newtree/include/mdfour.h
Bill Currie 26a2d6a3de GL alias model meshes are now doubly protected from corruption and model
mismatch. First, the md4 checksum is stored in the mesh, and the md4 checksum
of the mesh and the model checksum are also stored. If, on loading, either
checksum fails, the model is re-meshed.

include/mdfour.h:
	Add define for MDFOUR_DIGEST_BYTES
source/.gdbinit
	setrom _windowed_mouse 0 so mods don't make debugging difficult
source/model_alias.c:
	pass original model data and size to GL_MakeAliasModelDisplayLists
source/sw_model_alias.c:
	GL_MakeAliasModelDisplayLists take (but ignore) new params
source/gl_mesh.c:
	do md4 checksums on the model and mesh
2001-01-15 06:50:59 +00:00

48 lines
1.2 KiB
C

/*
mdfour.h
an implementation of MD4 designed for use in the SMB authentication
protocol
Copyright (C) Andrew Tridgell 1997-1998
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifndef _MDFOUR_H
#define _MDFOUR_H
#include "uint32.h"
#define MDFOUR_DIGEST_BYTES 16
struct mdfour {
uint32 A, B, C, D;
uint32 totalN;
};
void mdfour_begin(struct mdfour *md); // old: MD4Init
void mdfour_update(struct mdfour *md, unsigned char *in, int n); //old: MD4Update
void mdfour_result(struct mdfour *md, unsigned char *out); // old: MD4Final
void mdfour(unsigned char *out, unsigned char *in, int n);
#endif // _MDFOUR_H