newtree/source/sv_ccmds.c
Bill Currie eae11661e4 strncat parameter audit. Unfortunatly, strncat is counter-intutite: the n in
strncat is not the maximum length of the destination string, but of the SOURCE
string, thus strncat (dest, src, sizeof (dest)) is incorrect. It should be
strncat (dest, src, sizeof (text) - strlen (dest)). Even then, no terminating
nul will be written if src is too long, but at least it won't crash the stack:)
2000-12-05 16:04:12 +00:00

885 lines
17 KiB
C

/*
sv_ccmds.c
(description)
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include "server.h"
#include "crc.h"
#include "msg.h"
#include "world.h"
#include "commdef.h"
#include "cmd.h"
#include "sys.h"
#include "pmove.h"
#include "compat.h"
#include "va.h"
#include "quakefs.h"
#include "bothdefs.h"
#include "qendian.h"
#include "qargs.h"
#include <stdlib.h>
#include <string.h>
#ifdef HAVE_STRINGS_H
#include <strings.h>
#endif
qboolean sv_allow_cheats;
int fp_messages=4, fp_persecond=4, fp_secondsdead=10;
char fp_msg[255] = { 0 };
extern cvar_t *cl_warncmd;
extern redirect_t sv_redirected;
/*
===============================================================================
OPERATOR CONSOLE ONLY COMMANDS
These commands can only be entered from stdin or by a remote operator datagram
===============================================================================
*/
/*
====================
SV_SetMaster_f
Make a master server current
====================
*/
void SV_SetMaster_f (void)
{
char data[2];
int i;
memset (&master_adr, 0, sizeof(master_adr));
for (i=1 ; i<Cmd_Argc() ; i++)
{
if (!strcmp(Cmd_Argv(i), "none") || !NET_StringToAdr (Cmd_Argv(i), &master_adr[i-1]))
{
Con_Printf ("Setting nomaster mode.\n");
return;
}
if (master_adr[i-1].port == 0)
master_adr[i-1].port = BigShort (27000);
Con_Printf ("Master server at %s\n", NET_AdrToString (master_adr[i-1]));
Con_Printf ("Sending a ping.\n");
data[0] = A2A_PING;
data[1] = 0;
NET_SendPacket (2, data, master_adr[i-1]);
}
svs.last_heartbeat = -99999;
}
/*
==================
SV_Quit_f
==================
*/
void SV_Quit_f (void)
{
SV_FinalMessage ("server shutdown\n");
Con_Printf ("Shutting down.\n");
SV_Shutdown ();
Sys_Quit ();
}
/*
============
SV_Logfile_f
============
*/
void SV_Logfile_f (void)
{
char name[MAX_OSPATH];
if (sv_logfile)
{
Con_Printf ("File logging off.\n");
Qclose (sv_logfile);
sv_logfile = NULL;
return;
}
snprintf (name, sizeof(name), "%s/qconsole.log", com_gamedir);
Con_Printf ("Logging text to %s.\n", name);
sv_logfile = Qopen (name, "w");
if (!sv_logfile)
Con_Printf ("failed.\n");
}
/*
============
SV_Fraglogfile_f
============
*/
void SV_Fraglogfile_f (void)
{
char name[MAX_OSPATH];
int i;
if (sv_fraglogfile)
{
Con_Printf ("Frag file logging off.\n");
Qclose (sv_fraglogfile);
sv_fraglogfile = NULL;
return;
}
// find an unused name
for (i=0 ; i<1000 ; i++)
{
snprintf (name, sizeof(name), "%s/frag_%i.log", com_gamedir, i);
sv_fraglogfile = Qopen (name, "r");
if (!sv_fraglogfile)
{ // can't read it, so create this one
sv_fraglogfile = Qopen (name, "w");
if (!sv_fraglogfile)
i=1000; // give error
break;
}
Qclose (sv_fraglogfile);
}
if (i==1000)
{
Con_Printf ("Can't open any logfiles.\n");
sv_fraglogfile = NULL;
return;
}
Con_Printf ("Logging frags to %s.\n", name);
}
/*
==================
SV_SetPlayer
Sets host_client and sv_player to the player with idnum Cmd_Argv(1)
==================
*/
qboolean SV_SetPlayer (void)
{
client_t *cl;
int i;
int idnum;
idnum = atoi(Cmd_Argv(1));
for (i=0,cl=svs.clients ; i<MAX_CLIENTS ; i++,cl++)
{
if (!cl->state)
continue;
if (cl->userid == idnum)
{
host_client = cl;
sv_player = host_client->edict;
return true;
}
}
Con_Printf ("Userid %i is not on the server\n", idnum);
return false;
}
/*
==================
SV_God_f
Sets client to godmode
==================
*/
void SV_God_f (void)
{
if (!sv_allow_cheats)
{
Con_Printf ("You must run the server with -cheats to enable this command.\n");
return;
}
if (!SV_SetPlayer ())
return;
sv_player->v.flags = (int)sv_player->v.flags ^ FL_GODMODE;
if (!((int)sv_player->v.flags & FL_GODMODE) )
SV_ClientPrintf (host_client, PRINT_HIGH, "godmode OFF\n");
else
SV_ClientPrintf (host_client, PRINT_HIGH, "godmode ON\n");
}
void SV_Noclip_f (void)
{
if (!sv_allow_cheats)
{
Con_Printf ("You must run the server with -cheats to enable this command.\n");
return;
}
if (!SV_SetPlayer ())
return;
if (sv_player->v.movetype != MOVETYPE_NOCLIP)
{
sv_player->v.movetype = MOVETYPE_NOCLIP;
SV_ClientPrintf (host_client, PRINT_HIGH, "noclip ON\n");
}
else
{
sv_player->v.movetype = MOVETYPE_WALK;
SV_ClientPrintf (host_client, PRINT_HIGH, "noclip OFF\n");
}
}
/*
==================
SV_Give_f
==================
*/
void SV_Give_f (void)
{
char *t;
int v;
if (!sv_allow_cheats)
{
Con_Printf ("You must run the server with -cheats to enable this command.\n");
return;
}
if (!SV_SetPlayer ())
return;
t = Cmd_Argv(2);
v = atoi (Cmd_Argv(3));
switch (t[0])
{
case '2':
case '3':
case '4':
case '5':
case '6':
case '7':
case '8':
case '9':
sv_player->v.items = (int)sv_player->v.items | IT_SHOTGUN<< (t[0] - '2');
break;
case 's':
sv_player->v.ammo_shells = v;
break;
case 'n':
sv_player->v.ammo_nails = v;
break;
case 'r':
sv_player->v.ammo_rockets = v;
break;
case 'h':
sv_player->v.health = v;
break;
case 'c':
sv_player->v.ammo_cells = v;
break;
}
}
// Use this to keep track of current level --KB
static char curlevel[MAX_QPATH] = "";
/*
======================
SV_Map_f
handle a
map <mapname>
command from the console or progs.
======================
*/
void SV_Map_f (void)
{
char level[MAX_QPATH];
char expanded[MAX_QPATH];
QFile *f;
if (Cmd_Argc() != 2)
{
Con_Printf ("map <levelname> : continue game on a new level\n");
return;
}
strcpy (level, Cmd_Argv(1));
// check to make sure the level exists
snprintf (expanded, sizeof(expanded), "maps/%s.bsp", level);
COM_FOpenFile (expanded, &f);
if (!f)
{
Con_Printf ("Can't find %s\n", expanded);
// If curlevel == level, something is SCREWED! --KB
if (stricmp (level, curlevel) == 0)
SV_Error ("map: cannot restart level\n");
else
Cbuf_AddText (va("map %s", curlevel));
return;
}
Qclose (f);
SV_BroadcastCommand ("changing\n");
SV_SendMessagesToAll ();
strcpy (curlevel, level);
SV_SpawnServer (level);
SV_BroadcastCommand ("reconnect\n");
}
/*
==================
SV_Kick_f
Kick a user off of the server
==================
*/
void SV_Kick_f (void)
{
int i;
client_t *cl;
int uid;
uid = atoi(Cmd_Argv(1));
for (i = 0, cl = svs.clients; i < MAX_CLIENTS; i++, cl++)
{
if (!cl->state)
continue;
if (cl->userid == uid)
{
SV_BroadcastPrintf (PRINT_HIGH, "%s was kicked\n", cl->name);
// print directly, because the dropped client won't get the
// SV_BroadcastPrintf message
SV_ClientPrintf (cl, PRINT_HIGH, "You were kicked from the game\n");
SV_DropClient (cl);
return;
}
}
Con_Printf ("Couldn't find user number %i\n", uid);
}
/*
================
SV_Status_f
================
*/
void SV_Status_f (void)
{
int i;
client_t *cl;
float cpu, avg, pak;
char *s;
cpu = (svs.stats.latched_active+svs.stats.latched_idle);
if (cpu)
cpu = 100*svs.stats.latched_active/cpu;
avg = 1000*svs.stats.latched_active / STATFRAMES;
pak = (float)svs.stats.latched_packets/ STATFRAMES;
Con_Printf ("net address : %s\n",NET_AdrToString (net_local_adr));
Con_Printf ("cpu utilization : %3i%%\n",(int)cpu);
Con_Printf ("avg response time: %i ms\n",(int)avg);
Con_Printf ("packets/frame : %5.2f (%d)\n", pak, num_prstr);
// min fps lat drp
if (sv_redirected != RD_NONE) {
// most remote clients are 40 columns
// 0123456789012345678901234567890123456789
Con_Printf ("name userid frags\n");
Con_Printf (" address rate ping drop\n");
Con_Printf (" ---------------- ---- ---- -----\n");
for (i=0,cl=svs.clients ; i<MAX_CLIENTS ; i++,cl++)
{
if (!cl->state)
continue;
Con_Printf ("%-16.16s ", cl->name);
Con_Printf ("%6i %5i", cl->userid, (int)cl->edict->v.frags);
if (cl->spectator)
Con_Printf(" (s)\n");
else
Con_Printf("\n");
s = NET_BaseAdrToString ( cl->netchan.remote_address);
Con_Printf (" %-16.16s", s);
if (cl->state == cs_connected)
{
Con_Printf ("CONNECTING\n");
continue;
}
if (cl->state == cs_zombie)
{
Con_Printf ("ZOMBIE\n");
continue;
}
Con_Printf ("%4i %4i %5.2f\n"
, (int)(1000*cl->netchan.frame_rate)
, (int)SV_CalcPing (cl)
, 100.0*cl->netchan.drop_count / cl->netchan.incoming_sequence);
}
} else {
Con_Printf ("frags userid address name rate ping drop qport\n");
Con_Printf ("----- ------ --------------- --------------- ---- ---- ----- -----\n");
for (i=0,cl=svs.clients ; i<MAX_CLIENTS ; i++,cl++)
{
if (!cl->state)
continue;
Con_Printf ("%5i %6i ", (int)cl->edict->v.frags, cl->userid);
s = NET_BaseAdrToString ( cl->netchan.remote_address);
Con_Printf ("%-15.15s ", s);
Con_Printf ("%-15.15s ", cl->name);
if (cl->state == cs_connected)
{
Con_Printf ("CONNECTING\n");
continue;
}
if (cl->state == cs_zombie)
{
Con_Printf ("ZOMBIE\n");
continue;
}
Con_Printf ("%4i %4i %3.1f %4i"
, (int)(1000*cl->netchan.frame_rate)
, (int)SV_CalcPing (cl)
, 100.0*cl->netchan.drop_count / cl->netchan.incoming_sequence
, cl->netchan.qport);
if (cl->spectator)
Con_Printf(" (s)\n");
else
Con_Printf("\n");
}
}
Con_Printf ("\n");
}
/*
==================
SV_ConSay_f
==================
*/
void SV_ConSay_f(void)
{
client_t *client;
int j;
char *p;
char text[1024];
if (Cmd_Argc () < 2)
return;
strcpy (text, "console: ");
p = Cmd_Args();
if (*p == '"')
{
p++;
p[strlen(p)-1] = 0;
}
strncat (text, p, sizeof(text) - strlen (text));
for (j = 0, client = svs.clients; j < MAX_CLIENTS; j++, client++)
{
if (client->state != cs_spawned)
continue;
SV_ClientPrintf(client, PRINT_CHAT, "%s\n", text);
}
}
/*
==================
SV_Heartbeat_f
==================
*/
void SV_Heartbeat_f (void)
{
svs.last_heartbeat = -9999;
}
void SV_SendServerInfoChange(char *key, char *value)
{
if (!sv.state)
return;
MSG_WriteByte (&sv.reliable_datagram, svc_serverinfo);
MSG_WriteString (&sv.reliable_datagram, key);
MSG_WriteString (&sv.reliable_datagram, value);
}
/*
===========
SV_Serverinfo_f
Examine or change the serverinfo string
===========
*/
char *CopyString(char *s);
void SV_Serverinfo_f (void)
{
cvar_t *var;
if (Cmd_Argc() == 1)
{
Con_Printf ("Server info settings:\n");
Info_Print (svs.info);
return;
}
if (Cmd_Argc() != 3)
{
Con_Printf ("usage: serverinfo [ <key> <value> ]\n");
return;
}
if (Cmd_Argv(1)[0] == '*')
{
Con_Printf ("Star variables cannot be changed.\n");
return;
}
Info_SetValueForKey (svs.info, Cmd_Argv(1), Cmd_Argv(2), MAX_SERVERINFO_STRING);
// if this is a cvar, change it too
var = Cvar_FindVar (Cmd_Argv(1));
if (var)
Cvar_Set (var, Cmd_Argv(2));
if (!var || !(var->flags & CVAR_SERVERINFO))
// Cvar_Set will send the change if CVAR_SERVERINFO is set
SV_SendServerInfoChange(Cmd_Argv(1), Cmd_Argv(2));
}
/*
===========
SV_Serverinfo_f
Examine or change the serverinfo string
===========
*/
char *CopyString(char *s);
void SV_Localinfo_f (void)
{
if (Cmd_Argc() == 1)
{
Con_Printf ("Local info settings:\n");
Info_Print (localinfo);
return;
}
if (Cmd_Argc() != 3)
{
Con_Printf ("usage: localinfo [ <key> <value> ]\n");
return;
}
if (Cmd_Argv(1)[0] == '*')
{
Con_Printf ("Star variables cannot be changed.\n");
return;
}
Info_SetValueForKey (localinfo, Cmd_Argv(1), Cmd_Argv(2), MAX_LOCALINFO_STRING);
}
/*
===========
SV_User_f
Examine a users info strings
===========
*/
void SV_User_f (void)
{
if (Cmd_Argc() != 2)
{
Con_Printf ("Usage: info <userid>\n");
return;
}
if (!SV_SetPlayer ())
return;
Info_Print (host_client->userinfo);
}
/*
================
SV_Gamedir
Sets the fake *gamedir to a different directory.
================
*/
void SV_Gamedir (void)
{
char *dir;
if (Cmd_Argc() == 1)
{
Con_Printf ("Current *gamedir: %s\n", Info_ValueForKey (svs.info, "*gamedir"));
return;
}
if (Cmd_Argc() != 2)
{
Con_Printf ("Usage: sv_gamedir <newgamedir>\n");
return;
}
dir = Cmd_Argv(1);
if (strstr(dir, "..") || strstr(dir, "/")
|| strstr(dir, "\\") || strstr(dir, ":") )
{
Con_Printf ("*Gamedir should be a single filename, not a path\n");
return;
}
Info_SetValueForStarKey (svs.info, "*gamedir", dir, MAX_SERVERINFO_STRING);
}
/*
================
SV_Floodport_f
Sets the gamedir and path to a different directory.
================
*/
void SV_Floodprot_f (void)
{
int arg1, arg2, arg3;
if (Cmd_Argc() == 1)
{
if (fp_messages) {
Con_Printf ("Current floodprot settings: \nAfter %d msgs per %d seconds, silence for %d seconds\n",
fp_messages, fp_persecond, fp_secondsdead);
return;
} else
Con_Printf ("No floodprots enabled.\n");
}
if (Cmd_Argc() != 4)
{
Con_Printf ("Usage: floodprot <# of messages> <per # of seconds> <seconds to silence>\n");
Con_Printf ("Use floodprotmsg to set a custom message to say to the flooder.\n");
return;
}
arg1 = atoi(Cmd_Argv(1));
arg2 = atoi(Cmd_Argv(2));
arg3 = atoi(Cmd_Argv(3));
if (arg1<=0 || arg2 <= 0 || arg3<=0) {
Con_Printf ("All values must be positive numbers\n");
return;
}
if (arg1 > 10) {
Con_Printf ("Can only track up to 10 messages.\n");
return;
}
fp_messages = arg1;
fp_persecond = arg2;
fp_secondsdead = arg3;
}
void SV_Floodprotmsg_f (void)
{
if (Cmd_Argc() == 1) {
Con_Printf("Current msg: %s\n", fp_msg);
return;
} else if (Cmd_Argc() != 2) {
Con_Printf("Usage: floodprotmsg \"<message>\"\n");
return;
}
snprintf (fp_msg, sizeof(fp_msg), "%s", Cmd_Argv(1));
}
/*
================
SV_Snap
================
*/
void SV_Snap (int uid)
{
client_t *cl;
char pcxname[80];
char checkname[MAX_OSPATH];
int i;
for (i = 0, cl = svs.clients; i < MAX_CLIENTS; i++, cl++)
{
if (!cl->state)
continue;
if (cl->userid == uid)
break;
}
if (i >= MAX_CLIENTS) {
Con_Printf ("userid not found\n");
return;
}
snprintf (pcxname, sizeof(pcxname), "%d-00.pcx", uid);
snprintf (checkname, sizeof(checkname), "%s/snap", com_gamedir);
COM_CreatePath (va ("%s/dummy", checkname));
for (i=0 ; i<=99 ; i++)
{
pcxname[strlen(pcxname) - 6] = i/10 + '0';
pcxname[strlen(pcxname) - 5] = i%10 + '0';
snprintf (checkname, sizeof(checkname), "%s/snap/%s", com_gamedir, pcxname);
if (Sys_FileTime(checkname) == -1)
break; // file doesn't exist
}
if (i==100)
{
Con_Printf ("Snap: Couldn't create a file, clean some out.\n");
return;
}
strcpy(cl->uploadfn, checkname);
memcpy(&cl->snap_from, &net_from, sizeof(net_from));
if (sv_redirected != RD_NONE)
cl->remote_snap = true;
else
cl->remote_snap = false;
ClientReliableWrite_Begin (cl, svc_stufftext, 24);
ClientReliableWrite_String (cl, "cmd snap");
Con_Printf ("Requesting snap from user %d...\n", uid);
}
/*
================
SV_Snap_f
================
*/
void SV_Snap_f (void)
{
int uid;
if (Cmd_Argc() != 2)
{
Con_Printf ("Usage: snap <userid>\n");
return;
}
uid = atoi(Cmd_Argv(1));
SV_Snap(uid);
}
/*
================
SV_Snap
================
*/
void SV_SnapAll_f (void)
{
client_t *cl;
int i;
for (i = 0, cl = svs.clients; i < MAX_CLIENTS; i++, cl++)
{
if (cl->state < cs_connected || cl->spectator)
continue;
SV_Snap(cl->userid);
}
}
/*
==================
SV_InitOperatorCommands
==================
*/
void SV_InitOperatorCommands (void)
{
if (COM_CheckParm ("-cheats"))
{
sv_allow_cheats = true;
Info_SetValueForStarKey (svs.info, "*cheats", "ON", MAX_SERVERINFO_STRING);
}
Cmd_AddCommand ("logfile", SV_Logfile_f);
Cmd_AddCommand ("fraglogfile", SV_Fraglogfile_f);
Cmd_AddCommand ("snap", SV_Snap_f);
Cmd_AddCommand ("snapall", SV_SnapAll_f);
Cmd_AddCommand ("kick", SV_Kick_f);
Cmd_AddCommand ("status", SV_Status_f);
Cmd_AddCommand ("map", SV_Map_f);
Cmd_AddCommand ("setmaster", SV_SetMaster_f);
Cmd_AddCommand ("say", SV_ConSay_f);
Cmd_AddCommand ("heartbeat", SV_Heartbeat_f);
Cmd_AddCommand ("quit", SV_Quit_f);
Cmd_AddCommand ("god", SV_God_f);
Cmd_AddCommand ("give", SV_Give_f);
Cmd_AddCommand ("noclip", SV_Noclip_f);
Cmd_AddCommand ("serverinfo", SV_Serverinfo_f);
Cmd_AddCommand ("localinfo", SV_Localinfo_f);
Cmd_AddCommand ("user", SV_User_f);
Cmd_AddCommand ("sv_gamedir", SV_Gamedir);
Cmd_AddCommand ("floodprot", SV_Floodprot_f);
Cmd_AddCommand ("floodprotmsg", SV_Floodprotmsg_f);
Cmd_AddCommand ("maplist", COM_Maplist_f);
cl_warncmd = Cvar_Get ("cl_warncmd", "1", CVAR_NONE, "dunno. equiv to sh -x?"); // FIXME poor description
}