mirror of
https://git.code.sf.net/p/quake/newtree
synced 2024-11-22 12:11:34 +00:00
f0fc1368cf
linear search was just slightly faster even for mega2k (~0.3s / 22.5) this is probably partly due to the cost of initializing the hash tables in the first place and thus gains might be noticed on subsequent map changes. Also, the new hash code is much simpler and easier to read/maintain. Enough of a boon right there :)
1205 lines
25 KiB
C
1205 lines
25 KiB
C
/*
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quakefs.c
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virtual filesystem functions
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include <stdlib.h>
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#include <stdarg.h>
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#ifdef HAVE_STRING_H
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#include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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#include <strings.h>
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#endif
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#include <ctype.h>
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#ifdef HAVE_UNISTD_H
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#include <unistd.h>
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#endif
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#ifdef HAVE_STRINGS_H
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#include <strings.h>
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#endif
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#include <fcntl.h>
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#include <dirent.h>
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#ifdef HAVE_FNMATCH_H
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#define model_t sunmodel_t
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#include <fnmatch.h>
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#undef model_t
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#endif
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#ifdef WIN32
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#include <io.h>
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#endif
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#ifdef _MSC_VER
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#define _POSIX_
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#endif
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#include <limits.h>
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#include "cmd.h"
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#include "commdef.h"
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#include "console.h"
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#include "cvar.h"
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#include "draw.h"
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#include "hash.h"
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#include "info.h"
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#include "qargs.h"
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#include "qendian.h"
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#include "qtypes.h"
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#include "quakefs.h"
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#include "server.h"
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#include "sys.h"
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#include "va.h"
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#ifndef HAVE_FNMATCH_PROTO
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int fnmatch (const char *__pattern, const char *__string, int __flags);
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#endif
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extern qboolean is_server;
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/*
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All of Quake's data access is through a hierchical file system, but the
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contents of the file system can be transparently merged from several
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sources.
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The "user directory" is the path to the directory holding the quake.exe
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and all game directories. This can be overridden with the "fs_sharepath"
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and "fs_userpath" cvars to allow code debugging in a different directory.
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The base directory is only used during filesystem initialization.
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The "game directory" is the first tree on the search path and directory
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that all generated files (savegames, screenshots, demos, config files)
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will be saved to. This can be overridden with the "-game" command line
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parameter. The game directory can never be changed while quake is
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executing. This is a precacution against having a malicious server
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instruct clients to write files over areas they shouldn't.
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The "cache directory" is only used during development to save network
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bandwidth, especially over ISDN / T1 lines. If there is a cache directory
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specified, when a file is found by the normal search path, it will be
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mirrored into the cache directory, then opened there.
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*/
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/*
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=============================================================================
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QUAKE FILESYSTEM
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=============================================================================
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*/
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char gamedirfile[MAX_OSPATH];
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cvar_t *fs_userpath;
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cvar_t *fs_sharepath;
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cvar_t *fs_basegame;
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cvar_t *fs_skinbase;
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int com_filesize;
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/*
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In-memory pack file structs
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*/
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typedef struct {
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char name[MAX_QPATH];
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int filepos, filelen;
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} packfile_t;
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typedef struct pack_s {
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char filename[MAX_OSPATH];
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QFile *handle;
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int numfiles;
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packfile_t *files;
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hashtab_t *file_hash;
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} pack_t;
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/*
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Structs for pack files on disk
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*/
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typedef struct {
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char name[56];
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int filepos, filelen;
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} dpackfile_t;
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typedef struct {
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char id[4];
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int dirofs;
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int dirlen;
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} dpackheader_t;
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#define MAX_FILES_IN_PACK 2048
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char com_gamedir[MAX_OSPATH];
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typedef struct searchpath_s {
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char filename[MAX_OSPATH];
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pack_t *pack; // only one of filename / pack will
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// be used
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struct searchpath_s *next;
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} searchpath_t;
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searchpath_t *com_searchpaths;
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searchpath_t *com_base_searchpaths; // without gamedirs
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/*
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COM_FileBase
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*/
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void
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COM_FileBase (char *in, char *out)
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{
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char *s, *s2;
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s = in + strlen (in) - 1;
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while (s != in && *s != '.')
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s--;
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for (s2 = s; s2 != in && *s2 && *s2 != '/'; s2--);
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if (s - s2 < 2)
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strcpy (out, "?model?");
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else {
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s--;
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strncpy (out, s2 + 1, s - s2);
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out[s - s2] = 0;
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}
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}
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/*
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COM_filelength
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*/
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int
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COM_filelength (QFile *f)
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{
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int pos;
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int end;
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pos = Qtell (f);
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Qseek (f, 0, SEEK_END);
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end = Qtell (f);
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Qseek (f, pos, SEEK_SET);
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return end;
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}
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/*
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COM_FileOpenRead
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*/
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int
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COM_FileOpenRead (char *path, QFile **hndl)
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{
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QFile *f;
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f = Qopen (path, "rbz");
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if (!f) {
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*hndl = NULL;
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return -1;
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}
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*hndl = f;
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return COM_filelength (f);
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}
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/*
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COM_Path_f
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*/
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void
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COM_Path_f (void)
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{
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searchpath_t *s;
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Con_Printf ("Current search path:\n");
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for (s = com_searchpaths; s; s = s->next) {
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if (s == com_base_searchpaths)
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Con_Printf ("----------\n");
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if (s->pack)
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Con_Printf ("%s (%i files)\n", s->pack->filename,
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s->pack->numfiles);
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else
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Con_Printf ("%s\n", s->filename);
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}
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}
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/*
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COM_Maplist_f
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List map files in gamepaths.
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*/
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struct maplist {
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char **list;
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int count;
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int size;
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};
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static struct maplist *
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maplist_new (void)
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{
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return calloc (1, sizeof (struct maplist));
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}
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static void
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maplist_free (struct maplist *maplist)
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{
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free (maplist->list);
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free (maplist);
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}
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static void
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maplist_add_map (struct maplist *maplist, char *fname)
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{
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char **new_list;
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if (maplist->count == maplist->size) {
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maplist->size += 32;
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new_list = realloc (maplist->list, maplist->size * sizeof (char *));
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if (!new_list) {
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maplist->size -= 32;
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return;
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}
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maplist->list = new_list;
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}
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maplist->list[maplist->count++] = fname;
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}
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static int
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maplist_cmp (const void *_a, const void *_b)
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{
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char *a = *(char **) _a;
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char *b = *(char **) _b;
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int al = strstr (a, ".bsp") - a;
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int bl = strstr (b, ".bsp") - b;
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int cmp = strncmp (a, b, min (al, bl));
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if (cmp == 0)
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return al - bl;
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return cmp;
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}
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static void
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maplist_print (struct maplist *maplist)
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{
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int i;
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char *end;
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char *name;
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if (maplist->count) {
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qsort (maplist->list, maplist->count, sizeof (char *), maplist_cmp);
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for (i = 0; i < maplist->count - 1; i++) {
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name = maplist->list[i];
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end = strstr (name, ".bsp");
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Con_Printf ("%-8.*s%c", end - name, name,
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((i + 1) % 4) ? ' ' : '\n');
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}
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name = maplist->list[i];
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end = strstr (name, ".bsp");
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Con_Printf ("%-9.*s\n", end - name, name);
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}
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}
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void
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COM_Maplist_f (void)
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{
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searchpath_t *search;
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DIR *dir_ptr;
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struct dirent *dirent;
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char buf[MAX_OSPATH];
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for (search = com_searchpaths; search != NULL; search = search->next) {
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if (search->pack) {
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int i;
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pack_t *pak = search->pack;
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struct maplist *maplist = maplist_new ();
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Con_Printf ("Looking in %s...\n", search->pack->filename);
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for (i = 0; i < pak->numfiles; i++) {
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char *name = pak->files[i].name;
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if (!fnmatch ("maps/*.bsp", name, FNM_PATHNAME)
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|| !fnmatch ("maps/*.bsp.gz", name, FNM_PATHNAME))
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maplist_add_map (maplist, name + 5);
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}
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maplist_print (maplist);
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maplist_free (maplist);
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} else {
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struct maplist *maplist = maplist_new ();
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snprintf (buf, sizeof (buf), "%s/maps", search->filename);
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dir_ptr = opendir (buf);
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Con_Printf ("Looking in %s...\n", buf);
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if (!dir_ptr)
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continue;
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while ((dirent = readdir (dir_ptr)))
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if (!fnmatch ("*.bsp", dirent->d_name, 0)
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|| !fnmatch ("*.bsp.gz", dirent->d_name, 0))
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maplist_add_map (maplist, dirent->d_name);
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closedir (dir_ptr);
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maplist_print (maplist);
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maplist_free (maplist);
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}
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}
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}
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/*
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COM_WriteFile
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The filename will be prefixed by the current game directory
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*/
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void
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COM_WriteFile (char *filename, void *data, int len)
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{
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QFile *f;
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char name[MAX_OSPATH];
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snprintf (name, sizeof (name), "%s/%s", com_gamedir, filename);
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f = Qopen (name, "wb");
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if (!f) {
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Sys_mkdir (com_gamedir);
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f = Qopen (name, "wb");
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if (!f)
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Sys_Error ("Error opening %s", filename);
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}
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Sys_Printf ("COM_WriteFile: %s\n", name);
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Qwrite (f, data, len);
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Qclose (f);
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}
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/*
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COM_WriteBuffers
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The filename will be prefixed by the current game directory
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*/
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void
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COM_WriteBuffers (const char *filename, int count, ...)
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{
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QFile *f;
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char name[MAX_OSPATH];
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va_list args;
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va_start (args, count);
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snprintf (name, sizeof (name), "%s/%s", com_gamedir, filename);
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f = Qopen (name, "wb");
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if (!f) {
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Sys_mkdir (com_gamedir);
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f = Qopen (name, "wb");
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if (!f)
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Sys_Error ("Error opening %s", filename);
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}
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Sys_Printf ("COM_WriteBuffers: %s\n", name);
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while (count--) {
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void *data = va_arg (args, void*);
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int len = va_arg (args, int);
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Qwrite (f, data, len);
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}
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Qclose (f);
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va_end (args);
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}
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/*
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COM_CreatePath
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Only used for CopyFile and download
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*/
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void
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COM_CreatePath (char *path)
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{
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char *ofs;
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char e_path[MAX_OSPATH];
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Qexpand_squiggle (path, e_path);
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path = e_path;
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for (ofs = path + 1; *ofs; ofs++) {
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if (*ofs == '/') { // create the directory
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*ofs = 0;
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Sys_mkdir (path);
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*ofs = '/';
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}
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}
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}
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/*
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COM_CopyFile
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Copies a file over from the net to the local cache, creating any
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directories needed. This is for the convenience of developers using
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ISDN from home.
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*/
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void
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COM_CopyFile (char *netpath, char *cachepath)
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{
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QFile *in, *out;
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int remaining, count;
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char buf[4096];
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remaining = COM_FileOpenRead (netpath, &in);
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COM_CreatePath (cachepath); // create directories up to the cache
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// file
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out = Qopen (cachepath, "wb");
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if (!out)
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Sys_Error ("Error opening %s", cachepath);
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while (remaining) {
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if (remaining < sizeof (buf))
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count = remaining;
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else
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count = sizeof (buf);
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Qread (in, buf, count);
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Qwrite (out, buf, count);
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remaining -= count;
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}
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Qclose (in);
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Qclose (out);
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}
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|
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/*
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COM_OpenRead
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*/
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QFile *
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COM_OpenRead (const char *path, int offs, int len, int zip)
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{
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int fd = open (path, O_RDONLY);
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unsigned char id[2];
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unsigned char len_bytes[4];
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|
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if (fd == -1) {
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Sys_Error ("Couldn't open %s", path);
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return 0;
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}
|
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if (offs < 0 || len < 0) {
|
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// normal file
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offs = 0;
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len = lseek (fd, 0, SEEK_END);
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lseek (fd, 0, SEEK_SET);
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}
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lseek (fd, offs, SEEK_SET);
|
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if (zip) {
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read (fd, id, 2);
|
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if (id[0] == 0x1f && id[1] == 0x8b) {
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lseek (fd, offs + len - 4, SEEK_SET);
|
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read (fd, len_bytes, 4);
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len = ((len_bytes[3] << 24)
|
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| (len_bytes[2] << 16)
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| (len_bytes[1] << 8)
|
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| (len_bytes[0]));
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}
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}
|
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lseek (fd, offs, SEEK_SET);
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com_filesize = len;
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|
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#ifdef WIN32
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setmode (fd, O_BINARY);
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#endif
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if (zip)
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return Qdopen (fd, "rbz");
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else
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return Qdopen (fd, "rb");
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}
|
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|
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int file_from_pak; // global indicating file came from
|
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|
|
// pack file ZOID
|
|
|
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/*
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|
COM_FOpenFile
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|
|
|
Finds the file in the search path.
|
|
Sets com_filesize and one of handle or file
|
|
*/
|
|
int
|
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_COM_FOpenFile (char *filename, QFile **gzfile, char *foundname, int zip)
|
|
{
|
|
searchpath_t *search;
|
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char netpath[MAX_OSPATH];
|
|
int findtime;
|
|
|
|
#ifdef HAVE_ZLIB
|
|
char gzfilename[MAX_OSPATH];
|
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int filenamelen;;
|
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|
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filenamelen = strlen (filename);
|
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strncpy (gzfilename, filename, sizeof (gzfilename));
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strncat (gzfilename, ".gz", sizeof (gzfilename) - strlen (gzfilename));
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#endif
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|
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file_from_pak = 0;
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|
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//
|
|
// search through the path, one element at a time
|
|
//
|
|
for (search = com_searchpaths; search; search = search->next) {
|
|
// is the element a pak file?
|
|
if (search->pack) {
|
|
packfile_t *packfile;
|
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|
|
packfile = (packfile_t*)Hash_Find (search->pack->file_hash,
|
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filename);
|
|
#ifdef HAVE_ZLIB
|
|
if (!packfile)
|
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packfile = (packfile_t*)Hash_Find (search->pack->file_hash,
|
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gzfilename);
|
|
#endif
|
|
if (packfile) {
|
|
Con_DPrintf ("PackFile: %s : %s\n", search->pack->filename,
|
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packfile->name);
|
|
// open a new file on the pakfile
|
|
strncpy (foundname, packfile->name, MAX_OSPATH);
|
|
*gzfile =
|
|
COM_OpenRead (search->pack->filename, packfile->filepos,
|
|
packfile->filelen, zip);
|
|
file_from_pak = 1;
|
|
return com_filesize;
|
|
}
|
|
} else {
|
|
// check a file in the directory tree
|
|
snprintf (netpath, sizeof (netpath), "%s/%s", search->filename,
|
|
filename);
|
|
|
|
strncpy (foundname, filename, MAX_OSPATH);
|
|
findtime = Sys_FileTime (netpath);
|
|
if (findtime == -1) {
|
|
#ifdef HAVE_ZLIB
|
|
strncpy (foundname, gzfilename, MAX_OSPATH);
|
|
snprintf (netpath, sizeof (netpath), "%s/%s", search->filename,
|
|
gzfilename);
|
|
findtime = Sys_FileTime (netpath);
|
|
if (findtime == -1)
|
|
#endif
|
|
continue;
|
|
}
|
|
|
|
Con_DPrintf ("FindFile: %s\n", netpath);
|
|
|
|
*gzfile = COM_OpenRead (netpath, -1, -1, zip);
|
|
return com_filesize;
|
|
}
|
|
|
|
}
|
|
|
|
Con_DPrintf ("FindFile: can't find %s\n", filename);
|
|
|
|
*gzfile = NULL;
|
|
com_filesize = -1;
|
|
return -1;
|
|
}
|
|
|
|
int
|
|
COM_FOpenFile (char *filename, QFile **gzfile)
|
|
{
|
|
char foundname[MAX_OSPATH];
|
|
|
|
return _COM_FOpenFile (filename, gzfile, foundname, 1);
|
|
}
|
|
|
|
cache_user_t *loadcache;
|
|
byte *loadbuf;
|
|
int loadsize;
|
|
|
|
/*
|
|
COM_LoadFile
|
|
|
|
Filename are relative to the quake directory.
|
|
Allways appends a 0 byte to the loaded data.
|
|
*/
|
|
byte *
|
|
COM_LoadFile (char *path, int usehunk)
|
|
{
|
|
QFile *h;
|
|
byte *buf = NULL;
|
|
char base[32];
|
|
int len;
|
|
|
|
// look for it in the filesystem or pack files
|
|
len = com_filesize = COM_FOpenFile (path, &h);
|
|
if (!h)
|
|
return NULL;
|
|
|
|
// extract the filename base name for hunk tag
|
|
COM_FileBase (path, base);
|
|
|
|
if (usehunk == 1)
|
|
buf = Hunk_AllocName (len + 1, base);
|
|
else if (usehunk == 2)
|
|
buf = Hunk_TempAlloc (len + 1);
|
|
else if (usehunk == 0)
|
|
buf = calloc (1, len + 1);
|
|
else if (usehunk == 3)
|
|
buf = Cache_Alloc (loadcache, len + 1, base);
|
|
else if (usehunk == 4) {
|
|
if (len + 1 > loadsize)
|
|
buf = Hunk_TempAlloc (len + 1);
|
|
else
|
|
buf = loadbuf;
|
|
} else
|
|
Sys_Error ("COM_LoadFile: bad usehunk");
|
|
|
|
if (!buf)
|
|
Sys_Error ("COM_LoadFile: not enough space for %s", path);
|
|
|
|
((byte *) buf)[len] = 0;
|
|
if (!is_server) {
|
|
Draw_BeginDisc ();
|
|
}
|
|
Qread (h, buf, len);
|
|
Qclose (h);
|
|
if (!is_server) {
|
|
Draw_EndDisc ();
|
|
}
|
|
|
|
return buf;
|
|
}
|
|
|
|
byte *
|
|
COM_LoadHunkFile (char *path)
|
|
{
|
|
return COM_LoadFile (path, 1);
|
|
}
|
|
|
|
byte *
|
|
COM_LoadTempFile (char *path)
|
|
{
|
|
return COM_LoadFile (path, 2);
|
|
}
|
|
|
|
void
|
|
COM_LoadCacheFile (char *path, struct cache_user_s *cu)
|
|
{
|
|
loadcache = cu;
|
|
COM_LoadFile (path, 3);
|
|
}
|
|
|
|
// uses temp hunk if larger than bufsize
|
|
byte *
|
|
COM_LoadStackFile (char *path, void *buffer, int bufsize)
|
|
{
|
|
byte *buf;
|
|
|
|
loadbuf = (byte *) buffer;
|
|
loadsize = bufsize;
|
|
buf = COM_LoadFile (path, 4);
|
|
|
|
return buf;
|
|
}
|
|
|
|
static char *
|
|
pack_get_key (void *_p)
|
|
{
|
|
packfile_t *p = (packfile_t*)_p;
|
|
return p->name;
|
|
}
|
|
|
|
/*
|
|
COM_LoadPackFile
|
|
|
|
Takes an explicit (not game tree related) path to a pak file.
|
|
|
|
Loads the header and directory, adding the files at the beginning
|
|
of the list so they override previous pack files.
|
|
*/
|
|
pack_t *
|
|
COM_LoadPackFile (char *packfile)
|
|
{
|
|
dpackheader_t header;
|
|
int i;
|
|
packfile_t *newfiles;
|
|
int numpackfiles;
|
|
pack_t *pack;
|
|
QFile *packhandle;
|
|
dpackfile_t info[MAX_FILES_IN_PACK];
|
|
hashtab_t *hash;
|
|
|
|
if (COM_FileOpenRead (packfile, &packhandle) == -1)
|
|
return NULL;
|
|
|
|
Qread (packhandle, &header, sizeof (header));
|
|
if (header.id[0] != 'P' || header.id[1] != 'A'
|
|
|| header.id[2] != 'C' || header.id[3] != 'K')
|
|
Sys_Error ("%s is not a packfile", packfile);
|
|
header.dirofs = LittleLong (header.dirofs);
|
|
header.dirlen = LittleLong (header.dirlen);
|
|
|
|
numpackfiles = header.dirlen / sizeof (dpackfile_t);
|
|
|
|
if (numpackfiles > MAX_FILES_IN_PACK)
|
|
Sys_Error ("%s has %i files", packfile, numpackfiles);
|
|
|
|
newfiles = calloc (1, numpackfiles * sizeof (packfile_t));
|
|
hash = Hash_NewTable (1021, pack_get_key, 0);
|
|
|
|
Qseek (packhandle, header.dirofs, SEEK_SET);
|
|
Qread (packhandle, info, header.dirlen);
|
|
|
|
|
|
// parse the directory
|
|
for (i = 0; i < numpackfiles; i++) {
|
|
strcpy (newfiles[i].name, info[i].name);
|
|
newfiles[i].filepos = LittleLong (info[i].filepos);
|
|
newfiles[i].filelen = LittleLong (info[i].filelen);
|
|
Hash_Add (hash, &newfiles[i]);
|
|
}
|
|
|
|
pack = calloc (1, sizeof (pack_t));
|
|
strcpy (pack->filename, packfile);
|
|
pack->handle = packhandle;
|
|
pack->numfiles = numpackfiles;
|
|
pack->files = newfiles;
|
|
pack->file_hash = hash;
|
|
|
|
Con_Printf ("Added packfile %s (%i files)\n", packfile, numpackfiles);
|
|
return pack;
|
|
}
|
|
|
|
#define FBLOCK_SIZE 32
|
|
#define FNAME_SIZE MAX_OSPATH
|
|
|
|
// Note, this is /NOT/ a work-alike strcmp, this groups numbers sanely.
|
|
//int qstrcmp(const char *val, const char *ref)
|
|
int
|
|
qstrcmp (char **os1, char **os2)
|
|
{
|
|
int in1, in2, n1, n2;
|
|
char *s1, *s2;
|
|
|
|
s1 = *os1;
|
|
s2 = *os2;
|
|
|
|
while (1) {
|
|
in1 = in2 = n1 = n2 = 0;
|
|
|
|
if ((in1 = isdigit ((int) *s1)))
|
|
n1 = strtol (s1, &s1, 10);
|
|
|
|
if ((in2 = isdigit ((int) *s2)))
|
|
n2 = strtol (s2, &s2, 10);
|
|
|
|
if (in1 && in2) {
|
|
if (n1 != n2)
|
|
return n1 - n2;
|
|
} else {
|
|
if (*s1 != *s2)
|
|
return *s1 - *s2;
|
|
else if (*s1 == '\0')
|
|
return *s1 - *s2;
|
|
s1++;
|
|
s2++;
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
COM_LoadGameDirectory (char *dir)
|
|
{
|
|
searchpath_t *search;
|
|
pack_t *pak;
|
|
DIR *dir_ptr;
|
|
struct dirent *dirent;
|
|
char **pakfiles = NULL;
|
|
int i = 0, bufsize = 0, count = 0;
|
|
|
|
Con_DPrintf ("COM_LoadGameDirectory (\"%s\")\n", dir);
|
|
|
|
pakfiles = calloc (1, FBLOCK_SIZE * sizeof (char *));
|
|
|
|
bufsize += FBLOCK_SIZE;
|
|
if (!pakfiles)
|
|
goto COM_LoadGameDirectory_free;
|
|
|
|
for (i = count; i < bufsize; i++) {
|
|
pakfiles[i] = NULL;
|
|
}
|
|
|
|
dir_ptr = opendir (dir);
|
|
if (!dir_ptr)
|
|
return;
|
|
|
|
while ((dirent = readdir (dir_ptr))) {
|
|
if (!fnmatch ("*.pak", dirent->d_name, 0)) {
|
|
if (count >= bufsize) {
|
|
bufsize += FBLOCK_SIZE;
|
|
pakfiles = realloc (pakfiles, bufsize * sizeof (char *));
|
|
|
|
if (!pakfiles)
|
|
goto COM_LoadGameDirectory_free;
|
|
for (i = count; i < bufsize; i++)
|
|
pakfiles[i] = NULL;
|
|
}
|
|
|
|
pakfiles[count] = malloc (FNAME_SIZE);
|
|
snprintf (pakfiles[count], FNAME_SIZE - 1, "%s/%s", dir,
|
|
dirent->d_name);
|
|
pakfiles[count][FNAME_SIZE - 1] = '\0';
|
|
count++;
|
|
}
|
|
}
|
|
closedir (dir_ptr);
|
|
|
|
// XXX WARNING!!! This is /NOT/ subtable for strcmp!!!!!
|
|
// This passes 'char **' instead of 'char *' to the cmp function!
|
|
qsort (pakfiles, count, sizeof (char *),
|
|
(int (*)(const void *, const void *)) qstrcmp);
|
|
|
|
for (i = 0; i < count; i++) {
|
|
pak = COM_LoadPackFile (pakfiles[i]);
|
|
|
|
if (!pak) {
|
|
Sys_Error (va ("Bad pakfile %s!!", pakfiles[i]));
|
|
} else {
|
|
search = calloc (1, sizeof (searchpath_t));
|
|
search->pack = pak;
|
|
search->next = com_searchpaths;
|
|
com_searchpaths = search;
|
|
}
|
|
}
|
|
|
|
COM_LoadGameDirectory_free:
|
|
for (i = 0; i < count; i++)
|
|
free (pakfiles[i]);
|
|
free (pakfiles);
|
|
}
|
|
|
|
/*
|
|
COM_AddDirectory
|
|
|
|
Sets com_gamedir, adds the directory to the head of the path,
|
|
then loads and adds pak1.pak pak2.pak ...
|
|
*/
|
|
void
|
|
COM_AddDirectory (char *dir)
|
|
{
|
|
searchpath_t *search;
|
|
char *p;
|
|
char e_dir[MAX_OSPATH];
|
|
|
|
Qexpand_squiggle (dir, e_dir);
|
|
dir = e_dir;
|
|
|
|
if ((p = strrchr (dir, '/')) != NULL) {
|
|
strcpy (gamedirfile, ++p);
|
|
strcpy (com_gamedir, dir);
|
|
} else {
|
|
strcpy (gamedirfile, dir);
|
|
strcpy (com_gamedir, va ("%s/%s", fs_userpath->string, dir));
|
|
}
|
|
|
|
// add the directory to the search path
|
|
search = calloc (1, sizeof (searchpath_t));
|
|
strcpy (search->filename, dir);
|
|
search->next = com_searchpaths;
|
|
com_searchpaths = search;
|
|
|
|
// add any pak files in the format pak0.pak pak1.pak, ...
|
|
COM_LoadGameDirectory (dir);
|
|
}
|
|
|
|
/*
|
|
COM_AddGameDirectory
|
|
|
|
FIXME: this is a wrapper for COM_AddDirectory (which used to be
|
|
this function) to have it load share and base paths. Whenver
|
|
someone goes through to clean up the fs code, this function should
|
|
merge with COM_AddGameDirectory.
|
|
*/
|
|
void
|
|
COM_AddGameDirectory (char *dir)
|
|
{
|
|
Con_DPrintf ("COM_AddGameDirectory (\"%s/%s\")\n",
|
|
fs_sharepath->string, dir);
|
|
|
|
if (strcmp (fs_sharepath->string, fs_userpath->string) != 0)
|
|
COM_AddDirectory (va ("%s/%s", fs_sharepath->string, dir));
|
|
COM_AddDirectory (va ("%s/%s", fs_userpath->string, dir));
|
|
}
|
|
|
|
/*
|
|
COM_Gamedir
|
|
|
|
Sets the gamedir and path to a different directory.
|
|
*/
|
|
void
|
|
COM_Gamedir (char *dir)
|
|
{
|
|
searchpath_t *next;
|
|
|
|
if (strstr (dir, "..") || strstr (dir, "/")
|
|
|| strstr (dir, "\\") || strstr (dir, ":")) {
|
|
Con_Printf ("Gamedir should be a single filename, not a path\n");
|
|
return;
|
|
}
|
|
|
|
if (strcmp (gamedirfile, dir) == 0)
|
|
return; // still the same
|
|
strcpy (gamedirfile, dir);
|
|
|
|
//
|
|
// free up any current game dir info
|
|
//
|
|
while (com_searchpaths != com_base_searchpaths) {
|
|
if (com_searchpaths->pack) {
|
|
Qclose (com_searchpaths->pack->handle);
|
|
free (com_searchpaths->pack->files);
|
|
free (com_searchpaths->pack);
|
|
}
|
|
next = com_searchpaths->next;
|
|
free (com_searchpaths);
|
|
com_searchpaths = next;
|
|
}
|
|
|
|
//
|
|
// flush all data, so it will be forced to reload
|
|
//
|
|
Cache_Flush ();
|
|
|
|
if (strcmp (dir, fs_skinbase->string) == 0)
|
|
return;
|
|
|
|
COM_AddGameDirectory (dir);
|
|
}
|
|
|
|
/*
|
|
================
|
|
SV_Gamedir_f
|
|
|
|
Sets the gamedir and path to a different directory.
|
|
================
|
|
*/
|
|
|
|
void
|
|
COM_Gamedir_f (void)
|
|
{
|
|
char *dir;
|
|
|
|
if (Cmd_Argc () == 1) {
|
|
Con_Printf ("Current gamedir: %s\n", gamedirfile);
|
|
return;
|
|
}
|
|
|
|
if (Cmd_Argc () != 2) {
|
|
Con_Printf ("Usage: gamedir <newdir>\n");
|
|
return;
|
|
}
|
|
|
|
dir = Cmd_Argv (1);
|
|
|
|
if (strstr (dir, "..") || strstr (dir, "/")
|
|
|| strstr (dir, "\\") || strstr (dir, ":")) {
|
|
Con_Printf ("Gamedir should be a single filename, not a path\n");
|
|
return;
|
|
}
|
|
|
|
COM_Gamedir (dir);
|
|
|
|
if (is_server) {
|
|
Info_SetValueForStarKey (svs.info, "*gamedir", dir,
|
|
MAX_SERVERINFO_STRING);
|
|
}
|
|
}
|
|
|
|
/*
|
|
COM_CreateGameDirectory
|
|
*/
|
|
void
|
|
COM_CreateGameDirectory (char *gamename)
|
|
{
|
|
if (strcmp (fs_userpath->string, FS_USERPATH))
|
|
COM_CreatePath (va ("%s/%s/dummy", fs_userpath->string, gamename));
|
|
COM_AddGameDirectory (gamename);
|
|
}
|
|
|
|
/*
|
|
COM_InitFilesystem
|
|
*/
|
|
void
|
|
COM_Filesystem_Init (void)
|
|
{
|
|
int i;
|
|
|
|
Cmd_AddCommand ("gamedir", COM_Gamedir_f, "No Description");
|
|
|
|
// start up with basegame->string by default
|
|
COM_CreateGameDirectory (fs_basegame->string);
|
|
|
|
// If we're dealing with id1, use qw too
|
|
if (!strequal (fs_basegame->string, fs_skinbase->string)) {
|
|
COM_CreateGameDirectory (fs_skinbase->string);
|
|
}
|
|
|
|
if ((i = COM_CheckParm ("-game")) && i < com_argc - 1) {
|
|
char *gamedirs = NULL;
|
|
char *where;
|
|
|
|
gamedirs = strdup (com_argv[i + 1]);
|
|
where = strtok (gamedirs, ",");
|
|
while (where) {
|
|
COM_CreateGameDirectory (where);
|
|
where = strtok (NULL, ",");
|
|
}
|
|
free (gamedirs);
|
|
}
|
|
// any set gamedirs will be freed up to here
|
|
com_base_searchpaths = com_searchpaths;
|
|
}
|
|
|
|
void
|
|
COM_Filesystem_Init_Cvars (void)
|
|
{
|
|
fs_sharepath = Cvar_Get ("fs_sharepath", FS_SHAREPATH, CVAR_ROM,
|
|
"location of shared (read only) game directories");
|
|
fs_userpath = Cvar_Get ("fs_userpath", FS_USERPATH, CVAR_ROM,
|
|
"location of your game directories");
|
|
fs_basegame = Cvar_Get ("fs_basegame", BASEGAME, CVAR_ROM,
|
|
"game to use by default");
|
|
#ifdef NEWSTYLE
|
|
fs_skinbase= Cvar_Get ("fs_skinbase", fs_basegame->string, CVAR_ROM,
|
|
"location of skins dir for downloads");
|
|
#else
|
|
fs_skinbase= Cvar_Get ("fs_skinbase", SKINBASE, CVAR_ROM,
|
|
"location of skins dir for downloads");
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
============
|
|
COM_SkipPath
|
|
============
|
|
*/
|
|
char *
|
|
COM_SkipPath (char *pathname)
|
|
{
|
|
char *last;
|
|
|
|
last = pathname;
|
|
while (*pathname) {
|
|
if (*pathname == '/')
|
|
last = pathname + 1;
|
|
pathname++;
|
|
}
|
|
return last;
|
|
}
|
|
|
|
/*
|
|
============
|
|
COM_StripExtension
|
|
============
|
|
*/
|
|
void
|
|
COM_StripExtension (char *in, char *out)
|
|
{
|
|
while (*in && *in != '.')
|
|
*out++ = *in++;
|
|
*out = 0;
|
|
}
|
|
|
|
/*
|
|
============
|
|
COM_FileExtension
|
|
============
|
|
*/
|
|
char *
|
|
COM_FileExtension (char *in)
|
|
{
|
|
static char exten[8];
|
|
int i;
|
|
|
|
while (*in && *in != '.')
|
|
in++;
|
|
if (!*in)
|
|
return "";
|
|
in++;
|
|
for (i = 0; i < 7 && *in; i++, in++)
|
|
exten[i] = *in;
|
|
exten[i] = 0;
|
|
return exten;
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
COM_DefaultExtension
|
|
==================
|
|
*/
|
|
void
|
|
COM_DefaultExtension (char *path, char *extension)
|
|
{
|
|
char *src;
|
|
|
|
//
|
|
// if path doesn't have a .EXT, append extension
|
|
// (extension should include the .)
|
|
//
|
|
src = path + strlen (path) - 1;
|
|
|
|
while (*src != '/' && src != path) {
|
|
if (*src == '.')
|
|
return; // it has an extension
|
|
src--;
|
|
}
|
|
|
|
strncat (path, extension, MAX_OSPATH - strlen (path));
|
|
}
|
|
|
|
/*
|
|
COM_NextFileName
|
|
*/
|
|
int
|
|
COM_NextFilename (char *filename, const char *prefix, const char *ext)
|
|
{
|
|
char *digits;
|
|
char checkname [MAX_OSPATH];
|
|
int i;
|
|
|
|
strncpy (filename, prefix, MAX_OSPATH - 4);
|
|
filename [MAX_OSPATH - 4] = 0;
|
|
digits = filename + strlen (filename);
|
|
strcat (filename, "000");
|
|
strncat (filename, ext, MAX_OSPATH - strlen (filename));
|
|
|
|
for (i = 0; i <= 999; i++) {
|
|
digits[0] = i / 100 + '0';
|
|
digits[1] = i / 10 % 10 + '0';
|
|
digits[2] = i % 10 + '0';
|
|
snprintf (checkname, sizeof (checkname), "%s/%s", com_gamedir, filename);
|
|
if (Sys_FileTime (checkname) == -1)
|
|
return 1; // file doesn't exist
|
|
}
|
|
return 0;
|
|
}
|