newtree/source/menu.c
Jeff Teunissen d5f18435ec Misc. fixes. bound() is now defined, make dist works properly it seems,
missed a basepath/userpath, and fixed up the menu.
2000-05-21 23:01:36 +00:00

1595 lines
31 KiB
C

/*
menu.c
(description)
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include "sys.h"
#include "quakedef.h"
#ifdef _WIN32
#include "winquake.h"
#endif
#include "cl_slist.h"
#include "keys.h"
#include "menu.h"
#include "vid.h"
#include "draw.h"
#include "cmd.h"
#include "screen.h"
#include "client.h"
#include "console.h"
#include "view.h"
void (*vid_menudrawfn)(void);
void (*vid_menukeyfn)(int key);
enum {m_none, m_main, m_singleplayer, m_load, m_save, m_multiplayer, m_setup, m_net, m_options, m_video, m_keys, m_help, m_quit, m_serialconfig, m_modemconfig, m_lanconfig, m_gameoptions, m_search, m_sedit} m_state;
void M_Menu_Main_f (void);
void M_Menu_SinglePlayer_f (void);
void M_Menu_Load_f (void);
void M_Menu_Save_f (void);
void M_Menu_MultiPlayer_f (void);
void M_Menu_SEdit_f (void);
void M_Menu_Options_f (void);
void M_Menu_Keys_f (void);
void M_Menu_Video_f (void);
void M_Menu_Help_f (void);
void M_Menu_Quit_f (void);
void M_Menu_SerialConfig_f (void);
void M_Menu_ModemConfig_f (void);
void M_Menu_LanConfig_f (void);
void M_Menu_GameOptions_f (void);
void M_Menu_Search_f (void);
void M_Menu_ServerList_f (void);
void M_Main_Draw (void);
void M_SinglePlayer_Draw (void);
void M_Load_Draw (void);
void M_Save_Draw (void);
void M_MultiPlayer_Draw (void);
void M_Setup_Draw (void);
void M_Net_Draw (void);
void M_Options_Draw (void);
void M_Keys_Draw (void);
void M_Video_Draw (void);
void M_Help_Draw (void);
void M_Quit_Draw (void);
void M_SerialConfig_Draw (void);
void M_ModemConfig_Draw (void);
void M_LanConfig_Draw (void);
void M_GameOptions_Draw (void);
void M_Search_Draw (void);
void M_ServerList_Draw (void);
void M_Main_Key (int key);
void M_SinglePlayer_Key (int key);
void M_Load_Key (int key);
void M_Save_Key (int key);
void M_MultiPlayer_Key (int key);
void M_Setup_Key (int key);
void M_Net_Key (int key);
void M_Options_Key (int key);
void M_Keys_Key (int key);
void M_Video_Key (int key);
void M_Help_Key (int key);
void M_Quit_Key (int key);
void M_SerialConfig_Key (int key);
void M_ModemConfig_Key (int key);
void M_LanConfig_Key (int key);
void M_GameOptions_Key (int key);
void M_Search_Key (int key);
void M_ServerList_Key (int key);
qboolean m_entersound; // play after drawing a frame, so caching
// won't disrupt the sound
qboolean m_recursiveDraw;
int m_return_state;
qboolean m_return_onerror;
char m_return_reason [32];
#define StartingGame (m_multiplayer_cursor == 1)
#define JoiningGame (m_multiplayer_cursor == 0)
#define SerialConfig (m_net_cursor == 0)
#define DirectConfig (m_net_cursor == 1)
#define IPXConfig (m_net_cursor == 2)
#define TCPIPConfig (m_net_cursor == 3)
void M_ConfigureNetSubsystem(void);
//=============================================================================
/* Support Routines */
/*
================
M_DrawCharacter
Draws one solid graphics character
================
*/
void M_DrawCharacter (int cx, int line, int num)
{
Draw_Character ( cx + ((vid.width - 320)>>1), line, num);
}
void M_Print (int cx, int cy, char *str)
{
while (*str)
{
M_DrawCharacter (cx, cy, (*str)+128);
str++;
cx += 8;
}
}
void M_PrintWhite (int cx, int cy, char *str)
{
while (*str)
{
M_DrawCharacter (cx, cy, *str);
str++;
cx += 8;
}
}
void M_DrawTransPic (int x, int y, qpic_t *pic)
{
Draw_TransPic (x + ((vid.width - 320)>>1), y, pic);
}
void M_DrawPic (int x, int y, qpic_t *pic)
{
Draw_Pic (x + ((vid.width - 320)>>1), y, pic);
}
byte identityTable[256];
byte translationTable[256];
void M_BuildTranslationTable(int top, int bottom)
{
int j;
byte *dest, *source;
for (j = 0; j < 256; j++)
identityTable[j] = j;
dest = translationTable;
source = identityTable;
memcpy (dest, source, 256);
if (top < 128) // the artists made some backwards ranges. sigh.
memcpy (dest + TOP_RANGE, source + top, 16);
else
for (j=0 ; j<16 ; j++)
dest[TOP_RANGE+j] = source[top+15-j];
if (bottom < 128)
memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
else
for (j=0 ; j<16 ; j++)
dest[BOTTOM_RANGE+j] = source[bottom+15-j];
}
void M_DrawTransPicTranslate (int x, int y, qpic_t *pic)
{
Draw_TransPicTranslate (x + ((vid.width - 320)>>1), y, pic, translationTable);
}
void M_DrawTextBox (int x, int y, int width, int lines)
{
qpic_t *p;
int cx, cy;
int n;
// draw left side
cx = x;
cy = y;
p = Draw_CachePic ("gfx/box_tl.lmp");
M_DrawTransPic (cx, cy, p);
p = Draw_CachePic ("gfx/box_ml.lmp");
for (n = 0; n < lines; n++)
{
cy += 8;
M_DrawTransPic (cx, cy, p);
}
p = Draw_CachePic ("gfx/box_bl.lmp");
M_DrawTransPic (cx, cy+8, p);
// draw middle
cx += 8;
while (width > 0)
{
cy = y;
p = Draw_CachePic ("gfx/box_tm.lmp");
M_DrawTransPic (cx, cy, p);
p = Draw_CachePic ("gfx/box_mm.lmp");
for (n = 0; n < lines; n++)
{
cy += 8;
if (n == 1)
p = Draw_CachePic ("gfx/box_mm2.lmp");
M_DrawTransPic (cx, cy, p);
}
p = Draw_CachePic ("gfx/box_bm.lmp");
M_DrawTransPic (cx, cy+8, p);
width -= 2;
cx += 16;
}
// draw right side
cy = y;
p = Draw_CachePic ("gfx/box_tr.lmp");
M_DrawTransPic (cx, cy, p);
p = Draw_CachePic ("gfx/box_mr.lmp");
for (n = 0; n < lines; n++)
{
cy += 8;
M_DrawTransPic (cx, cy, p);
}
p = Draw_CachePic ("gfx/box_br.lmp");
M_DrawTransPic (cx, cy+8, p);
}
//=============================================================================
int m_save_demonum;
/*
================
M_ToggleMenu_f
================
*/
void M_ToggleMenu_f (void)
{
m_entersound = true;
if (key_dest == key_menu)
{
if (m_state != m_main)
{
M_Menu_Main_f ();
return;
}
key_dest = key_game;
m_state = m_none;
return;
}
if (key_dest == key_console)
{
Con_ToggleConsole_f ();
if (key_dest == key_console) //Still suck on console?
M_Menu_Main_f ();
}
else
{
M_Menu_Main_f ();
}
}
//=============================================================================
/* MAIN MENU */
int m_main_cursor;
#define MAIN_ITEMS 5
void M_Menu_Main_f (void)
{
if (key_dest != key_menu)
{
m_save_demonum = cls.demonum;
cls.demonum = -1;
}
key_dest = key_menu;
m_state = m_main;
m_entersound = true;
}
void M_Main_Draw (void)
{
int f;
qpic_t *p;
M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") );
p = Draw_CachePic ("gfx/ttl_main.lmp");
M_DrawPic ( (320-p->width)/2, 4, p);
M_DrawTransPic (72, 32, Draw_CachePic ("gfx/mainmenu.lmp") );
f = (int)(realtime * 10)%6;
M_DrawTransPic (54, 32 + m_main_cursor * 20,Draw_CachePic( va("gfx/menudot%i.lmp", f+1 ) ) );
}
void M_Main_Key (int key)
{
switch (key)
{
case K_ESCAPE:
key_dest = key_game;
m_state = m_none;
cls.demonum = m_save_demonum;
if (cls.demonum != -1 && !cls.demoplayback && cls.state == ca_disconnected)
CL_NextDemo ();
break;
case K_DOWNARROW:
S_LocalSound ("misc/menu1.wav");
if (++m_main_cursor >= MAIN_ITEMS)
m_main_cursor = 0;
break;
case K_UPARROW:
S_LocalSound ("misc/menu1.wav");
if (--m_main_cursor < 0)
m_main_cursor = MAIN_ITEMS - 1;
break;
case K_ENTER:
m_entersound = true;
switch (m_main_cursor)
{
case 0:
M_Menu_SinglePlayer_f ();
break;
case 1:
M_Menu_MultiPlayer_f ();
break;
case 2:
M_Menu_Options_f ();
break;
case 3:
M_Menu_Help_f ();
break;
case 4:
M_Menu_Quit_f ();
break;
}
}
}
//=============================================================================
/* OPTIONS MENU */
#define OPTIONS_ITEMS 16
#define SLIDER_RANGE 10
int options_cursor;
void M_Menu_Options_f (void)
{
key_dest = key_menu;
m_state = m_options;
m_entersound = true;
}
void M_AdjustSliders (int dir)
{
S_LocalSound ("misc/menu3.wav");
switch (options_cursor) {
case 3: // screen size
Cvar_Set(scr_viewsize, va("%d",
bound(30, (int)scr_viewsize->value + (dir * 10), 120)));
break;
case 4: // gamma
Cvar_Set(v_gamma, va("%f",
bound(0.5, v_gamma->value - (dir * 0.05), 1)));
break;
case 5: // mouse speed
Cvar_Set(sensitivity, va("%f",
bound(1, sensitivity->value + dir, 25)));
break;
case 6: // music volume
Cvar_Set(bgmvolume, va("%f",
#ifdef _WIN32
bound(0, bgmvolume->value + dir, 1)));
#else
bound(0, bgmvolume->value + (dir * 0.1), 1)));
#endif
break;
case 7: // sfx volume
Cvar_Set(volume, va("%f", bound(0, volume->value + (dir * 0.1), 1)));
break;
case 8: // allways run
if (cl_forwardspeed->value > 200) {
Cvar_Set(cl_forwardspeed, va("%d", 200));
Cvar_Set(cl_backspeed, va("%d", 200));
} else {
Cvar_Set(cl_forwardspeed, va("%d", 400));
Cvar_Set(cl_backspeed, va("%d", 400));
}
break;
case 9: // invert mouse
Cvar_Set(m_pitch, va("%f", -m_pitch->value));
break;
case 10: // lookspring
Cvar_SetValue(lookspring, !lookspring->value);
break;
case 11: // lookstrafe
Cvar_SetValue(lookstrafe, !lookstrafe->value);
break;
case 12: // Use old-style sbar
Cvar_SetValue(cl_sbar, !cl_sbar->value);
break;
case 13: // HUD on left side
Cvar_SetValue (cl_hudswap, !cl_hudswap->value);
break;
case 15: // _windowed_mouse
if (_windowed_mouse->value) {
Cvar_SetValue (_windowed_mouse, !_windowed_mouse->value);
}
break;
}
}
void M_DrawSlider (int x, int y, float range)
{
int i;
if (range < 0)
range = 0;
if (range > 1)
range = 1;
M_DrawCharacter (x-8, y, 128);
for (i=0 ; i<SLIDER_RANGE ; i++)
M_DrawCharacter (x + i*8, y, 129);
M_DrawCharacter (x+i*8, y, 130);
M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
}
void M_DrawCheckbox (int x, int y, int on)
{
#if 0
if (on)
M_DrawCharacter (x, y, 131);
else
M_DrawCharacter (x, y, 129);
#endif
if (on)
M_Print (x, y, "on");
else
M_Print (x, y, "off");
}
void M_Options_Draw (void)
{
float r;
qpic_t *p;
M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") );
p = Draw_CachePic ("gfx/p_option.lmp");
M_DrawPic ( (320-p->width)/2, 4, p);
M_Print (16, 32, " Customize controls");
M_Print (16, 40, " Go to console");
M_Print (16, 48, " Reset to defaults");
M_Print (16, 56, " Screen size");
r = (scr_viewsize->value - 30) / (120 - 30);
M_DrawSlider (220, 56, r);
M_Print (16, 64, " Brightness");
r = (1.0 - v_gamma->value) / 0.5;
M_DrawSlider (220, 64, r);
M_Print (16, 72, " Mouse Speed");
r = (sensitivity->value - 1)/10;
M_DrawSlider (220, 72, r);
M_Print (16, 80, " CD Music Volume");
r = bgmvolume->value;
M_DrawSlider (220, 80, r);
M_Print (16, 88, " Sound Volume");
r = volume->value;
M_DrawSlider (220, 88, r);
M_Print (16, 96, " Always Run");
M_DrawCheckbox (220, 96, cl_forwardspeed->value > 200);
M_Print (16, 104, " Invert Mouse");
M_DrawCheckbox (220, 104, m_pitch->value < 0);
M_Print (16, 112, " Lookspring");
M_DrawCheckbox (220, 112, lookspring->value);
M_Print (16, 120, " Lookstrafe");
M_DrawCheckbox (220, 120, lookstrafe->value);
M_Print (16, 128, " Use old status bar");
M_DrawCheckbox (220, 128, cl_sbar->value);
M_Print (16, 136, " HUD on left side");
M_DrawCheckbox (220, 136, cl_hudswap->value);
if (vid_menudrawfn)
M_Print (16, 144, " Video Options");
#ifdef _WIN32
if (modestate == MS_WINDOWED)
{
#endif
if (_windowed_mouse) {
M_Print (16, 152, " Use Mouse");
M_DrawCheckbox (220, 152, _windowed_mouse->value);
}
#ifdef _WIN32
}
#endif
// cursor
M_DrawCharacter (200, 32 + options_cursor*8, 12+((int)(realtime*4)&1));
}
void M_Options_Key (int k)
{
switch (k)
{
case K_ESCAPE:
M_Menu_Main_f ();
break;
case K_ENTER:
m_entersound = true;
switch (options_cursor)
{
case 0:
M_Menu_Keys_f ();
break;
case 1:
m_state = m_none;
Con_ToggleConsole_f ();
break;
case 2:
Cbuf_AddText ("exec default.cfg\n");
break;
case 14:
if (vid_menudrawfn)
M_Menu_Video_f ();
break;
default:
M_AdjustSliders (1);
break;
}
return;
case K_UPARROW:
S_LocalSound ("misc/menu1.wav");
options_cursor--;
if (options_cursor < 0)
options_cursor = OPTIONS_ITEMS-1;
if (options_cursor == 15 && (!(_windowed_mouse)
#ifdef _WIN32
|| (modestate != MS_WINDOWED)
#endif
)) // bleh
options_cursor--;
if (options_cursor == 14 && !(vid_menudrawfn))
options_cursor--;
break;
case K_DOWNARROW:
S_LocalSound ("misc/menu1.wav");
options_cursor++;
if (options_cursor == 14 && !(vid_menudrawfn))
options_cursor++;
if (options_cursor == 15 && (!(_windowed_mouse)
#ifdef _WIN32
|| (modestate != MS_WINDOWED)
#endif
)) // ARGH!!!!!
options_cursor++;
if (options_cursor >= OPTIONS_ITEMS)
options_cursor = 0;
break;
case K_LEFTARROW:
M_AdjustSliders (-1);
break;
case K_RIGHTARROW:
M_AdjustSliders (1);
break;
}
}
//=============================================================================
/* KEYS MENU */
char *bindnames[][2] =
{
{"+attack", "attack"},
{"impulse 10", "change weapon"},
{"+jump", "jump / swim up"},
{"+forward", "walk forward"},
{"+back", "backpedal"},
{"+left", "turn left"},
{"+right", "turn right"},
{"+speed", "run"},
{"+moveleft", "step left"},
{"+moveright", "step right"},
{"+strafe", "sidestep"},
{"+lookup", "look up"},
{"+lookdown", "look down"},
{"centerview", "center view"},
{"+mlook", "mouse look"},
{"+klook", "keyboard look"},
{"+moveup", "swim up"},
{"+movedown", "swim down"}
};
#define NUMCOMMANDS (sizeof(bindnames)/sizeof(bindnames[0]))
int keys_cursor;
int bind_grab;
void M_Menu_Keys_f (void)
{
key_dest = key_menu;
m_state = m_keys;
m_entersound = true;
}
void M_FindKeysForCommand (char *command, int *twokeys)
{
int count;
int j;
int l;
char *b;
twokeys[0] = twokeys[1] = -1;
l = strlen(command);
count = 0;
for (j=0 ; j<256 ; j++)
{
b = keybindings[j];
if (!b)
continue;
if (!strncmp (b, command, l) )
{
twokeys[count] = j;
count++;
if (count == 2)
break;
}
}
}
void M_UnbindCommand (char *command)
{
int j;
int l;
char *b;
l = strlen(command);
for (j=0 ; j<256 ; j++)
{
b = keybindings[j];
if (!b)
continue;
if (!strncmp (b, command, l) )
Key_SetBinding (j, "");
}
}
void M_Keys_Draw (void)
{
int i, l;
int keys[2];
char *name;
int x, y;
qpic_t *p;
p = Draw_CachePic ("gfx/ttl_cstm.lmp");
M_DrawPic ( (320-p->width)/2, 4, p);
if (bind_grab)
M_Print (12, 32, "Press a key or button for this action");
else
M_Print (18, 32, "Enter to change, backspace to clear");
// search for known bindings
for (i=0 ; i<NUMCOMMANDS ; i++)
{
y = 48 + 8*i;
M_Print (16, y, bindnames[i][1]);
l = strlen (bindnames[i][0]);
M_FindKeysForCommand (bindnames[i][0], keys);
if (keys[0] == -1)
{
M_Print (140, y, "???");
}
else
{
name = Key_KeynumToString (keys[0]);
M_Print (140, y, name);
x = strlen(name) * 8;
if (keys[1] != -1)
{
M_Print (140 + x + 8, y, "or");
M_Print (140 + x + 32, y, Key_KeynumToString (keys[1]));
}
}
}
if (bind_grab)
M_DrawCharacter (130, 48 + keys_cursor*8, '=');
else
M_DrawCharacter (130, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
}
void M_Keys_Key (int k)
{
char cmd[80];
int keys[2];
if (bind_grab)
{ // defining a key
S_LocalSound ("misc/menu1.wav");
if (k == K_ESCAPE)
{
bind_grab = false;
}
else if (k != '`')
{
snprintf (cmd, sizeof(cmd), "bind %s \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
Cbuf_InsertText (cmd);
}
bind_grab = false;
return;
}
switch (k)
{
case K_ESCAPE:
M_Menu_Options_f ();
break;
case K_LEFTARROW:
case K_UPARROW:
S_LocalSound ("misc/menu1.wav");
keys_cursor--;
if (keys_cursor < 0)
keys_cursor = NUMCOMMANDS-1;
break;
case K_DOWNARROW:
case K_RIGHTARROW:
S_LocalSound ("misc/menu1.wav");
keys_cursor++;
if (keys_cursor >= NUMCOMMANDS)
keys_cursor = 0;
break;
case K_ENTER: // go into bind mode
M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
S_LocalSound ("misc/menu2.wav");
if (keys[1] != -1)
M_UnbindCommand (bindnames[keys_cursor][0]);
bind_grab = true;
break;
case K_BACKSPACE: // delete bindings
case K_DEL: // delete bindings
S_LocalSound ("misc/menu2.wav");
M_UnbindCommand (bindnames[keys_cursor][0]);
break;
}
}
//=============================================================================
/* VIDEO MENU */
void M_Menu_Video_f (void)
{
key_dest = key_menu;
m_state = m_video;
m_entersound = true;
}
void M_Video_Draw (void)
{
(*vid_menudrawfn) ();
}
void M_Video_Key (int key)
{
(*vid_menukeyfn) (key);
}
//=============================================================================
/* HELP MENU */
int help_page;
#define NUM_HELP_PAGES 6
void M_Menu_Help_f (void)
{
key_dest = key_menu;
m_state = m_help;
m_entersound = true;
help_page = 0;
}
void M_Help_Draw (void)
{
M_DrawPic (0, 0, Draw_CachePic ( va("gfx/help%i.lmp", help_page)) );
}
void M_Help_Key (int key)
{
switch (key)
{
case K_ESCAPE:
M_Menu_Main_f ();
break;
case K_UPARROW:
case K_RIGHTARROW:
m_entersound = true;
if (++help_page >= NUM_HELP_PAGES)
help_page = 0;
break;
case K_DOWNARROW:
case K_LEFTARROW:
m_entersound = true;
if (--help_page < 0)
help_page = NUM_HELP_PAGES-1;
break;
}
}
//=============================================================================
/* QUIT MENU */
int msgNumber;
int m_quit_prevstate;
qboolean wasInMenus;
char *quitMessage [] =
{
/* .........1.........2.... */
" Are you gonna quit ",
" this game just like ",
" everything else? ",
" ",
" Milord, methinks that ",
" thou art a lowly ",
" quitter. Is this true? ",
" ",
" Do I need to bust your ",
" face open for trying ",
" to quit? ",
" ",
" Man, I oughta smack you",
" for trying to quit! ",
" Press Y to get ",
" smacked out. ",
" Press Y to quit like a ",
" big loser in life. ",
" Press N to stay proud ",
" and successful! ",
" If you press Y to ",
" quit, I will summon ",
" Satan all over your ",
" hard drive! ",
" Um, Asmodeus dislikes ",
" his children trying to ",
" quit. Press Y to return",
" to your Tinkertoys. ",
" If you quit now, I'll ",
" throw a blanket-party ",
" for you next time! ",
" "
};
void M_Menu_Quit_f (void)
{
if (m_state == m_quit)
return;
wasInMenus = (key_dest == key_menu);
key_dest = key_menu;
m_quit_prevstate = m_state;
m_state = m_quit;
m_entersound = true;
msgNumber = rand()&7;
}
void M_Quit_Key (int key)
{
switch (key)
{
case K_ESCAPE:
case 'n':
case 'N':
if (wasInMenus)
{
m_state = m_quit_prevstate;
m_entersound = true;
}
else
{
key_dest = key_game;
m_state = m_none;
}
break;
case 'Y':
case 'y':
key_dest = key_console;
CL_Disconnect ();
Sys_Quit ();
break;
default:
break;
}
}
void M_Menu_SinglePlayer_f (void) {
m_state = m_singleplayer;
}
void M_SinglePlayer_Draw (void) {
qpic_t *p;
M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") );
// M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") );
p = Draw_CachePic ("gfx/ttl_sgl.lmp");
M_DrawPic ( (320-p->width)/2, 4, p);
// M_DrawTransPic (72, 32, Draw_CachePic ("gfx/sp_menu.lmp") );
M_DrawTextBox (60, 10*8, 23, 4);
M_PrintWhite (88, 12*8, "This client is for");
M_PrintWhite (88, 13*8, "Internet play only");
}
void M_SinglePlayer_Key (key) {
if (key == K_ESCAPE || key==K_ENTER)
m_state = m_main;
}
#define MENU_X 50
#define MENU_Y 30
#define STAT_X 50
#define STAT_Y 122
int m_multip_cursor=0;
int m_multip_mins=0;
int m_multip_maxs=10;
int m_multip_horiz;
void M_Menu_MultiPlayer_f (void) {
key_dest = key_menu;
m_entersound = true;
m_state = m_multiplayer;
m_multip_horiz = 0;
}
void M_MultiPlayer_Draw (void) {
int serv;
int line = 1;
server_entry_t *cp;
qpic_t *p;
//int f;
M_DrawTransPic(16,4,Draw_CachePic("gfx/qplaque.lmp"));
p = Draw_CachePic("gfx/p_multi.lmp");
M_DrawPic((320-p->width)/2,4,p);
if (!slist) {
M_DrawTextBox(60,80,23,4);
M_PrintWhite(110,12*8,"No server list");
M_PrintWhite(140,13*8,"found.");
return;
}
M_DrawTextBox(STAT_X,STAT_Y,23,4);
M_DrawTextBox(STAT_X,STAT_Y+38,23,3);
M_DrawTextBox(MENU_X,MENU_Y,23,(m_multip_maxs - m_multip_mins)+1);
for (serv = m_multip_mins; serv <= m_multip_maxs && serv < Server_List_Len(slist); serv++) {
cp = Server_List_Get_By_Num(slist,serv);
M_Print(MENU_X+18,line*8+MENU_Y,
va("%1.21s",
strlen(cp->desc) <= m_multip_horiz ? "" : cp->desc+m_multip_horiz));
line++;
}
cp = Server_List_Get_By_Num(slist,m_multip_cursor);
M_PrintWhite(STAT_X+18,STAT_Y+16,"IP/Hostname:");
M_Print(STAT_X+18,STAT_Y+24,cp->server);
M_DrawCharacter(MENU_X+8,(m_multip_cursor - m_multip_mins + 1) * 8+MENU_Y,
12+((int)(realtime*4)&1));
//f = (int)(realtime * 10) % 6;
//M_PrintWhite(STAT_X+118,STAT_Y+58,"uakeforge!");
//M_DrawTransPic(STAT_X+105,STAT_Y+48,Draw_CachePic(va("gfx/menudot%i.lmp",f+1)));
}
void M_MultiPlayer_Key (key) {
server_entry_t *temp;
if (!slist && key != K_ESCAPE && key != K_INS)
return;
switch(key) {
case K_ESCAPE:
M_Menu_Main_f();
break;
case KP_DOWNARROW:
case K_DOWNARROW:
S_LocalSound("misc/menu1.wav");
if (Server_List_Get_By_Num(slist,m_multip_cursor+1)) {
m_multip_cursor++;
}
break;
case KP_UPARROW:
case K_UPARROW:
S_LocalSound("misc/menu1.wav");
if (m_multip_cursor > 0) {
m_multip_cursor--;
}
break;
case K_PGUP:
S_LocalSound("misc/menu1.wav");
m_multip_cursor -= (m_multip_maxs - m_multip_mins);
if (m_multip_cursor < 0)
m_multip_cursor = 0;
break;
case K_PGDN:
S_LocalSound("misc/menu1.wav");
m_multip_cursor += (m_multip_maxs - m_multip_mins);
if (Server_List_Len(slist) - 1 < m_multip_cursor )
m_multip_cursor = Server_List_Len(slist) - 1;
break;
case K_RIGHTARROW:
S_LocalSound("misc/menu1.wav");
if (m_multip_horiz < 256)
m_multip_horiz++;
break;
case K_LEFTARROW:
S_LocalSound("misc/menu1.wav");
if (m_multip_horiz > 0 )
m_multip_horiz--;
break;
case K_ENTER:
m_state = m_main;
M_ToggleMenu_f();
CL_Disconnect();
strncpy(cls.servername,Server_List_Get_By_Num(slist,m_multip_cursor)->server,sizeof(cls.servername)-1);
CL_BeginServerConnect();
break;
case 'e':
case 'E':
M_Menu_SEdit_f();
break;
case K_INS:
S_LocalSound("misc/menu2.wav");
if (!slist) {
m_multip_cursor = 0;
slist = Server_List_Add(slist, "127.0.0.1","<BLANK>");
}
else {
temp = Server_List_Get_By_Num(slist,m_multip_cursor);
slist = Server_List_InsB(slist, temp, "127.0.0.1","<BLANK>");
}
break;
case K_DEL:
S_LocalSound("misc/menu2.wav");
if (Server_List_Len(slist) > 0) {
slist = Server_List_Del(slist, Server_List_Get_By_Num(slist,m_multip_cursor));
if (Server_List_Len(slist) == m_multip_cursor && slist)
m_multip_cursor--;
}
break;
case ']':
case '}':
S_LocalSound("misc/menu1.wav");
if (m_multip_cursor != Server_List_Len(slist) - 1) {
Server_List_Swap(Server_List_Get_By_Num(slist,m_multip_cursor),Server_List_Get_By_Num(slist,m_multip_cursor+1));
m_multip_cursor++;
}
break;
case '[':
case '{':
S_LocalSound("misc/menu1.wav");
if (m_multip_cursor) {
Server_List_Swap(Server_List_Get_By_Num(slist,m_multip_cursor),Server_List_Get_By_Num(slist,m_multip_cursor-1));
m_multip_cursor--;
}
break;
default:
break;
}
if (m_multip_cursor < m_multip_mins) {
m_multip_maxs -= (m_multip_mins - m_multip_cursor);
m_multip_mins = m_multip_cursor;
}
if (m_multip_cursor > m_multip_maxs) {
m_multip_mins += (m_multip_cursor - m_multip_maxs);
m_multip_maxs = m_multip_cursor;
}
}
#define SERV_X 60
#define SERV_Y 64
#define DESC_X 60
#define DESC_Y 40
#define SERV_L 22
#define DESC_L 22
char serv[256];
char desc[256];
int serv_max;
int serv_min;
int desc_max;
int desc_min;
int sedit_state;
void M_Menu_SEdit_f (void) {
server_entry_t *c;
key_dest = key_menu;
m_entersound = true;
m_state = m_sedit;
sedit_state = 0;
c = Server_List_Get_By_Num(slist,m_multip_cursor);
strncpy(serv,c->server,255);
serv[strlen(c->server) + 1] = 0;
strncpy(desc,c->desc,255);
desc[strlen(c->desc) + 1] = 0;
serv_max = strlen(serv) > SERV_L ? strlen(serv) : SERV_L;
serv_min = serv_max - (SERV_L);
desc_max = strlen(desc) > DESC_L ? strlen(desc) : DESC_L;
desc_min = desc_max - (DESC_L);
}
void M_SEdit_Draw (void) {
qpic_t *p;
M_DrawTransPic(16,4,Draw_CachePic("gfx/qplaque.lmp"));
p = Draw_CachePic("gfx/p_multi.lmp");
M_DrawPic((320-p->width)/2,4,p);
M_DrawTextBox(SERV_X,SERV_Y,23,1);
M_DrawTextBox(DESC_X,DESC_Y,23,1);
M_PrintWhite(SERV_X,SERV_Y-4,"Hostname/IP:");
M_PrintWhite(DESC_X,DESC_Y-4,"Description:");
M_Print(SERV_X+9,SERV_Y+8,va("%1.22s",serv+serv_min));
M_Print(DESC_X+9,DESC_Y+8,va("%1.22s",desc+desc_min));
if (sedit_state == 0)
M_DrawCharacter(SERV_X+9+8*(strlen(serv)-serv_min),
SERV_Y+8,10+((int)(realtime*4)&1));
if (sedit_state == 1)
M_DrawCharacter(DESC_X+9+8*(strlen(desc)-desc_min),
DESC_Y+8,10+((int)(realtime*4)&1));
}
void M_SEdit_Key (int key) {
int l;
server_entry_t *c;
switch (key) {
case K_ESCAPE:
M_Menu_MultiPlayer_f ();
break;
case K_ENTER:
c = Server_List_Get_By_Num(slist,m_multip_cursor);
free(c->server);
free(c->desc);
c->server = malloc(strlen(serv) + 1);
c->desc = malloc(strlen(desc) + 1);
strcpy(c->server,serv);
strcpy(c->desc,desc);
M_Menu_MultiPlayer_f ();
break;
case K_UPARROW:
S_LocalSound("misc/menu1.wav");
sedit_state = sedit_state == 0 ? 1 : 0;
break;
case K_DOWNARROW:
S_LocalSound("misc/menu1.wav");
sedit_state = sedit_state == 1 ? 0 : 1;
break;
case K_BACKSPACE:
switch (sedit_state) {
case 0:
if ((l = strlen(serv)))
serv[--l] = 0;
if (strlen(serv)-6 < serv_min && serv_min) {
serv_min--;
serv_max--;
}
break;
case 1:
if ((l = strlen(desc)))
desc[--l] = 0;
if (strlen(desc)-6 < desc_min && desc_min) {
desc_min--;
desc_max--;
}
break;
default:
break;
}
break;
default:
if (key < 32 || key > 127)
break;
switch(sedit_state) {
case 0:
l = strlen(serv);
if (l < 254) {
serv[l+1] = 0;
serv[l] = key;
}
if (strlen(serv) > serv_max) {
serv_min++;
serv_max++;
}
break;
case 1:
l = strlen(desc);
if (l < 254) {
desc[l+1] = 0;
desc[l] = key;
}
if (strlen(desc) > desc_max) {
desc_min++;
desc_max++;
}
break;
}
break;
}
}
void M_Quit_Draw (void)
{
#define VSTR(x) #x
#define VSTR2(x) VSTR(x)
char *cmsg[] = {
// 0123456789012345678901234567890123456789
"0 QuakeWorld",
"1 version " VSTR2(VERSION) " by id Software",
"0Programming",
"1 John Carmack Michael Abrash",
"1 John Cash Christian Antkow",
"0Additional Programming",
"1 Dave 'Zoid' Kirsch",
"1 Jack 'morbid' Mathews",
"0Id Software is not responsible for",
"0providing technical support for",
"0QUAKEWORLD(tm). (c)1996 Id Software,",
"0Inc. All Rights Reserved.",
"0QUAKEWORLD(tm) is a trademark of Id",
"0Software, Inc.",
"1NOTICE: THE COPYRIGHT AND TRADEMARK",
"1NOTICES APPEARING IN YOUR COPY OF",
"1QUAKE(r) ARE NOT MODIFIED BY THE USE",
"1OF QUAKEWORLD(tm) AND REMAIN IN FULL",
"1FORCE.",
"0NIN(r) is a registered trademark",
"0licensed to Nothing Interactive, Inc.",
"0All rights reserved. Press y to exit",
NULL };
char **p;
int y;
if (wasInMenus)
{
m_state = m_quit_prevstate;
m_recursiveDraw = true;
M_Draw ();
m_state = m_quit;
}
#if 1
M_DrawTextBox (0, 0, 38, 23);
y = 12;
for (p = cmsg; *p; p++, y += 8) {
if (**p == '0')
M_PrintWhite (16, y, *p + 1);
else
M_Print (16, y, *p + 1);
}
#else
M_DrawTextBox (56, 76, 24, 4);
M_Print (64, 84, quitMessage[msgNumber*4+0]);
M_Print (64, 92, quitMessage[msgNumber*4+1]);
M_Print (64, 100, quitMessage[msgNumber*4+2]);
M_Print (64, 108, quitMessage[msgNumber*4+3]);
#endif
}
//=============================================================================
/* Menu Subsystem */
void M_Init (void)
{
Cmd_AddCommand ("togglemenu", M_ToggleMenu_f);
Cmd_AddCommand ("menu_main", M_Menu_Main_f);
Cmd_AddCommand ("menu_options", M_Menu_Options_f);
Cmd_AddCommand ("menu_keys", M_Menu_Keys_f);
Cmd_AddCommand ("menu_video", M_Menu_Video_f);
Cmd_AddCommand ("help", M_Menu_Help_f);
Cmd_AddCommand ("menu_quit", M_Menu_Quit_f);
}
void M_Draw (void)
{
if (m_state == m_none || key_dest != key_menu)
return;
if (!m_recursiveDraw)
{
scr_copyeverything = 1;
if (scr_con_current)
{
Draw_ConsoleBackground (vid.height);
VID_UnlockBuffer ();
S_ExtraUpdate ();
VID_LockBuffer ();
}
else
Draw_FadeScreen ();
scr_fullupdate = 0;
}
else
{
m_recursiveDraw = false;
}
switch (m_state)
{
case m_none:
break;
case m_main:
M_Main_Draw ();
break;
case m_singleplayer:
M_SinglePlayer_Draw ();
break;
case m_load:
// M_Load_Draw ();
break;
case m_save:
// M_Save_Draw ();
break;
case m_multiplayer:
M_MultiPlayer_Draw ();
break;
case m_setup:
// M_Setup_Draw ();
break;
case m_net:
// M_Net_Draw ();
break;
case m_options:
M_Options_Draw ();
break;
case m_keys:
M_Keys_Draw ();
break;
case m_video:
M_Video_Draw ();
break;
case m_help:
M_Help_Draw ();
break;
case m_quit:
M_Quit_Draw ();
break;
case m_serialconfig:
// M_SerialConfig_Draw ();
break;
case m_modemconfig:
// M_ModemConfig_Draw ();
break;
case m_lanconfig:
// M_LanConfig_Draw ();
break;
case m_gameoptions:
// M_GameOptions_Draw ();
break;
case m_search:
// M_Search_Draw ();
break;
// case m_slist:
// M_ServerList_Draw ();
// break;
case m_sedit:
M_SEdit_Draw ();
break;
}
if (m_entersound)
{
S_LocalSound ("misc/menu2.wav");
m_entersound = false;
}
VID_UnlockBuffer ();
S_ExtraUpdate ();
VID_LockBuffer ();
}
void M_Keydown (int key)
{
switch (m_state)
{
case m_none:
return;
case m_main:
M_Main_Key (key);
return;
case m_singleplayer:
M_SinglePlayer_Key (key);
return;
case m_load:
// M_Load_Key (key);
return;
case m_save:
// M_Save_Key (key);
return;
case m_multiplayer:
M_MultiPlayer_Key (key);
return;
case m_setup:
// M_Setup_Key (key);
return;
case m_net:
// M_Net_Key (key);
return;
case m_options:
M_Options_Key (key);
return;
case m_keys:
M_Keys_Key (key);
return;
case m_video:
M_Video_Key (key);
return;
case m_help:
M_Help_Key (key);
return;
case m_quit:
M_Quit_Key (key);
return;
case m_serialconfig:
// M_SerialConfig_Key (key);
return;
case m_modemconfig:
// M_ModemConfig_Key (key);
return;
case m_lanconfig:
// M_LanConfig_Key (key);
return;
case m_gameoptions:
// M_GameOptions_Key (key);
return;
case m_search:
// M_Search_Key (key);
break;
// case m_slist:
// M_ServerList_Key (key);
// return;
case m_sedit:
M_SEdit_Key (key);
break;
}
}