newtree/source/gl_model_brush.c
2000-12-07 11:34:18 +00:00

112 lines
2.9 KiB
C

/*
gl_model_brush.c
model loading and caching
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
// models are the only shared resource between a client and server running
// on the same machine.
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <string.h>
#include "console.h"
#include "glquake.h"
#include "model.h"
#include "qendian.h"
#include "quakefs.h"
int Mod_Fullbright(byte *skin, int width, int height, char *name);
extern model_t *loadmodel;
extern char loadname[];
extern byte *mod_base;
const int mod_lightmap_bytes=3;
void
Mod_ProcessTexture(miptex_t *mt, texture_t *tx)
{
char name[32];
texture_mode = GL_LINEAR_MIPMAP_NEAREST; //_LINEAR;
snprintf (name, sizeof(name), "fb_%s", mt->name);
tx->gl_fb_texturenum = Mod_Fullbright ((byte *)(tx+1), tx->width, tx->height, name);
tx->gl_texturenum = GL_LoadTexture (mt->name, tx->width, tx->height, (byte *)(tx+1), true, false, 1);
texture_mode = GL_LINEAR;
}
/*
=================
Mod_LoadLighting
=================
*/
void Mod_LoadLighting (lump_t *l)
{
int i;
byte *in, *out, *data;
byte d;
char litfilename[1024];
loadmodel->lightdata = NULL;
// LordHavoc: check for a .lit file to load
strcpy(litfilename, loadmodel->name);
COM_StripExtension(litfilename, litfilename);
strncat (litfilename, ".lit", sizeof(litfilename) - strlen (litfilename));
data = (byte*) COM_LoadHunkFile (litfilename);
if (data)
{
if (data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
{
i = LittleLong(((int *)data)[1]);
if (i == 1)
{
Con_DPrintf("%s loaded", litfilename);
loadmodel->lightdata = data + 8;
return;
}
else
Con_Printf("Unknown .lit file version (%d)\n", i);
}
else
Con_Printf("Corrupt .lit file (old version?), ignoring\n");
}
// LordHavoc: oh well, expand the white lighting data
if (!l->filelen)
return;
loadmodel->lightdata = Hunk_AllocName ( l->filelen*3, litfilename);
in = loadmodel->lightdata + l->filelen*2; // place the file at the end, so it will not be overwritten until the very last write
out = loadmodel->lightdata;
memcpy (in, mod_base + l->fileofs, l->filelen);
for (i = 0;i < l->filelen;i++)
{
d = *in++;
*out++ = d;
*out++ = d;
*out++ = d;
}
}