mirror of
https://git.code.sf.net/p/quake/newtree
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124 lines
4.7 KiB
Text
124 lines
4.7 KiB
Text
-----------------------------------------------------------------------
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Steps to compile standalone on win32 platforms with VC++.
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To compile under "free" Borland C++, see couple of paragraphs below.
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1) either: (reccommended)
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download and install MGL for VC++. it is available from Scitech at
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http://www.scitechsoft.com
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IMPORTANT: make sure you add the mgl include and lib paths to VC++'s
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options in Tools->Options->Directories
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// Tonik: latest MGL from Scitech seems to have a couple of bugs,
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like F10 and alt keys not working :(
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or:
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if you don't feel like downloading the latest version of the MGL,
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which is very highly recommended, you can get the scitech directory
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from the q1source.zip file, rename the MGLLT.LIB file in it to
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MGLFX.LIB, and put the appropriate paths into VC++'s options, as
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above.
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also:
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download the source for zlib from http://www.info-zip.org/pub/infozip/zlib/
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and build a static library named zlib.lib (also, build a debug version named
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zlibd.lib if you plan to build the debug targets.). put the lib files in a
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directory together, and add it to the MSVC libraries path, and add the
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directory with the zlib source code to the include paths (see above)
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or:
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open include/vc/config.h and change the line that reads
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#define HAVE_ZLIB
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to
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#undef HAVE_ZLIB
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and remove zlib.lib and zlibd.lib from the project settings
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(not reccommended)
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2) Build the gas2masm Debug program first. all the other targets depend
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on this one.
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3) Build the other targets.
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-----------------------------------------------------------------------
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COMPILING QUAKEFORGE TREE (http://quake.sourceforge.net)
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UNDER BORLAND C++ 5.02 and 5.5
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0) Get latest Quakeforge CVS snapshot if you don't have it already.
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1) Get and install latest SCITECH MGL (http://www.scitechsoft.com), you
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don't need to install sources and demo's, just libraries and includes.
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2) If you want to compile SDL/SGL targets, you also need to get SDL sdk
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(http://www.libsdl.org). If you don't know what SDL means, you don't
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need this.
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3) Get and install Dirext-X 7.0 libraries and header files
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(headers http://www.microsoft.com/downloads/release.asp?ReleaseID=12471)
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(borland lib: http://www.microsoft.com/downloads/release.asp?ReleaseID=17051)
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4) If you don't have Borland complier (5.02 or 5.5), get and install
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FREE Borland C++ complier 5.5.
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(http://www.borland.com/bcppbuilder/freecompiler/)
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5) Borland preprocessor can't process quake .S files. You need to get
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.ASM files or use some other complier to preprocess them.
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ASM files must be placed on newtree SOURCE dir.
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(http://www.saunalahti.fi/~mipes/qf-asms.zip)
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6) You need to have either MASM or TASM to compile ASM files.
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(For MASM: http://www.microsoft.com/ddk/download/98/BINS_DDK.EXE)
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(MASM patch: http://support.microsoft.com/support/kb/articles/Q228/4/54.asp)
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You only need to extract BINS_DDK.EXE and get two files, ML.EXE and ML.ERR
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from it. Then get and run patch to upgrade ML.EXE to version 6.14. Put
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ML.EXE and ML.ERR in some directory which is included in your %path.
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7) Download ZLIB source code from http://www.info-zip.org/pub/infozip/zlib/
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and build a static library named zlib.lib. You have to copy makefile.b32
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from MSDOS directory to zlib main dir and then comment out or delete
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MODEL=-WX line in makefile.b32. Then do:
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make -fmakefile.b32 zlib.lib
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and it'll make lib and stuff. You can safely ignore any complains
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from zlib makefile as long as it builds working zlib.lib.
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8) For GL targets, you'll need to have import library for OPENGL stuffs
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one coming with Borland C++ itself is screwed!
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implib -c -f opengl32.lib c:\windows\system\opengl32.dll
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9) If you want to compile SDL/SGL, you HAVE to run:
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implib -a -c sdl.lib sdl.dll (in sdlsdk directory where sdl.dll is located)
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10) Check all paths in all makefiles and correct them to suit your system.
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11) When everything else is done, just start making
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cd source
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make -fqf-client-win
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make -fqf-client-wgl
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...
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and you should be on your way.
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qf-server.mak Makefile for QuakeWorld server for windows
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qf-client-win.mak Makefile for QuakeWorld client, software renderer
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qf-client-wgl.mak Makefile for QuakeWorld client, OpenGL renderer
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qf-client-sdl.mak Makefile for QuakeWorld client, software SDL renderer
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Requires SDL SDK (www.libsdl.org)
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qf-client-sgl.mak Makefile for QuakeWorld client, SDL opengl wrapper
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Requires SDL SDK (www.libsdl.org)
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-----------------------------------------------------------------------
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For FREE IDE for your BC 5.5:
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http://www.objectcentral.com/vide.htm
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-----------------------------------------------------------------------
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