newtree/source/teamplay.c

149 lines
3.0 KiB
C

/*
teamplay.c
Teamplay enhancements ("proxy features")
Copyright (C) 2000 Anton Gavrilov (tonik@quake.ru)
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#include "bothdefs.h"
#include "client.h"
#include "cmd.h"
#include "cvar.h"
#include "teamplay.h"
cvar_t *cl_deadbodyfilter;
cvar_t *cl_gibfilter;
cvar_t *cl_parsesay;
cvar_t *cl_nofake;
void CL_BestWeaponImpulse (void)
{
int best, i, imp, items;
extern int in_impulse;
items = cl.stats[STAT_ITEMS];
best = 0;
for (i = Cmd_Argc() - 1; i > 0; i--)
{
imp = atoi(Cmd_Argv(i));
if (imp < 1 || imp > 8)
continue;
switch (imp)
{
case 1:
if (items & IT_AXE)
best = 1;
break;
case 2:
if (items & IT_SHOTGUN && cl.stats[STAT_SHELLS] >= 1)
best = 2;
break;
case 3:
if (items & IT_SUPER_SHOTGUN && cl.stats[STAT_SHELLS] >= 2)
best = 3;
break;
case 4:
if (items & IT_NAILGUN && cl.stats[STAT_NAILS] >= 1)
best = 4;
break;
case 5:
if (items & IT_SUPER_NAILGUN && cl.stats[STAT_NAILS] >= 2)
best = 5;
break;
case 6:
if (items & IT_GRENADE_LAUNCHER && cl.stats[STAT_ROCKETS] >= 1)
best = 6;
break;
case 7:
if (items & IT_ROCKET_LAUNCHER && cl.stats[STAT_ROCKETS] >= 1)
best = 7;
break;
case 8:
if (items & IT_LIGHTNING && cl.stats[STAT_CELLS] >= 1)
best = 8;
}
}
if (best)
in_impulse = best;
}
char *CL_ParseSay (char *s)
{
static char buf[1024];
int i;
char c;
if (!cl_parsesay->value)
return s;
i = 0;
while (*s && i < sizeof(buf)-1)
{
if (*s == '$')
{
c = 0;
switch (s[1])
{
case '\\': c = 13; break; // fake message
case '[': c = 0x90; break; // colored brackets
case ']': c = 0x91; break;
case 'G': c = 0x86; break; // ocrana leds
case 'R': c = 0x87; break;
case 'Y': c = 0x88; break;
case 'B': c = 0x89; break;
}
if (c)
{
buf[i++] = c;
s += 2;
continue;
}
}
// TODO: parse team messages (%l, %a, %h, etc)
buf[i++] = *s++;
}
buf[i] = 0;
return buf;
}
void CL_InitTeamplay (void)
{
cl_deadbodyfilter = Cvar_Get("cl_deadbodyfilter", "0", CVAR_NONE, "Hide dead player models");
cl_gibfilter = Cvar_Get("cl_gibfilter", "0", CVAR_NONE, "Hide gibs");
cl_parsesay = Cvar_Get("cl_parsesay", "0", CVAR_NONE, "None");
cl_nofake = Cvar_Get("cl_nofake", "0", CVAR_NONE, "Unhide fake messages");
}