mirror of
https://git.code.sf.net/p/quake/newtree
synced 2024-11-26 14:00:52 +00:00
77 lines
2.8 KiB
Text
77 lines
2.8 KiB
Text
-----------------------------------------------------------------------
|
|
Steps to compile standalone on win32 platforms with VC++.
|
|
|
|
To compile under "free" Borland C++, see couple of paragraphs below.
|
|
|
|
1) either: (reccommended)
|
|
download and install MGL for VC++. it is available from Scitech at
|
|
http://www.scitechsoft.com
|
|
|
|
IMPORTANT: make sure you add the mgl include and lib paths to VC++'s
|
|
options in Tools->Options->Directories
|
|
|
|
// Tonik: latest MGL from Scitech seems to have a couple of bugs,
|
|
like F10 and alt keys not working :(
|
|
|
|
or:
|
|
if you don't feel like downloading the latest version of the MGL,
|
|
which is very highly recommended, you can get the scitech directory
|
|
from the q1source.zip file, rename the MGLLT.LIB file in it to
|
|
MGLFX.LIB, and put the appropriate paths into VC++'s options, as
|
|
above.
|
|
|
|
2) Build the gas2masm Debug program first. all the other targets depend
|
|
on this one.
|
|
|
|
3) Build the other targets.
|
|
|
|
-----------------------------------------------------------------------
|
|
COMPILING QUAKEFORGE TREE (http://quake.sourceforge.net)
|
|
UNDER BORLAND C++ 5.02 and 5.5
|
|
|
|
0) Get latest Quakeforge CVS snapshot if you don't have it already.
|
|
|
|
1) Get and install latest SCITECH MGL (http://www.scitechsoft.com), you
|
|
don't need to install sources and demo's, just libraries and includes
|
|
|
|
2) Get and install Dirext-X 7.0 libraries and header files
|
|
(headers http://www.microsoft.com/downloads/release.asp?ReleaseID=12471)
|
|
(borland lib: http://www.microsoft.com/downloads/release.asp?ReleaseID=17051)
|
|
|
|
3) If you don't have Borland complier (5.02 or 5.5), get and install
|
|
FREE Borland C++ complier 5.5.
|
|
(http://www.borland.com/bcppbuilder/freecompiler/)
|
|
|
|
4) For GL targets, you'll need to have import library for OPENGL stuffs
|
|
one coming with Borland C++ itself is screwed!
|
|
|
|
implib -c -f opengl32.lib c:\windows\system\opengl32.dll
|
|
|
|
5) Borland preprocessor can't process quake .S files. You need to get
|
|
.ASM files or use some other complier to preprocess them. .ASM files
|
|
must be placed on SOURCE dir.
|
|
(http://www.saunalahti.fi/~mipes/qf-asms.zip)
|
|
|
|
6) You need to have either MASM or TASM to compile ASM files.
|
|
(For MASM: http://www.microsoft.com/ddk/download/98/BINS_DDK.EXE)
|
|
(MASM patch: http://support.microsoft.com/support/kb/articles/Q228/4/54.asp)
|
|
|
|
7) Check all paths in all makefiles and correct them to suit your system.
|
|
|
|
8) When everything else is done, just start making
|
|
|
|
cd source
|
|
make -fqf-client-win
|
|
make -fqf-client-wgl
|
|
...
|
|
and you should be on your way.
|
|
|
|
-----------------------------------------------------------------------
|
|
|
|
For BC 5.5 complier and linker options or for using BC 5.5 under 5.02 IDE:
|
|
http://nextera.sirma.bg/knowledgebase/
|
|
|
|
For FREE IDE for your BC 5.5:
|
|
http://www.objectcentral.com/vide.htm
|
|
|
|
-----------------------------------------------------------------------
|