mirror of
https://git.code.sf.net/p/quake/newtree
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2451 lines
60 KiB
Text
2451 lines
60 KiB
Text
# Microsoft Developer Studio Project File - Name="qw_client" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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CFG=qw_client - Win32 GLDebug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!IF "$(CFG)" == "qw_client - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_efrag.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_light.c
|
|
|
|
!IF "$(CFG)" == "qw_client - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_main.c
|
|
|
|
!IF "$(CFG)" == "qw_client - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_misc.c
|
|
|
|
!IF "$(CFG)" == "qw_client - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_part.c
|
|
|
|
!IF "$(CFG)" == "qw_client - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_sky.c
|
|
|
|
!IF "$(CFG)" == "qw_client - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_sprite.c
|
|
|
|
!IF "$(CFG)" == "qw_client - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_surf.c
|
|
|
|
!IF "$(CFG)" == "qw_client - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_vars.c
|
|
|
|
!IF "$(CFG)" == "qw_client - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_view.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\sbar.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\screen.c
|
|
|
|
!IF "$(CFG)" == "qw_client - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\sizebuf.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\skin.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\snd_dma.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\snd_mem.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\snd_mix.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\snd_win.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\sw_model_alias.c
|
|
|
|
!IF "$(CFG)" == "qw_client - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\sw_model_brush.c
|
|
|
|
!IF "$(CFG)" == "qw_client - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\sw_model_sprite.c
|
|
|
|
!IF "$(CFG)" == "qw_client - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\sw_view.c
|
|
|
|
!IF "$(CFG)" == "qw_client - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\sys_win.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\teamplay.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\tga.c
|
|
|
|
!IF "$(CFG)" == "qw_client - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\va.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\vid_mgl.c
|
|
|
|
!IF "$(CFG)" == "qw_client - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\vid_wgl.c
|
|
|
|
!IF "$(CFG)" == "qw_client - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\wad.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\zone.c
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Header Files"
|
|
|
|
# PROP Default_Filter "h;hpp;hxx;hm;inl"
|
|
# End Group
|
|
# Begin Group "Resource Files"
|
|
|
|
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
|
|
# Begin Source File
|
|
|
|
SOURCE=..\include\win32\resources\icon1.ico
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Asm Files"
|
|
|
|
# PROP Default_Filter "s"
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cl_math.S
|
|
|
|
!IF "$(CFG)" == "qw_client - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=.\cl_math.S
|
|
InputName=cl_math
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /D "USE_INTEL_ASM=1" /D "HAVE_CONFIG_H=1" /I "..\source" /I "..\include" /I "..\include\win32\vc" /I "..\include\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=.\cl_math.S
|
|
InputName=cl_math
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /D "USE_INTEL_ASM=1" /D "HAVE_CONFIG_H=1" /I "..\source" /I "..\include" /I "..\include\win32\vc" /I "..\include\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\d_draw.S
|
|
|
|
!IF "$(CFG)" == "qw_client - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=.\d_draw.S
|
|
InputName=d_draw
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /D "USE_INTEL_ASM=1" /D "HAVE_CONFIG_H=1" /I "..\source" /I "..\include" /I "..\include\win32\vc" /I "..\include\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=.\d_draw.S
|
|
InputName=d_draw
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /D "USE_INTEL_ASM=1" /D "HAVE_CONFIG_H=1" /I "..\source" /I "..\include" /I "..\include\win32\vc" /I "..\include\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\d_draw16.S
|
|
|
|
!IF "$(CFG)" == "qw_client - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=.\d_draw16.S
|
|
InputName=d_draw16
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /D "USE_INTEL_ASM=1" /D "HAVE_CONFIG_H=1" /I "..\source" /I "..\include" /I "..\include\win32\vc" /I "..\include\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=.\d_draw16.S
|
|
InputName=d_draw16
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /D "USE_INTEL_ASM=1" /D "HAVE_CONFIG_H=1" /I "..\source" /I "..\include" /I "..\include\win32\vc" /I "..\include\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\d_parta.S
|
|
|
|
!IF "$(CFG)" == "qw_client - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=.\d_parta.S
|
|
InputName=d_parta
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /D "USE_INTEL_ASM=1" /D "HAVE_CONFIG_H=1" /I "..\source" /I "..\include" /I "..\include\win32\vc" /I "..\include\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=.\d_parta.S
|
|
InputName=d_parta
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /D "USE_INTEL_ASM=1" /D "HAVE_CONFIG_H=1" /I "..\source" /I "..\include" /I "..\include\win32\vc" /I "..\include\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\d_polysa.S
|
|
|
|
!IF "$(CFG)" == "qw_client - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=.\d_polysa.S
|
|
InputName=d_polysa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /D "USE_INTEL_ASM=1" /D "HAVE_CONFIG_H=1" /I "..\source" /I "..\include" /I "..\include\win32\vc" /I "..\include\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=.\d_polysa.S
|
|
InputName=d_polysa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /D "USE_INTEL_ASM=1" /D "HAVE_CONFIG_H=1" /I "..\source" /I "..\include" /I "..\include\win32\vc" /I "..\include\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\d_scana.S
|
|
|
|
!IF "$(CFG)" == "qw_client - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=.\d_scana.S
|
|
InputName=d_scana
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /D "USE_INTEL_ASM=1" /D "HAVE_CONFIG_H=1" /I "..\source" /I "..\include" /I "..\include\win32\vc" /I "..\include\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=.\d_scana.S
|
|
InputName=d_scana
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /D "USE_INTEL_ASM=1" /D "HAVE_CONFIG_H=1" /I "..\source" /I "..\include" /I "..\include\win32\vc" /I "..\include\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\d_spr8.S
|
|
|
|
!IF "$(CFG)" == "qw_client - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=.\d_spr8.S
|
|
InputName=d_spr8
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /D "USE_INTEL_ASM=1" /D "HAVE_CONFIG_H=1" /I "..\source" /I "..\include" /I "..\include\win32\vc" /I "..\include\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=.\d_spr8.S
|
|
InputName=d_spr8
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /D "USE_INTEL_ASM=1" /D "HAVE_CONFIG_H=1" /I "..\source" /I "..\include" /I "..\include\win32\vc" /I "..\include\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\d_varsa.S
|
|
|
|
!IF "$(CFG)" == "qw_client - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=.\d_varsa.S
|
|
InputName=d_varsa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /D "USE_INTEL_ASM=1" /D "HAVE_CONFIG_H=1" /I "..\source" /I "..\include" /I "..\include\win32\vc" /I "..\include\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=.\d_varsa.S
|
|
InputName=d_varsa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /D "USE_INTEL_ASM=1" /D "HAVE_CONFIG_H=1" /I "..\source" /I "..\include" /I "..\include\win32\vc" /I "..\include\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\math.S
|
|
|
|
!IF "$(CFG)" == "qw_client - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=.\math.S
|
|
InputName=math
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /D "USE_INTEL_ASM=1" /D "HAVE_CONFIG_H=1" /I "..\source" /I "..\include" /I "..\include\win32\vc" /I "..\include\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=.\math.S
|
|
InputName=math
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /D "USE_INTEL_ASM=1" /D "HAVE_CONFIG_H=1" /I "..\source" /I "..\include" /I "..\include\win32\vc" /I "..\include\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=.\math.S
|
|
InputName=math
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /D "USE_INTEL_ASM=1" /D "HAVE_CONFIG_H=1" /I "..\source" /I "..\include" /I "..\include\win32\vc" /I "..\include\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=.\math.S
|
|
InputName=math
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /D "USE_INTEL_ASM=1" /D "HAVE_CONFIG_H=1" /I "..\source" /I "..\include" /I "..\include\win32\vc" /I "..\include\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_aclipa.S
|
|
|
|
!IF "$(CFG)" == "qw_client - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=.\r_aclipa.S
|
|
InputName=r_aclipa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /D "USE_INTEL_ASM=1" /D "HAVE_CONFIG_H=1" /I "..\source" /I "..\include" /I "..\include\win32\vc" /I "..\include\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=.\r_aclipa.S
|
|
InputName=r_aclipa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /D "USE_INTEL_ASM=1" /D "HAVE_CONFIG_H=1" /I "..\source" /I "..\include" /I "..\include\win32\vc" /I "..\include\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_aliasa.S
|
|
|
|
!IF "$(CFG)" == "qw_client - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=.\r_aliasa.S
|
|
InputName=r_aliasa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /D "USE_INTEL_ASM=1" /D "HAVE_CONFIG_H=1" /I "..\source" /I "..\include" /I "..\include\win32\vc" /I "..\include\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=.\r_aliasa.S
|
|
InputName=r_aliasa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /D "USE_INTEL_ASM=1" /D "HAVE_CONFIG_H=1" /I "..\source" /I "..\include" /I "..\include\win32\vc" /I "..\include\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_drawa.S
|
|
|
|
!IF "$(CFG)" == "qw_client - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=.\r_drawa.S
|
|
InputName=r_drawa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /D "USE_INTEL_ASM=1" /D "HAVE_CONFIG_H=1" /I "..\source" /I "..\include" /I "..\include\win32\vc" /I "..\include\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=.\r_drawa.S
|
|
InputName=r_drawa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /D "USE_INTEL_ASM=1" /D "HAVE_CONFIG_H=1" /I "..\source" /I "..\include" /I "..\include\win32\vc" /I "..\include\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_edgea.S
|
|
|
|
!IF "$(CFG)" == "qw_client - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=.\r_edgea.S
|
|
InputName=r_edgea
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /D "USE_INTEL_ASM=1" /D "HAVE_CONFIG_H=1" /I "..\source" /I "..\include" /I "..\include\win32\vc" /I "..\include\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=.\r_edgea.S
|
|
InputName=r_edgea
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /D "USE_INTEL_ASM=1" /D "HAVE_CONFIG_H=1" /I "..\source" /I "..\include" /I "..\include\win32\vc" /I "..\include\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_varsa.S
|
|
|
|
!IF "$(CFG)" == "qw_client - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=.\r_varsa.S
|
|
InputName=r_varsa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /D "USE_INTEL_ASM=1" /D "HAVE_CONFIG_H=1" /I "..\source" /I "..\include" /I "..\include\win32\vc" /I "..\include\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=.\r_varsa.S
|
|
InputName=r_varsa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /D "USE_INTEL_ASM=1" /D "HAVE_CONFIG_H=1" /I "..\source" /I "..\include" /I "..\include\win32\vc" /I "..\include\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\snd_mixa.S
|
|
|
|
!IF "$(CFG)" == "qw_client - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=.\snd_mixa.S
|
|
InputName=snd_mixa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /D "USE_INTEL_ASM=1" /D "HAVE_CONFIG_H=1" /I "..\source" /I "..\include" /I "..\include\win32\vc" /I "..\include\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=.\snd_mixa.S
|
|
InputName=snd_mixa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /D "USE_INTEL_ASM=1" /D "HAVE_CONFIG_H=1" /I "..\source" /I "..\include" /I "..\include\win32\vc" /I "..\include\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=.\snd_mixa.S
|
|
InputName=snd_mixa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /D "USE_INTEL_ASM=1" /D "HAVE_CONFIG_H=1" /I "..\source" /I "..\include" /I "..\include\win32\vc" /I "..\include\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=.\snd_mixa.S
|
|
InputName=snd_mixa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /D "USE_INTEL_ASM=1" /D "HAVE_CONFIG_H=1" /I "..\source" /I "..\include" /I "..\include\win32\vc" /I "..\include\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\surf16.S
|
|
|
|
!IF "$(CFG)" == "qw_client - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=.\surf16.S
|
|
InputName=surf16
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /D "USE_INTEL_ASM=1" /D "HAVE_CONFIG_H=1" /I "..\source" /I "..\include" /I "..\include\win32\vc" /I "..\include\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=.\surf16.S
|
|
InputName=surf16
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /D "USE_INTEL_ASM=1" /D "HAVE_CONFIG_H=1" /I "..\source" /I "..\include" /I "..\include\win32\vc" /I "..\include\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\surf8.S
|
|
|
|
!IF "$(CFG)" == "qw_client - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=.\surf8.S
|
|
InputName=surf8
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /D "USE_INTEL_ASM=1" /D "HAVE_CONFIG_H=1" /I "..\source" /I "..\include" /I "..\include\win32\vc" /I "..\include\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=.\surf8.S
|
|
InputName=surf8
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /D "USE_INTEL_ASM=1" /D "HAVE_CONFIG_H=1" /I "..\source" /I "..\include" /I "..\include\win32\vc" /I "..\include\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\sys_x86.S
|
|
|
|
!IF "$(CFG)" == "qw_client - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=.\sys_x86.S
|
|
InputName=sys_x86
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /D "USE_INTEL_ASM=1" /D "HAVE_CONFIG_H=1" /I "..\source" /I "..\include" /I "..\include\win32\vc" /I "..\include\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=.\sys_x86.S
|
|
InputName=sys_x86
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /D "USE_INTEL_ASM=1" /D "HAVE_CONFIG_H=1" /I "..\source" /I "..\include" /I "..\include\win32\vc" /I "..\include\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=.\sys_x86.S
|
|
InputName=sys_x86
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /D "USE_INTEL_ASM=1" /D "HAVE_CONFIG_H=1" /I "..\source" /I "..\include" /I "..\include\win32\vc" /I "..\include\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=.\sys_x86.S
|
|
InputName=sys_x86
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /D "USE_INTEL_ASM=1" /D "HAVE_CONFIG_H=1" /I "..\source" /I "..\include" /I "..\include\win32\vc" /I "..\include\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\worlda.S
|
|
|
|
!IF "$(CFG)" == "qw_client - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=.\worlda.S
|
|
InputName=worlda
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /D "USE_INTEL_ASM=1" /D "HAVE_CONFIG_H=1" /I "..\source" /I "..\include" /I "..\include\win32\vc" /I "..\include\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=.\worlda.S
|
|
InputName=worlda
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /D "USE_INTEL_ASM=1" /D "HAVE_CONFIG_H=1" /I "..\source" /I "..\include" /I "..\include\win32\vc" /I "..\include\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=.\worlda.S
|
|
InputName=worlda
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /D "USE_INTEL_ASM=1" /D "HAVE_CONFIG_H=1" /I "..\source" /I "..\include" /I "..\include\win32\vc" /I "..\include\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=.\worlda.S
|
|
InputName=worlda
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /D "USE_INTEL_ASM=1" /D "HAVE_CONFIG_H=1" /I "..\source" /I "..\include" /I "..\include\win32\vc" /I "..\include\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# End Target
|
|
# End Project
|