newtree/source/gl_refrag.c
Jeff Teunissen 54e2a4d9d3 Okay, the big whitespace reformat. There is some silliness (case
statements, variable declarations), but all in all it's not bad.
2000-12-08 06:51:37 +00:00

259 lines
5 KiB
C

/*
gl_refrag.c
(description)
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "sys.h"
#include "qargs.h"
#include "bothdefs.h" // needed by: common.h, net.h,
// client.h
#include "d_iface.h"
#include "bspfile.h" // needed by: glquake.h
#include "vid.h"
#include "sys.h"
#include "mathlib.h" // needed by: protocol.h, render.h,
// client.h,
// modelgen.h, glmodel.h
#include "wad.h"
#include "draw.h"
#include "cvar.h"
#include "menu.h"
#include "net.h" // needed by: client.h
#include "protocol.h" // needed by: client.h
#include "cmd.h"
#include "sbar.h"
#include "render.h" // needed by: client.h, gl_model.h,
// glquake.h
#include "client.h" // need cls in this file
#include "model.h" // needed by: glquake.h
#include "console.h"
#include "glquake.h"
#include "quakefs.h"
#include "cl_main.h"
mnode_t *r_pefragtopnode;
//===========================================================================
/*
===============================================================================
ENTITY FRAGMENT FUNCTIONS
===============================================================================
*/
efrag_t **lastlink;
vec3_t r_emins, r_emaxs;
entity_t *r_addent;
/*
================
R_RemoveEfrags
Call when removing an object from the world or moving it to another position
================
*/
void
R_RemoveEfrags (entity_t *ent)
{
efrag_t *ef, *old, *walk, **prev;
ef = ent->efrag;
while (ef) {
prev = &ef->leaf->efrags;
while (1) {
walk = *prev;
if (!walk)
break;
if (walk == ef) { // remove this fragment
*prev = ef->leafnext;
break;
} else
prev = &walk->leafnext;
}
old = ef;
ef = ef->entnext;
// put it on the free list
old->entnext = cl.free_efrags;
cl.free_efrags = old;
}
ent->efrag = NULL;
}
/*
===================
R_SplitEntityOnNode
===================
*/
void
R_SplitEntityOnNode (mnode_t *node)
{
efrag_t *ef;
mplane_t *splitplane;
mleaf_t *leaf;
int sides;
if (node->contents == CONTENTS_SOLID) {
return;
}
// add an efrag if the node is a leaf
if (node->contents < 0) {
if (!r_pefragtopnode)
r_pefragtopnode = node;
leaf = (mleaf_t *) node;
// grab an efrag off the free list
ef = cl.free_efrags;
if (!ef) {
Con_Printf ("Too many efrags!\n");
return; // no free fragments...
}
cl.free_efrags = cl.free_efrags->entnext;
ef->entity = r_addent;
// add the entity link
*lastlink = ef;
lastlink = &ef->entnext;
ef->entnext = NULL;
// set the leaf links
ef->leaf = leaf;
ef->leafnext = leaf->efrags;
leaf->efrags = ef;
return;
}
// NODE_MIXED
splitplane = node->plane;
sides = BOX_ON_PLANE_SIDE (r_emins, r_emaxs, splitplane);
if (sides == 3) {
// split on this plane
// if this is the first splitter of this bmodel, remember it
if (!r_pefragtopnode)
r_pefragtopnode = node;
}
// recurse down the contacted sides
if (sides & 1)
R_SplitEntityOnNode (node->children[0]);
if (sides & 2)
R_SplitEntityOnNode (node->children[1]);
}
/*
===========
R_AddEfrags
===========
*/
void
R_AddEfrags (entity_t *ent)
{
model_t *entmodel;
int i;
if (!ent->model)
return;
r_addent = ent;
lastlink = &ent->efrag;
r_pefragtopnode = NULL;
entmodel = ent->model;
for (i = 0; i < 3; i++) {
r_emins[i] = ent->origin[i] + entmodel->mins[i];
r_emaxs[i] = ent->origin[i] + entmodel->maxs[i];
}
R_SplitEntityOnNode (cl.worldmodel->nodes);
ent->topnode = r_pefragtopnode;
}
/*
================
R_StoreEfrags
// FIXME: a lot of this goes away with edge-based
================
*/
void
R_StoreEfrags (efrag_t **ppefrag)
{
entity_t *pent;
model_t *clmodel;
efrag_t *pefrag;
while ((pefrag = *ppefrag) != NULL) {
pent = pefrag->entity;
clmodel = pent->model;
switch (clmodel->type) {
case mod_alias:
case mod_brush:
case mod_sprite:
pent = pefrag->entity;
if ((pent->visframe != r_framecount) &&
(cl_numvisedicts < MAX_VISEDICTS)) {
cl_visedicts[cl_numvisedicts++] = *pent;
// mark that we've recorded this entity for this frame
pent->visframe = r_framecount;
}
ppefrag = &pefrag->leafnext;
break;
default:
Sys_Error ("R_StoreEfrags: Bad entity type %d\n",
clmodel->type);
}
}
}