mirror of
https://git.code.sf.net/p/quake/newtree
synced 2024-11-23 04:22:09 +00:00
b55b0264b5
I get home tonight). This is in preparation for bmodel fulbrights.
79 lines
1.7 KiB
C
79 lines
1.7 KiB
C
/*
|
|
gl_model_fullbright.c
|
|
|
|
model loading and caching
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
$Id$
|
|
*/
|
|
|
|
// models are the only shared resource between a client and server running
|
|
// on the same machine.
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
# include "config.h"
|
|
#endif
|
|
|
|
#include "r_local.h"
|
|
#include "sys.h"
|
|
#include "console.h"
|
|
#include "qendian.h"
|
|
#include "checksum.h"
|
|
#include "glquake.h"
|
|
|
|
int Mod_Fullbright (byte *skin, int width, int height, char *name)
|
|
{
|
|
int j;
|
|
int pixels;
|
|
qboolean hasfullbrights = false;
|
|
int texnum;
|
|
|
|
// Check for fullbright pixels..
|
|
pixels = width * height;
|
|
|
|
for (j=0 ; j<pixels ; j++) {
|
|
if (skin[j] >= 256-32) {
|
|
hasfullbrights = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (hasfullbrights) {
|
|
byte *ptexels;
|
|
|
|
//ptexels = Hunk_Alloc(s);
|
|
ptexels = malloc(pixels);
|
|
|
|
Con_DPrintf("FB Model ID: '%s'\n", name);
|
|
for (j=0 ; j<pixels ; j++) {
|
|
if (skin[j] >= 256-32) {
|
|
ptexels[j] = skin[j];
|
|
} else {
|
|
ptexels[j] = 255;
|
|
}
|
|
}
|
|
texnum = GL_LoadTexture (name, width, height, ptexels, true, true, 1);
|
|
free(ptexels);
|
|
return texnum;
|
|
}
|
|
return 0;
|
|
}
|