mirror of
https://git.code.sf.net/p/quake/nuq
synced 2024-11-21 19:51:09 +00:00
Whoops! commit sbar rework
This commit is contained in:
parent
4808483e34
commit
847f7ccc66
1 changed files with 267 additions and 228 deletions
495
source/sbar.c
495
source/sbar.c
|
@ -50,14 +50,14 @@ qpic_t *sb_ibar;
|
|||
qpic_t *sb_sbar;
|
||||
qpic_t *sb_scorebar;
|
||||
|
||||
qpic_t *sb_weapons[7][8]; // 0 is active, 1 is owned, 2-5 are flashes
|
||||
qpic_t *sb_weapons[7][8]; // 0 is active, 1 is owned, 2-5 are flashes
|
||||
qpic_t *sb_ammo[4];
|
||||
qpic_t *sb_sigil[4];
|
||||
qpic_t *sb_armor[3];
|
||||
qpic_t *sb_items[32];
|
||||
|
||||
qpic_t *sb_faces[7][2]; // 0 is gibbed, 1 is dead, 2-6 are alive
|
||||
// 0 is static, 1 is temporary animation
|
||||
qpic_t *sb_faces[7][2]; // 0 is gibbed, 1 is dead, 2-6 are alive
|
||||
// 0 is static, 1 is temporary animation
|
||||
qpic_t *sb_face_invis;
|
||||
qpic_t *sb_face_quad;
|
||||
qpic_t *sb_face_invuln;
|
||||
|
@ -73,12 +73,13 @@ qpic_t *rsb_items[2];
|
|||
qpic_t *rsb_ammo[3];
|
||||
qpic_t *rsb_teambord; // PGM 01/19/97 - team color border
|
||||
|
||||
//MED 01/04/97 added two more weapons + 3 alternates for grenade launcher
|
||||
qpic_t *hsb_weapons[7][5]; // 0 is active, 1 is owned, 2-5 are flashes
|
||||
//MED 01/04/97 added array to simplify weapon parsing
|
||||
int hipweapons[4] = {HIT_LASER_CANNON_BIT,HIT_MJOLNIR_BIT,4,HIT_PROXIMITY_GUN_BIT};
|
||||
//MED 01/04/97 added hipnotic items array
|
||||
qpic_t *hsb_items[2];
|
||||
// MED 01/04/97 added two more weapons + 3
|
||||
// alternates for grenade launcher
|
||||
qpic_t *hsb_weapons[7][5]; // 0 is active, 1 is owned, 2-5 are flashes
|
||||
|
||||
// MED 01/04/97 added array to simplify weapon parsing
|
||||
int hipweapons[4] = {HIT_LASER_CANNON_BIT, HIT_MJOLNIR_BIT, 4, HIT_PROXIMITY_GUN_BIT};
|
||||
qpic_t *hsb_items[2]; // MED 01/04/97 added hipnotic items array
|
||||
|
||||
qboolean headsup;
|
||||
qboolean sbar_centered;
|
||||
|
@ -88,13 +89,31 @@ void Sbar_DeathmatchOverlay (void);
|
|||
void M_DrawPic (int, int, qpic_t *);
|
||||
|
||||
/*
|
||||
===============
|
||||
Sbar_ShowScores
|
||||
*
|
||||
* Status Bar Utility Functions
|
||||
*
|
||||
*/
|
||||
|
||||
Tab key down
|
||||
===============
|
||||
/*
|
||||
Sbar_ColorForMap
|
||||
|
||||
I'm not exactly sure why this exists, but I'm not going to change it yet.
|
||||
*/
|
||||
void Sbar_ShowScores (void)
|
||||
int
|
||||
Sbar_ColorForMap (int m)
|
||||
{
|
||||
return m + 8; // FIXME: Might want this to be return (bound (0, m, 13) * 16) + 8;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
Sbar_ShowScores
|
||||
|
||||
Tab key has been pressed, inform sbar it needs to show scores
|
||||
*/
|
||||
void
|
||||
Sbar_ShowScores (void)
|
||||
{
|
||||
if (sb_showscores)
|
||||
return;
|
||||
|
@ -103,232 +122,99 @@ void Sbar_ShowScores (void)
|
|||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
Sbar_DontShowScores
|
||||
Sbar_DontShowScores
|
||||
|
||||
Tab key up
|
||||
===============
|
||||
Tab key up, show normal sbar again
|
||||
*/
|
||||
void Sbar_DontShowScores (void)
|
||||
void
|
||||
Sbar_DontShowScores (void)
|
||||
{
|
||||
if (!sb_showscores)
|
||||
return;
|
||||
sb_showscores = false;
|
||||
sb_updates = 0;
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
Sbar_Changed
|
||||
===============
|
||||
Sbar_Changed
|
||||
|
||||
Call this to signal sbar to redraw next frame.
|
||||
*/
|
||||
void Sbar_Changed (void)
|
||||
void
|
||||
Sbar_Changed (void)
|
||||
{
|
||||
sb_updates = 0; // update next frame
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
Sbar_Init
|
||||
===============
|
||||
*/
|
||||
void Sbar_Init (void)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i=0 ; i<10 ; i++) {
|
||||
sb_nums[0][i] = Draw_PicFromWad (va("num_%i",i));
|
||||
sb_nums[1][i] = Draw_PicFromWad (va("anum_%i",i));
|
||||
}
|
||||
|
||||
sb_nums[0][10] = Draw_PicFromWad ("num_minus");
|
||||
sb_nums[1][10] = Draw_PicFromWad ("anum_minus");
|
||||
|
||||
sb_colon = Draw_PicFromWad ("num_colon");
|
||||
sb_slash = Draw_PicFromWad ("num_slash");
|
||||
|
||||
sb_weapons[0][0] = Draw_PicFromWad ("inv_shotgun");
|
||||
sb_weapons[0][1] = Draw_PicFromWad ("inv_sshotgun");
|
||||
sb_weapons[0][2] = Draw_PicFromWad ("inv_nailgun");
|
||||
sb_weapons[0][3] = Draw_PicFromWad ("inv_snailgun");
|
||||
sb_weapons[0][4] = Draw_PicFromWad ("inv_rlaunch");
|
||||
sb_weapons[0][5] = Draw_PicFromWad ("inv_srlaunch");
|
||||
sb_weapons[0][6] = Draw_PicFromWad ("inv_lightng");
|
||||
|
||||
sb_weapons[1][0] = Draw_PicFromWad ("inv2_shotgun");
|
||||
sb_weapons[1][1] = Draw_PicFromWad ("inv2_sshotgun");
|
||||
sb_weapons[1][2] = Draw_PicFromWad ("inv2_nailgun");
|
||||
sb_weapons[1][3] = Draw_PicFromWad ("inv2_snailgun");
|
||||
sb_weapons[1][4] = Draw_PicFromWad ("inv2_rlaunch");
|
||||
sb_weapons[1][5] = Draw_PicFromWad ("inv2_srlaunch");
|
||||
sb_weapons[1][6] = Draw_PicFromWad ("inv2_lightng");
|
||||
|
||||
for (i = 0; i < 5; i++) {
|
||||
sb_weapons[2+i][0] = Draw_PicFromWad (va("inva%i_shotgun",i+1));
|
||||
sb_weapons[2+i][1] = Draw_PicFromWad (va("inva%i_sshotgun",i+1));
|
||||
sb_weapons[2+i][2] = Draw_PicFromWad (va("inva%i_nailgun",i+1));
|
||||
sb_weapons[2+i][3] = Draw_PicFromWad (va("inva%i_snailgun",i+1));
|
||||
sb_weapons[2+i][4] = Draw_PicFromWad (va("inva%i_rlaunch",i+1));
|
||||
sb_weapons[2+i][5] = Draw_PicFromWad (va("inva%i_srlaunch",i+1));
|
||||
sb_weapons[2+i][6] = Draw_PicFromWad (va("inva%i_lightng",i+1));
|
||||
}
|
||||
|
||||
sb_ammo[0] = Draw_PicFromWad ("sb_shells");
|
||||
sb_ammo[1] = Draw_PicFromWad ("sb_nails");
|
||||
sb_ammo[2] = Draw_PicFromWad ("sb_rocket");
|
||||
sb_ammo[3] = Draw_PicFromWad ("sb_cells");
|
||||
|
||||
sb_armor[0] = Draw_PicFromWad ("sb_armor1");
|
||||
sb_armor[1] = Draw_PicFromWad ("sb_armor2");
|
||||
sb_armor[2] = Draw_PicFromWad ("sb_armor3");
|
||||
|
||||
sb_items[0] = Draw_PicFromWad ("sb_key1");
|
||||
sb_items[1] = Draw_PicFromWad ("sb_key2");
|
||||
sb_items[2] = Draw_PicFromWad ("sb_invis");
|
||||
sb_items[3] = Draw_PicFromWad ("sb_invuln");
|
||||
sb_items[4] = Draw_PicFromWad ("sb_suit");
|
||||
sb_items[5] = Draw_PicFromWad ("sb_quad");
|
||||
|
||||
sb_sigil[0] = Draw_PicFromWad ("sb_sigil1");
|
||||
sb_sigil[1] = Draw_PicFromWad ("sb_sigil2");
|
||||
sb_sigil[2] = Draw_PicFromWad ("sb_sigil3");
|
||||
sb_sigil[3] = Draw_PicFromWad ("sb_sigil4");
|
||||
|
||||
sb_faces[4][0] = Draw_PicFromWad ("face1");
|
||||
sb_faces[4][1] = Draw_PicFromWad ("face_p1");
|
||||
sb_faces[3][0] = Draw_PicFromWad ("face2");
|
||||
sb_faces[3][1] = Draw_PicFromWad ("face_p2");
|
||||
sb_faces[2][0] = Draw_PicFromWad ("face3");
|
||||
sb_faces[2][1] = Draw_PicFromWad ("face_p3");
|
||||
sb_faces[1][0] = Draw_PicFromWad ("face4");
|
||||
sb_faces[1][1] = Draw_PicFromWad ("face_p4");
|
||||
sb_faces[0][0] = Draw_PicFromWad ("face5");
|
||||
sb_faces[0][1] = Draw_PicFromWad ("face_p5");
|
||||
|
||||
sb_face_invis = Draw_PicFromWad ("face_invis");
|
||||
sb_face_invuln = Draw_PicFromWad ("face_invul2");
|
||||
sb_face_invis_invuln = Draw_PicFromWad ("face_inv2");
|
||||
sb_face_quad = Draw_PicFromWad ("face_quad");
|
||||
|
||||
Cmd_AddCommand ("+showscores", Sbar_ShowScores);
|
||||
Cmd_AddCommand ("-showscores", Sbar_DontShowScores);
|
||||
|
||||
sb_sbar = Draw_PicFromWad ("sbar");
|
||||
sb_ibar = Draw_PicFromWad ("ibar");
|
||||
sb_scorebar = Draw_PicFromWad ("scorebar");
|
||||
|
||||
//MED 01/04/97 added new hipnotic weapons
|
||||
if (hipnotic) {
|
||||
hsb_weapons[0][0] = Draw_PicFromWad ("inv_laser");
|
||||
hsb_weapons[0][1] = Draw_PicFromWad ("inv_mjolnir");
|
||||
hsb_weapons[0][2] = Draw_PicFromWad ("inv_gren_prox");
|
||||
hsb_weapons[0][3] = Draw_PicFromWad ("inv_prox_gren");
|
||||
hsb_weapons[0][4] = Draw_PicFromWad ("inv_prox");
|
||||
|
||||
hsb_weapons[1][0] = Draw_PicFromWad ("inv2_laser");
|
||||
hsb_weapons[1][1] = Draw_PicFromWad ("inv2_mjolnir");
|
||||
hsb_weapons[1][2] = Draw_PicFromWad ("inv2_gren_prox");
|
||||
hsb_weapons[1][3] = Draw_PicFromWad ("inv2_prox_gren");
|
||||
hsb_weapons[1][4] = Draw_PicFromWad ("inv2_prox");
|
||||
|
||||
for (i = 0; i < 5; i++) {
|
||||
hsb_weapons[2+i][0] = Draw_PicFromWad (va("inva%i_laser",i+1));
|
||||
hsb_weapons[2+i][1] = Draw_PicFromWad (va("inva%i_mjolnir",i+1));
|
||||
hsb_weapons[2+i][2] = Draw_PicFromWad (va("inva%i_gren_prox",i+1));
|
||||
hsb_weapons[2+i][3] = Draw_PicFromWad (va("inva%i_prox_gren",i+1));
|
||||
hsb_weapons[2+i][4] = Draw_PicFromWad (va("inva%i_prox",i+1));
|
||||
}
|
||||
|
||||
hsb_items[0] = Draw_PicFromWad ("sb_wsuit");
|
||||
hsb_items[1] = Draw_PicFromWad ("sb_eshld");
|
||||
}
|
||||
|
||||
if (rogue) {
|
||||
rsb_invbar[0] = Draw_PicFromWad ("r_invbar1");
|
||||
rsb_invbar[1] = Draw_PicFromWad ("r_invbar2");
|
||||
|
||||
rsb_weapons[0] = Draw_PicFromWad ("r_lava");
|
||||
rsb_weapons[1] = Draw_PicFromWad ("r_superlava");
|
||||
rsb_weapons[2] = Draw_PicFromWad ("r_gren");
|
||||
rsb_weapons[3] = Draw_PicFromWad ("r_multirock");
|
||||
rsb_weapons[4] = Draw_PicFromWad ("r_plasma");
|
||||
|
||||
rsb_items[0] = Draw_PicFromWad ("r_shield1");
|
||||
rsb_items[1] = Draw_PicFromWad ("r_agrav1");
|
||||
|
||||
// PGM 01/19/97 - team color border
|
||||
rsb_teambord = Draw_PicFromWad ("r_teambord");
|
||||
// PGM 01/19/97 - team color border
|
||||
|
||||
rsb_ammo[0] = Draw_PicFromWad ("r_ammolava");
|
||||
rsb_ammo[1] = Draw_PicFromWad ("r_ammomulti");
|
||||
rsb_ammo[2] = Draw_PicFromWad ("r_ammoplasma");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//=============================================================================
|
||||
|
||||
// drawing routines are relative to the status bar location
|
||||
|
||||
/*
|
||||
=============
|
||||
Sbar_DrawPic
|
||||
=============
|
||||
* Drawing Routines
|
||||
*
|
||||
* Sbar_Draw* routines are relative to the location of the status bar.
|
||||
*/
|
||||
|
||||
|
||||
/*
|
||||
Sbar_DrawPic
|
||||
|
||||
Draw a texture.
|
||||
*/
|
||||
void Sbar_DrawPic (int x, int y, qpic_t *pic)
|
||||
void
|
||||
Sbar_DrawPic (int x, int y, qpic_t *pic)
|
||||
{
|
||||
if (sbar_centered)
|
||||
Draw_Pic (x + ((vid.width - 320)>>1), y + (vid.height-SBAR_HEIGHT), pic);
|
||||
Draw_Pic (x + ((vid.width - 320) >> 1), y + (vid.height - SBAR_HEIGHT), pic);
|
||||
else
|
||||
Draw_Pic (x, y + (vid.height-SBAR_HEIGHT), pic);
|
||||
Draw_Pic (x, y + (vid.height - SBAR_HEIGHT), pic);
|
||||
}
|
||||
|
||||
/*
|
||||
=============
|
||||
Sbar_DrawSubPic
|
||||
=============
|
||||
JACK: Draws a portion of the picture in the status bar.
|
||||
Sbar_DrawSubPic
|
||||
|
||||
Draw a _portion_ of a texture.
|
||||
*/
|
||||
|
||||
void Sbar_DrawSubPic(int x, int y, qpic_t *pic, int srcx, int srcy, int width, int height)
|
||||
void
|
||||
Sbar_DrawSubPic(int x, int y, qpic_t *pic, int srcx, int srcy, int width, int height)
|
||||
{
|
||||
if (sbar_centered)
|
||||
Draw_SubPic (x + ((vid.width - 320)>>1), y + (vid.height - SBAR_HEIGHT), pic, srcx, srcy, width, height);
|
||||
Draw_SubPic (x + ((vid.width - 320) >> 1), y + (vid.height - SBAR_HEIGHT), pic, srcx, srcy, width, height);
|
||||
else
|
||||
Draw_SubPic (x, y + (vid.height - SBAR_HEIGHT), pic, srcx, srcy, width, height);
|
||||
}
|
||||
|
||||
/*
|
||||
=============
|
||||
Sbar_DrawTransPic
|
||||
=============
|
||||
Sbar_DrawTransPic
|
||||
|
||||
Draw a transparent pic?
|
||||
*/
|
||||
void Sbar_DrawTransPic (int x, int y, qpic_t *pic)
|
||||
void
|
||||
Sbar_DrawTransPic (int x, int y, qpic_t *pic)
|
||||
{
|
||||
if (sbar_centered)
|
||||
Draw_TransPic (x + ((vid.width - 320)>>1), y + (vid.height-SBAR_HEIGHT), pic);
|
||||
Draw_TransPic (x + ((vid.width - 320) >> 1), y + (vid.height - SBAR_HEIGHT), pic);
|
||||
else
|
||||
Draw_TransPic (x, y + (vid.height-SBAR_HEIGHT), pic);
|
||||
Draw_TransPic (x, y + (vid.height - SBAR_HEIGHT), pic);
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
Sbar_DrawCharacter
|
||||
Sbar_DrawCharacter
|
||||
|
||||
Draws one solid graphics character
|
||||
================
|
||||
Draw one solid graphics character
|
||||
*/
|
||||
void Sbar_DrawCharacter (int x, int y, int num)
|
||||
void
|
||||
Sbar_DrawCharacter (int x, int y, int num)
|
||||
{
|
||||
if (sbar_centered)
|
||||
Draw_Character8 (x + ((vid.width - 320)>>1) + 4 , y + vid.height-SBAR_HEIGHT, num);
|
||||
Draw_Character8 (x + ((vid.width - 320) >> 1) + 4 , y + vid.height - SBAR_HEIGHT, num);
|
||||
else
|
||||
Draw_Character8 (x + 4 , y + vid.height-SBAR_HEIGHT, num);
|
||||
Draw_Character8 (x + 4 , y + vid.height - SBAR_HEIGHT, num);
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
Sbar_DrawString
|
||||
================
|
||||
Sbar_DrawString
|
||||
|
||||
Draw a string
|
||||
*/
|
||||
void Sbar_DrawString (int x, int y, char *str)
|
||||
{
|
||||
|
@ -339,11 +225,12 @@ void Sbar_DrawString (int x, int y, char *str)
|
|||
}
|
||||
|
||||
/*
|
||||
=============
|
||||
Sbar_itoa
|
||||
=============
|
||||
Sbar_itoa
|
||||
|
||||
Convert an int to ascii
|
||||
*/
|
||||
int Sbar_itoa (int num, char *buf)
|
||||
int
|
||||
Sbar_itoa (int num, char *buf)
|
||||
{
|
||||
char *str;
|
||||
int pow10;
|
||||
|
@ -376,11 +263,12 @@ int Sbar_itoa (int num, char *buf)
|
|||
Sbar_DrawNum
|
||||
=============
|
||||
*/
|
||||
void Sbar_DrawNum (int x, int y, int num, int digits, int color)
|
||||
void
|
||||
Sbar_DrawNum (int x, int y, int num, int digits, int color)
|
||||
{
|
||||
char str[12];
|
||||
char *ptr;
|
||||
int l, frame;
|
||||
char str[12];
|
||||
char *ptr;
|
||||
int l, frame;
|
||||
|
||||
l = Sbar_itoa (num, str);
|
||||
ptr = str;
|
||||
|
@ -395,7 +283,7 @@ void Sbar_DrawNum (int x, int y, int num, int digits, int color)
|
|||
else
|
||||
frame = *ptr -'0';
|
||||
|
||||
Sbar_DrawTransPic (x,y,sb_nums[color][frame]);
|
||||
Sbar_DrawTransPic (x, y, sb_nums[color][frame]);
|
||||
x += 24;
|
||||
ptr++;
|
||||
}
|
||||
|
@ -416,7 +304,8 @@ int scoreboardlines;
|
|||
Sbar_SortFrags
|
||||
===============
|
||||
*/
|
||||
void Sbar_SortFrags (void)
|
||||
void
|
||||
Sbar_SortFrags (void)
|
||||
{
|
||||
int i, j, k;
|
||||
|
||||
|
@ -440,17 +329,13 @@ void Sbar_SortFrags (void)
|
|||
}
|
||||
}
|
||||
|
||||
int Sbar_ColorForMap (int m)
|
||||
{
|
||||
return m + 8; // FIXME: Might want this to be return (bound (0, m, 13) * 16) + 8;
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
Sbar_UpdateScoreboard
|
||||
===============
|
||||
*/
|
||||
void Sbar_UpdateScoreboard (void)
|
||||
void
|
||||
Sbar_UpdateScoreboard (void)
|
||||
{
|
||||
int i, k;
|
||||
int top, bottom;
|
||||
|
@ -479,7 +364,8 @@ void Sbar_UpdateScoreboard (void)
|
|||
Sbar_SoloScoreboard
|
||||
===============
|
||||
*/
|
||||
void Sbar_SoloScoreboard (void)
|
||||
void
|
||||
Sbar_SoloScoreboard (void)
|
||||
{
|
||||
char str[80];
|
||||
int minutes, seconds, tens, units;
|
||||
|
@ -512,7 +398,8 @@ void Sbar_SoloScoreboard (void)
|
|||
Sbar_DrawScoreboard
|
||||
===============
|
||||
*/
|
||||
void Sbar_DrawScoreboard (void)
|
||||
void
|
||||
Sbar_DrawScoreboard (void)
|
||||
{
|
||||
Sbar_SoloScoreboard ();
|
||||
if (cl.gametype == GAME_DEATHMATCH)
|
||||
|
@ -526,7 +413,8 @@ void Sbar_DrawScoreboard (void)
|
|||
Sbar_DrawInventory
|
||||
===============
|
||||
*/
|
||||
void Sbar_DrawInventory (void)
|
||||
void
|
||||
Sbar_DrawInventory (void)
|
||||
{
|
||||
int i;
|
||||
char num[6];
|
||||
|
@ -725,7 +613,8 @@ void Sbar_DrawInventory (void)
|
|||
Sbar_DrawFrags
|
||||
===============
|
||||
*/
|
||||
void Sbar_DrawFrags (void)
|
||||
void
|
||||
Sbar_DrawFrags (void)
|
||||
{
|
||||
int i, k, l;
|
||||
int top, bottom;
|
||||
|
@ -736,17 +625,19 @@ void Sbar_DrawFrags (void)
|
|||
|
||||
Sbar_SortFrags ();
|
||||
|
||||
// draw the text
|
||||
// draw the text
|
||||
l = scoreboardlines <= 4 ? scoreboardlines : 4;
|
||||
|
||||
x = 23;
|
||||
if (cl.gametype == GAME_DEATHMATCH)
|
||||
xofs = 0;
|
||||
|
||||
if (sbar_centered)
|
||||
xofs = (vid.width - 320) >> 1;
|
||||
else
|
||||
xofs = (vid.width - 320)>>1;
|
||||
xofs = 0;
|
||||
|
||||
y = vid.height - SBAR_HEIGHT - 23;
|
||||
|
||||
for (i=0 ; i<l ; i++) {
|
||||
for (i=0; i<l; i++) {
|
||||
k = fragsort[i];
|
||||
s = &cl.scores[k];
|
||||
if (!s->name[0])
|
||||
|
@ -770,7 +661,7 @@ void Sbar_DrawFrags (void)
|
|||
Sbar_DrawCharacter ( (x+3)*8 , -24, num[2]);
|
||||
|
||||
if (k == cl.viewentity - 1) {
|
||||
Sbar_DrawCharacter ( x * 8 + 2, -24, 16);
|
||||
Sbar_DrawCharacter (x * 8 + 2, -24, 16);
|
||||
Sbar_DrawCharacter ((x + 4) * 8 - 4, -24, 17);
|
||||
}
|
||||
x += 4;
|
||||
|
@ -785,7 +676,8 @@ void Sbar_DrawFrags (void)
|
|||
Sbar_DrawFace
|
||||
===============
|
||||
*/
|
||||
void Sbar_DrawFace (void)
|
||||
void
|
||||
Sbar_DrawFace (void)
|
||||
{
|
||||
int f, anim;
|
||||
|
||||
|
@ -877,7 +769,8 @@ void Sbar_DrawFace (void)
|
|||
Sbar_DrawNormal
|
||||
=============
|
||||
*/
|
||||
void Sbar_DrawNormal (void)
|
||||
void
|
||||
Sbar_DrawNormal (void)
|
||||
{
|
||||
if (!headsup)
|
||||
Sbar_DrawPic (0, 0, sb_sbar);
|
||||
|
@ -953,7 +846,8 @@ void Sbar_DrawNormal (void)
|
|||
Sbar_Draw
|
||||
===============
|
||||
*/
|
||||
void Sbar_Draw (void)
|
||||
void
|
||||
Sbar_Draw (void)
|
||||
{
|
||||
if (hipnotic || rogue) {
|
||||
if (!cl_sbar->int_val) {
|
||||
|
@ -1008,7 +902,8 @@ Sbar_IntermissionNumber
|
|||
|
||||
==================
|
||||
*/
|
||||
void Sbar_IntermissionNumber (int x, int y, int num, int digits, int color)
|
||||
void
|
||||
Sbar_IntermissionNumber (int x, int y, int num, int digits, int color)
|
||||
{
|
||||
char str[12];
|
||||
char *ptr;
|
||||
|
@ -1039,7 +934,8 @@ Sbar_DeathmatchOverlay
|
|||
|
||||
==================
|
||||
*/
|
||||
void Sbar_DeathmatchOverlay (void)
|
||||
void
|
||||
Sbar_DeathmatchOverlay (void)
|
||||
{
|
||||
qpic_t *pic;
|
||||
int i, k, l;
|
||||
|
@ -1101,7 +997,8 @@ Sbar_DeathmatchOverlay
|
|||
|
||||
==================
|
||||
*/
|
||||
void Sbar_MiniDeathmatchOverlay (void)
|
||||
void
|
||||
Sbar_MiniDeathmatchOverlay (void)
|
||||
{
|
||||
int i, k, l;
|
||||
int top, bottom;
|
||||
|
@ -1182,7 +1079,8 @@ Sbar_IntermissionOverlay
|
|||
|
||||
==================
|
||||
*/
|
||||
void Sbar_IntermissionOverlay (void)
|
||||
void
|
||||
Sbar_IntermissionOverlay (void)
|
||||
{
|
||||
qpic_t *pic;
|
||||
int dig;
|
||||
|
@ -1226,7 +1124,8 @@ Sbar_FinaleOverlay
|
|||
|
||||
==================
|
||||
*/
|
||||
void Sbar_FinaleOverlay (void)
|
||||
void
|
||||
Sbar_FinaleOverlay (void)
|
||||
{
|
||||
qpic_t *pic;
|
||||
|
||||
|
@ -1235,3 +1134,143 @@ void Sbar_FinaleOverlay (void)
|
|||
pic = Draw_CachePic ("gfx/finale.lmp");
|
||||
Draw_TransPic ((vid.width - pic->width) / 2, 16, pic);
|
||||
}
|
||||
|
||||
/*
|
||||
Sbar_Init
|
||||
|
||||
Initialize the status bar's data
|
||||
*/
|
||||
void
|
||||
Sbar_Init (void)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i=0 ; i<10 ; i++) {
|
||||
sb_nums[0][i] = Draw_PicFromWad (va("num_%i",i));
|
||||
sb_nums[1][i] = Draw_PicFromWad (va("anum_%i",i));
|
||||
}
|
||||
|
||||
sb_nums[0][10] = Draw_PicFromWad ("num_minus");
|
||||
sb_nums[1][10] = Draw_PicFromWad ("anum_minus");
|
||||
|
||||
sb_colon = Draw_PicFromWad ("num_colon");
|
||||
sb_slash = Draw_PicFromWad ("num_slash");
|
||||
|
||||
sb_weapons[0][0] = Draw_PicFromWad ("inv_shotgun");
|
||||
sb_weapons[0][1] = Draw_PicFromWad ("inv_sshotgun");
|
||||
sb_weapons[0][2] = Draw_PicFromWad ("inv_nailgun");
|
||||
sb_weapons[0][3] = Draw_PicFromWad ("inv_snailgun");
|
||||
sb_weapons[0][4] = Draw_PicFromWad ("inv_rlaunch");
|
||||
sb_weapons[0][5] = Draw_PicFromWad ("inv_srlaunch");
|
||||
sb_weapons[0][6] = Draw_PicFromWad ("inv_lightng");
|
||||
|
||||
sb_weapons[1][0] = Draw_PicFromWad ("inv2_shotgun");
|
||||
sb_weapons[1][1] = Draw_PicFromWad ("inv2_sshotgun");
|
||||
sb_weapons[1][2] = Draw_PicFromWad ("inv2_nailgun");
|
||||
sb_weapons[1][3] = Draw_PicFromWad ("inv2_snailgun");
|
||||
sb_weapons[1][4] = Draw_PicFromWad ("inv2_rlaunch");
|
||||
sb_weapons[1][5] = Draw_PicFromWad ("inv2_srlaunch");
|
||||
sb_weapons[1][6] = Draw_PicFromWad ("inv2_lightng");
|
||||
|
||||
for (i = 0; i < 5; i++) {
|
||||
sb_weapons[2+i][0] = Draw_PicFromWad (va("inva%i_shotgun",i+1));
|
||||
sb_weapons[2+i][1] = Draw_PicFromWad (va("inva%i_sshotgun",i+1));
|
||||
sb_weapons[2+i][2] = Draw_PicFromWad (va("inva%i_nailgun",i+1));
|
||||
sb_weapons[2+i][3] = Draw_PicFromWad (va("inva%i_snailgun",i+1));
|
||||
sb_weapons[2+i][4] = Draw_PicFromWad (va("inva%i_rlaunch",i+1));
|
||||
sb_weapons[2+i][5] = Draw_PicFromWad (va("inva%i_srlaunch",i+1));
|
||||
sb_weapons[2+i][6] = Draw_PicFromWad (va("inva%i_lightng",i+1));
|
||||
}
|
||||
|
||||
sb_ammo[0] = Draw_PicFromWad ("sb_shells");
|
||||
sb_ammo[1] = Draw_PicFromWad ("sb_nails");
|
||||
sb_ammo[2] = Draw_PicFromWad ("sb_rocket");
|
||||
sb_ammo[3] = Draw_PicFromWad ("sb_cells");
|
||||
|
||||
sb_armor[0] = Draw_PicFromWad ("sb_armor1");
|
||||
sb_armor[1] = Draw_PicFromWad ("sb_armor2");
|
||||
sb_armor[2] = Draw_PicFromWad ("sb_armor3");
|
||||
|
||||
sb_items[0] = Draw_PicFromWad ("sb_key1");
|
||||
sb_items[1] = Draw_PicFromWad ("sb_key2");
|
||||
sb_items[2] = Draw_PicFromWad ("sb_invis");
|
||||
sb_items[3] = Draw_PicFromWad ("sb_invuln");
|
||||
sb_items[4] = Draw_PicFromWad ("sb_suit");
|
||||
sb_items[5] = Draw_PicFromWad ("sb_quad");
|
||||
|
||||
sb_sigil[0] = Draw_PicFromWad ("sb_sigil1");
|
||||
sb_sigil[1] = Draw_PicFromWad ("sb_sigil2");
|
||||
sb_sigil[2] = Draw_PicFromWad ("sb_sigil3");
|
||||
sb_sigil[3] = Draw_PicFromWad ("sb_sigil4");
|
||||
|
||||
sb_faces[4][0] = Draw_PicFromWad ("face1");
|
||||
sb_faces[4][1] = Draw_PicFromWad ("face_p1");
|
||||
sb_faces[3][0] = Draw_PicFromWad ("face2");
|
||||
sb_faces[3][1] = Draw_PicFromWad ("face_p2");
|
||||
sb_faces[2][0] = Draw_PicFromWad ("face3");
|
||||
sb_faces[2][1] = Draw_PicFromWad ("face_p3");
|
||||
sb_faces[1][0] = Draw_PicFromWad ("face4");
|
||||
sb_faces[1][1] = Draw_PicFromWad ("face_p4");
|
||||
sb_faces[0][0] = Draw_PicFromWad ("face5");
|
||||
sb_faces[0][1] = Draw_PicFromWad ("face_p5");
|
||||
|
||||
sb_face_invis = Draw_PicFromWad ("face_invis");
|
||||
sb_face_invuln = Draw_PicFromWad ("face_invul2");
|
||||
sb_face_invis_invuln = Draw_PicFromWad ("face_inv2");
|
||||
sb_face_quad = Draw_PicFromWad ("face_quad");
|
||||
|
||||
Cmd_AddCommand ("+showscores", Sbar_ShowScores);
|
||||
Cmd_AddCommand ("-showscores", Sbar_DontShowScores);
|
||||
|
||||
sb_sbar = Draw_PicFromWad ("sbar");
|
||||
sb_ibar = Draw_PicFromWad ("ibar");
|
||||
sb_scorebar = Draw_PicFromWad ("scorebar");
|
||||
|
||||
// MED 01/04/97 added new hipnotic weapons
|
||||
if (hipnotic) {
|
||||
hsb_weapons[0][0] = Draw_PicFromWad ("inv_laser");
|
||||
hsb_weapons[0][1] = Draw_PicFromWad ("inv_mjolnir");
|
||||
hsb_weapons[0][2] = Draw_PicFromWad ("inv_gren_prox");
|
||||
hsb_weapons[0][3] = Draw_PicFromWad ("inv_prox_gren");
|
||||
hsb_weapons[0][4] = Draw_PicFromWad ("inv_prox");
|
||||
|
||||
hsb_weapons[1][0] = Draw_PicFromWad ("inv2_laser");
|
||||
hsb_weapons[1][1] = Draw_PicFromWad ("inv2_mjolnir");
|
||||
hsb_weapons[1][2] = Draw_PicFromWad ("inv2_gren_prox");
|
||||
hsb_weapons[1][3] = Draw_PicFromWad ("inv2_prox_gren");
|
||||
hsb_weapons[1][4] = Draw_PicFromWad ("inv2_prox");
|
||||
|
||||
for (i = 0; i < 5; i++) {
|
||||
hsb_weapons[2+i][0] = Draw_PicFromWad (va("inva%i_laser",i+1));
|
||||
hsb_weapons[2+i][1] = Draw_PicFromWad (va("inva%i_mjolnir",i+1));
|
||||
hsb_weapons[2+i][2] = Draw_PicFromWad (va("inva%i_gren_prox",i+1));
|
||||
hsb_weapons[2+i][3] = Draw_PicFromWad (va("inva%i_prox_gren",i+1));
|
||||
hsb_weapons[2+i][4] = Draw_PicFromWad (va("inva%i_prox",i+1));
|
||||
}
|
||||
|
||||
hsb_items[0] = Draw_PicFromWad ("sb_wsuit");
|
||||
hsb_items[1] = Draw_PicFromWad ("sb_eshld");
|
||||
}
|
||||
|
||||
if (rogue) {
|
||||
rsb_invbar[0] = Draw_PicFromWad ("r_invbar1");
|
||||
rsb_invbar[1] = Draw_PicFromWad ("r_invbar2");
|
||||
|
||||
rsb_weapons[0] = Draw_PicFromWad ("r_lava");
|
||||
rsb_weapons[1] = Draw_PicFromWad ("r_superlava");
|
||||
rsb_weapons[2] = Draw_PicFromWad ("r_gren");
|
||||
rsb_weapons[3] = Draw_PicFromWad ("r_multirock");
|
||||
rsb_weapons[4] = Draw_PicFromWad ("r_plasma");
|
||||
|
||||
rsb_items[0] = Draw_PicFromWad ("r_shield1");
|
||||
rsb_items[1] = Draw_PicFromWad ("r_agrav1");
|
||||
|
||||
// PGM 01/19/97 - team color border
|
||||
rsb_teambord = Draw_PicFromWad ("r_teambord");
|
||||
// PGM 01/19/97 - team color border
|
||||
|
||||
rsb_ammo[0] = Draw_PicFromWad ("r_ammolava");
|
||||
rsb_ammo[1] = Draw_PicFromWad ("r_ammomulti");
|
||||
rsb_ammo[2] = Draw_PicFromWad ("r_ammoplasma");
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue