mirror of
https://git.code.sf.net/p/quake/nuq
synced 2024-11-22 12:11:36 +00:00
60c112bc68
print config info for sound type source/quakefs.c: fix fs_userpath handling for other game types and add support for abyss source/qargs.c: add -abyss checking include/qdefs.h: add abyss support Rudimentary support for the abyss mission pack has been added. Currently this involves just the addition of -abyss to the supported command line options (acts just like -rogue and -hipnotic) and adding abyss to the list of game directories. Any other support that's needed (as with other rogue and hipnotic modifications) has not been added as it is not known what's needed.
189 lines
5.6 KiB
C
189 lines
5.6 KiB
C
/*
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qdefs.h
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(description)
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1999,2000 contributors of the QuakeForge project
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Please see the file "AUTHORS" for a list of contributors
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifndef __qdefs_h
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#define __qdefs_h
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#include "qtypes.h"
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#include "cvar.h"
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#define MAX_OSPATH 128 // max length of a filesystem pathname
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#define MAX_QPATH 64 // max length of a quake game pathname
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#define MAX_CL_STATS 32
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#define NUM_CSHIFTS 4
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#define MAX_MODELS 256 // these are sent over the net as bytes
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#define MAX_SOUNDS 256 // so they cannot be blindly increased
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#define MAX_SCOREBOARD 16
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#define MAX_SCOREBOARDNAME 32
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#define MAX_STYLESTRING 64
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#define MAX_EDICTS 600 // FIXME: ouch! ouch! ouch!
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#define MAX_LIGHTSTYLES 64
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#define MAX_DATAGRAM 1024 // max length of unreliable message
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#define MAX_MSGLEN 8000 // max length of a reliable message
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#define clc_stringcmd 4
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#define QUAKE_GAME // as opposed to utilities
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//define PARANOID // speed sapping error checking
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#ifdef QUAKE2
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#define GAMENAME "id1" // directory to look in by default
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#else
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#define GAMENAME "id1"
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#endif
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#include <math.h>
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#include <string.h>
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#include <stdarg.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <setjmp.h>
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#ifdef USE_INTEL_ASM
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#define UNALIGNED_OK 1 // set to 0 if unaligned accesses are not supported
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#else
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#define UNALIGNED_OK 0
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#endif
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// !!! if this is changed, it must be changed in d_ifacea.h too !!!
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#define CACHE_SIZE 32 // used to align key data structures
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#define MINIMUM_MEMORY 0x550000
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#define MINIMUM_MEMORY_LEVELPAK (MINIMUM_MEMORY + 0x100000)
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#define MAX_NUM_ARGVS 50
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#define ON_EPSILON 0.1 // point on plane side epsilon
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#define SAVEGAME_COMMENT_LENGTH 39
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//
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// stats are integers communicated to the client by the server
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//
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#define MAX_CL_STATS 32
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#define STAT_HEALTH 0
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#define STAT_FRAGS 1
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#define STAT_WEAPON 2
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#define STAT_AMMO 3
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#define STAT_ARMOR 4
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#define STAT_WEAPONFRAME 5
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#define STAT_SHELLS 6
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#define STAT_NAILS 7
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#define STAT_ROCKETS 8
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#define STAT_CELLS 9
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#define STAT_ACTIVEWEAPON 10
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#define STAT_TOTALSECRETS 11
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#define STAT_TOTALMONSTERS 12
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#define STAT_SECRETS 13 // bumped on client side by svc_foundsecret
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#define STAT_MONSTERS 14 // bumped by svc_killedmonster
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// stock defines
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#define IT_SHOTGUN 1
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#define IT_SUPER_SHOTGUN 2
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#define IT_NAILGUN 4
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#define IT_SUPER_NAILGUN 8
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#define IT_GRENADE_LAUNCHER 16
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#define IT_ROCKET_LAUNCHER 32
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#define IT_LIGHTNING 64
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#define IT_SUPER_LIGHTNING 128
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#define IT_SHELLS 256
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#define IT_NAILS 512
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#define IT_ROCKETS 1024
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#define IT_CELLS 2048
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#define IT_AXE 4096
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#define IT_ARMOR1 8192
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#define IT_ARMOR2 16384
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#define IT_ARMOR3 32768
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#define IT_SUPERHEALTH 65536
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#define IT_KEY1 131072
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#define IT_KEY2 262144
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#define IT_INVISIBILITY 524288
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#define IT_INVULNERABILITY 1048576
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#define IT_SUIT 2097152
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#define IT_QUAD 4194304
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#define IT_SIGIL1 (1<<28)
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#define IT_SIGIL2 (1<<29)
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#define IT_SIGIL3 (1<<30)
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#define IT_SIGIL4 (1<<31)
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//===========================================
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//rogue changed and added defines
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#define RIT_SHELLS 128
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#define RIT_NAILS 256
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#define RIT_ROCKETS 512
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#define RIT_CELLS 1024
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#define RIT_AXE 2048
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#define RIT_LAVA_NAILGUN 4096
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#define RIT_LAVA_SUPER_NAILGUN 8192
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#define RIT_MULTI_GRENADE 16384
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#define RIT_MULTI_ROCKET 32768
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#define RIT_PLASMA_GUN 65536
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#define RIT_ARMOR1 8388608
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#define RIT_ARMOR2 16777216
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#define RIT_ARMOR3 33554432
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#define RIT_LAVA_NAILS 67108864
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#define RIT_PLASMA_AMMO 134217728
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#define RIT_MULTI_ROCKETS 268435456
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#define RIT_SHIELD 536870912
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#define RIT_ANTIGRAV 1073741824
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#define RIT_SUPERHEALTH 2147483648
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//MED 01/04/97 added hipnotic defines
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//===========================================
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//hipnotic added defines
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#define HIT_PROXIMITY_GUN_BIT 16
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#define HIT_MJOLNIR_BIT 7
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#define HIT_LASER_CANNON_BIT 23
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#define HIT_PROXIMITY_GUN (1<<HIT_PROXIMITY_GUN_BIT)
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#define HIT_MJOLNIR (1<<HIT_MJOLNIR_BIT)
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#define HIT_LASER_CANNON (1<<HIT_LASER_CANNON_BIT)
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#define HIT_WETSUIT (1<<(23+2))
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#define HIT_EMPATHY_SHIELDS (1<<(23+3))
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//===========================================
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#define SOUND_CHANNELS 8
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extern qboolean msg_suppress_1; // suppresses resolution and cache size console output
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// an fullscreen DIB focus gain/loss
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extern int current_skill; // skill level for currently loaded level (in case
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// the user changes the cvar while the level is
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// running, this reflects the level actually in use)
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extern qboolean isDedicated;
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extern qboolean abyss, rogue, hipnotic, standard_quake;
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extern cvar_t *registered;
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#endif // __qdefs_h
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