newtree/source/fractalnoise.c
Zephaniah E. Hull 5d07b61d7a The big particle rework!
Lots of changes, more then I can cover quickly.
Things now look, different, and probally much better!

Note, SOFTWARE RENDERING IS BROKEN with this commit!
2000-10-28 08:02:08 +00:00

76 lines
2 KiB
C

/*
fractalnoise.c
LordHavocs fractial noise generator.
Copyright (C) 2000 Forest `LordHavoc` Hale.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#include <stdlib.h>
void fractalnoise(unsigned char *noise, int size)
{
int x, y, g, g2, amplitude, min, max, size1 = size - 1;
int *noisebuf;
#define n(x,y) noisebuf[((y)&size1)*size+((x)&size1)]
noisebuf = calloc(size*size, sizeof(int));
amplitude = 32767;
g2 = size;
n(0,0) = 0;
for (;(g = g2 >> 1) >= 1;g2 >>= 1)
{
// subdivide, diamond-square algorythm (really this has little to do with squares)
// diamond
for (y = 0;y < size;y += g2)
for (x = 0;x < size;x += g2)
n(x+g,y+g) = (n(x,y) + n(x+g2,y) + n(x,y+g2) + n(x+g2,y+g2)) >> 2;
// square
for (y = 0;y < size;y += g2)
for (x = 0;x < size;x += g2)
{
n(x+g,y) = (n(x,y) + n(x+g2,y) + n(x+g,y-g) + n(x+g,y+g)) >> 2;
n(x,y+g) = (n(x,y) + n(x,y+g2) + n(x-g,y+g) + n(x+g,y+g)) >> 2;
}
// brownian motion theory
amplitude >>= 1;
for (y = 0;y < size;y += g)
for (x = 0;x < size;x += g)
n(x,y) += (rand()&amplitude);
}
// find range of noise values
min = max = 0;
for (y = 0;y < size;y++)
for (x = 0;x < size;x++)
{
if (n(x,y) < min) min = n(x,y);
if (n(x,y) > max) max = n(x,y);
}
max -= min;
// normalize noise and copy to output
for (y = 0;y < size;y++)
for (x = 0;x < size;x++)
*noise++ = (n(x,y) - min) * 255 / max;
free(noisebuf);
#undef n
}