nuq/include/draw.h
Bill Currie 86a0a6aa3e bring over gl_screen (sort of). world is now much brighter, but dlights and
weapon models still aren't working properly
2000-08-27 22:13:48 +00:00

53 lines
1.5 KiB
C

/*
draw.h
@description@
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifndef __draw_h
#define __draw_h
#include "wad.h"
extern qpic_t *draw_disc; // also used on sbar
void Draw_Init (void);
void Draw_Character8 (int x, int y, int num);
void Draw_DebugChar (char num);
void Draw_Pic (int x, int y, qpic_t *pic);
void Draw_TransPic (int x, int y, qpic_t *pic);
void Draw_TransPicTranslate (int x, int y, qpic_t *pic, byte *translation);
void Draw_ConsoleBackground (int lines);
void Draw_BeginDisc (void);
void Draw_EndDisc (void);
void Draw_TileClear (int x, int y, int w, int h);
void Draw_Fill (int x, int y, int w, int h, int c);
void Draw_FadeScreen (void);
void Draw_String8 (int x, int y, char *str);
void Draw_Crosshair(void);
qpic_t *Draw_PicFromWad (char *name);
qpic_t *Draw_CachePic (char *path);
#endif // __draw_h