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https://git.code.sf.net/p/quake/nuq
synced 2024-11-28 14:52:34 +00:00
some more. no worky yet. more tomorrow night
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parent
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commit
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2 changed files with 7 additions and 88 deletions
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@ -32,6 +32,9 @@
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#include "qtypes.h"
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#include "qtypes.h"
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#include "cvar.h"
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#include "cvar.h"
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extern qboolean standard_quake;
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extern qboolean noclip_anglehack;
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typedef struct
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typedef struct
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{
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{
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char *basedir;
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char *basedir;
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@ -26,6 +26,9 @@
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$Id$
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$Id$
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*/
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*/
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#ifndef __quakedef_h
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#define __quakedef_h
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//#define GLTEST // experimental stuff
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//#define GLTEST // experimental stuff
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@ -200,84 +203,6 @@ void VID_UnlockBuffer (void);
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#define SOUND_CHANNELS 8
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#define SOUND_CHANNELS 8
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// This makes anyone on id's net privileged
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// Use for multiplayer testing only - VERY dangerous!!!
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// #define IDGODS
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//#include "common.h"
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#include "bspfile.h"
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#include "vid.h"
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#include "sys.h"
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#include "zone.h"
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#include "mathlib.h"
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#include "wad.h"
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#include "draw.h"
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#include "cvar.h"
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#include "screen.h"
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#include "net.h"
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#include "protocol.h"
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#include "cmd.h"
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#include "sbar.h"
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#include "sound.h"
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#include "render.h"
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#include "client.h"
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#include "progs.h"
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#include "server.h"
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#ifdef GLQUAKE
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#include "gl_model.h"
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#else
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#include "model.h"
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#include "d_iface.h"
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#endif
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#include "input.h"
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#include "world.h"
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#include "keys.h"
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#include "console.h"
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#include "view.h"
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#include "menu.h"
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#include "crc.h"
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#include "cdaudio.h"
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#ifdef GLQUAKE
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#include "glquake.h"
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#endif
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extern qboolean noclip_anglehack;
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//
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// host
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//
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extern quakeparms_t host_parms;
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extern cvar_t *sys_ticrate;
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extern cvar_t *sys_nostdout;
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extern cvar_t *developer;
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extern cvar_t *pausable;
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extern qboolean host_initialized; // true if into command execution
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extern double host_frametime;
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extern byte *host_basepal;
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extern byte *host_colormap;
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extern int host_framecount; // incremented every frame, never reset
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extern double realtime; // not bounded in any way, changed at
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// start of every frame, never reset
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void Host_ClearMemory (void);
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void Host_ServerFrame (void);
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void Host_InitCommands (void);
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void Host_Init (quakeparms_t *parms);
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void Host_Shutdown(void);
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void Host_Error (char *error, ...);
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void Host_EndGame (char *message, ...);
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void Host_Frame (float time);
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void Host_Quit_f (void);
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void Host_ClientCommands (char *fmt, ...);
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void Host_ShutdownServer (qboolean crash);
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extern qboolean msg_suppress_1; // suppresses resolution and cache size console output
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extern qboolean msg_suppress_1; // suppresses resolution and cache size console output
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// an fullscreen DIB focus gain/loss
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// an fullscreen DIB focus gain/loss
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@ -287,13 +212,4 @@ extern int current_skill; // skill level for currently loaded level (in case
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extern qboolean isDedicated;
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extern qboolean isDedicated;
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extern int minimum_memory;
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#endif // __quakedef_h
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//
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// chase
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//
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extern cvar_t *chase_active;
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void Chase_Init (void);
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void Chase_Reset (void);
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void Chase_Update (void);
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