mirror of
https://git.code.sf.net/p/quake/nuq
synced 2024-11-24 13:01:49 +00:00
95 lines
2.3 KiB
C
95 lines
2.3 KiB
C
/*
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Compiler/Machine-Specific Configuration
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*/
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#ifndef _CONFIG_H_
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#define _CONFIG_H_
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@TOP@
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/* "Proper" package name */
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#undef PROGRAM
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/* Define this to the Quake version you support */
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#undef QUAKE_VERSION
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/* Define this to the QSG standard version you support */
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#undef QSG_VERSION
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/* Define if you want to use QF-style defaults instead of Id-style */
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#undef NEWSTYLE
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/* Define this to the location of the global config file */
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#undef FS_GLOBALCFG
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/* Define this to the shared game directory root */
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#undef FS_SHAREPATH
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/* Define this to the unshared game directory root */
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#undef FS_USERPATH
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/* Define this to the base game for the engine to load */
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#undef BASEGAME
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/* Define this if you want to use Intel assembly optimizations */
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#undef USE_INTEL_ASM
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/* Define this if you have a Linux-style CD-ROM API */
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#undef USE_LINUX_CD
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/* Define this if you have a BSD-style CD-ROM API */
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#undef USE_BSD_CD
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/* Define if you have the XFree86 DGA extension */
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#undef HAVE_DGA
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/* Define if you have the XFree86 VIDMODE extension */
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#undef HAVE_VIDMODE
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/* Define this if you have GLX */
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#undef HAVE_GLX
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/* Define this if you have 3dfx */
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#undef HAVE_TDFXGL
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/* Define this if you have GL_COLOR_INDEX8_EXT in GL/gl.h */
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#undef HAVE_GL_COLOR_INDEX8_EXT
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/* Define this if you are using a version of Mesa with X mode change support */
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#undef HAVE_XMESA
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/* Define this if you want IPv6 support */
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#undef HAVE_IPV6
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/* Define this if C symbols are prefixed with an underscore */
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#undef HAVE_SYM_PREFIX_UNDERSCORE
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/* Define this if your system has socklen_t */
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#undef HAVE_SOCKLEN_T
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/* Define this if your system has size_t */
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#undef HAVE_SIZE_T
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/* Define this if you have ss_len member in struct sockaddr_storage (BSD) */
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#undef HAVE_SS_LEN
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/* Define this if you have sin6_len member in struct sockaddr_in6 (BSD) */
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#undef HAVE_SIN6_LEN
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/* Define this if you have sa_len member in struct sockaddr (BSD) */
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#undef HAVE_SA_LEN
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/* Define if you have the dlopen function. */
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#undef HAVE_DLOPEN
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/* Define if you have zlib */
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#undef HAVE_ZLIB
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/* If your version of OpenGL uses APIENTRY, define GLAPIENTRY to be APIENTRY */
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#undef GLAPIENTRY
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/* Define this to something sane if you don't have stricmp */
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#undef stricmp
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/* Define this if FPOS_T is a struct */
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#undef HAVE_FPOS_T_STRUCT
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@BOTTOM@
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#endif // _CONFIG_H_
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