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both support this. The client tells the server it can support compressed downloads by setting the z flag in the *cap userinfo. If the server detects that the client supports compression, and the file to be downloaded is compressed (more accurately, has the .gz extension), the server sends a special download packet with a size of -2 (-1 indicates error),, percent of 0, followed by the new name of the file (eg maps/foo.bsp.gz for maps/foo.bsp). The client WILL NOT accept a new filename that doesn not match the old name for the length of the old name. The client also will not accept a new name if there are . or .. path components. If the client rejects the new name, it prints a warning message and aborts that download.
71 lines
2.1 KiB
C
71 lines
2.1 KiB
C
/*
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quakefs.h
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quake virtual filesystem definitions
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1999,2000 contributors of the QuakeForge project
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Please see the file "AUTHORS" for a list of contributors
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifndef _QUAKEFS_H
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#define _QUAKEFS_H
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#include "qtypes.h"
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#include "quakeio.h"
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#include "cvar.h"
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//============================================================================
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#define MAX_OSPATH 128 // max length of a filesystem pathname
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extern cvar_t *fs_userpath;
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extern cvar_t *fs_sharepath;
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extern int com_filesize;
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struct cache_user_s;
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extern char com_gamedir[MAX_OSPATH];
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extern char gamedirfile[MAX_OSPATH];
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void COM_WriteFile (char *filename, void *data, int len);
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int _COM_FOpenFile (char *filename, QFile **gzfile, char *foundname, int zip);
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int COM_FOpenFile (char *filename, QFile **gzfile);
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void COM_CloseFile (QFile *h);
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int COM_filelength (QFile *f);
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void COM_FileBase (char *in, char *out);
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void COM_DefaultExtension (char *path, char *extension);
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char *COM_SkipPath (char *pathname);
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void COM_StripExtension (char *in, char *out);
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byte *COM_LoadStackFile (char *path, void *buffer, int bufsize);
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byte *COM_LoadTempFile (char *path);
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byte *COM_LoadHunkFile (char *path);
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void COM_LoadCacheFile (char *path, struct cache_user_s *cu);
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void COM_CreatePath (char *path);
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void COM_Gamedir (char *dir);
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void COM_InitFilesystem (void);
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void COM_Path_f (void);
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void COM_Maplist_f (void);
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#endif // _QUAKEFS_H
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