newtree/source/vid_wgl.c

1785 lines
41 KiB
C

/*
vid_wgl.c
Win32 WGL vid component
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "cdaudio.h"
#include "cmd.h"
#include "console.h"
#include "draw.h"
#include "glquake.h"
#include "host.h"
#include "in_win.h"
#include "keys.h"
#include "qargs.h"
#include "qendian.h"
#include "resource.h"
#include "sbar.h"
#include "screen.h"
#include "sound.h"
#include "sys.h"
#include "va.h"
#include "winquake.h"
extern void (*vid_menudrawfn) (void);
extern void (*vid_menukeyfn) (int);
#define MAX_MODE_LIST 30
#define VID_ROW_SIZE 3
#define WARP_WIDTH 320
#define WARP_HEIGHT 200
#define MAXWIDTH 10000
#define MAXHEIGHT 10000
#define BASEWIDTH 320
#define BASEHEIGHT 200
#define MODE_WINDOWED 0
#define NO_MODE (MODE_WINDOWED - 1)
#define MODE_FULLSCREEN_DEFAULT (MODE_WINDOWED + 1)
typedef struct {
modestate_t type;
int width;
int height;
int modenum;
int dib;
int fullscreen;
int bpp;
int halfscreen;
char modedesc[17];
} vmode_t;
typedef struct {
int width;
int height;
} lmode_t;
lmode_t lowresmodes[] = {
{320, 200},
{320, 240},
{400, 300},
{512, 384},
};
const char *gl_vendor;
const char *gl_renderer;
const char *gl_version;
const char *gl_extensions;
// ARB Multitexture
qboolean gl_mtex_capable = false;
GLenum gl_mtex_enum = GL_TEXTURE0_ARB;
// 8-bit and permedia support
QF_glColorTableEXT qglColorTableEXT = NULL;
qboolean is8bit = false;
qboolean isPermedia = false;
// fixme: Only used by MGL ..
qboolean DDActive;
// If you ever merge screen/gl_screen, don't forget this one
qboolean scr_skipupdate;
static vmode_t modelist[MAX_MODE_LIST];
static int nummodes;
static vmode_t badmode;
static DEVMODE gdevmode;
static qboolean vid_initialized = false;
static qboolean windowed, leavecurrentmode;
static qboolean vid_canalttab = false;
static qboolean vid_wassuspended = false;
static int windowed_mouse;
static HICON hIcon;
int DIBWidth, DIBHeight;
RECT WindowRect;
DWORD WindowStyle, ExWindowStyle;
HWND mainwindow;
int vid_modenum = NO_MODE;
int vid_realmode;
int vid_default = MODE_WINDOWED;
static int windowed_default;
unsigned char vid_curpal[256 * 3];
static qboolean fullsbardraw = true;
HGLRC baseRC;
HDC maindc;
glvert_t glv;
HWND WINAPI InitializeWindow (HINSTANCE hInstance, int nCmdShow);
LONG CDAudio_MessageHandler (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
extern void CL_ClearStates ();
extern viddef_t vid; // global video state
unsigned short d_8to16table[256];
unsigned int d_8to24table[256];
unsigned char d_15to8table[65536];
float gldepthmin, gldepthmax;
modestate_t modestate = MS_UNINIT;
void VID_MenuDraw (void);
void VID_MenuKey (int key);
LONG WINAPI MainWndProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
void AppActivate (BOOL fActive, BOOL minimize);
char *VID_GetModeDescription (int mode);
void ClearAllStates (void);
void VID_UpdateWindowStatus (void);
void GL_Init (void);
//====================================
cvar_t *_windowed_mouse;
cvar_t *vid_use8bit;
int window_center_x, window_center_y, window_x, window_y, window_width,
window_height;
RECT window_rect;
// direct draw software compatability stuff
void
VID_HandlePause (qboolean pause)
{
}
void
VID_ForceLockState (int lk)
{
}
void
VID_LockBuffer (void)
{
}
void
VID_UnlockBuffer (void)
{
}
int
VID_ForceUnlockedAndReturnState (void)
{
return 0;
}
void
D_BeginDirectRect (int x, int y, byte * pbitmap, int width, int height)
{
}
void
D_EndDirectRect (int x, int y, int width, int height)
{
}
void
CenterWindow (HWND hWndCenter, int width, int height, BOOL lefttopjustify)
{
int CenterX, CenterY;
CenterX = (GetSystemMetrics (SM_CXSCREEN) - width) / 2;
CenterY = (GetSystemMetrics (SM_CYSCREEN) - height) / 2;
if (CenterX > CenterY * 2)
CenterX >>= 1; // dual screens
CenterX = (CenterX < 0) ? 0 : CenterX;
CenterY = (CenterY < 0) ? 0 : CenterY;
SetWindowPos (hWndCenter, NULL, CenterX, CenterY, 0, 0,
SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW | SWP_DRAWFRAME);
}
qboolean
VID_SetWindowedMode (int modenum)
{
HDC hdc;
int lastmodestate, width, height;
RECT rect;
lastmodestate = modestate;
WindowRect.top = WindowRect.left = 0;
WindowRect.right = modelist[modenum].width;
WindowRect.bottom = modelist[modenum].height;
DIBWidth = modelist[modenum].width;
DIBHeight = modelist[modenum].height;
WindowStyle = WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU |
WS_MINIMIZEBOX;
ExWindowStyle = 0;
rect = WindowRect;
AdjustWindowRectEx (&rect, WindowStyle, FALSE, 0);
width = rect.right - rect.left;
height = rect.bottom - rect.top;
// Create the DIB window
mainwindow = CreateWindowEx (ExWindowStyle, "QuakeForge", "GLQuakeWorld",
WindowStyle, rect.left, rect.top, width, height, NULL, NULL,
global_hInstance, NULL);
if (!mainwindow)
Sys_Error ("Couldn't create DIB window");
// Center and show the DIB window
CenterWindow (mainwindow, WindowRect.right - WindowRect.left,
WindowRect.bottom - WindowRect.top, false);
ShowWindow (mainwindow, SW_SHOWDEFAULT);
UpdateWindow (mainwindow);
modestate = MS_WINDOWED;
// because we have set the background brush for the window to NULL
// (to avoid flickering when re-sizing the window on the desktop),
// we clear the window to black when created, otherwise it will be
// empty while Quake starts up.
hdc = GetDC (mainwindow);
PatBlt (hdc, 0, 0, WindowRect.right, WindowRect.bottom, BLACKNESS);
ReleaseDC (mainwindow, hdc);
if (vid.conheight > modelist[modenum].height)
vid.conheight = modelist[modenum].height;
if (vid.conwidth > modelist[modenum].width)
vid.conwidth = modelist[modenum].width;
vid.width = vid.conwidth;
vid.height = vid.conheight;
vid.numpages = 2;
SendMessage (mainwindow, WM_SETICON, (WPARAM) TRUE, (LPARAM) hIcon);
SendMessage (mainwindow, WM_SETICON, (WPARAM) FALSE, (LPARAM) hIcon);
return true;
}
qboolean
VID_SetFullDIBMode (int modenum)
{
HDC hdc;
int lastmodestate, width, height;
RECT rect;
memset(&gdevmode,0,sizeof(gdevmode));
if (!leavecurrentmode) {
gdevmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
gdevmode.dmBitsPerPel = modelist[modenum].bpp;
gdevmode.dmPelsWidth = modelist[modenum].width <<
modelist[modenum].halfscreen;
gdevmode.dmPelsHeight = modelist[modenum].height;
gdevmode.dmSize = sizeof (gdevmode);
if (ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN) !=
DISP_CHANGE_SUCCESSFUL)
Sys_Error ("Couldn't set fullscreen DIB mode");
}
lastmodestate = modestate;
modestate = MS_FULLDIB;
WindowRect.top = WindowRect.left = 0;
WindowRect.right = modelist[modenum].width;
WindowRect.bottom = modelist[modenum].height;
DIBWidth = modelist[modenum].width;
DIBHeight = modelist[modenum].height;
// fixme: some drivers have broken FS popup window handling
// until I find way around it, or find some other cause for it
// this is way to avoid it
if (COM_CheckParm ("-brokenpopup")) WindowStyle = 0;
else WindowStyle = WS_POPUP;
ExWindowStyle = 0;
rect = WindowRect;
AdjustWindowRectEx (&rect, WindowStyle, FALSE, 0);
width = rect.right - rect.left;
height = rect.bottom - rect.top;
// Create the DIB window
mainwindow = CreateWindowEx (ExWindowStyle, "QuakeForge", "GLQuakeWorld",
WindowStyle, rect.left, rect.top, width, height, NULL, NULL,
global_hInstance, NULL);
if (!mainwindow)
Sys_Error ("Couldn't create DIB window");
ShowWindow (mainwindow, SW_SHOWDEFAULT);
UpdateWindow (mainwindow);
// Because we have set the background brush for the window to NULL
// (to avoid flickering when re-sizing the window on the desktop), we
// clear the window to black when created, otherwise it will be
// empty while Quake starts up.
hdc = GetDC (mainwindow);
PatBlt (hdc, 0, 0, WindowRect.right, WindowRect.bottom, BLACKNESS);
ReleaseDC (mainwindow, hdc);
if (vid.conheight > modelist[modenum].height)
vid.conheight = modelist[modenum].height;
if (vid.conwidth > modelist[modenum].width)
vid.conwidth = modelist[modenum].width;
vid.width = vid.conwidth;
vid.height = vid.conheight;
vid.numpages = 2;
// needed because we're not getting WM_MOVE messages fullscreen on NT
window_x = 0;
window_y = 0;
SendMessage (mainwindow, WM_SETICON, (WPARAM) TRUE, (LPARAM) hIcon);
SendMessage (mainwindow, WM_SETICON, (WPARAM) FALSE, (LPARAM) hIcon);
return true;
}
int
VID_SetMode (int modenum, unsigned char *palette)
{
int original_mode, temp;
qboolean stat = 0;
MSG msg;
if ((windowed && (modenum != 0)) ||
(!windowed && (modenum < 1)) || (!windowed && (modenum >= nummodes))) {
Sys_Error ("Bad video mode\n");
}
// so Con_Printfs don't mess us up by forcing vid and snd updates
temp = scr_disabled_for_loading;
scr_disabled_for_loading = true;
CDAudio_Pause ();
if (vid_modenum == NO_MODE)
original_mode = windowed_default;
else
original_mode = vid_modenum;
// Set either the fullscreen or windowed mode
if (modelist[modenum].type == MS_WINDOWED) {
if (_windowed_mouse->int_val && key_dest == key_game) {
stat = VID_SetWindowedMode (modenum);
IN_ActivateMouse ();
IN_HideMouse ();
} else {
IN_DeactivateMouse ();
IN_ShowMouse ();
stat = VID_SetWindowedMode (modenum);
}
} else if (modelist[modenum].type == MS_FULLDIB) {
stat = VID_SetFullDIBMode (modenum);
IN_ActivateMouse ();
IN_HideMouse ();
} else {
Sys_Error ("VID_SetMode: Bad mode type in modelist");
}
window_width = DIBWidth;
window_height = DIBHeight;
VID_UpdateWindowStatus ();
CDAudio_Resume ();
scr_disabled_for_loading = temp;
if (!stat) {
Sys_Error ("Couldn't set video mode");
}
// now we try to make sure we get the focus on the mode switch, because
// sometimes in some systems we don't. We grab the foreground, then
// finish setting up, pump all our messages, and sleep for a little while
// to let messages finish bouncing around the system, then we put
// ourselves at the top of the z order, then grab the foreground again,
// Who knows if it helps, but it probably doesn't hurt
SetForegroundWindow (mainwindow);
VID_SetPalette (palette);
vid_modenum = modenum;
while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE)) {
TranslateMessage (&msg);
DispatchMessage (&msg);
}
Sleep (100);
SetWindowPos (mainwindow, HWND_TOP, 0, 0, 0, 0,
SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW |
SWP_NOCOPYBITS);
SetForegroundWindow (mainwindow);
// fix the leftover Alt from any Alt-Tab or the like that switched us away
ClearAllStates ();
if (!msg_suppress_1)
Con_Printf ("Video mode %s initialized.\n",
VID_GetModeDescription (vid_modenum));
VID_SetPalette (palette);
vid.recalc_refdef = 1;
return true;
}
/*
VID_UpdateWindowStatus
*/
void
VID_UpdateWindowStatus (void)
{
window_rect.left = window_x;
window_rect.top = window_y;
window_rect.right = window_x + window_width;
window_rect.bottom = window_y + window_height;
window_center_x = (window_rect.left + window_rect.right) / 2;
window_center_y = (window_rect.top + window_rect.bottom) / 2;
IN_UpdateClipCursor ();
}
int texture_extension_number = 1;
void
CheckMultiTextureExtensions (void)
{
Con_Printf ("Checking for multitexture... ");
if (COM_CheckParm ("-nomtex")) {
Con_Printf ("disabled.\n");
return;
}
if (QFGL_ExtensionPresent ("GL_ARB_multitexture")) {
int max_texture_units = 0;
glGetIntegerv (GL_MAX_TEXTURE_UNITS_ARB, &max_texture_units);
if (max_texture_units >= 2) {
Con_Printf ("enabled, %d TMUs.\n", max_texture_units);
qglMultiTexCoord2f = QFGL_ExtensionAddress ("glMultiTexCoord2fARB");
qglActiveTexture = QFGL_ExtensionAddress ("glActiveTextureARB");
gl_mtex_enum = GL_TEXTURE0_ARB;
gl_mtex_capable = true;
} else {
Con_Printf ("disabled, not enough TMUs.\n");
}
} else {
Con_Printf ("not found.\n");
}
}
/*
GL_Init
*/
void
GL_Init (void)
{
gl_vendor = glGetString (GL_VENDOR);
Con_Printf ("GL_VENDOR: %s\n", gl_vendor);
gl_renderer = glGetString (GL_RENDERER);
Con_Printf ("GL_RENDERER: %s\n", gl_renderer);
gl_version = glGetString (GL_VERSION);
Con_Printf ("GL_VERSION: %s\n", gl_version);
gl_extensions = glGetString (GL_EXTENSIONS);
Con_Printf ("GL_EXTENSIONS: %s\n", gl_extensions);
// Con_Printf ("%s %s\n", gl_renderer, gl_version);
if (strnicmp (gl_renderer, "PowerVR", 7) == 0)
fullsbardraw = true;
if (strnicmp (gl_renderer, "Permedia", 8) == 0)
isPermedia = true;
CheckMultiTextureExtensions ();
glClearColor (0, 0, 0, 0);
glCullFace (GL_FRONT);
glEnable (GL_TEXTURE_2D);
glEnable (GL_ALPHA_TEST);
glAlphaFunc (GL_GREATER, 0.666);
glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
glShadeModel (GL_FLAT);
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glEnable (GL_BLEND);
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
}
/*
GL_BeginRendering
*/
void
GL_BeginRendering (int *x, int *y, int *width, int *height)
{
*x = *y = 0;
*width = WindowRect.right - WindowRect.left;
*height = WindowRect.bottom - WindowRect.top;
}
void
GL_EndRendering (void)
{
if (!scr_skipupdate || block_drawing)
SwapBuffers (maindc);
// handle the mouse state when windowed if that's changed
if (modestate == MS_WINDOWED) {
if (!_windowed_mouse->int_val) {
if (windowed_mouse) {
IN_DeactivateMouse ();
IN_ShowMouse ();
windowed_mouse = false;
}
} else {
windowed_mouse = true;
if (key_dest == key_game && !mouseactive && ActiveApp) {
IN_ActivateMouse ();
IN_HideMouse ();
} else if (mouseactive && key_dest != key_game) {
IN_DeactivateMouse ();
IN_ShowMouse ();
}
}
}
if (fullsbardraw)
Sbar_Changed ();
}
void
VID_SetPalette (unsigned char *palette)
{
byte *pal;
unsigned int r, g, b;
unsigned int v;
int r1, g1, b1;
int k;
unsigned short i;
unsigned int *table;
QFile *f;
char s[255];
float dist, bestdist;
static qboolean palflag = false;
//
// 8 8 8 encoding
//
// Con_Printf("Converting 8to24\n");
pal = palette;
table = d_8to24table;
for (i = 0; i < 256; i++) {
r = pal[0];
g = pal[1];
b = pal[2];
pal += 3;
// v = (255<<24) + (r<<16) + (g<<8) + (b<<0);
// v = (255<<0) + (r<<8) + (g<<16) + (b<<24);
v = (255 << 24) + (r << 0) + (g << 8) + (b << 16);
*table++ = v;
}
d_8to24table[255] &= 0; // 255 is transparent
// JACK: 3D distance calcs - k is last closest, l is the distance.
if (palflag)
return;
palflag = true;
COM_FOpenFile ("glquake/15to8.pal", &f);
if (f) {
Qread (f, d_15to8table, 1 << 15);
Qclose (f);
} else {
for (i = 0; i < (1 << 15); i++) {
/* Maps 000000000000000 000000000011111 = Red = 0x1F
000001111100000 = Blue = 0x03E0 111110000000000 = Grn =
0x7C00 */
r = ((i & 0x1F) << 3) + 4;
g = ((i & 0x03E0) >> 2) + 4;
b = ((i & 0x7C00) >> 7) + 4;
pal = (unsigned char *) d_8to24table;
for (v = 0, k = 0, bestdist = 10000.0; v < 256; v++, pal += 4) {
r1 = (int) r - (int) pal[0];
g1 = (int) g - (int) pal[1];
b1 = (int) b - (int) pal[2];
dist = sqrt (((r1 * r1) + (g1 * g1) + (b1 * b1)));
if (dist < bestdist) {
k = v;
bestdist = dist;
}
}
d_15to8table[i] = k;
}
snprintf (s, sizeof (s), "%s/glquake/15to8.pal", com_gamedir);
COM_CreatePath (s);
if ((f = Qopen (s, "wb")) != NULL) {
Qwrite (f, d_15to8table, 1 << 15);
Qclose (f);
}
}
}
void
VID_ShiftPalette (unsigned char *palette)
{
}
void
VID_SetDefaultMode (void)
{
IN_DeactivateMouse ();
}
void
VID_Shutdown (void)
{
HGLRC hRC;
HDC hDC;
int i, temp[8192];
#ifdef SPLASH_SCREEN
if(hwnd_dialog)
DestroyWindow (hwnd_dialog);
#endif
if (vid_initialized) {
vid_canalttab = false;
hRC = wglGetCurrentContext ();
hDC = wglGetCurrentDC ();
wglMakeCurrent (NULL, NULL);
// LordHavoc: free textures before closing (may help NVIDIA)
for (i = 0; i < 8192; i++)
temp[i] = i + 1;
glDeleteTextures (8192, temp);
if (hRC)
wglDeleteContext (hRC);
if (hDC && mainwindow)
ReleaseDC (mainwindow, hDC);
if (modestate == MS_FULLDIB)
ChangeDisplaySettings (NULL, 0);
if (maindc && mainwindow)
ReleaseDC (mainwindow, maindc);
AppActivate (false, false);
}
}
//==========================================================================
BOOL
bSetupPixelFormat (HDC hDC)
{
static PIXELFORMATDESCRIPTOR pfd = {
sizeof (PIXELFORMATDESCRIPTOR), // size of this pfd
1, // version number
PFD_DRAW_TO_WINDOW // support window
| PFD_SUPPORT_OPENGL // support OpenGL
| PFD_DOUBLEBUFFER, // double buffered
PFD_TYPE_RGBA, // RGBA type
24, // 24-bit color depth
0, 0, 0, 0, 0, 0, // color bits ignored
0, // no alpha buffer
0, // shift bit ignored
0, // no accumulation buffer
0, 0, 0, 0, // accum bits ignored
32, // 32-bit z-buffer
0, // no stencil buffer
0, // no auxiliary buffer
PFD_MAIN_PLANE, // main layer
0, // reserved
0, 0, 0 // layer masks ignored
};
int pixelformat;
if ((pixelformat = ChoosePixelFormat (hDC, &pfd)) == 0) {
MessageBox (NULL, "ChoosePixelFormat failed", "Error", MB_OK);
return FALSE;
}
if (SetPixelFormat (hDC, pixelformat, &pfd) == FALSE) {
MessageBox (NULL, "SetPixelFormat failed", "Error", MB_OK);
return FALSE;
}
return TRUE;
}
//==========================================================================
byte scantokey[128] = {
// 0 1 2 3 4 5 6 7
// 8 9 A B C D E F
0, 27, '1', '2', '3', '4', '5', '6',
'7', '8', '9', '0', '-', '=', K_BACKSPACE, 9, // 0
'q', 'w', 'e', 'r', 't', 'y', 'u', 'i',
'o', 'p', '[', ']', 13, K_CTRL, 'a', 's', // 1
'd', 'f', 'g', 'h', 'j', 'k', 'l', ';',
'\'', '`', K_SHIFT, '\\', 'z', 'x', 'c', 'v', // 2
'b', 'n', 'm', ',', '.', '/', K_SHIFT, KP_MULTIPLY,
K_ALT, ' ', K_CAPSLOCK, K_F1, K_F2, K_F3, K_F4, K_F5, // 3
K_F6, K_F7, K_F8, K_F9, K_F10, K_PAUSE, K_SCRLCK, KP_HOME,
KP_UPARROW, KP_PGUP, KP_MINUS, KP_LEFTARROW, KP_5, KP_RIGHTARROW, KP_PLUS, KP_END, // 4
KP_DOWNARROW, KP_PGDN, KP_INS, KP_DEL, 0, 0, 0, K_F11,
K_F12, 0, 0, 0, 0, 0, 0, 0, // 5
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0
};
byte extscantokey[128] = {
// 0 1 2 3 4 5 6 7
// 8 9 A B C D E F
0, 27, '1', '2', '3', '4', '5', '6',
'7', '8', '9', '0', '-', '=', K_BACKSPACE, 9, // 0
'q', 'w', 'e', 'r', 't', 'y', 'u', 'i',
'o', 'p', '[', ']', KP_ENTER, K_CTRL, 'a', 's', // 1
'd', 'f', 'g', 'h', 'j', 'k', 'l', ';',
'\'', '`', K_SHIFT, '\\', 'z', 'x', 'c', 'v', // 2
'b', 'n', 'm', ',', '.', KP_DIVIDE, K_SHIFT, '*',
K_ALT, ' ', K_CAPSLOCK, K_F1, K_F2, K_F3, K_F4, K_F5, // 3
K_F6, K_F7, K_F8, K_F9, K_F10, KP_NUMLCK, 0, K_HOME,
K_UPARROW, K_PGUP, '-', K_LEFTARROW, '5', K_RIGHTARROW, '+', K_END, // 4
K_DOWNARROW, K_PGDN, K_INS, K_DEL, 0, 0, 0, K_F11,
K_F12, 0, 0, 0, 0, 0, 0, 0, // 5
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0
};
/*
MapKey
Map from windows to quake keynums
*/
int
MapKey (int key)
{
int extended;
extended = (key >> 24) & 1;
key = (key >> 16) & 255;
if (key > 127)
return 0;
if (extended)
return extscantokey[key];
else
return scantokey[key];
}
/*
MAIN WINDOW
*/
/*
ClearAllStates
*/
void
ClearAllStates (void)
{
CL_ClearStates ();
Key_ClearStates ();
IN_ClearStates ();
}
void
AppActivate (BOOL fActive, BOOL minimize)
/****************************************************************************
*
* Function: AppActivate
* Parameters: fActive - True if app is activating
*
* Description: If the application is activating, then swap the system
* into SYSPAL_NOSTATIC mode so that our palettes will display
* correctly.
*
****************************************************************************/
{
static BOOL sound_active;
ActiveApp = fActive;
Minimized = minimize;
// enable/disable sound on focus gain/loss
if (!ActiveApp && sound_active) {
S_BlockSound ();
sound_active = false;
} else if (ActiveApp && !sound_active) {
S_UnblockSound ();
sound_active = true;
}
if (fActive) {
if (modestate == MS_FULLDIB) {
IN_ActivateMouse ();
IN_HideMouse ();
if (vid_canalttab && vid_wassuspended) {
vid_wassuspended = false;
if (ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN) !=
DISP_CHANGE_SUCCESSFUL) {
IN_ShowMouse ();
Sys_Error ("Couldn't set fullscreen DIB mode (try upgrading your video drivers)");
}
ShowWindow (mainwindow, SW_SHOWNORMAL);
// Fix for alt-tab bug in NVidia drivers
MoveWindow(mainwindow,0,0,gdevmode.dmPelsWidth,gdevmode.dmPelsHeight,false);
}
}
else if ((modestate == MS_WINDOWED) && _windowed_mouse->int_val
&& key_dest == key_game) {
IN_ActivateMouse ();
IN_HideMouse ();
}
} else {
if (modestate == MS_FULLDIB) {
IN_DeactivateMouse ();
IN_ShowMouse ();
if (vid_canalttab) {
ChangeDisplaySettings (NULL, 0);
vid_wassuspended = true;
}
} else if ((modestate == MS_WINDOWED) && _windowed_mouse->int_val) {
IN_DeactivateMouse ();
IN_ShowMouse ();
}
}
}
/* main window procedure */
LONG WINAPI
MainWndProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
LONG lRet = 1;
int fActive, fMinimized, temp;
extern unsigned int uiWheelMessage;
if (uMsg == uiWheelMessage)
uMsg = WM_MOUSEWHEEL;
switch (uMsg) {
case WM_KILLFOCUS:
if (modestate == MS_FULLDIB)
ShowWindow (mainwindow, SW_SHOWMINNOACTIVE);
break;
case WM_CREATE:
break;
case WM_MOVE:
window_x = (int) LOWORD (lParam);
window_y = (int) HIWORD (lParam);
VID_UpdateWindowStatus ();
break;
case WM_KEYDOWN:
case WM_SYSKEYDOWN:
Key_Event (MapKey (lParam), -1, true);
break;
case WM_KEYUP:
case WM_SYSKEYUP:
Key_Event (MapKey (lParam), -1, false);
break;
case WM_SYSCHAR:
// keep Alt-Space from happening
break;
// this is complicated because Win32 seems to pack multiple mouse
// events into
// one update sometimes, so we always check all states and look
// for events
case WM_LBUTTONDOWN:
case WM_LBUTTONUP:
case WM_RBUTTONDOWN:
case WM_RBUTTONUP:
case WM_MBUTTONDOWN:
case WM_MBUTTONUP:
case WM_MOUSEMOVE:
temp = 0;
if (wParam & MK_LBUTTON)
temp |= 1;
if (wParam & MK_RBUTTON)
temp |= 2;
if (wParam & MK_MBUTTON)
temp |= 4;
IN_MouseEvent (temp);
break;
// JACK: This is the mouse wheel with the Intellimouse
// Its delta is either positive or neg, and we generate the
// proper
// Event.
case WM_MOUSEWHEEL:
if ((short) HIWORD (wParam) > 0) {
Key_Event (K_MWHEELUP, -1, true);
Key_Event (K_MWHEELUP, -1, false);
} else {
Key_Event (K_MWHEELDOWN, -1, true);
Key_Event (K_MWHEELDOWN, -1, false);
}
break;
case WM_SIZE:
break;
case WM_CLOSE:
if (MessageBox
(mainwindow, "Are you sure you want to quit?", "Confirm Exit",
MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION) == IDYES) {
Sys_Quit ();
}
break;
case WM_ACTIVATE:
fActive = LOWORD (wParam);
fMinimized = (BOOL) HIWORD (wParam);
AppActivate (!(fActive == WA_INACTIVE), fMinimized);
// fix the leftover Alt from any Alt-Tab or the like that
// switched us away
ClearAllStates ();
break;
case WM_DESTROY:
if (mainwindow)
DestroyWindow (mainwindow);
PostQuitMessage (0);
break;
case MM_MCINOTIFY:
lRet = CDAudio_MessageHandler (hWnd, uMsg, wParam, lParam);
break;
default:
/* pass all unhandled messages to DefWindowProc */
lRet = DefWindowProc (hWnd, uMsg, wParam, lParam);
break;
}
/* return 1 if handled message, 0 if not */
return lRet;
}
/*
VID_NumModes
*/
int
VID_NumModes (void)
{
return nummodes;
}
/*
VID_GetModePtr
*/
vmode_t *
VID_GetModePtr (int modenum)
{
if ((modenum >= 0) && (modenum < nummodes))
return &modelist[modenum];
else
return &badmode;
}
/*
VID_GetModeDescription
*/
char *
VID_GetModeDescription (int mode)
{
char *pinfo;
vmode_t *pv;
static char temp[100];
if ((mode < 0) || (mode >= nummodes))
return NULL;
if (!leavecurrentmode) {
pv = VID_GetModePtr (mode);
pinfo = pv->modedesc;
} else {
snprintf (temp, sizeof (temp), "Desktop resolution (%dx%d)",
modelist[MODE_FULLSCREEN_DEFAULT].width,
modelist[MODE_FULLSCREEN_DEFAULT].height);
pinfo = temp;
}
return pinfo;
}
// KJB: Added this to return the mode driver name in description for console
char *
VID_GetExtModeDescription (int mode)
{
static char pinfo[40];
vmode_t *pv;
if ((mode < 0) || (mode >= nummodes))
return NULL;
pv = VID_GetModePtr (mode);
if (modelist[mode].type == MS_FULLDIB) {
if (!leavecurrentmode) {
snprintf (pinfo, sizeof (pinfo), "%s fullscreen", pv->modedesc);
} else {
snprintf (pinfo, sizeof (pinfo), "Desktop resolution (%dx%d)",
modelist[MODE_FULLSCREEN_DEFAULT].width,
modelist[MODE_FULLSCREEN_DEFAULT].height);
}
} else {
if (modestate == MS_WINDOWED)
snprintf (pinfo, sizeof (pinfo), "%s windowed", pv->modedesc);
else
snprintf (pinfo, sizeof (pinfo), "windowed");
}
return pinfo;
}
/*
VID_DescribeCurrentMode_f
*/
void
VID_DescribeCurrentMode_f (void)
{
Con_Printf ("%s\n", VID_GetExtModeDescription (vid_modenum));
}
/*
VID_NumModes_f
*/
void
VID_NumModes_f (void)
{
if (nummodes == 1)
Con_Printf ("%d video mode is available\n", nummodes);
else
Con_Printf ("%d video modes are available\n", nummodes);
}
/*
VID_DescribeMode_f
*/
void
VID_DescribeMode_f (void)
{
int t, modenum;
modenum = atoi (Cmd_Argv (1));
t = leavecurrentmode;
leavecurrentmode = 0;
Con_Printf ("%s\n", VID_GetExtModeDescription (modenum));
leavecurrentmode = t;
}
/*
VID_DescribeModes_f
*/
void
VID_DescribeModes_f (void)
{
int i, lnummodes, t;
char *pinfo;
vmode_t *pv;
lnummodes = VID_NumModes ();
t = leavecurrentmode;
leavecurrentmode = 0;
for (i = 1; i < lnummodes; i++) {
pv = VID_GetModePtr (i);
pinfo = VID_GetExtModeDescription (i);
Con_Printf ("%2d: %s\n", i, pinfo);
}
leavecurrentmode = t;
}
void
VID_InitDIB (HINSTANCE hInstance)
{
WNDCLASS wc;
/* Register the frame class */
wc.style = 0;
wc.lpfnWndProc = (WNDPROC) MainWndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = 0;
wc.hCursor = LoadCursor (NULL, IDC_ARROW);
wc.hbrBackground = NULL;
wc.lpszMenuName = 0;
wc.lpszClassName = "QuakeForge";
if (!RegisterClass (&wc))
Sys_Error ("Couldn't register window class");
modelist[0].type = MS_WINDOWED;
if (COM_CheckParm ("-width"))
modelist[0].width = atoi (com_argv[COM_CheckParm ("-width") + 1]);
else
modelist[0].width = 640;
if (modelist[0].width < 320)
modelist[0].width = 320;
if (COM_CheckParm ("-height"))
modelist[0].height = atoi (com_argv[COM_CheckParm ("-height") + 1]);
else
modelist[0].height = modelist[0].width * 240 / 320;
if (modelist[0].height < 240)
modelist[0].height = 240;
snprintf (modelist[0].modedesc, sizeof (modelist[0].modedesc), "%dx%d",
modelist[0].width, modelist[0].height);
modelist[0].modenum = MODE_WINDOWED;
modelist[0].dib = 1;
modelist[0].fullscreen = 0;
modelist[0].halfscreen = 0;
modelist[0].bpp = 0;
nummodes = 1;
}
/*
VID_InitFullDIB
*/
void
VID_InitFullDIB (HINSTANCE hInstance)
{
DEVMODE devmode;
int i, modenum, originalnummodes, existingmode, numlowresmodes;
int j, bpp, done;
BOOL stat;
// enumerate >8 bpp modes
originalnummodes = nummodes;
modenum = 0;
do {
stat = EnumDisplaySettings (NULL, modenum, &devmode);
if ((devmode.dmBitsPerPel >= 15) &&
(devmode.dmPelsWidth <= MAXWIDTH) &&
(devmode.dmPelsHeight <= MAXHEIGHT) && (nummodes < MAX_MODE_LIST)) {
devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
if (ChangeDisplaySettings (&devmode, CDS_TEST | CDS_FULLSCREEN) ==
DISP_CHANGE_SUCCESSFUL) {
modelist[nummodes].type = MS_FULLDIB;
modelist[nummodes].width = devmode.dmPelsWidth;
modelist[nummodes].height = devmode.dmPelsHeight;
modelist[nummodes].modenum = 0;
modelist[nummodes].halfscreen = 0;
modelist[nummodes].dib = 1;
modelist[nummodes].fullscreen = 1;
modelist[nummodes].bpp = devmode.dmBitsPerPel;
snprintf (modelist[nummodes].modedesc,
sizeof (modelist[nummodes].modedesc), "%dx%dx%d",
devmode.dmPelsWidth, devmode.dmPelsHeight,
devmode.dmBitsPerPel);
// if the width is more than twice the height, reduce it by
// half because this
// is probably a dual-screen monitor
if (!COM_CheckParm ("-noadjustaspect")) {
if (modelist[nummodes].width >
(modelist[nummodes].height << 1)) {
modelist[nummodes].width >>= 1;
modelist[nummodes].halfscreen = 1;
snprintf (modelist[nummodes].modedesc,
sizeof (modelist[nummodes].modedesc),
"%dx%dx%d", modelist[nummodes].width,
modelist[nummodes].height,
modelist[nummodes].bpp);
}
}
for (i = originalnummodes, existingmode = 0; i < nummodes; i++) {
if ((modelist[nummodes].width == modelist[i].width) &&
(modelist[nummodes].height == modelist[i].height) &&
(modelist[nummodes].bpp == modelist[i].bpp)) {
existingmode = 1;
break;
}
}
if (!existingmode) {
nummodes++;
}
}
}
modenum++;
} while (stat);
// see if there are any low-res modes that aren't being reported
numlowresmodes = sizeof (lowresmodes) / sizeof (lowresmodes[0]);
bpp = 16;
done = 0;
do {
for (j = 0; (j < numlowresmodes) && (nummodes < MAX_MODE_LIST); j++) {
devmode.dmBitsPerPel = bpp;
devmode.dmPelsWidth = lowresmodes[j].width;
devmode.dmPelsHeight = lowresmodes[j].height;
devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
if (ChangeDisplaySettings (&devmode, CDS_TEST | CDS_FULLSCREEN) ==
DISP_CHANGE_SUCCESSFUL) {
modelist[nummodes].type = MS_FULLDIB;
modelist[nummodes].width = devmode.dmPelsWidth;
modelist[nummodes].height = devmode.dmPelsHeight;
modelist[nummodes].modenum = 0;
modelist[nummodes].halfscreen = 0;
modelist[nummodes].dib = 1;
modelist[nummodes].fullscreen = 1;
modelist[nummodes].bpp = devmode.dmBitsPerPel;
snprintf (modelist[nummodes].modedesc,
sizeof (modelist[nummodes].modedesc), "%dx%dx%d",
devmode.dmPelsWidth, devmode.dmPelsHeight,
devmode.dmBitsPerPel);
for (i = originalnummodes, existingmode = 0; i < nummodes; i++) {
if ((modelist[nummodes].width == modelist[i].width) &&
(modelist[nummodes].height == modelist[i].height) &&
(modelist[nummodes].bpp == modelist[i].bpp)) {
existingmode = 1;
break;
}
}
if (!existingmode) {
nummodes++;
}
}
}
switch (bpp) {
case 16:
bpp = 32;
break;
case 32:
bpp = 24;
break;
case 24:
done = 1;
break;
}
} while (!done);
if (nummodes == originalnummodes)
Con_Printf ("No fullscreen DIB modes found\n");
}
qboolean
VID_Is8bit ()
{
return is8bit;
}
void
VID_Init8bitPalette (void)
{
int i;
GLubyte thePalette[256 * 3];
GLubyte *oldPalette, *newPalette;
vid_use8bit =
Cvar_Get ("vid_use8bit", "0", CVAR_ROM, "Use 8-bit shared palettes.");
if (!vid_use8bit->int_val) return;
if (is8bit) { // already done...
return;
}
if (QFGL_ExtensionPresent ("GL_EXT_shared_texture_palette")) {
if (!(qglColorTableEXT = QFGL_ExtensionAddress ("glColorTableEXT"))) {
return;
}
Con_Printf ("8-bit GL extension enabled.\n");
glEnable (GL_SHARED_TEXTURE_PALETTE_EXT);
oldPalette = (GLubyte *) d_8to24table; // d_8to24table3dfx;
newPalette = thePalette;
for (i = 0; i < 256; i++) {
*newPalette++ = *oldPalette++;
*newPalette++ = *oldPalette++;
*newPalette++ = *oldPalette++;
oldPalette++;
}
qglColorTableEXT (GL_SHARED_TEXTURE_PALETTE_EXT, GL_RGB, 256, GL_RGB,
GL_UNSIGNED_BYTE, (GLvoid *) thePalette);
is8bit = true;
}
}
/*
VID_Init
*/
void
VID_Init (unsigned char *palette)
{
int i, existingmode;
int basenummodes, width, height, bpp, findbpp, done;
char gldir[MAX_OSPATH];
HDC hdc;
DEVMODE devmode;
memset (&devmode, 0, sizeof (devmode));
Cmd_AddCommand ("vid_nummodes", VID_NumModes_f, "Reports the total number of video modes available");
Cmd_AddCommand ("vid_describecurrentmode", VID_DescribeCurrentMode_f, "Report current video mode.");
Cmd_AddCommand ("vid_describemode", VID_DescribeMode_f, "Report information on specified video mode, default is current.\n"
"(vid_describemode (mode))");
Cmd_AddCommand ("vid_describemodes", VID_DescribeModes_f, "Report information on all video modes.");
hIcon = LoadIcon (global_hInstance, MAKEINTRESOURCE (IDI_ICON1));
// fixme: If you put these back, remember commctrl.h
// InitCommonControls ();
VID_InitDIB (global_hInstance);
basenummodes = nummodes = 1;
VID_InitFullDIB (global_hInstance);
if (COM_CheckParm ("-window")) {
hdc = GetDC (NULL);
if (GetDeviceCaps (hdc, RASTERCAPS) & RC_PALETTE) {
Sys_Error ("Can't run in non-RGB mode");
}
ReleaseDC (NULL, hdc);
windowed = true;
vid_default = MODE_WINDOWED;
} else {
if (nummodes == 1)
Sys_Error ("No RGB fullscreen modes available");
windowed = false;
if (COM_CheckParm ("-mode")) {
vid_default = atoi (com_argv[COM_CheckParm ("-mode") + 1]);
} else {
if (COM_CheckParm ("-current")) {
modelist[MODE_FULLSCREEN_DEFAULT].width =
GetSystemMetrics (SM_CXSCREEN);
modelist[MODE_FULLSCREEN_DEFAULT].height =
GetSystemMetrics (SM_CYSCREEN);
vid_default = MODE_FULLSCREEN_DEFAULT;
leavecurrentmode = 1;
} else {
if (COM_CheckParm ("-width")) {
width = atoi (com_argv[COM_CheckParm ("-width") + 1]);
} else {
width = 640;
}
if (COM_CheckParm ("-bpp")) {
bpp = atoi (com_argv[COM_CheckParm ("-bpp") + 1]);
findbpp = 0;
} else {
bpp = 15;
findbpp = 1;
}
if (COM_CheckParm ("-height"))
height = atoi (com_argv[COM_CheckParm ("-height") + 1]);
// if they want to force it, add the specified mode to the
// list
if (COM_CheckParm ("-force") && (nummodes < MAX_MODE_LIST)) {
modelist[nummodes].type = MS_FULLDIB;
modelist[nummodes].width = width;
modelist[nummodes].height = height;
modelist[nummodes].modenum = 0;
modelist[nummodes].halfscreen = 0;
modelist[nummodes].dib = 1;
modelist[nummodes].fullscreen = 1;
modelist[nummodes].bpp = bpp;
snprintf (modelist[nummodes].modedesc,
sizeof (modelist[nummodes].modedesc), "%dx%dx%d",
devmode.dmPelsWidth, devmode.dmPelsHeight,
devmode.dmBitsPerPel);
for (i = nummodes, existingmode = 0; i < nummodes; i++) {
if ((modelist[nummodes].width == modelist[i].width) &&
(modelist[nummodes].height == modelist[i].height) &&
(modelist[nummodes].bpp == modelist[i].bpp)) {
existingmode = 1;
break;
}
}
if (!existingmode) {
nummodes++;
}
}
done = 0;
do {
if (COM_CheckParm ("-height")) {
height = atoi (com_argv[COM_CheckParm ("-height") + 1]);
for (i = 1, vid_default = 0; i < nummodes; i++) {
if ((modelist[i].width == width) &&
(modelist[i].height == height) &&
(modelist[i].bpp == bpp)) {
vid_default = i;
done = 1;
break;
}
}
} else {
for (i = 1, vid_default = 0; i < nummodes; i++) {
if ((modelist[i].width == width)
&& (modelist[i].bpp == bpp)) {
vid_default = i;
done = 1;
break;
}
}
}
if (!done) {
if (findbpp) {
switch (bpp) {
case 15:
bpp = 16;
break;
case 16:
bpp = 32;
break;
case 32:
bpp = 24;
break;
case 24:
done = 1;
break;
}
} else {
done = 1;
}
}
} while (!done);
if (!vid_default) {
Sys_Error ("Specified video mode not available");
}
}
}
}
vid_initialized = true;
if ((i = COM_CheckParm ("-conwidth")) != 0)
vid.conwidth = atoi (com_argv[i + 1]);
else
vid.conwidth = 640;
vid.conwidth &= 0xfff8; // make it a multiple of eight
if (vid.conwidth < 320)
vid.conwidth = 320;
// pick a conheight that matches with correct aspect
vid.conheight = vid.conwidth * 3 / 4;
if ((i = COM_CheckParm ("-conheight")) != 0)
vid.conheight = atoi (com_argv[i + 1]);
if (vid.conheight < 200)
vid.conheight = 200;
vid.maxwarpwidth = WARP_WIDTH;
vid.maxwarpheight = WARP_HEIGHT;
vid.colormap = host_colormap;
vid.fullbright = 256 - LittleLong (*((int *) vid.colormap + 2048));
#ifdef SPLASH_SCREEN
if(hwnd_dialog)
DestroyWindow (hwnd_dialog);
#endif
GL_CheckBrightness (palette);
VID_SetPalette (palette);
VID_SetMode (vid_default, palette);
maindc = GetDC (mainwindow);
bSetupPixelFormat (maindc);
baseRC = wglCreateContext (maindc);
if (!baseRC)
Sys_Error
("Could not initialize GL (wglCreateContext failed).\n\nMake sure you in are 65535 color mode, and try running -window.");
if (!wglMakeCurrent (maindc, baseRC))
Sys_Error ("wglMakeCurrent failed");
GL_Init ();
snprintf (gldir, sizeof (gldir), "%s/glquake", com_gamedir);
Sys_mkdir (gldir);
vid_realmode = vid_modenum;
// Check for 3DFX Extensions and initialize them.
VID_Init8bitPalette ();
vid_menudrawfn = VID_MenuDraw;
vid_menukeyfn = VID_MenuKey;
strcpy (badmode.modedesc, "Bad mode");
vid_canalttab = true;
if (COM_CheckParm ("-nofullsbar"))
fullsbardraw = false;
}
void
VID_Init_Cvars ()
{
_windowed_mouse = Cvar_Get ("_windowed_mouse", "0", CVAR_ARCHIVE, "Grab the mouse from X while playing quake");
}
//========================================================
// Video menu stuff
//========================================================
extern void M_Menu_Options_f (void);
extern void M_Print (int cx, int cy, char *str);
extern void M_PrintWhite (int cx, int cy, char *str);
extern void M_DrawCharacter (int cx, int line, int num);
extern void M_DrawTransPic (int x, int y, qpic_t *pic);
extern void M_DrawPic (int x, int y, qpic_t *pic);
static int vid_wmodes;
typedef struct {
int modenum;
char *desc;
int iscur;
} modedesc_t;
#define MAX_COLUMN_SIZE 9
#define MODE_AREA_HEIGHT (MAX_COLUMN_SIZE + 2)
#define MAX_MODEDESCS (MAX_COLUMN_SIZE*3)
static modedesc_t modedescs[MAX_MODEDESCS];
/*
VID_MenuDraw
*/
void
VID_MenuDraw (void)
{
qpic_t *p;
char *ptr;
int lnummodes, i, k, column, row;
vmode_t *pv;
p = Draw_CachePic ("gfx/vidmodes.lmp");
M_DrawPic ((320 - p->width) / 2, 4, p);
vid_wmodes = 0;
lnummodes = VID_NumModes ();
for (i = 1; (i < lnummodes) && (vid_wmodes < MAX_MODEDESCS); i++) {
ptr = VID_GetModeDescription (i);
pv = VID_GetModePtr (i);
k = vid_wmodes;
modedescs[k].modenum = i;
modedescs[k].desc = ptr;
modedescs[k].iscur = 0;
if (i == vid_modenum)
modedescs[k].iscur = 1;
vid_wmodes++;
}
if (vid_wmodes > 0) {
M_Print (2 * 8, 36 + 0 * 8, "Fullscreen Modes (WIDTHxHEIGHTxBPP)");
column = 8;
row = 36 + 2 * 8;
for (i = 0; i < vid_wmodes; i++) {
if (modedescs[i].iscur)
M_PrintWhite (column, row, modedescs[i].desc);
else
M_Print (column, row, modedescs[i].desc);
column += 13 * 8;
if ((i % VID_ROW_SIZE) == (VID_ROW_SIZE - 1)) {
column = 8;
row += 8;
}
}
}
M_Print (3 * 8, 36 + MODE_AREA_HEIGHT * 8 + 8 * 2,
"Video modes must be set from the");
M_Print (3 * 8, 36 + MODE_AREA_HEIGHT * 8 + 8 * 3,
"command line with -width <width>");
M_Print (3 * 8, 36 + MODE_AREA_HEIGHT * 8 + 8 * 4,
"and -bpp <bits-per-pixel>");
M_Print (3 * 8, 36 + MODE_AREA_HEIGHT * 8 + 8 * 6,
"Select windowed mode with -window");
}
/*
VID_MenuKey
*/
void
VID_MenuKey (int key)
{
switch (key) {
case K_ESCAPE:
S_LocalSound ("misc/menu1.wav");
M_Menu_Options_f ();
break;
default:
break;
}
}
void
VID_SetCaption (char *text)
{
if (text && *text) {
char *temp = strdup (text);
SetWindowText (mainwindow,
(LPSTR) va ("%s %s: %s", PROGRAM, VERSION, temp));
free (temp);
} else {
SetWindowText (mainwindow, (LPSTR) va ("%s %s", PROGRAM, VERSION));
}
}