mirror of
https://git.code.sf.net/p/quake/newtree
synced 2024-11-25 05:21:58 +00:00
515 lines
12 KiB
C
515 lines
12 KiB
C
/*
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
*/
|
|
// client.h
|
|
|
|
|
|
typedef struct
|
|
{
|
|
char name[16];
|
|
qboolean failedload; // the name isn't a valid skin
|
|
cache_user_t cache;
|
|
} skin_t;
|
|
|
|
// player_state_t is the information needed by a player entity
|
|
// to do move prediction and to generate a drawable entity
|
|
typedef struct
|
|
{
|
|
int messagenum; // all player's won't be updated each frame
|
|
|
|
double state_time; // not the same as the packet time,
|
|
// because player commands come asyncronously
|
|
usercmd_t command; // last command for prediction
|
|
|
|
vec3_t origin;
|
|
vec3_t viewangles; // only for demos, not from server
|
|
vec3_t velocity;
|
|
int weaponframe;
|
|
|
|
int modelindex;
|
|
int frame;
|
|
int skinnum;
|
|
int effects;
|
|
|
|
int flags; // dead, gib, etc
|
|
|
|
float waterjumptime;
|
|
int onground; // -1 = in air, else pmove entity number
|
|
int oldbuttons;
|
|
} player_state_t;
|
|
|
|
|
|
#define MAX_SCOREBOARDNAME 16
|
|
typedef struct player_info_s
|
|
{
|
|
int userid;
|
|
char userinfo[MAX_INFO_STRING];
|
|
|
|
// scoreboard information
|
|
char name[MAX_SCOREBOARDNAME];
|
|
float entertime;
|
|
int frags;
|
|
int ping;
|
|
byte pl;
|
|
|
|
// skin information
|
|
int topcolor;
|
|
int bottomcolor;
|
|
|
|
int _topcolor;
|
|
int _bottomcolor;
|
|
|
|
int spectator;
|
|
byte translations[VID_GRADES*256];
|
|
skin_t *skin;
|
|
} player_info_t;
|
|
|
|
|
|
typedef struct
|
|
{
|
|
// generated on client side
|
|
usercmd_t cmd; // cmd that generated the frame
|
|
double senttime; // time cmd was sent off
|
|
int delta_sequence; // sequence number to delta from, -1 = full update
|
|
|
|
// received from server
|
|
double receivedtime; // time message was received, or -1
|
|
player_state_t playerstate[MAX_CLIENTS]; // message received that reflects performing
|
|
// the usercmd
|
|
packet_entities_t packet_entities;
|
|
qboolean invalid; // true if the packet_entities delta was invalid
|
|
} frame_t;
|
|
|
|
|
|
typedef struct
|
|
{
|
|
int destcolor[3];
|
|
int percent; // 0-256
|
|
} cshift_t;
|
|
|
|
#define CSHIFT_CONTENTS 0
|
|
#define CSHIFT_DAMAGE 1
|
|
#define CSHIFT_BONUS 2
|
|
#define CSHIFT_POWERUP 3
|
|
#define NUM_CSHIFTS 4
|
|
|
|
|
|
//
|
|
// client_state_t should hold all pieces of the client state
|
|
//
|
|
#define MAX_DLIGHTS 32
|
|
typedef struct
|
|
{
|
|
int key; // so entities can reuse same entry
|
|
vec3_t origin;
|
|
float radius;
|
|
float die; // stop lighting after this time
|
|
float decay; // drop this each second
|
|
float minlight; // don't add when contributing less
|
|
float color[4];
|
|
} dlight_t;
|
|
|
|
typedef struct
|
|
{
|
|
int length;
|
|
char map[MAX_STYLESTRING];
|
|
} lightstyle_t;
|
|
|
|
|
|
|
|
#define MAX_EFRAGS 512
|
|
|
|
#define MAX_DEMOS 8
|
|
#define MAX_DEMONAME 16
|
|
|
|
typedef enum {
|
|
ca_disconnected, // full screen console with no connection
|
|
ca_demostart, // starting up a demo
|
|
ca_connected, // netchan_t established, waiting for svc_serverdata
|
|
ca_onserver, // processing data lists, donwloading, etc
|
|
ca_active // everything is in, so frames can be rendered
|
|
} cactive_t;
|
|
|
|
typedef enum {
|
|
dl_none,
|
|
dl_model,
|
|
dl_sound,
|
|
dl_skin,
|
|
dl_single
|
|
} dltype_t; // download type
|
|
|
|
//
|
|
// the client_static_t structure is persistant through an arbitrary number
|
|
// of server connections
|
|
//
|
|
typedef struct
|
|
{
|
|
// connection information
|
|
cactive_t state;
|
|
|
|
// network stuff
|
|
netchan_t netchan;
|
|
|
|
// private userinfo for sending to masterless servers
|
|
char userinfo[MAX_INFO_STRING];
|
|
|
|
char servername[MAX_OSPATH]; // name of server from original connect
|
|
|
|
int qport;
|
|
|
|
FILE *download; // file transfer from server
|
|
char downloadtempname[MAX_OSPATH];
|
|
char downloadname[MAX_OSPATH];
|
|
int downloadnumber;
|
|
dltype_t downloadtype;
|
|
int downloadpercent;
|
|
|
|
// demo loop control
|
|
int demonum; // -1 = don't play demos
|
|
char demos[MAX_DEMOS][MAX_DEMONAME]; // when not playing
|
|
|
|
// demo recording info must be here, because record is started before
|
|
// entering a map (and clearing client_state_t)
|
|
qboolean demorecording;
|
|
qboolean demoplayback;
|
|
qboolean timedemo;
|
|
FILE *demofile;
|
|
float td_lastframe; // to meter out one message a frame
|
|
int td_startframe; // host_framecount at start
|
|
float td_starttime; // realtime at second frame of timedemo
|
|
|
|
int challenge;
|
|
|
|
float latency; // rolling average
|
|
} client_static_t;
|
|
|
|
extern client_static_t cls;
|
|
|
|
//
|
|
// the client_state_t structure is wiped completely at every
|
|
// server signon
|
|
//
|
|
typedef struct
|
|
{
|
|
int servercount; // server identification for prespawns
|
|
|
|
char serverinfo[MAX_SERVERINFO_STRING];
|
|
|
|
int parsecount; // server message counter
|
|
int validsequence; // this is the sequence number of the last good
|
|
// packetentity_t we got. If this is 0, we can't
|
|
// render a frame yet
|
|
int movemessages; // since connecting to this server
|
|
// throw out the first couple, so the player
|
|
// doesn't accidentally do something the
|
|
// first frame
|
|
|
|
int spectator;
|
|
|
|
double last_ping_request; // while showing scoreboard
|
|
double last_servermessage;
|
|
|
|
// sentcmds[cl.netchan.outgoing_sequence & UPDATE_MASK] = cmd
|
|
frame_t frames[UPDATE_BACKUP];
|
|
|
|
// information for local display
|
|
int stats[MAX_CL_STATS]; // health, etc
|
|
float item_gettime[32]; // cl.time of aquiring item, for blinking
|
|
float faceanimtime; // use anim frame if cl.time < this
|
|
|
|
cshift_t cshifts[NUM_CSHIFTS]; // color shifts for damage, powerups
|
|
cshift_t prev_cshifts[NUM_CSHIFTS]; // and content types
|
|
|
|
// the client maintains its own idea of view angles, which are
|
|
// sent to the server each frame. And only reset at level change
|
|
// and teleport times
|
|
vec3_t viewangles;
|
|
|
|
// the client simulates or interpolates movement to get these values
|
|
double time; // this is the time value that the client
|
|
// is rendering at. allways <= realtime
|
|
vec3_t simorg;
|
|
vec3_t simvel;
|
|
vec3_t simangles;
|
|
|
|
// pitch drifting vars
|
|
float pitchvel;
|
|
qboolean nodrift;
|
|
float driftmove;
|
|
double laststop;
|
|
|
|
|
|
float crouch; // local amount for smoothing stepups
|
|
|
|
qboolean paused; // send over by server
|
|
|
|
float punchangle; // temporar yview kick from weapon firing
|
|
|
|
int intermission; // don't change view angle, full screen, etc
|
|
int completed_time; // latched ffrom time at intermission start
|
|
|
|
//
|
|
// information that is static for the entire time connected to a server
|
|
//
|
|
char model_name[MAX_MODELS][MAX_QPATH];
|
|
char sound_name[MAX_SOUNDS][MAX_QPATH];
|
|
|
|
struct model_s *model_precache[MAX_MODELS];
|
|
struct sfx_s *sound_precache[MAX_SOUNDS];
|
|
|
|
char levelname[40]; // for display on solo scoreboard
|
|
int playernum;
|
|
|
|
// refresh related state
|
|
struct model_s *worldmodel; // cl_entitites[0].model
|
|
struct efrag_s *free_efrags;
|
|
int num_entities; // stored bottom up in cl_entities array
|
|
int num_statics; // stored top down in cl_entitiers
|
|
|
|
int cdtrack; // cd audio
|
|
|
|
entity_t viewent; // weapon model
|
|
|
|
// all player information
|
|
player_info_t players[MAX_CLIENTS];
|
|
} client_state_t;
|
|
|
|
|
|
//
|
|
// cvars
|
|
//
|
|
extern cvar_t cl_warncmd;
|
|
extern cvar_t cl_upspeed;
|
|
extern cvar_t cl_forwardspeed;
|
|
extern cvar_t cl_backspeed;
|
|
extern cvar_t cl_sidespeed;
|
|
|
|
extern cvar_t cl_movespeedkey;
|
|
|
|
extern cvar_t cl_yawspeed;
|
|
extern cvar_t cl_pitchspeed;
|
|
|
|
extern cvar_t cl_anglespeedkey;
|
|
|
|
extern cvar_t cl_shownet;
|
|
extern cvar_t cl_sbar;
|
|
extern cvar_t cl_hudswap;
|
|
|
|
extern cvar_t cl_pitchdriftspeed;
|
|
extern cvar_t lookspring;
|
|
extern cvar_t lookstrafe;
|
|
extern cvar_t sensitivity;
|
|
|
|
extern cvar_t m_pitch;
|
|
extern cvar_t m_yaw;
|
|
extern cvar_t m_forward;
|
|
extern cvar_t m_side;
|
|
|
|
extern cvar_t _windowed_mouse;
|
|
|
|
extern cvar_t name;
|
|
|
|
|
|
#define MAX_STATIC_ENTITIES 128 // torches, etc
|
|
|
|
extern client_state_t cl;
|
|
|
|
// FIXME, allocate dynamically
|
|
extern entity_state_t cl_baselines[MAX_EDICTS];
|
|
extern efrag_t cl_efrags[MAX_EFRAGS];
|
|
extern entity_t cl_static_entities[MAX_STATIC_ENTITIES];
|
|
extern lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES];
|
|
extern dlight_t cl_dlights[MAX_DLIGHTS];
|
|
|
|
extern qboolean nomaster;
|
|
extern float server_version; // version of server we connected to
|
|
|
|
//=============================================================================
|
|
|
|
|
|
//
|
|
// cl_main
|
|
//
|
|
dlight_t *CL_AllocDlight (int key);
|
|
void CL_DecayLights (void);
|
|
|
|
void CL_Init (void);
|
|
void Host_WriteConfiguration (void);
|
|
|
|
void CL_EstablishConnection (char *host);
|
|
|
|
void CL_Disconnect (void);
|
|
void CL_Disconnect_f (void);
|
|
void CL_NextDemo (void);
|
|
qboolean CL_DemoBehind(void);
|
|
|
|
void CL_BeginServerConnect(void);
|
|
|
|
#define MAX_VISEDICTS 256
|
|
extern int cl_numvisedicts, cl_oldnumvisedicts;
|
|
extern entity_t *cl_visedicts, *cl_oldvisedicts;
|
|
extern entity_t cl_visedicts_list[2][MAX_VISEDICTS];
|
|
|
|
extern char emodel_name[], pmodel_name[], prespawn_name[], modellist_name[], soundlist_name[];
|
|
|
|
//
|
|
// cl_input
|
|
//
|
|
typedef struct
|
|
{
|
|
int down[2]; // key nums holding it down
|
|
int state; // low bit is down state
|
|
} kbutton_t;
|
|
|
|
extern kbutton_t in_mlook, in_klook;
|
|
extern kbutton_t in_strafe;
|
|
extern kbutton_t in_speed;
|
|
|
|
void CL_InitInput (void);
|
|
void CL_SendCmd (void);
|
|
void CL_SendMove (usercmd_t *cmd);
|
|
|
|
void CL_ParseTEnt (void);
|
|
void CL_UpdateTEnts (void);
|
|
|
|
void CL_ClearState (void);
|
|
|
|
void CL_ReadPackets (void);
|
|
|
|
int CL_ReadFromServer (void);
|
|
void CL_WriteToServer (usercmd_t *cmd);
|
|
void CL_BaseMove (usercmd_t *cmd);
|
|
|
|
|
|
float CL_KeyState (kbutton_t *key);
|
|
char *Key_KeynumToString (int keynum);
|
|
|
|
//
|
|
// cl_demo.c
|
|
//
|
|
void CL_StopPlayback (void);
|
|
qboolean CL_GetMessage (void);
|
|
void CL_WriteDemoCmd (usercmd_t *pcmd);
|
|
|
|
void CL_Stop_f (void);
|
|
void CL_Record_f (void);
|
|
void CL_ReRecord_f (void);
|
|
void CL_PlayDemo_f (void);
|
|
void CL_TimeDemo_f (void);
|
|
|
|
//
|
|
// cl_parse.c
|
|
//
|
|
#define NET_TIMINGS 256
|
|
#define NET_TIMINGSMASK 255
|
|
extern int packet_latency[NET_TIMINGS];
|
|
int CL_CalcNet (void);
|
|
void CL_ParseServerMessage (void);
|
|
void CL_NewTranslation (int slot);
|
|
qboolean CL_CheckOrDownloadFile (char *filename);
|
|
qboolean CL_IsUploading(void);
|
|
void CL_NextUpload(void);
|
|
void CL_StartUpload (byte *data, int size);
|
|
void CL_StopUpload(void);
|
|
|
|
//
|
|
// view.c
|
|
//
|
|
void V_StartPitchDrift (void);
|
|
void V_StopPitchDrift (void);
|
|
|
|
void V_RenderView (void);
|
|
void V_UpdatePalette (void);
|
|
void V_Register (void);
|
|
void V_ParseDamage (void);
|
|
void V_SetContentsColor (int contents);
|
|
void V_CalcBlend (void);
|
|
|
|
|
|
//
|
|
// cl_tent
|
|
//
|
|
void CL_InitTEnts (void);
|
|
void CL_ClearTEnts (void);
|
|
|
|
//
|
|
// cl_ents.c
|
|
//
|
|
void CL_SetSolidPlayers (int playernum);
|
|
void CL_SetUpPlayerPrediction(qboolean dopred);
|
|
void CL_EmitEntities (void);
|
|
void CL_ClearProjectiles (void);
|
|
void CL_ParseProjectiles (void);
|
|
void CL_ParsePacketEntities (qboolean delta);
|
|
void CL_SetSolidEntities (void);
|
|
void CL_ParsePlayerinfo (void);
|
|
|
|
//
|
|
// cl_pred.c
|
|
//
|
|
void CL_InitPrediction (void);
|
|
void CL_PredictMove (void);
|
|
void CL_PredictUsercmd (player_state_t *from, player_state_t *to, usercmd_t *u, qboolean spectator);
|
|
|
|
//
|
|
// cl_cam.c
|
|
//
|
|
#define CAM_NONE 0
|
|
#define CAM_TRACK 1
|
|
|
|
extern int autocam;
|
|
extern int spec_track; // player# of who we are tracking
|
|
|
|
qboolean Cam_DrawViewModel(void);
|
|
qboolean Cam_DrawPlayer(int playernum);
|
|
void Cam_Track(usercmd_t *cmd);
|
|
void Cam_FinishMove(usercmd_t *cmd);
|
|
void Cam_Reset(void);
|
|
void CL_InitCam(void);
|
|
|
|
//
|
|
// skin.c
|
|
//
|
|
|
|
typedef struct
|
|
{
|
|
char manufacturer;
|
|
char version;
|
|
char encoding;
|
|
char bits_per_pixel;
|
|
unsigned short xmin,ymin,xmax,ymax;
|
|
unsigned short hres,vres;
|
|
unsigned char palette[48];
|
|
char reserved;
|
|
char color_planes;
|
|
unsigned short bytes_per_line;
|
|
unsigned short palette_type;
|
|
char filler[58];
|
|
unsigned char data; // unbounded
|
|
} pcx_t;
|
|
|
|
|
|
void Skin_Find (player_info_t *sc);
|
|
byte *Skin_Cache (skin_t *skin);
|
|
void Skin_Skins_f (void);
|
|
void Skin_AllSkins_f (void);
|
|
void Skin_NextDownload (void);
|
|
|
|
#define RSSHOT_WIDTH 320
|
|
#define RSSHOT_HEIGHT 200
|