mirror of
https://git.code.sf.net/p/quake/newtree
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26a2d6a3de
mismatch. First, the md4 checksum is stored in the mesh, and the md4 checksum of the mesh and the model checksum are also stored. If, on loading, either checksum fails, the model is re-meshed. include/mdfour.h: Add define for MDFOUR_DIGEST_BYTES source/.gdbinit setrom _windowed_mouse 0 so mods don't make debugging difficult source/model_alias.c: pass original model data and size to GL_MakeAliasModelDisplayLists source/sw_model_alias.c: GL_MakeAliasModelDisplayLists take (but ignore) new params source/gl_mesh.c: do md4 checksums on the model and mesh
271 lines
7 KiB
C
271 lines
7 KiB
C
/*
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gl_model.c
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model loading and caching
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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// models are the only shared resource between a client and server running
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// on the same machine.
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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#include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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#include <strings.h>
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#endif
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#include "cl_main.h"
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#include "client.h"
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#include "crc.h"
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#include "info.h"
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#include "model.h"
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#include "msg.h"
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#include "qendian.h"
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#include "quakefs.h"
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#include "r_local.h"
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#include "server.h"
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extern char loadname[];
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extern model_t *loadmodel;
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void *Mod_LoadAllSkins (int numskins, daliasskintype_t *pskintype,
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int *pskinindex);
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void GL_MakeAliasModelDisplayLists (model_t *m, aliashdr_t *hdr, void *model, int size);
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/*
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==============================================================================
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ALIAS MODELS
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==============================================================================
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*/
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aliashdr_t *pheader;
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stvert_t stverts[MAXALIASVERTS];
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mtriangle_t triangles[MAXALIASTRIS];
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// a pose is a single set of vertexes. a frame may be
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// an animating sequence of poses
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trivertx_t *poseverts[MAXALIASFRAMES];
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int posenum = 0;
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void *Mod_LoadAliasFrame (void *pin, maliasframedesc_t *frame);
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void *Mod_LoadAliasGroup (void *pin, maliasframedesc_t *frame);
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//=========================================================================
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/*
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=================
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Mod_LoadAliasModel
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=================
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*/
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void
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Mod_LoadAliasModel (model_t *mod, void *buffer)
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{
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int i, j;
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mdl_t *pinmodel, *pmodel;
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stvert_t *pinstverts;
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dtriangle_t *pintriangles;
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int version, numframes;
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int size;
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daliasframetype_t *pframetype;
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daliasskintype_t *pskintype;
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int start, end, total;
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if (!strcmp (loadmodel->name, "progs/player.mdl") ||
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!strcmp (loadmodel->name, "progs/eyes.mdl")) {
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unsigned short crc;
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byte *p;
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int len;
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char st[40];
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CRC_Init (&crc);
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for (len = com_filesize, p = buffer; len; len--, p++)
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CRC_ProcessByte (&crc, *p);
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snprintf (st, sizeof (st), "%d", (int) crc);
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Info_SetValueForKey (cls.userinfo,
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!strcmp (loadmodel->name,
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"progs/player.mdl") ? pmodel_name :
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emodel_name, st, MAX_INFO_STRING);
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if (cls.state >= ca_connected) {
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MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
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snprintf (st, sizeof (st), "setinfo %s %d",
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!strcmp (loadmodel->name,
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"progs/player.mdl") ? pmodel_name : emodel_name,
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(int) crc);
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SZ_Print (&cls.netchan.message, st);
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}
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}
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start = Hunk_LowMark ();
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pinmodel = (mdl_t *) buffer;
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version = LittleLong (pinmodel->version);
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if (version != ALIAS_VERSION)
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SV_Error ("%s has wrong version number (%i should be %i)",
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mod->name, version, ALIAS_VERSION);
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//
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// allocate space for a working header, plus all the data except the frames,
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// skin and group info
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//
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size = (int) &((aliashdr_t *) 0)->frames[LittleLong (pinmodel->numframes)];
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pheader = Hunk_AllocName (size, loadname);
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memset (pheader, 0, size);
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pmodel = &pheader->mdl;
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pheader->model = (byte *) pmodel - (byte *) pheader;
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mod->flags = LittleLong (pinmodel->flags);
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//
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// endian-adjust and copy the data, starting with the alias model header
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//
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pmodel->boundingradius = LittleFloat (pinmodel->boundingradius);
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pmodel->numskins = LittleLong (pinmodel->numskins);
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pmodel->skinwidth = LittleLong (pinmodel->skinwidth);
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pmodel->skinheight = LittleLong (pinmodel->skinheight);
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if (pmodel->skinheight > MAX_LBM_HEIGHT)
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SV_Error ("model %s has a skin taller than %d", mod->name,
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MAX_LBM_HEIGHT);
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pmodel->numverts = LittleLong (pinmodel->numverts);
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if (pmodel->numverts <= 0)
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SV_Error ("model %s has no vertices", mod->name);
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if (pmodel->numverts > MAXALIASVERTS)
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SV_Error ("model %s has too many vertices", mod->name);
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pmodel->numtris = LittleLong (pinmodel->numtris);
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if (pmodel->numtris <= 0)
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SV_Error ("model %s has no triangles", mod->name);
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pmodel->numframes = LittleLong (pinmodel->numframes);
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numframes = pmodel->numframes;
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if (numframes < 1)
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SV_Error ("Mod_LoadAliasModel: Invalid # of frames: %d\n", numframes);
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pmodel->size = LittleFloat (pinmodel->size) * ALIAS_BASE_SIZE_RATIO;
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mod->synctype = LittleLong (pinmodel->synctype);
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mod->numframes = pmodel->numframes;
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for (i = 0; i < 3; i++) {
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pmodel->scale[i] = LittleFloat (pinmodel->scale[i]);
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pmodel->scale_origin[i] = LittleFloat (pinmodel->scale_origin[i]);
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pmodel->eyeposition[i] = LittleFloat (pinmodel->eyeposition[i]);
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}
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//
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// load the skins
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//
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pskintype = (daliasskintype_t *) &pinmodel[1];
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pskintype =
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Mod_LoadAllSkins (pheader->mdl.numskins, pskintype, &pheader->skindesc);
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//
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// load base s and t vertices
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//
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pinstverts = (stvert_t *) pskintype;
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for (i = 0; i < pheader->mdl.numverts; i++) {
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stverts[i].onseam = LittleLong (pinstverts[i].onseam);
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stverts[i].s = LittleLong (pinstverts[i].s);
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stverts[i].t = LittleLong (pinstverts[i].t);
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}
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//
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// load triangle lists
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//
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pintriangles = (dtriangle_t *) &pinstverts[pheader->mdl.numverts];
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for (i = 0; i < pheader->mdl.numtris; i++) {
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triangles[i].facesfront = LittleLong (pintriangles[i].facesfront);
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for (j = 0; j < 3; j++) {
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triangles[i].vertindex[j] =
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LittleLong (pintriangles[i].vertindex[j]);
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}
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}
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//
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// load the frames
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//
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posenum = 0;
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pframetype = (daliasframetype_t *) &pintriangles[pheader->mdl.numtris];
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for (i = 0; i < numframes; i++) {
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aliasframetype_t frametype;
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frametype = LittleLong (pframetype->type);
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pheader->frames[i].type = frametype;
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if (frametype == ALIAS_SINGLE) {
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pframetype = (daliasframetype_t *)
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Mod_LoadAliasFrame (pframetype + 1, &pheader->frames[i]);
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} else {
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pframetype = (daliasframetype_t *)
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Mod_LoadAliasGroup (pframetype + 1, &pheader->frames[i]);
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}
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}
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pheader->numposes = posenum;
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mod->type = mod_alias;
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// FIXME: do this right
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mod->mins[0] = mod->mins[1] = mod->mins[2] = -16;
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mod->maxs[0] = mod->maxs[1] = mod->maxs[2] = 16;
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//
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// build the draw lists
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//
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GL_MakeAliasModelDisplayLists (mod, pheader, buffer, com_filesize);
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//
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// move the complete, relocatable alias model to the cache
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//
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end = Hunk_LowMark ();
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total = end - start;
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Cache_Alloc (&mod->cache, total, loadname);
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if (!mod->cache.data)
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return;
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memcpy (mod->cache.data, pheader, total);
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Hunk_FreeToLowMark (start);
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}
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