;
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int skinsize;
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byte *skin;
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int groupskins;
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daliasskingroup_t *pinskingroup;
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daliasskininterval_t *pinskinintervals;
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maliasskindesc_t *pskindesc;
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maliasskingroup_t *paliasskingroup;
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float *poutskinintervals;
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skin = (byte *)pskintype;
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if (numskins < 1 || numskins > MAX_SKINS)
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Sys_Error ("Mod_LoadAliasModel: Invalid # of skins: %d\n", numskins);
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skinsize = pheader->mdl.skinwidth * pheader->mdl.skinheight;
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pskindesc = Hunk_AllocName (numskins * sizeof (maliasskindesc_t),
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loadname);
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pheader->skindesc = (byte *)pskindesc - (byte *)pheader;
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for (i=0 ; i<numskins ; i++)
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{
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if (pskintype->type == ALIAS_SKIN_SINGLE) {
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skin+=4;
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skin = Mod_LoadSkin (skin, skinsize, &pskindesc[i].skin, i, 0);
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} else {
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pskintype++;
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pinskingroup = (daliasskingroup_t *)pskintype;
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groupskins = LittleLong (pinskingroup->numskins);
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j = sizeof (maliasskingroup_t) +
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(groupskins - 1) * sizeof (paliasskingroup->skindescs[0]);
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j = (int)&((maliasskingroup_t*)0)->skindescs[groupskins];
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paliasskingroup = Hunk_AllocName (j, loadname);
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paliasskingroup->numskins = groupskins;
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*pskinindex = (byte *)paliasskingroup - (byte *)pheader;
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pinskinintervals = (daliasskininterval_t *)(pinskingroup + 1);
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poutskinintervals = Hunk_AllocName (groupskins * sizeof (float),loadname);
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paliasskingroup->intervals = (byte *)poutskinintervals - (byte *)pheader;
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for (i=0 ; i<groupskins ; i++) {
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*poutskinintervals = LittleFloat (pinskinintervals->interval);
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if (*poutskinintervals <= 0)
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Sys_Error ("Mod_LoadAliasSkinGroup: interval<=0");
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poutskinintervals++;
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pinskinintervals++;
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}
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pskintype = (void *)pinskinintervals;
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skin = (byte *)pskintype;
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for (j=0 ; j<groupskins ; j++)
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{
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skin+=4;
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skin = Mod_LoadSkin (skin, skinsize, &paliasskingroup->skindescs[i].skin, i, j);
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}
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}
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}
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return (void *)skin;
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}
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void GL_MakeAliasModelDisplayLists (model_t *m, aliashdr_t *hdr)
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{
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}
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