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https://git.code.sf.net/p/quake/newtree
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c8e95a85fd
WARNING: re-read readme.win for instructions on getting this working on your system, since it depends on zlib being installed on your system, similar to the way mgl is done.
77 lines
1.4 KiB
C
77 lines
1.4 KiB
C
/*
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sv_model.c
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(description)
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include "server.h"
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#include "crc.h"
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#include "msg.h"
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#include "world.h"
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#include "commdef.h"
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#include "cmd.h"
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#include "sys.h"
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#include "pmove.h"
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const int mod_lightmap_bytes=1;
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mplane_t frustum[4];
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void Mod_LoadBrushModel (model_t *mod, void *buffer);
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void
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Mod_LoadLighting(lump_t *l)
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{
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}
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void
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Mod_LoadAliasModel(model_t *mod, void *buf)
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{
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Mod_LoadBrushModel (mod, buf);
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}
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void
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Mod_LoadSpriteModel(model_t *mod, void *buf)
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{
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Mod_LoadBrushModel (mod, buf);
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}
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void
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R_InitSky(struct texture_s *mt)
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{
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}
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void
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Mod_ProcessTexture(miptex_t *mx, texture_t *tx)
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{
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}
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void
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GL_SubdivideSurface (msurface_t *fa)
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{
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}
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