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https://git.code.sf.net/p/quake/newtree
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54e2a4d9d3
statements, variable declarations), but all in all it's not bad.
68 lines
1.4 KiB
C
68 lines
1.4 KiB
C
/*
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sw_model_bursh.c
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model loading and caching
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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// models are the only shared resource between a client and server running
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// on the same machine.
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include "model.h"
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extern model_t *loadmodel;
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extern char loadname[];
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extern byte *mod_base;
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const int mod_lightmap_bytes = 1;
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void
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GL_SubdivideSurface (msurface_t *fa)
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{
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}
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void
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Mod_ProcessTexture (miptex_t *mt, texture_t *tx)
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{
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}
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/*
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=================
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Mod_LoadLighting
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=================
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*/
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void
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Mod_LoadLighting (lump_t *l)
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{
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if (!l->filelen) {
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loadmodel->lightdata = NULL;
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return;
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}
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loadmodel->lightdata = Hunk_AllocName (l->filelen, loadname);
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memcpy (loadmodel->lightdata, mod_base + l->fileofs, l->filelen);
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}
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