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13bd5ce012
Also broke up client.h into a lot of smaller headers. Oh, software rendering works again. And yes, this does hit a hell of a lot of files.
83 lines
2.2 KiB
C
83 lines
2.2 KiB
C
/*
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joystick.h
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QuakeForge joystick DPI (driver programming interface)
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Copyright (C) 1996-1997 Jeff Teunissen <deek@dusknet.dhs.org>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include "cvar.h"
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#include "protocol.h"
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extern cvar_t *joy_device; // Joystick device name
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extern cvar_t *joy_enable; // Joystick enabling flag
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extern cvar_t *joy_sensitivity; // Joystick sensitivity
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extern qboolean joy_found; // Joystick present?
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extern qboolean joy_active; // Joystick in use?
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/*
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JOY_Command ()
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Use this function to process joystick button presses and generate key
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events. It is called inside the IN_Commands () input function, once each
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frame.
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You should exit this function immediately if either joy_active or
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joy_enable->int_val are zero.
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*/
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void JOY_Command (void);
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/*
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JOY_Move (usercmd_t *)
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Use this function to process joystick movements to move the player around.
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You should exit this function immediately if either joy_active or
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joy_enable->int_val are zero.
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*/
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void JOY_Move (usercmd_t *);
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/*
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JOY_Init ()
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Use this function to initialize the joystick Cvars, open your joystick
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device, and get it ready for use. You MUST obey the value of the
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joy_enable Cvar. Set joy_found if there is a device, and joy_active if
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you have successfully enabled it.
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*/
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void JOY_Init (void);
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void JOY_Init_Cvars (void);
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/*
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JOY_Shutdown ()
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Use this function to close the joystick device and tell QuakeForge that it
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is no longer available. It is called from IN_Init (), but may be called
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elsewhere to disable the device.
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*/
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void JOY_Shutdown (void);
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