mirror of
https://git.code.sf.net/p/quake/nuq
synced 2024-11-22 20:21:41 +00:00
ad9168db1d
contrast cvars more than make up for its loss. Both are available from the options menu now, and what's more, the contrast cvar works properly in GL, unlike newtree where it seems to have a weird cutoff problem.
1063 lines
21 KiB
C
1063 lines
21 KiB
C
/*
|
|
gl_screen.c
|
|
|
|
@description@
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
$Id$
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
# include "config.h"
|
|
#endif
|
|
|
|
#include <math.h>
|
|
#include <string.h>
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include <time.h>
|
|
|
|
#include "compat.h"
|
|
#include "input.h"
|
|
#include "qendian.h"
|
|
#include "bspfile.h" // needed by: glquake.h
|
|
#include "vid.h"
|
|
#include "sys.h"
|
|
#include "mathlib.h" // needed by: protocol.h, render.h, client.h,
|
|
// modelgen.h, glmodel.h
|
|
#include "wad.h"
|
|
#include "draw.h"
|
|
#include "cvar.h"
|
|
#include "net.h" // needed by: client.h
|
|
#include "protocol.h" // needed by: client.h
|
|
#include "keys.h"
|
|
#include "menu.h"
|
|
#include "cmd.h"
|
|
#include "sbar.h"
|
|
#include "sound.h"
|
|
#include "screen.h"
|
|
#include "render.h" // needed by: client.h, gl_model.h, glquake.h
|
|
#include "client.h" // need cls in this file
|
|
#include "model.h" // needed by: glquake.h
|
|
#include "console.h"
|
|
#include "glquake.h"
|
|
#include "view.h"
|
|
#include "client.h"
|
|
|
|
/*
|
|
|
|
background clear
|
|
rendering
|
|
turtle/net/ram icons
|
|
sbar
|
|
centerprint / slow centerprint
|
|
notify lines
|
|
intermission / finale overlay
|
|
loading plaque
|
|
console
|
|
menu
|
|
|
|
required background clears
|
|
required update regions
|
|
|
|
|
|
syncronous draw mode or async
|
|
One off screen buffer, with updates either copied or xblited
|
|
Need to double buffer?
|
|
|
|
|
|
async draw will require the refresh area to be cleared, because it will be
|
|
xblited, but sync draw can just ignore it.
|
|
|
|
sync
|
|
draw
|
|
|
|
CenterPrint ()
|
|
SlowPrint ()
|
|
Screen_Update ();
|
|
Con_Printf ();
|
|
|
|
net
|
|
turn off messages option
|
|
|
|
the refresh is allways rendered, unless the console is full screen
|
|
|
|
|
|
console is:
|
|
notify lines
|
|
half
|
|
full
|
|
|
|
|
|
*/
|
|
|
|
extern byte *host_basepal;
|
|
extern double host_frametime;
|
|
extern double realtime;
|
|
int glx, gly, glwidth, glheight;
|
|
|
|
// only the refresh window will be updated unless these variables are flagged
|
|
int scr_copytop;
|
|
int scr_copyeverything;
|
|
|
|
float scr_con_current;
|
|
float scr_conlines; // lines of console to display
|
|
|
|
float oldscreensize, oldfov;
|
|
cvar_t *scr_viewsize;
|
|
cvar_t *scr_fov; // 10 - 170
|
|
cvar_t *scr_conspeed;
|
|
cvar_t *scr_centertime;
|
|
cvar_t *scr_showram;
|
|
cvar_t *scr_showturtle;
|
|
cvar_t *scr_showpause;
|
|
cvar_t *scr_printspeed;
|
|
cvar_t *scr_allowsnap;
|
|
cvar_t *gl_triplebuffer;
|
|
extern cvar_t *crosshair;
|
|
|
|
qboolean scr_initialized; // ready to draw
|
|
|
|
qpic_t *scr_ram;
|
|
qpic_t *scr_net;
|
|
qpic_t *scr_turtle;
|
|
|
|
int scr_fullupdate;
|
|
|
|
int clearconsole;
|
|
int clearnotify;
|
|
|
|
extern int sb_lines;
|
|
|
|
viddef_t vid; // global video state
|
|
|
|
vrect_t scr_vrect;
|
|
|
|
qboolean scr_disabled_for_loading;
|
|
qboolean scr_drawloading;
|
|
float scr_disabled_time;
|
|
|
|
qboolean block_drawing;
|
|
|
|
void SCR_ScreenShot_f (void);
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
CENTER PRINTING
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
char scr_centerstring[1024];
|
|
float scr_centertime_start; // for slow victory printing
|
|
float scr_centertime_off;
|
|
int scr_center_lines;
|
|
int scr_erase_lines;
|
|
int scr_erase_center;
|
|
|
|
/*
|
|
==============
|
|
SCR_CenterPrint
|
|
|
|
Called for important messages that should stay in the center of the screen
|
|
for a few moments
|
|
==============
|
|
*/
|
|
void SCR_CenterPrint (char *str)
|
|
{
|
|
strncpy (scr_centerstring, str, sizeof(scr_centerstring)-1);
|
|
scr_centertime_off = scr_centertime->value;
|
|
scr_centertime_start = cl.time;
|
|
|
|
// count the number of lines for centering
|
|
scr_center_lines = 1;
|
|
while (*str)
|
|
{
|
|
if (*str == '\n')
|
|
scr_center_lines++;
|
|
str++;
|
|
}
|
|
}
|
|
|
|
|
|
void SCR_DrawCenterString (void)
|
|
{
|
|
char *start;
|
|
int l;
|
|
int j;
|
|
int x, y;
|
|
int remaining;
|
|
|
|
// the finale prints the characters one at a time
|
|
if (cl.intermission)
|
|
remaining = scr_printspeed->value * (cl.time - scr_centertime_start);
|
|
else
|
|
remaining = 9999;
|
|
|
|
scr_erase_center = 0;
|
|
start = scr_centerstring;
|
|
|
|
if (scr_center_lines <= 4)
|
|
y = vid.height*0.35;
|
|
else
|
|
y = 48;
|
|
|
|
do
|
|
{
|
|
// scan the width of the line
|
|
for (l=0 ; l<40 ; l++)
|
|
if (start[l] == '\n' || !start[l])
|
|
break;
|
|
x = (vid.width - l*8)/2;
|
|
for (j=0 ; j<l ; j++, x+=8)
|
|
{
|
|
Draw_Character8 (x, y, start[j]);
|
|
if (!remaining--)
|
|
return;
|
|
}
|
|
|
|
y += 8;
|
|
|
|
while (*start && *start != '\n')
|
|
start++;
|
|
|
|
if (!*start)
|
|
break;
|
|
start++; // skip the \n
|
|
} while (1);
|
|
}
|
|
|
|
void SCR_CheckDrawCenterString (void)
|
|
{
|
|
scr_copytop = 1;
|
|
if (scr_center_lines > scr_erase_lines)
|
|
scr_erase_lines = scr_center_lines;
|
|
|
|
scr_centertime_off -= host_frametime;
|
|
|
|
if (scr_centertime_off <= 0 && !cl.intermission)
|
|
return;
|
|
if (key_dest != key_game)
|
|
return;
|
|
|
|
SCR_DrawCenterString ();
|
|
}
|
|
|
|
//=============================================================================
|
|
|
|
/*
|
|
====================
|
|
CalcFov
|
|
====================
|
|
*/
|
|
float CalcFov (float fov_x, float width, float height)
|
|
{
|
|
float a;
|
|
float x;
|
|
|
|
if (fov_x < 1 || fov_x > 179)
|
|
Sys_Error ("Bad fov: %f", fov_x);
|
|
|
|
x = width/tan(fov_x/360*M_PI);
|
|
|
|
a = (x == 0) ? 90 : atan(height/x); // 0 shouldn't happen
|
|
|
|
a = a*360/M_PI;
|
|
|
|
return a;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
SCR_CalcRefdef
|
|
|
|
Must be called whenever vid changes
|
|
Internal use only
|
|
=================
|
|
*/
|
|
static void SCR_CalcRefdef (void)
|
|
{
|
|
float size;
|
|
int h;
|
|
qboolean full = false;
|
|
|
|
|
|
scr_fullupdate = 0; // force a background redraw
|
|
vid.recalc_refdef = 0;
|
|
|
|
// force the status bar to redraw
|
|
Sbar_Changed ();
|
|
|
|
//========================================
|
|
|
|
// bound viewsize
|
|
if (scr_viewsize->value < 30)
|
|
Cvar_Set (scr_viewsize,"30");
|
|
if (scr_viewsize->value > 120)
|
|
Cvar_Set (scr_viewsize,"120");
|
|
|
|
// bound field of view
|
|
if (scr_fov->value < 10)
|
|
Cvar_Set (scr_fov,"10");
|
|
if (scr_fov->value > 170)
|
|
Cvar_Set (scr_fov,"170");
|
|
|
|
// intermission is always full screen
|
|
if (cl.intermission)
|
|
size = 120;
|
|
else
|
|
size = scr_viewsize->value;
|
|
|
|
if (size >= 120)
|
|
sb_lines = 0; // no status bar at all
|
|
else if (size >= 110)
|
|
sb_lines = 24; // no inventory
|
|
else
|
|
sb_lines = 24+16+8;
|
|
|
|
if (scr_viewsize->value >= 100.0) {
|
|
full = true;
|
|
size = 100.0;
|
|
} else
|
|
size = scr_viewsize->value;
|
|
if (cl.intermission)
|
|
{
|
|
full = true;
|
|
size = 100;
|
|
sb_lines = 0;
|
|
}
|
|
size /= 100.0;
|
|
|
|
h = vid.height - sb_lines;
|
|
|
|
r_refdef.vrect.width = vid.width * size;
|
|
if (r_refdef.vrect.width < 96)
|
|
{
|
|
size = 96.0 / r_refdef.vrect.width;
|
|
r_refdef.vrect.width = 96; // min for icons
|
|
}
|
|
|
|
r_refdef.vrect.height = vid.height * size;
|
|
if (r_refdef.vrect.height > vid.height - sb_lines)
|
|
r_refdef.vrect.height = vid.height - sb_lines;
|
|
if (r_refdef.vrect.height > vid.height)
|
|
r_refdef.vrect.height = vid.height;
|
|
r_refdef.vrect.x = (vid.width - r_refdef.vrect.width)/2;
|
|
if (full)
|
|
r_refdef.vrect.y = 0;
|
|
else
|
|
r_refdef.vrect.y = (h - r_refdef.vrect.height)/2;
|
|
|
|
r_refdef.fov_x = scr_fov->value;
|
|
r_refdef.fov_y = CalcFov (r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height);
|
|
|
|
scr_vrect = r_refdef.vrect;
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
SCR_SizeUp_f
|
|
|
|
Keybinding command
|
|
=================
|
|
*/
|
|
void SCR_SizeUp_f (void)
|
|
{
|
|
Cvar_SetValue (scr_viewsize,scr_viewsize->value+10);
|
|
vid.recalc_refdef = 1;
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
SCR_SizeDown_f
|
|
|
|
Keybinding command
|
|
=================
|
|
*/
|
|
void SCR_SizeDown_f (void)
|
|
{
|
|
Cvar_SetValue (scr_viewsize,scr_viewsize->value-10);
|
|
vid.recalc_refdef = 1;
|
|
}
|
|
|
|
//============================================================================
|
|
|
|
/*
|
|
==================
|
|
SCR_Init
|
|
==================
|
|
*/
|
|
void SCR_InitCvars (void)
|
|
{
|
|
scr_fov = Cvar_Get("fov", "90", CVAR_NONE, "10 - 170");
|
|
scr_viewsize = Cvar_Get("viewsize", "100", CVAR_ARCHIVE, "None");
|
|
scr_conspeed = Cvar_Get("scr_conspeed", "300", CVAR_NONE, "None");
|
|
scr_showram = Cvar_Get("showram", "1", CVAR_NONE, "None");
|
|
scr_showturtle = Cvar_Get("showturtle", "0", CVAR_NONE, "None");
|
|
scr_showpause = Cvar_Get("showpause", "1", CVAR_NONE, "None");
|
|
scr_centertime = Cvar_Get("scr_centertime", "2", CVAR_NONE, "None");
|
|
scr_printspeed = Cvar_Get("scr_printspeed", "8", CVAR_NONE, "None");
|
|
scr_allowsnap = Cvar_Get("scr_allowsnap", "1", CVAR_NONE, "None");
|
|
gl_triplebuffer = Cvar_Get("gl_triplebuffer", "1", CVAR_ARCHIVE, "None");
|
|
}
|
|
|
|
void
|
|
SCR_Init (void)
|
|
{
|
|
//
|
|
// register our commands
|
|
//
|
|
Cmd_AddCommand ("screenshot",SCR_ScreenShot_f);
|
|
Cmd_AddCommand ("sizeup",SCR_SizeUp_f);
|
|
Cmd_AddCommand ("sizedown",SCR_SizeDown_f);
|
|
|
|
scr_ram = Draw_PicFromWad ("ram");
|
|
scr_net = Draw_PicFromWad ("net");
|
|
scr_turtle = Draw_PicFromWad ("turtle");
|
|
|
|
scr_initialized = true;
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
==============
|
|
SCR_DrawRam
|
|
==============
|
|
*/
|
|
void SCR_DrawRam (void)
|
|
{
|
|
if (!scr_showram->value)
|
|
return;
|
|
|
|
if (!r_cache_thrash)
|
|
return;
|
|
|
|
Draw_Pic (scr_vrect.x+32, scr_vrect.y, scr_ram);
|
|
}
|
|
|
|
/*
|
|
==============
|
|
SCR_DrawTurtle
|
|
==============
|
|
*/
|
|
void SCR_DrawTurtle (void)
|
|
{
|
|
static int count;
|
|
|
|
if (!scr_showturtle->value)
|
|
return;
|
|
|
|
if (host_frametime < 0.1)
|
|
{
|
|
count = 0;
|
|
return;
|
|
}
|
|
|
|
count++;
|
|
if (count < 3)
|
|
return;
|
|
|
|
Draw_Pic (scr_vrect.x, scr_vrect.y, scr_turtle);
|
|
}
|
|
|
|
/*
|
|
==============
|
|
SCR_DrawFPS
|
|
==============
|
|
*/
|
|
|
|
void SCR_DrawFPS (void)
|
|
{
|
|
extern cvar_t *show_fps;
|
|
static double lastframetime;
|
|
double t;
|
|
extern int fps_count;
|
|
static int lastfps;
|
|
int x, y;
|
|
char st[80];
|
|
|
|
if (!show_fps->value)
|
|
return;
|
|
|
|
t = Sys_DoubleTime();
|
|
if ((t - lastframetime) >= 1.0) {
|
|
lastfps = fps_count;
|
|
fps_count = 0;
|
|
lastframetime = t;
|
|
}
|
|
|
|
snprintf(st, sizeof(st), "%3d FPS", lastfps);
|
|
x = vid.width - strlen(st) * 8 - 8;
|
|
y = vid.height - sb_lines - 8;
|
|
Draw_String8 (x, y, st);
|
|
}
|
|
|
|
|
|
/*
|
|
==============
|
|
DrawPause
|
|
==============
|
|
*/
|
|
void SCR_DrawPause (void)
|
|
{
|
|
qpic_t *pic;
|
|
|
|
if (!scr_showpause->value) // turn off for screenshots
|
|
return;
|
|
|
|
if (!cl.paused)
|
|
return;
|
|
|
|
pic = Draw_CachePic ("gfx/pause.lmp");
|
|
Draw_Pic ( (vid.width - pic->width)/2,
|
|
(vid.height - 48 - pic->height)/2, pic);
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
==============
|
|
SCR_DrawLoading
|
|
==============
|
|
*/
|
|
void SCR_DrawLoading (void)
|
|
{
|
|
qpic_t *pic;
|
|
|
|
if (!scr_drawloading)
|
|
return;
|
|
|
|
pic = Draw_CachePic ("gfx/loading.lmp");
|
|
Draw_Pic ( (vid.width - pic->width)/2,
|
|
(vid.height - 48 - pic->height)/2, pic);
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
/*
|
|
==================
|
|
SCR_SetUpToDrawConsole
|
|
==================
|
|
*/
|
|
void SCR_SetUpToDrawConsole (void)
|
|
{
|
|
Con_CheckResize ();
|
|
|
|
if (scr_drawloading)
|
|
return; // never a console with loading plaque
|
|
|
|
// decide on the height of the console
|
|
con_forcedup = !cl.worldmodel || cls.signon != SIGNONS;
|
|
|
|
if (con_forcedup)
|
|
{
|
|
scr_conlines = vid.height; // full screen
|
|
scr_con_current = scr_conlines;
|
|
}
|
|
else if (key_dest == key_console)
|
|
scr_conlines = vid.height/2; // half screen
|
|
else
|
|
scr_conlines = 0; // none visible
|
|
|
|
if (scr_conlines < scr_con_current)
|
|
{
|
|
scr_con_current -= scr_conspeed->value*host_frametime;
|
|
if (scr_conlines > scr_con_current)
|
|
scr_con_current = scr_conlines;
|
|
|
|
}
|
|
else if (scr_conlines > scr_con_current)
|
|
{
|
|
scr_con_current += scr_conspeed->value*host_frametime;
|
|
if (scr_conlines < scr_con_current)
|
|
scr_con_current = scr_conlines;
|
|
}
|
|
|
|
if (clearconsole++ < vid.numpages)
|
|
{
|
|
Sbar_Changed ();
|
|
}
|
|
else if (clearnotify++ < vid.numpages)
|
|
{
|
|
}
|
|
else
|
|
con_notifylines = 0;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SCR_DrawConsole
|
|
==================
|
|
*/
|
|
void SCR_DrawConsole (void)
|
|
{
|
|
if (scr_con_current)
|
|
{
|
|
scr_copyeverything = 1;
|
|
Con_DrawConsole (scr_con_current, true);
|
|
clearconsole = 0;
|
|
}
|
|
else
|
|
{
|
|
if (key_dest == key_game || key_dest == key_message)
|
|
Con_DrawNotify (); // only draw notify in game
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
==============================================================================
|
|
|
|
SCREEN SHOTS
|
|
|
|
==============================================================================
|
|
*/
|
|
|
|
typedef struct _TargaHeader {
|
|
unsigned char id_length, colormap_type, image_type;
|
|
unsigned short colormap_index, colormap_length;
|
|
unsigned char colormap_size;
|
|
unsigned short x_origin, y_origin, width, height;
|
|
unsigned char pixel_size, attributes;
|
|
} TargaHeader;
|
|
|
|
|
|
/*
|
|
==================
|
|
SCR_ScreenShot_f
|
|
==================
|
|
*/
|
|
void SCR_ScreenShot_f (void)
|
|
{
|
|
byte *buffer;
|
|
char pcxname[80];
|
|
char checkname[MAX_OSPATH];
|
|
int i, c, temp;
|
|
//
|
|
// find a file name to save it to
|
|
//
|
|
strcpy(pcxname,"nuq000.tga");
|
|
|
|
for (i=0 ; i<=999 ; i++)
|
|
{
|
|
pcxname[3] = i / 100 + '0';
|
|
pcxname[4] = i / 10 % 10 + '0';
|
|
pcxname[5] = i % 10 + '0';
|
|
snprintf (checkname, sizeof(checkname), "%s/%s", com_gamedir, pcxname);
|
|
if (Sys_FileTime(checkname) == -1)
|
|
break; // file doesn't exist
|
|
}
|
|
if (i==100)
|
|
{
|
|
Con_Printf ("SCR_ScreenShot_f: Couldn't create a PCX file\n");
|
|
return;
|
|
}
|
|
|
|
|
|
buffer = malloc(glwidth*glheight*3 + 18);
|
|
memset (buffer, 0, 18);
|
|
buffer[2] = 2; // uncompressed type
|
|
buffer[12] = glwidth&255;
|
|
buffer[13] = glwidth>>8;
|
|
buffer[14] = glheight&255;
|
|
buffer[15] = glheight>>8;
|
|
buffer[16] = 24; // pixel size
|
|
|
|
glReadPixels (glx, gly, glwidth, glheight, GL_RGB, GL_UNSIGNED_BYTE, buffer+18 );
|
|
|
|
// swap rgb to bgr
|
|
c = 18+glwidth*glheight*3;
|
|
for (i=18 ; i<c ; i+=3)
|
|
{
|
|
temp = buffer[i];
|
|
buffer[i] = buffer[i+2];
|
|
buffer[i+2] = temp;
|
|
}
|
|
COM_WriteFile (pcxname, buffer, glwidth*glheight*3 + 18 );
|
|
|
|
free (buffer);
|
|
Con_Printf ("Wrote %s\n", pcxname);
|
|
}
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
/*
|
|
===============
|
|
SCR_BeginLoadingPlaque
|
|
|
|
================
|
|
*/
|
|
void SCR_BeginLoadingPlaque (void)
|
|
{
|
|
S_StopAllSounds (true);
|
|
|
|
if (cls.state != ca_connected)
|
|
return;
|
|
if (cls.signon != SIGNONS)
|
|
return;
|
|
|
|
// redraw with no console and the loading plaque
|
|
Con_ClearNotify ();
|
|
scr_centertime_off = 0;
|
|
scr_con_current = 0;
|
|
|
|
scr_drawloading = true;
|
|
scr_fullupdate = 0;
|
|
Sbar_Changed ();
|
|
SCR_UpdateScreen ();
|
|
scr_drawloading = false;
|
|
|
|
scr_disabled_for_loading = true;
|
|
scr_disabled_time = realtime;
|
|
scr_fullupdate = 0;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
SCR_EndLoadingPlaque
|
|
|
|
================
|
|
*/
|
|
void SCR_EndLoadingPlaque (void)
|
|
{
|
|
scr_disabled_for_loading = false;
|
|
scr_fullupdate = 0;
|
|
Con_ClearNotify ();
|
|
}
|
|
|
|
//=============================================================================
|
|
|
|
char *scr_notifystring;
|
|
qboolean scr_drawdialog;
|
|
|
|
void SCR_DrawNotifyString (void)
|
|
{
|
|
char *start;
|
|
int l;
|
|
int j;
|
|
int x, y;
|
|
|
|
start = scr_notifystring;
|
|
|
|
y = vid.height*0.35;
|
|
|
|
do
|
|
{
|
|
// scan the width of the line
|
|
for (l=0 ; l<40 ; l++)
|
|
if (start[l] == '\n' || !start[l])
|
|
break;
|
|
x = (vid.width - l*8)/2;
|
|
for (j=0 ; j<l ; j++, x+=8)
|
|
Draw_Character8 (x, y, start[j]);
|
|
|
|
y += 8;
|
|
|
|
while (*start && *start != '\n')
|
|
start++;
|
|
|
|
if (!*start)
|
|
break;
|
|
start++; // skip the \n
|
|
} while (1);
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SCR_ModalMessage
|
|
|
|
Displays a text string in the center of the screen and waits for a Y or N
|
|
keypress.
|
|
==================
|
|
*/
|
|
int SCR_ModalMessage (char *text)
|
|
{
|
|
if (cls.state == ca_dedicated)
|
|
return true;
|
|
|
|
scr_notifystring = text;
|
|
|
|
// draw a fresh screen
|
|
scr_fullupdate = 0;
|
|
scr_drawdialog = true;
|
|
SCR_UpdateScreen ();
|
|
scr_drawdialog = false;
|
|
|
|
S_ClearBuffer (); // so dma doesn't loop current sound
|
|
|
|
do
|
|
{
|
|
key_count = -1; // wait for a key down and up
|
|
IN_SendKeyEvents ();
|
|
} while (key_lastpress != 'y' && key_lastpress != 'n' && key_lastpress != K_ESCAPE);
|
|
|
|
scr_fullupdate = 0;
|
|
SCR_UpdateScreen ();
|
|
|
|
return key_lastpress == 'y';
|
|
}
|
|
|
|
|
|
//=============================================================================
|
|
|
|
/*
|
|
===============
|
|
SCR_BringDownConsole
|
|
|
|
Brings the console down and fades the palettes back to normal
|
|
================
|
|
*/
|
|
void SCR_BringDownConsole (void)
|
|
{
|
|
int i;
|
|
|
|
scr_centertime_off = 0;
|
|
|
|
for (i=0 ; i<20 && scr_conlines != scr_con_current ; i++)
|
|
SCR_UpdateScreen ();
|
|
|
|
cl.cshifts[0].percent = 0; // no area contents palette on next frame
|
|
VID_SetPalette (host_basepal);
|
|
}
|
|
|
|
void SCR_TileClear (void)
|
|
{
|
|
if (r_refdef.vrect.x > 0) {
|
|
// left
|
|
Draw_TileClear (0, 0, r_refdef.vrect.x, vid.height - sb_lines);
|
|
// right
|
|
Draw_TileClear (r_refdef.vrect.x + r_refdef.vrect.width, 0,
|
|
vid.width - r_refdef.vrect.x + r_refdef.vrect.width,
|
|
vid.height - sb_lines);
|
|
}
|
|
if (r_refdef.vrect.y > 0) {
|
|
// top
|
|
Draw_TileClear (r_refdef.vrect.x, 0,
|
|
r_refdef.vrect.x + r_refdef.vrect.width,
|
|
r_refdef.vrect.y);
|
|
// bottom
|
|
Draw_TileClear (r_refdef.vrect.x,
|
|
r_refdef.vrect.y + r_refdef.vrect.height,
|
|
r_refdef.vrect.width,
|
|
vid.height - sb_lines -
|
|
(r_refdef.vrect.height + r_refdef.vrect.y));
|
|
}
|
|
}
|
|
|
|
float oldsbar = 0;
|
|
extern void R_ForceLightUpdate();
|
|
qboolean lighthalf;
|
|
extern cvar_t *gl_lightmode;
|
|
|
|
/*
|
|
==================
|
|
SCR_UpdateScreen
|
|
|
|
This is called every frame, and can also be called explicitly to flush
|
|
text to the screen.
|
|
|
|
WARNING: be very careful calling this from elsewhere, because the refresh
|
|
needs almost the entire 256k of stack space!
|
|
==================
|
|
*/
|
|
void SCR_UpdateScreen (void)
|
|
{
|
|
double time1 = 0, time2;
|
|
float f;
|
|
|
|
if (block_drawing)
|
|
return;
|
|
|
|
vid.numpages = 2 + (int) gl_triplebuffer->value;
|
|
|
|
scr_copytop = 0;
|
|
scr_copyeverything = 0;
|
|
|
|
if (scr_disabled_for_loading)
|
|
{
|
|
if (realtime - scr_disabled_time > 60)
|
|
{
|
|
scr_disabled_for_loading = false;
|
|
Con_Printf ("load failed.\n");
|
|
}
|
|
else
|
|
return;
|
|
}
|
|
|
|
if (!scr_initialized || !con_initialized)
|
|
return; // not initialized yet
|
|
|
|
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
|
|
|
|
if (r_speeds->value)
|
|
{
|
|
time1 = Sys_DoubleTime ();
|
|
c_brush_polys = 0;
|
|
c_alias_polys = 0;
|
|
}
|
|
|
|
//
|
|
// determine size of refresh window
|
|
//
|
|
if (oldfov != scr_fov->value)
|
|
{
|
|
oldfov = scr_fov->value;
|
|
vid.recalc_refdef = true;
|
|
}
|
|
|
|
if (vid.recalc_refdef)
|
|
SCR_CalcRefdef ();
|
|
|
|
//
|
|
// do 3D refresh drawing, and then update the screen
|
|
//
|
|
|
|
// LordHavoc: set lighthalf based on gl_lightmode cvar
|
|
if (lighthalf != (gl_lightmode->value != 0))
|
|
{
|
|
lighthalf = gl_lightmode->value != 0;
|
|
R_ForceLightUpdate();
|
|
}
|
|
|
|
SCR_SetUpToDrawConsole ();
|
|
|
|
V_RenderView ();
|
|
|
|
GL_Set2D ();
|
|
|
|
//
|
|
// draw any areas not covered by the refresh
|
|
//
|
|
SCR_TileClear ();
|
|
|
|
if (scr_drawdialog)
|
|
{
|
|
Sbar_Draw ();
|
|
Draw_FadeScreen ();
|
|
SCR_DrawNotifyString ();
|
|
scr_copyeverything = true;
|
|
}
|
|
else if (scr_drawloading)
|
|
{
|
|
SCR_DrawLoading ();
|
|
Sbar_Draw ();
|
|
}
|
|
else if (cl.intermission == 1 && key_dest == key_game)
|
|
{
|
|
Sbar_IntermissionOverlay ();
|
|
}
|
|
else if (cl.intermission == 2 && key_dest == key_game)
|
|
{
|
|
Sbar_FinaleOverlay ();
|
|
SCR_CheckDrawCenterString ();
|
|
}
|
|
else
|
|
{
|
|
if (crosshair->value)
|
|
Draw_Crosshair();
|
|
|
|
SCR_DrawRam ();
|
|
SCR_DrawFPS ();
|
|
SCR_DrawTurtle ();
|
|
SCR_DrawPause ();
|
|
SCR_CheckDrawCenterString ();
|
|
Sbar_Draw ();
|
|
SCR_DrawConsole ();
|
|
M_Draw ();
|
|
}
|
|
|
|
// LordHavoc: adjustable brightness and contrast,
|
|
// also makes polyblend apply to whole screen
|
|
glDisable(GL_TEXTURE_2D);
|
|
glEnable(GL_BLEND);
|
|
brightness->value = bound(1, brightness->value, 5);
|
|
if (lighthalf) // LordHavoc: render was done at half brightness
|
|
f = brightness->value * 2;
|
|
else
|
|
f = brightness->value;
|
|
if (f > 1)
|
|
{
|
|
glBlendFunc (GL_DST_COLOR, GL_ONE);
|
|
glBegin (GL_QUADS);
|
|
while (f > 1)
|
|
{
|
|
if (f >= 2)
|
|
glColor3f (1, 1, 1);
|
|
else
|
|
glColor3f (f-1, f-1, f-1);
|
|
glVertex2f (0,0);
|
|
glVertex2f (vid.width, 0);
|
|
glVertex2f (vid.width, vid.height);
|
|
glVertex2f (0, vid.height);
|
|
f *= 0.5;
|
|
}
|
|
glEnd ();
|
|
}
|
|
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
contrast->value = bound(0.2, contrast->value, 1.0);
|
|
if ((gl_polyblend->value && v_blend[3]) || contrast->value < 1)
|
|
{
|
|
glBegin (GL_QUADS);
|
|
if (contrast->value < 1)
|
|
{
|
|
glColor4f (1, 1, 1, 1-contrast->value);
|
|
glVertex2f (0,0);
|
|
glVertex2f (vid.width, 0);
|
|
glVertex2f (vid.width, vid.height);
|
|
glVertex2f (0, vid.height);
|
|
}
|
|
if (gl_polyblend->value && v_blend[3])
|
|
{
|
|
glColor4fv (v_blend);
|
|
glVertex2f (0,0);
|
|
glVertex2f (vid.width, 0);
|
|
glVertex2f (vid.width, vid.height);
|
|
glVertex2f (0, vid.height);
|
|
}
|
|
glEnd ();
|
|
}
|
|
|
|
glDisable(GL_BLEND);
|
|
glEnable(GL_TEXTURE_2D);
|
|
|
|
V_UpdatePalette ();
|
|
|
|
if (r_speeds->value)
|
|
{
|
|
// glFinish ();
|
|
time2 = Sys_DoubleTime ();
|
|
Con_Printf ("%3i ms %4i wpoly %4i epoly\n", (int)((time2-time1)*1000), c_brush_polys, c_alias_polys);
|
|
}
|
|
|
|
glFinish ();
|
|
GL_EndRendering ();
|
|
}
|
|
|