newtree/source/sbar.c
Bill Currie 3f0635e210 remove sys_win.c.client. if it's still needed, it's in cvs
remove some GLQUAKEs from tho others. no client builds atm :(, but then neither does the server :/
2000-05-12 23:45:09 +00:00

1336 lines
28 KiB
C

/*
sbar.c
(description)
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
// sbar.c -- status bar code
#include "quakedef.h"
int sb_updates; // if >= vid.numpages, no update needed
#define STAT_MINUS 10 // num frame for '-' stats digit
qpic_t *sb_nums[2][11];
qpic_t *sb_colon, *sb_slash;
qpic_t *sb_ibar;
qpic_t *sb_sbar;
qpic_t *sb_scorebar;
qpic_t *sb_weapons[7][8]; // 0 is active, 1 is owned, 2-5 are flashes
qpic_t *sb_ammo[4];
qpic_t *sb_sigil[4];
qpic_t *sb_armor[3];
qpic_t *sb_items[32];
qpic_t *sb_faces[7][2]; // 0 is gibbed, 1 is dead, 2-6 are alive
// 0 is static, 1 is temporary animation
qpic_t *sb_face_invis;
qpic_t *sb_face_quad;
qpic_t *sb_face_invuln;
qpic_t *sb_face_invis_invuln;
qboolean sb_showscores;
qboolean sb_showteamscores;
int sb_lines; // scan lines to draw
void Sbar_DeathmatchOverlay (int start);
void Sbar_TeamOverlay (void);
void Sbar_MiniDeathmatchOverlay (void);
static qboolean largegame = false;
/*
===============
Sbar_ShowTeamScores
Tab key down
===============
*/
void Sbar_ShowTeamScores (void)
{
if (sb_showteamscores)
return;
sb_showteamscores = true;
sb_updates = 0;
}
/*
===============
Sbar_DontShowTeamScores
Tab key up
===============
*/
void Sbar_DontShowTeamScores (void)
{
sb_showteamscores = false;
sb_updates = 0;
}
/*
===============
Sbar_ShowScores
Tab key down
===============
*/
void Sbar_ShowScores (void)
{
if (sb_showscores)
return;
sb_showscores = true;
sb_updates = 0;
}
/*
===============
Sbar_DontShowScores
Tab key up
===============
*/
void Sbar_DontShowScores (void)
{
sb_showscores = false;
sb_updates = 0;
}
/*
===============
Sbar_Changed
===============
*/
void Sbar_Changed (void)
{
sb_updates = 0; // update next frame
}
/*
===============
Sbar_Init
===============
*/
void Sbar_Init (void)
{
int i;
for (i=0 ; i<10 ; i++)
{
sb_nums[0][i] = Draw_PicFromWad (va("num_%i",i));
sb_nums[1][i] = Draw_PicFromWad (va("anum_%i",i));
}
sb_nums[0][10] = Draw_PicFromWad ("num_minus");
sb_nums[1][10] = Draw_PicFromWad ("anum_minus");
sb_colon = Draw_PicFromWad ("num_colon");
sb_slash = Draw_PicFromWad ("num_slash");
sb_weapons[0][0] = Draw_PicFromWad ("inv_shotgun");
sb_weapons[0][1] = Draw_PicFromWad ("inv_sshotgun");
sb_weapons[0][2] = Draw_PicFromWad ("inv_nailgun");
sb_weapons[0][3] = Draw_PicFromWad ("inv_snailgun");
sb_weapons[0][4] = Draw_PicFromWad ("inv_rlaunch");
sb_weapons[0][5] = Draw_PicFromWad ("inv_srlaunch");
sb_weapons[0][6] = Draw_PicFromWad ("inv_lightng");
sb_weapons[1][0] = Draw_PicFromWad ("inv2_shotgun");
sb_weapons[1][1] = Draw_PicFromWad ("inv2_sshotgun");
sb_weapons[1][2] = Draw_PicFromWad ("inv2_nailgun");
sb_weapons[1][3] = Draw_PicFromWad ("inv2_snailgun");
sb_weapons[1][4] = Draw_PicFromWad ("inv2_rlaunch");
sb_weapons[1][5] = Draw_PicFromWad ("inv2_srlaunch");
sb_weapons[1][6] = Draw_PicFromWad ("inv2_lightng");
for (i=0 ; i<5 ; i++)
{
sb_weapons[2+i][0] = Draw_PicFromWad (va("inva%i_shotgun",i+1));
sb_weapons[2+i][1] = Draw_PicFromWad (va("inva%i_sshotgun",i+1));
sb_weapons[2+i][2] = Draw_PicFromWad (va("inva%i_nailgun",i+1));
sb_weapons[2+i][3] = Draw_PicFromWad (va("inva%i_snailgun",i+1));
sb_weapons[2+i][4] = Draw_PicFromWad (va("inva%i_rlaunch",i+1));
sb_weapons[2+i][5] = Draw_PicFromWad (va("inva%i_srlaunch",i+1));
sb_weapons[2+i][6] = Draw_PicFromWad (va("inva%i_lightng",i+1));
}
sb_ammo[0] = Draw_PicFromWad ("sb_shells");
sb_ammo[1] = Draw_PicFromWad ("sb_nails");
sb_ammo[2] = Draw_PicFromWad ("sb_rocket");
sb_ammo[3] = Draw_PicFromWad ("sb_cells");
sb_armor[0] = Draw_PicFromWad ("sb_armor1");
sb_armor[1] = Draw_PicFromWad ("sb_armor2");
sb_armor[2] = Draw_PicFromWad ("sb_armor3");
sb_items[0] = Draw_PicFromWad ("sb_key1");
sb_items[1] = Draw_PicFromWad ("sb_key2");
sb_items[2] = Draw_PicFromWad ("sb_invis");
sb_items[3] = Draw_PicFromWad ("sb_invuln");
sb_items[4] = Draw_PicFromWad ("sb_suit");
sb_items[5] = Draw_PicFromWad ("sb_quad");
sb_sigil[0] = Draw_PicFromWad ("sb_sigil1");
sb_sigil[1] = Draw_PicFromWad ("sb_sigil2");
sb_sigil[2] = Draw_PicFromWad ("sb_sigil3");
sb_sigil[3] = Draw_PicFromWad ("sb_sigil4");
sb_faces[4][0] = Draw_PicFromWad ("face1");
sb_faces[4][1] = Draw_PicFromWad ("face_p1");
sb_faces[3][0] = Draw_PicFromWad ("face2");
sb_faces[3][1] = Draw_PicFromWad ("face_p2");
sb_faces[2][0] = Draw_PicFromWad ("face3");
sb_faces[2][1] = Draw_PicFromWad ("face_p3");
sb_faces[1][0] = Draw_PicFromWad ("face4");
sb_faces[1][1] = Draw_PicFromWad ("face_p4");
sb_faces[0][0] = Draw_PicFromWad ("face5");
sb_faces[0][1] = Draw_PicFromWad ("face_p5");
sb_face_invis = Draw_PicFromWad ("face_invis");
sb_face_invuln = Draw_PicFromWad ("face_invul2");
sb_face_invis_invuln = Draw_PicFromWad ("face_inv2");
sb_face_quad = Draw_PicFromWad ("face_quad");
Cmd_AddCommand ("+showscores", Sbar_ShowScores);
Cmd_AddCommand ("-showscores", Sbar_DontShowScores);
Cmd_AddCommand ("+showteamscores", Sbar_ShowTeamScores);
Cmd_AddCommand ("-showteamscores", Sbar_DontShowTeamScores);
sb_sbar = Draw_PicFromWad ("sbar");
sb_ibar = Draw_PicFromWad ("ibar");
sb_scorebar = Draw_PicFromWad ("scorebar");
}
//=============================================================================
// drawing routines are reletive to the status bar location
/*
=============
Sbar_DrawPic
=============
*/
void Sbar_DrawPic (int x, int y, qpic_t *pic)
{
Draw_Pic (x /* + ((vid.width - 320)>>1) */, y + (vid.height-SBAR_HEIGHT), pic);
}
/*
=============
Sbar_DrawSubPic
=============
JACK: Draws a portion of the picture in the status bar.
*/
void Sbar_DrawSubPic(int x, int y, qpic_t *pic, int srcx, int srcy, int width, int height)
{
Draw_SubPic (x, y+(vid.height-SBAR_HEIGHT), pic, srcx, srcy, width, height);
}
/*
=============
Sbar_DrawTransPic
=============
*/
void Sbar_DrawTransPic (int x, int y, qpic_t *pic)
{
Draw_TransPic (x /*+ ((vid.width - 320)>>1) */, y + (vid.height-SBAR_HEIGHT), pic);
}
/*
================
Sbar_DrawCharacter
Draws one solid graphics character
================
*/
void Sbar_DrawCharacter (int x, int y, int num)
{
Draw_Character ( x /*+ ((vid.width - 320)>>1) */ + 4, y + vid.height-SBAR_HEIGHT, num);
}
/*
================
Sbar_DrawString
================
*/
void Sbar_DrawString (int x, int y, char *str)
{
Draw_String (x /*+ ((vid.width - 320)>>1) */, y+ vid.height-SBAR_HEIGHT, str);
}
/*
=============
Sbar_itoa
=============
*/
int Sbar_itoa (int num, char *buf)
{
char *str;
int pow10;
int dig;
str = buf;
if (num < 0)
{
*str++ = '-';
num = -num;
}
for (pow10 = 10 ; num >= pow10 ; pow10 *= 10)
;
do
{
pow10 /= 10;
dig = num/pow10;
*str++ = '0'+dig;
num -= dig*pow10;
} while (pow10 != 1);
*str = 0;
return str-buf;
}
/*
=============
Sbar_DrawNum
=============
*/
void Sbar_DrawNum (int x, int y, int num, int digits, int color)
{
char str[12];
char *ptr;
int l, frame;
l = Sbar_itoa (num, str);
ptr = str;
if (l > digits)
ptr += (l-digits);
if (l < digits)
x += (digits-l)*24;
while (*ptr)
{
if (*ptr == '-')
frame = STAT_MINUS;
else
frame = *ptr -'0';
Sbar_DrawTransPic (x,y,sb_nums[color][frame]);
x += 24;
ptr++;
}
}
//=============================================================================
//ZOID: this should be MAX_CLIENTS, not MAX_SCOREBOARD!!
//int fragsort[MAX_SCOREBOARD];
int fragsort[MAX_CLIENTS];
int scoreboardlines;
typedef struct {
char team[16+1];
int frags;
int players;
int plow, phigh, ptotal;
} team_t;
team_t teams[MAX_CLIENTS];
int teamsort[MAX_CLIENTS];
int scoreboardteams;
/*
===============
Sbar_SortFrags
===============
*/
void Sbar_SortFrags (qboolean includespec)
{
int i, j, k;
// sort by frags
scoreboardlines = 0;
for (i=0 ; i<MAX_CLIENTS ; i++)
{
if (cl.players[i].name[0] &&
(!cl.players[i].spectator || includespec))
{
fragsort[scoreboardlines] = i;
scoreboardlines++;
if (cl.players[i].spectator)
cl.players[i].frags = -999;
}
}
for (i=0 ; i<scoreboardlines ; i++)
for (j=0 ; j<scoreboardlines-1-i ; j++)
if (cl.players[fragsort[j]].frags < cl.players[fragsort[j+1]].frags)
{
k = fragsort[j];
fragsort[j] = fragsort[j+1];
fragsort[j+1] = k;
}
}
void Sbar_SortTeams (void)
{
int i, j, k;
player_info_t *s;
int teamplay;
char t[16+1];
// request new ping times every two second
scoreboardteams = 0;
teamplay = atoi(Info_ValueForKey(cl.serverinfo, "teamplay"));
if (!teamplay)
return;
// sort the teams
memset(teams, 0, sizeof(teams));
for (i = 0; i < MAX_CLIENTS; i++)
teams[i].plow = 999;
for (i = 0; i < MAX_CLIENTS; i++) {
s = &cl.players[i];
if (!s->name[0])
continue;
if (s->spectator)
continue;
// find his team in the list
t[16] = 0;
strncpy(t, Info_ValueForKey(s->userinfo, "team"), 16);
if (!t || !t[0])
continue; // not on team
for (j = 0; j < scoreboardteams; j++)
if (!strcmp(teams[j].team, t)) {
teams[j].frags += s->frags;
teams[j].players++;
goto addpinginfo;
}
if (j == scoreboardteams) { // must add him
j = scoreboardteams++;
strcpy(teams[j].team, t);
teams[j].frags = s->frags;
teams[j].players = 1;
addpinginfo:
if (teams[j].plow > s->ping)
teams[j].plow = s->ping;
if (teams[j].phigh < s->ping)
teams[j].phigh = s->ping;
teams[j].ptotal += s->ping;
}
}
// sort
for (i = 0; i < scoreboardteams; i++)
teamsort[i] = i;
// good 'ol bubble sort
for (i = 0; i < scoreboardteams - 1; i++)
for (j = i + 1; j < scoreboardteams; j++)
if (teams[teamsort[i]].frags < teams[teamsort[j]].frags) {
k = teamsort[i];
teamsort[i] = teamsort[j];
teamsort[j] = k;
}
}
int Sbar_ColorForMap (int m)
{
m = (m < 0) ? 0 : ((m > 13) ? 13 : m);
m *= 16;
return m < 128 ? m + 8 : m + 8;
}
/*
===============
Sbar_SoloScoreboard
===============
*/
void Sbar_SoloScoreboard (void)
{
char str[80];
int minutes, seconds, tens, units;
Sbar_DrawPic (0, 0, sb_scorebar);
// time
minutes = cl.time / 60;
seconds = cl.time - 60*minutes;
tens = seconds / 10;
units = seconds - 10*tens;
sprintf (str,"Time :%3i:%i%i", minutes, tens, units);
Sbar_DrawString (184, 4, str);
}
//=============================================================================
/*
===============
Sbar_DrawInventory
===============
*/
void Sbar_DrawInventory (void)
{
int i;
char num[6];
float time;
int flashon;
qboolean headsup;
qboolean hudswap;
headsup = !(cl_sbar.value || scr_viewsize.value<100);
hudswap = cl_hudswap.value; // Get that nasty float out :)
if (!headsup)
Sbar_DrawPic (0, -24, sb_ibar);
// weapons
for (i=0 ; i<7 ; i++)
{
if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN<<i) )
{
time = cl.item_gettime[i];
flashon = (int)((cl.time - time)*10);
if (flashon < 0)
flashon = 0;
if (flashon >= 10)
{
if ( cl.stats[STAT_ACTIVEWEAPON] == (IT_SHOTGUN<<i) )
flashon = 1;
else
flashon = 0;
}
else
flashon = (flashon%5) + 2;
if (headsup) {
if (i || vid.height>200)
Sbar_DrawSubPic ((hudswap) ? 0 : (vid.width-24),-68-(7-i)*16 , sb_weapons[flashon][i],0,0,24,16);
} else
Sbar_DrawPic (i*24, -16, sb_weapons[flashon][i]);
// Sbar_DrawSubPic (0,0,20,20,i*24, -16, sb_weapons[flashon][i]);
if (flashon > 1)
sb_updates = 0; // force update to remove flash
}
}
// ammo counts
for (i=0 ; i<4 ; i++)
{
sprintf (num, "%3i",cl.stats[STAT_SHELLS+i] );
if (headsup) {
// Sbar_DrawSubPic(3, -24, sb_ibar, 3, 0, 42,11);
Sbar_DrawSubPic((hudswap) ? 0 : (vid.width-42), -24 - (4-i)*11, sb_ibar, 3+(i*48), 0, 42, 11);
if (num[0] != ' ')
Sbar_DrawCharacter ( (hudswap) ? 3 : (vid.width-39), -24 - (4-i)*11, 18 + num[0] - '0');
if (num[1] != ' ')
Sbar_DrawCharacter ( (hudswap) ? 11 : (vid.width-31), -24 - (4-i)*11, 18 + num[1] - '0');
if (num[2] != ' ')
Sbar_DrawCharacter ( (hudswap) ? 19 : (vid.width-23), -24 - (4-i)*11, 18 + num[2] - '0');
} else {
if (num[0] != ' ')
Sbar_DrawCharacter ( (6*i+1)*8 - 2, -24, 18 + num[0] - '0');
if (num[1] != ' ')
Sbar_DrawCharacter ( (6*i+2)*8 - 2, -24, 18 + num[1] - '0');
if (num[2] != ' ')
Sbar_DrawCharacter ( (6*i+3)*8 - 2, -24, 18 + num[2] - '0');
}
}
flashon = 0;
// items
for (i=0 ; i<6 ; i++)
if (cl.stats[STAT_ITEMS] & (1<<(17+i)))
{
time = cl.item_gettime[17+i];
if (time && time > cl.time - 2 && flashon )
{ // flash frame
sb_updates = 0;
}
else
Sbar_DrawPic (192 + i*16, -16, sb_items[i]);
if (time && time > cl.time - 2)
sb_updates = 0;
}
// sigils
for (i=0 ; i<4 ; i++)
if (cl.stats[STAT_ITEMS] & (1<<(28+i)))
{
time = cl.item_gettime[28+i];
if (time && time > cl.time - 2 && flashon )
{ // flash frame
sb_updates = 0;
}
else
Sbar_DrawPic (320-32 + i*8, -16, sb_sigil[i]);
if (time && time > cl.time - 2)
sb_updates = 0;
}
}
//=============================================================================
/*
===============
Sbar_DrawFrags
===============
*/
void Sbar_DrawFrags (void)
{
int i, k, l;
int top, bottom;
int x, y, f;
char num[12];
player_info_t *s;
Sbar_SortFrags (false);
// draw the text
l = scoreboardlines <= 4 ? scoreboardlines : 4;
x = 23;
// xofs = (vid.width - 320)>>1;
y = vid.height - SBAR_HEIGHT - 23;
for (i=0 ; i<l ; i++)
{
k = fragsort[i];
s = &cl.players[k];
if (!s->name[0])
continue;
if (s->spectator)
continue;
// draw background
top = s->topcolor;
bottom = s->bottomcolor;
top = (top < 0) ? 0 : ((top > 13) ? 13 : top);
bottom = (bottom < 0) ? 0 : ((bottom > 13) ? 13 : bottom);
top = Sbar_ColorForMap (top);
bottom = Sbar_ColorForMap (bottom);
// Draw_Fill (xofs + x*8 + 10, y, 28, 4, top);
// Draw_Fill (xofs + x*8 + 10, y+4, 28, 3, bottom);
Draw_Fill (x*8 + 10, y, 28, 4, top);
Draw_Fill (x*8 + 10, y+4, 28, 3, bottom);
// draw number
f = s->frags;
sprintf (num, "%3i",f);
Sbar_DrawCharacter ( (x+1)*8 , -24, num[0]);
Sbar_DrawCharacter ( (x+2)*8 , -24, num[1]);
Sbar_DrawCharacter ( (x+3)*8 , -24, num[2]);
if (k == cl.playernum)
{
Sbar_DrawCharacter (x*8+2, -24, 16);
Sbar_DrawCharacter ( (x+4)*8-4, -24, 17);
}
x+=4;
}
}
//=============================================================================
/*
===============
Sbar_DrawFace
===============
*/
void Sbar_DrawFace (void)
{
int f, anim;
if ( (cl.stats[STAT_ITEMS] & (IT_INVISIBILITY | IT_INVULNERABILITY) )
== (IT_INVISIBILITY | IT_INVULNERABILITY) )
{
Sbar_DrawPic (112, 0, sb_face_invis_invuln);
return;
}
if (cl.stats[STAT_ITEMS] & IT_QUAD)
{
Sbar_DrawPic (112, 0, sb_face_quad );
return;
}
if (cl.stats[STAT_ITEMS] & IT_INVISIBILITY)
{
Sbar_DrawPic (112, 0, sb_face_invis );
return;
}
if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY)
{
Sbar_DrawPic (112, 0, sb_face_invuln);
return;
}
if (cl.stats[STAT_HEALTH] >= 100)
f = 4;
else
f = cl.stats[STAT_HEALTH] / 20;
if (cl.time <= cl.faceanimtime)
{
anim = 1;
sb_updates = 0; // make sure the anim gets drawn over
}
else
anim = 0;
Sbar_DrawPic (112, 0, sb_faces[f][anim]);
}
/*
=============
Sbar_DrawNormal
=============
*/
void Sbar_DrawNormal (void)
{
if (cl_sbar.value || scr_viewsize.value<100)
Sbar_DrawPic (0, 0, sb_sbar);
// armor
if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY)
{
Sbar_DrawNum (24, 0, 666, 3, 1);
Sbar_DrawPic (0, 0, draw_disc);
}
else
{
Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3
, cl.stats[STAT_ARMOR] <= 25);
if (cl.stats[STAT_ITEMS] & IT_ARMOR3)
Sbar_DrawPic (0, 0, sb_armor[2]);
else if (cl.stats[STAT_ITEMS] & IT_ARMOR2)
Sbar_DrawPic (0, 0, sb_armor[1]);
else if (cl.stats[STAT_ITEMS] & IT_ARMOR1)
Sbar_DrawPic (0, 0, sb_armor[0]);
}
// face
Sbar_DrawFace ();
// health
Sbar_DrawNum (136, 0, cl.stats[STAT_HEALTH], 3
, cl.stats[STAT_HEALTH] <= 25);
// ammo icon
if (cl.stats[STAT_ITEMS] & IT_SHELLS)
Sbar_DrawPic (224, 0, sb_ammo[0]);
else if (cl.stats[STAT_ITEMS] & IT_NAILS)
Sbar_DrawPic (224, 0, sb_ammo[1]);
else if (cl.stats[STAT_ITEMS] & IT_ROCKETS)
Sbar_DrawPic (224, 0, sb_ammo[2]);
else if (cl.stats[STAT_ITEMS] & IT_CELLS)
Sbar_DrawPic (224, 0, sb_ammo[3]);
Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3
, cl.stats[STAT_AMMO] <= 10);
}
/*
===============
Sbar_Draw
===============
*/
void Sbar_Draw (void)
{
qboolean headsup;
char st[512];
headsup = !(cl_sbar.value || scr_viewsize.value<100);
if ((sb_updates >= vid.numpages) && !headsup)
return;
if (scr_con_current == vid.height)
return; // console is full screen
scr_copyeverything = 1;
// scr_fullupdate = 0;
sb_updates++;
// top line
if (sb_lines > 24)
{
if (!cl.spectator || autocam == CAM_TRACK)
Sbar_DrawInventory ();
if (!headsup || vid.width<512)
Sbar_DrawFrags ();
}
// main area
if (sb_lines > 0)
{
if (cl.spectator) {
if (autocam != CAM_TRACK) {
Sbar_DrawPic (0, 0, sb_scorebar);
Sbar_DrawString (160-7*8,4, "SPECTATOR MODE");
Sbar_DrawString(160-14*8+4, 12, "Press [ATTACK] for AutoCamera");
} else {
if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
Sbar_SoloScoreboard ();
else
Sbar_DrawNormal ();
// Sbar_DrawString (160-14*8+4,4, "SPECTATOR MODE - TRACK CAMERA");
sprintf(st, "Tracking %-.13s, [JUMP] for next",
cl.players[spec_track].name);
Sbar_DrawString(0, -8, st);
}
} else if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
Sbar_SoloScoreboard ();
else
Sbar_DrawNormal ();
}
// main screen deathmatch rankings
// if we're dead show team scores in team games
if (cl.stats[STAT_HEALTH] <= 0 && !cl.spectator)
if (atoi(Info_ValueForKey(cl.serverinfo, "teamplay")) > 0 &&
!sb_showscores)
Sbar_TeamOverlay();
else
Sbar_DeathmatchOverlay (0);
else if (sb_showscores)
Sbar_DeathmatchOverlay (0);
else if (sb_showteamscores)
Sbar_TeamOverlay();
if (sb_showscores || sb_showteamscores ||
cl.stats[STAT_HEALTH] <= 0)
sb_updates = 0;
// clear unused areas in gl
#if 0
{
int x = (vid.width - 320)>>1;
// left
if (x > 0) {
Draw_TileClear (0, vid.height - sb_lines, x, sb_lines);
Draw_TileClear (x+320, vid.height - sb_lines, vid.width - x+320, sb_lines);
}
}
#endif
if (vid.width > 320 && !headsup)
Draw_TileClear (320, vid.height - sb_lines, vid.width - 320, sb_lines);
if (sb_lines > 0)
Sbar_MiniDeathmatchOverlay ();
}
//=============================================================================
/*
==================
Sbar_IntermissionNumber
==================
*/
void Sbar_IntermissionNumber (int x, int y, int num, int digits, int color)
{
char str[12];
char *ptr;
int l, frame;
l = Sbar_itoa (num, str);
ptr = str;
if (l > digits)
ptr += (l-digits);
if (l < digits)
x += (digits-l)*24;
while (*ptr)
{
if (*ptr == '-')
frame = STAT_MINUS;
else
frame = *ptr -'0';
Draw_TransPic (x,y,sb_nums[color][frame]);
x += 24;
ptr++;
}
}
/*
==================
Sbar_TeamOverlay
team frags
added by Zoid
==================
*/
void Sbar_TeamOverlay (void)
{
qpic_t *pic;
int i, k, l;
int x, y;
char num[12];
int teamplay;
char team[5];
team_t *tm;
int plow, phigh, pavg;
// request new ping times every two second
teamplay = atoi(Info_ValueForKey(cl.serverinfo, "teamplay"));
if (!teamplay) {
Sbar_DeathmatchOverlay(0);
return;
}
scr_copyeverything = 1;
scr_fullupdate = 0;
pic = Draw_CachePic ("gfx/ranking.lmp");
Draw_Pic (160-pic->width/2, 0, pic);
y = 24;
x = 36;
Draw_String(x, y, "low/avg/high team total players");
y += 8;
// Draw_String(x, y, "------------ ---- ----- -------");
Draw_String(x, y, "\x1d\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f \x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1e\x1e\x1f");
y += 8;
// sort the teams
Sbar_SortTeams();
// draw the text
l = scoreboardlines;
for (i=0 ; i < scoreboardteams && y <= vid.height-10 ; i++)
{
k = teamsort[i];
tm = teams + k;
// draw pings
plow = tm->plow;
if (plow < 0 || plow > 999)
plow = 999;
phigh = tm->phigh;
if (phigh < 0 || phigh > 999)
phigh = 999;
if (!tm->players)
pavg = 999;
else
pavg = tm->ptotal / tm->players;
if (pavg < 0 || pavg > 999)
pavg = 999;
sprintf (num, "%3i/%3i/%3i", plow, pavg, phigh);
Draw_String ( x, y, num);
// draw team
team[4] = 0;
strncpy (team, tm->team, 4);
Draw_String (x + 104, y, team);
// draw total
sprintf (num, "%5i", tm->frags);
Draw_String (x + 104 + 40, y, num);
// draw players
sprintf (num, "%5i", tm->players);
Draw_String (x + 104 + 88, y, num);
if (!strncmp(Info_ValueForKey(cl.players[cl.playernum].userinfo,
"team"), tm->team, 16)) {
Draw_Character ( x + 104 - 8, y, 16);
Draw_Character ( x + 104 + 32, y, 17);
}
y += 8;
}
y += 8;
Sbar_DeathmatchOverlay(y);
}
/*
==================
Sbar_DeathmatchOverlay
ping time frags name
==================
*/
void Sbar_DeathmatchOverlay (int start)
{
qpic_t *pic;
int i, k, l;
int top, bottom;
int x, y, f;
char num[12];
player_info_t *s;
int total;
int minutes;
int p;
int teamplay;
char team[5];
int skip = 10;
if (largegame)
skip = 8;
// request new ping times every two second
if (realtime - cl.last_ping_request > 2)
{
cl.last_ping_request = realtime;
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
SZ_Print (&cls.netchan.message, "pings");
}
teamplay = atoi(Info_ValueForKey(cl.serverinfo, "teamplay"));
scr_copyeverything = 1;
scr_fullupdate = 0;
if (!start) {
pic = Draw_CachePic ("gfx/ranking.lmp");
Draw_Pic (160-pic->width/2, 0, pic);
}
// scores
Sbar_SortFrags (true);
// draw the text
l = scoreboardlines;
if (start)
y = start;
else
y = 24;
if (teamplay)
{
x = 4;
// 0 40 64 104 152 192
Draw_String ( x , y, "ping pl time frags team name");
y += 8;
// Draw_String ( x , y, "---- -- ---- ----- ---- ----------------");
Draw_String ( x , y, "\x1d\x1e\x1e\x1f \x1d\x1f \x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1f \x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f");
y += 8;
}
else
{
x = 16;
// 0 40 64 104 152
Draw_String ( x , y, "ping pl time frags name");
y += 8;
// Draw_String ( x , y, "---- -- ---- ----- ----------------");
Draw_String ( x , y, "\x1d\x1e\x1e\x1f \x1d\x1f \x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f");
y += 8;
}
for (i=0 ; i<l && y <= vid.height-10 ; i++)
{
k = fragsort[i];
s = &cl.players[k];
if (!s->name[0])
continue;
// draw ping
p = s->ping;
if (p < 0 || p > 999)
p = 999;
sprintf (num, "%4i", p);
Draw_String ( x, y, num);
// draw pl
p = s->pl;
sprintf (num, "%3i", p);
if (p > 25)
Draw_Alt_String ( x+32, y, num);
else
Draw_String ( x+32, y, num);
if (s->spectator)
{
Draw_String (x+40, y, "(spectator)");
// draw name
if (teamplay)
Draw_String (x+152+40, y, s->name);
else
Draw_String (x+152, y, s->name);
y += skip;
continue;
}
// draw time
if (cl.intermission)
total = cl.completed_time - s->entertime;
else
total = realtime - s->entertime;
minutes = (int)total/60;
sprintf (num, "%4i", minutes);
Draw_String ( x+64 , y, num);
// draw background
top = s->topcolor;
bottom = s->bottomcolor;
top = Sbar_ColorForMap (top);
bottom = Sbar_ColorForMap (bottom);
if (largegame)
Draw_Fill ( x+104, y+1, 40, 3, top);
else
Draw_Fill ( x+104, y, 40, 4, top);
Draw_Fill ( x+104, y+4, 40, 4, bottom);
// draw number
f = s->frags;
sprintf (num, "%3i",f);
Draw_Character ( x+112 , y, num[0]);
Draw_Character ( x+120 , y, num[1]);
Draw_Character ( x+128 , y, num[2]);
if (k == cl.playernum)
{
Draw_Character ( x + 104, y, 16);
Draw_Character ( x + 136, y, 17);
}
// team
if (teamplay)
{
team[4] = 0;
strncpy (team, Info_ValueForKey(s->userinfo, "team"), 4);
Draw_String (x+152, y, team);
}
// draw name
if (teamplay)
Draw_String (x+152+40, y, s->name);
else
Draw_String (x+152, y, s->name);
y += skip;
}
if (y >= vid.height-10) // we ran over the screen size, squish
largegame = true;
}
/*
==================
Sbar_MiniDeathmatchOverlay
frags name
frags team name
displayed to right of status bar if there's room
==================
*/
void Sbar_MiniDeathmatchOverlay (void)
{
int i, k;
int top, bottom;
int x, y, f;
char num[12];
player_info_t *s;
int teamplay;
char team[5];
int numlines;
char name[16+1];
team_t *tm;
if (vid.width < 512 || !sb_lines)
return; // not enuff room
teamplay = atoi(Info_ValueForKey(cl.serverinfo, "teamplay"));
scr_copyeverything = 1;
scr_fullupdate = 0;
// scores
Sbar_SortFrags (false);
if (vid.width >= 640)
Sbar_SortTeams();
if (!scoreboardlines)
return; // no one there?
// draw the text
y = vid.height - sb_lines - 1;
numlines = sb_lines/8;
if (numlines < 3)
return; // not enough room
// find us
for (i=0 ; i < scoreboardlines; i++)
if (fragsort[i] == cl.playernum)
break;
if (i == scoreboardlines) // we're not there, we are probably a spectator, just display top
i = 0;
else // figure out start
i = i - numlines/2;
if (i > scoreboardlines - numlines)
i = scoreboardlines - numlines;
if (i < 0)
i = 0;
x = 324;
for (/* */ ; i < scoreboardlines && y < vid.height - 8 + 1; i++)
{
k = fragsort[i];
s = &cl.players[k];
if (!s->name[0])
continue;
// draw ping
top = s->topcolor;
bottom = s->bottomcolor;
top = Sbar_ColorForMap (top);
bottom = Sbar_ColorForMap (bottom);
Draw_Fill ( x, y+1, 40, 3, top);
Draw_Fill ( x, y+4, 40, 4, bottom);
// draw number
f = s->frags;
sprintf (num, "%3i",f);
Draw_Character ( x+8 , y, num[0]);
Draw_Character ( x+16, y, num[1]);
Draw_Character ( x+24, y, num[2]);
if (k == cl.playernum)
{
Draw_Character ( x, y, 16);
Draw_Character ( x + 32, y, 17);
}
// team
if (teamplay)
{
team[4] = 0;
strncpy (team, Info_ValueForKey(s->userinfo, "team"), 4);
Draw_String (x+48, y, team);
}
// draw name
name[16] = 0;
strncpy(name, s->name, 16);
if (teamplay)
Draw_String (x+48+40, y, name);
else
Draw_String (x+48, y, name);
y += 8;
}
// draw teams if room
if (vid.width < 640 || !teamplay)
return;
// draw seperator
x += 208;
for (y = vid.height - sb_lines; y < vid.height - 6; y += 2)
Draw_Character(x, y, 14);
x += 16;
y = vid.height - sb_lines;
for (i=0 ; i < scoreboardteams && y <= vid.height; i++)
{
k = teamsort[i];
tm = teams + k;
// draw pings
team[4] = 0;
strncpy (team, tm->team, 4);
Draw_String (x, y, team);
// draw total
sprintf (num, "%5i", tm->frags);
Draw_String (x + 40, y, num);
if (!strncmp(Info_ValueForKey(cl.players[cl.playernum].userinfo,
"team"), tm->team, 16)) {
Draw_Character ( x - 8, y, 16);
Draw_Character ( x + 32, y, 17);
}
y += 8;
}
}
/*
==================
Sbar_IntermissionOverlay
==================
*/
void Sbar_IntermissionOverlay (void)
{
scr_copyeverything = 1;
scr_fullupdate = 0;
if (atoi(Info_ValueForKey(cl.serverinfo, "teamplay")) > 0 && !sb_showscores)
Sbar_TeamOverlay ();
else
Sbar_DeathmatchOverlay (0);
}
/*
==================
Sbar_FinaleOverlay
==================
*/
void Sbar_FinaleOverlay (void)
{
qpic_t *pic;
scr_copyeverything = 1;
pic = Draw_CachePic ("gfx/finale.lmp");
Draw_TransPic ( (vid.width-pic->width)/2, 16, pic);
}