nuq/acconfig.h

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2000-08-19 22:24:16 +00:00
/*
Compiler/Machine-Specific Configuration
*/
#ifndef _CONFIG_H_
#define _CONFIG_H_
@TOP@
/* "Proper" package name */
#undef PROGRAM
/* Define this to the Quake version you support */
#undef QUAKE_VERSION
/* Define this to the QSG standard version you support */
#undef QSG_VERSION
/* Define if you want to use QF-style defaults instead of Id-style */
#undef NEWSTYLE
/* Define this to the location of the global config file */
#undef FS_GLOBALCFG
/* Define this to the shared game directory root */
#undef FS_SHAREPATH
/* Define this to the unshared game directory root */
#undef FS_USERPATH
/* Define this to the base game for the engine to load */
#undef BASEGAME
/* Define this if you want to use Intel assembly optimizations */
#undef USE_INTEL_ASM
/* Define this if you have a Linux-style CD-ROM API */
#undef USE_LINUX_CD
/* Define this if you have a BSD-style CD-ROM API */
#undef USE_BSD_CD
/* Define if you have the XFree86 DGA extension */
#undef HAVE_DGA
/* Define if you have the XFree86 VIDMODE extension */
#undef HAVE_VIDMODE
/* Define this if you have GLX */
#undef HAVE_GLX
/* Define this if you have 3dfx */
#undef HAVE_TDFXGL
/* Define this if you have GL_COLOR_INDEX8_EXT in GL/gl.h */
#undef HAVE_GL_COLOR_INDEX8_EXT
/* Define this if you are using a version of Mesa with X mode change support */
#undef HAVE_XMESA
/* Define this if you want IPv6 support */
#undef HAVE_IPV6
/* Define this if C symbols are prefixed with an underscore */
#undef HAVE_SYM_PREFIX_UNDERSCORE
/* Define this if your system has socklen_t */
#undef HAVE_SOCKLEN_T
/* Define this if your system has size_t */
#undef HAVE_SIZE_T
/* Define this if you have ss_len member in struct sockaddr_storage (BSD) */
#undef HAVE_SS_LEN
/* Define this if you have sin6_len member in struct sockaddr_in6 (BSD) */
#undef HAVE_SIN6_LEN
/* Define this if you have sa_len member in struct sockaddr (BSD) */
#undef HAVE_SA_LEN
/* Define if you have the dlopen function. */
#undef HAVE_DLOPEN
/* Define if you have zlib */
#undef HAS_ZLIB
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/* If your version of OpenGL uses APIENTRY, define GLAPIENTRY to be APIENTRY */
#undef GLAPIENTRY
/* Define this to something sane if you don't have stricmp */
#undef stricmp
@BOTTOM@
#endif // _CONFIG_H_