mirror of
https://git.code.sf.net/p/quake/nuq
synced 2024-11-22 20:21:41 +00:00
514fb7069e
Also, preliminary steps to merging model.c and gl_model.c as much as possible before splitting them into functional chunks.
233 lines
6.6 KiB
Makefile
233 lines
6.6 KiB
Makefile
## Process this file with automake to produce Makefile.in
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#
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# Makefile.am
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#
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# Automake-using build system for QuakeForge
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#
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# Copyright (C) 2000 Jeff Teunissen <deek@quakeforge.net>
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#
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# This Makefile is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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#
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# See the GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to:
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#
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# Free Software Foundation, Inc.
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# 59 Temple Place - Suite 330
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# Boston, MA 02111-1307, USA
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#
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# $Id$
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#
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#
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# Stuff that is common to both client and server
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#
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INCLUDES= -I$(top_srcdir)/include $(GGI_CFLAGS) $(MGL_CFLAGS) $(SDL_CFLAGS) $(SVGA_CFLAGS) $(X_CFLAGS) $(GLX_CFLAGS) $(TDFXGL_CFLAGS)
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bin_PROGRAMS = @TARGETS@
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EXTRA_PROGRAMS= nuq-ggi nuq-mgl nuq-sdl nuq-svga nuq-x11 \
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nuq-3dfx nuq-glx nuq-sgl nuq-wgl
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noinst_LIBRARIES= libqfsys.a libqfsnd.a libqfcd.a libqfnet.a
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#if ASM_ARCH
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math_ASM= math.S cl_math.S
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soft_ASM= d_draw.S d_draw16.S d_parta.S d_polysa.S d_scana.S d_spr8.S \
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d_varsa.S r_aclipa.S r_aliasa.S r_drawa.S r_edgea.S r_varsa.S \
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surf16.S surf8.S
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sound_ASM= snd_mixa.S
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common_ASM= sys_ia32.S worlda.S $(math_ASM)
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#endif
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common_SOURCES= crc.c cvar.c cmd.c mathlib.c wad.c world.c \
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msg.c r_part.c sizebuf.c qendian.c qargs.c quakefs.c \
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va.c quakeio.c link.c com.c \
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zone.c $(common_ASM)
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#
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# ... System type
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#
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if SYSTYPE_WIN32
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libqfsys_a_SOURCES= sys_win.c fnmatch.c
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else
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libqfsys_a_SOURCES= sys_unix.c
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endif
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EXTRA_libqfsys_a_SOURCES= dirent.c fnmatch.c sys_unix.c sys_win.c
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#
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# ... Digital audio
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#
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if SNDTYPE_ALSA
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libqfsnd_a_SOURCES= snd_dma.c snd_mem.c snd_mix.c snd_alsa.c $(sound_ASM)
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endif
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if SNDTYPE_MME
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libqfsnd_a_SOURCES= snd_dma.c snd_mem.c snd_mix.c snd_mme.c $(sound_ASM)
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endif
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if SNDTYPE_OSS
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libqfsnd_a_SOURCES= snd_dma.c snd_mem.c snd_mix.c snd_oss.c $(sound_ASM)
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endif
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if SNDTYPE_SUN
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libqfsnd_a_SOURCES= snd_dma.c snd_mem.c snd_mix.c snd_sun.c $(sound_ASM)
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endif
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if SNDTYPE_WIN32
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libqfsnd_a_SOURCES= snd_dma.c snd_mem.c snd_mix.c snd_win.c $(sound_ASM)
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endif
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if SNDTYPE_NULL
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libqfsnd_a_SOURCES= snd_null.c $(sound_ASM)
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endif
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EXTRA_libqfsnd_a_SOURCES= snd_dma.c snd_mem.c snd_mix.c snd_alsa.c snd_oss.c \
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snd_sun.c snd_win.c snd_null.c $(sound_ASM)
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#
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# ... CD audio
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#
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if CDTYPE_WIN32
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libqfcd_a_SOURCES= cd_win.c
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endif
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if CDTYPE_LINUX
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libqfcd_a_SOURCES= cd_linux.c
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endif
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if CDTYPE_NULL
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libqfcd_a_SOURCES= cd_null.c
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endif
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EXTRA_libqfcd_a_SOURCES= cd_audio.c cd_win.c cd_linux.c cd_null.c
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#
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# ... Networking
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#
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libqfnet_a_SOURCES= mdfour.c net_bsd.c checksum.c net_dgrm.c net_loop.c \
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net_main.c net_udp.c net_vcr.c
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EXTRA_libqfcd_a_SOURCES=net_dos.c net_bw.c net_ipx.c net_mp.c net_ser.c \
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net_win.c net_wins.c net_wipx.c
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client_LIBS= -L. -lqfsys -lqfsnd -lqfcd -lqfnet $(SOUND_LIBS) $(NET_LIBS)
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client_SOURCES= cl_cam.c cl_demo.c cl_input.c cl_main.c cl_parse.c \
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cl_tent.c console.c keys.c menu.c sbar.c r_view.c \
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nonintel.c gib.c gib_instructions.c gib_vars.c \
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gib_interpret.c gib_modules.c gib_parse.c gib_stack.c
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server_SOURCES= host.c host_cmd.c \
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pr_cmds.c pr_edict.c pr_exec.c \
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sv_main.c sv_move.c sv_phys.c sv_user.c
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combined_SOURCES= $(common_SOURCES) $(client_SOURCES) $(server_SOURCES)
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#
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# Software-rendering targets
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#
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# ... Common stuff
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#
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soft_SOURCES= d_edge.c d_fill.c d_init.c d_modech.c d_part.c d_polyse.c \
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d_scan.c d_sky.c d_sprite.c d_surf.c d_vars.c d_zpoint.c \
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draw.c r_aclip.c r_alias.c r_bsp.c r_draw.c r_edge.c r_efrag.c \
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r_light.c r_main.c r_misc.c sw_part.c r_sky.c r_sprite.c \
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r_surf.c r_vars.c screen.c model.c sw_view.c $(soft_ASM)
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#
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# ... GGI
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#
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ggi_SOURCES= vid_ggi.c
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nuq_ggi_SOURCES= $(combined_SOURCES) $(soft_SOURCES) $(ggi_SOURCES)
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nuq_ggi_LDADD= $(client_LIBS) $(GGI_LIBS)
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nuq_ggi_DEPENDENCIES=libqfsys.a libqfsnd.a libqfcd.a libqfnet.a
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#
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# ... SciTech MGL
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#
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mgl_SOURCES= vid_mgl.c in_win.c
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nuq_mgl_SOURCES= $(combined_SOURCES) $(soft_SOURCES) $(mgl_SOURCES)
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nuq_mgl_LDADD= $(client_LIBS) $(MGL_LIBS)
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nuq_mgl_DEPENDENCIES=libqfsys.a libqfsnd.a libqfcd.a libqfnet.a
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#
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# ... Sam Lantinga's Simple DirectMedia Layer, version 1.0 and higher
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#
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sdl_SOURCES= vid_sdl.c
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nuq_sdl_SOURCES= $(combined_SOURCES) $(soft_SOURCES) $(sdl_SOURCES)
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nuq_sdl_LDADD= $(client_LIBS) $(SDL_LIBS)
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nuq_sdl_DEPENDENCIES=libqfsys.a libqfsnd.a libqfcd.a libqfnet.a
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#
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# ... Linux SVGAlib
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#
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svga_SOURCES= d_copy.S vid_svgalib.c in_svgalib.c
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nuq_svga_SOURCES= $(combined_SOURCES) $(soft_SOURCES) $(svga_SOURCES)
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nuq_svga_LDADD= $(client_LIBS) $(SVGA_LIBS)
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nuq_svga_DEPENDENCIES=libqfsys.a libqfsnd.a libqfcd.a libqfnet.a
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#
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# ... X11
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#
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x11_SOURCES= in_x11.c context_x11.c dga_check.c
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nuq_x11_SOURCES= $(combined_SOURCES) $(soft_SOURCES) $(x11_SOURCES) vid_x11.c
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nuq_x11_LDADD= $(client_LIBS) $(X_PRE_LIBS) $(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 $(X_EXTRA_LIBS) $(X_SHM_LIB)
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nuq_x11_DEPENDENCIES=libqfsys.a libqfsnd.a libqfcd.a libqfnet.a
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#
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# OpenGL-using targets
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#
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# ... Common stuff
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#
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ogl_SOURCES= gl_draw.c gl_mesh.c gl_part.c gl_refrag.c gl_rlight.c \
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gl_rmain.c gl_rmisc.c gl_rsurf.c gl_screen.c gl_view.c \
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gl_warp.c gl_model.c
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#
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# ... 3Dfx Voodoo 1 and 2 SVGAlib-based console GL
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#
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tdfx_SOURCES= vid_3dfxsvga.c in_svgalib.c
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nuq_3dfx_SOURCES= $(combined_SOURCES) $(ogl_SOURCES) $(tdfx_SOURCES)
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nuq_3dfx_LDADD= $(client_LIBS) $(TDFXGL_LIBS) $(SVGA_LIBS) $(DL_LIBS)
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nuq_3dfx_DEPENDENCIES=libqfsys.a libqfsnd.a libqfcd.a libqfnet.a
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#
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# ... OpenGL in X Window
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#
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glx_SOURCES= vid_glx.c $(x11_SOURCES)
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nuq_glx_SOURCES= $(combined_SOURCES) $(ogl_SOURCES) $(glx_SOURCES)
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nuq_glx_LDADD= $(client_LIBS) $(GLX_LIBS) $(X_PRE_LIBS) $(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 $(X_EXTRA_LIBS) $(DL_LIBS)
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nuq_glx_DEPENDENCIES=libqfsys.a libqfsnd.a libqfcd.a libqfnet.a
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#
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# ... Sam Lantinga's Simple DirectMedia Layer, version 1.1 and higher, in GL mode
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#
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sgl_SOURCES= vid_sgl.c
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nuq_sgl_SOURCES= $(combined_SOURCES) $(ogl_SOURCES) $(sgl_SOURCES)
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nuq_sgl_LDADD= $(client_LIBS) $(SDL_LIBS) $(GLX_LIBS) $(DL_LIBS)
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nuq_sgl_DEPENDENCIES=libqfsys.a libqfsnd.a libqfcd.a libqfnet.a
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#
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# SGI/Microsoft WGL (Windows OpenGL)
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#
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wgl_SOURCES= vid_wgl.c
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nuq_wgl_SOURCES= $(combined_SOURCES) $(ogl_SOURCES) $(wgl_SOURCES)
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nuq_wgl_LDADD= $(client_LIBS)
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nuq_wgl_DEPENDENCIES=libqfsys.a libqfsnd.a libqfcd.a libqfnet.a
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#
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# Stuff that doesn't get linked into an executable NEEDS to be mentioned here,
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# or it won't be distributed with 'make dist'
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#
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EXTRA_DIST= #nuq.dsp
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