newtree/source/makefile.wingl

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include <win32.mak> # Microsoft VC6++
#!include <winopt.mak> # Use to compile with Intel's compiler
all:glclient.exe
INCPATH=E:\quakesrc\q1src\incs # Path to other includes (mgl, etc)
MGLPATH=E:\quakesrc\q1src\libs # Path to other librarys (mgl)
DXPATH=E:\quakesrc\q1src\libs # Path to other librarys (DirectX)
LIBS=winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib comctl32.lib wsock32.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib $(DXPATH)\dinput.lib $(DXPATH)\dxguid.lib $(MGLPATH)\mgllt.lib glu32.lib opengl32.lib
NCFLAGS=/c /nologo /DWIN32 /D_WIN32 /I..\include /I..\include\win32\vc /I$(INCPATH) /MT /DHAVE_CONFIG_H
COM_sources=\
net_chan.obj \
net_com.obj \
pmove.obj \
pmovetst.obj \
zone.obj \
mdfour.obj \
mathlib.obj \
cvar.obj \
crc.obj \
common.obj \
cmd.obj
CL_GL_sources=\
r_view.obj \
gl_draw.obj \
gl_mesh.obj \
gl_model.obj \
gl_ngraph.obj \
gl_part.obj \
gl_refrag.obj \
gl_rlight.obj \
gl_rmain.obj \
gl_rmisc.obj \
gl_mesh.obj \
gl_rsurf.obj \
gl_screen.obj \
gl_view.obj \
gl_warp.obj \
vid_wgl.obj
CL_sources=\
cl_trans.obj \
cl_parse.obj \
cl_slist.obj \
cl_cmd.obj \
cl_cvar.obj \
cl_demo.obj \
cl_ents.obj \
cl_input.obj \
cl_main.obj \
cl_misc.obj \
cl_pred.obj \
cl_tent.obj \
cl_cam.obj \
model.obj \
wad.obj \
snd_dma.obj \
snd_mem.obj \
snd_mix.obj \
skin.obj \
sbar.obj \
nonintel.obj \
menu.obj \
keys.obj \
vc6fix.obj \
console.obj
CL_platform=\
snd_win.obj \
in_win.obj \
sys_win.obj \
cl_sys_win.obj \
cd_win.obj \
net_udp.obj
CL_asm=\
sys_x86.obj
glclient.exe: $(COM_sources) $(CL_GL_sources) $(CL_sources) $(CL_platform) $(CL_asm)
$(link) /nologo /subsystem:windows /incremental:yes /machine:I386 -out:glclient.exe gl\*.obj $(LIBS)
.c.obj:
$(cc) $(NCFLAGS) $*.c /Fogl\$*.obj