newtree/include/pcx.h
Bill Currie fc70d429bb skin.c:
Rip out the pcx loading code and use LoadPCX instead.
pcx.h:
	remove the data field from pcx_t: it was messing with gcc's idea of the
	structure size. also, update LoadPCX's prototype
pcx.c:
	change LoadPCX to return tex_t (new type in texture.h) and take a new
	param: convert. LoadPCX will now wither load raw 8 bit or convert to
	rgba on loading depending on convert. Also, make LoadPCX WORK and use
	Hunk_TempAlloc to store the resulting texture.
texture.h:
	define tex_t. defines an in-memory texture (either 8 or 32 bit, depending
	on the presense of a palette). Data comes immediately after the sturcture.
	eg tex_t *tex = Hunk_TempAlloc (sizeof (tex_t) + count)
2001-01-18 10:20:36 +00:00

55 lines
1.4 KiB
C

/*
pcx.h
pcx image hangling
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifndef __pcx_h
#define __pcx_h
#include "quakeio.h"
typedef struct
{
char manufacturer;
char version;
char encoding;
char bits_per_pixel;
unsigned short xmin, ymin, xmax, ymax;
unsigned short hres, vres;
unsigned char palette[48];
char reserved;
char color_planes;
unsigned short bytes_per_line;
unsigned short palette_type;
char filler[58];
} pcx_t;
void WritePCXfile (char *filename, byte * data, int width, int height,
int rowbytes, byte * palette, qboolean upload,
qboolean flip);
struct tex_s *LoadPCX (QFile *f, int convert); // tex is from Hunk_TempAlloc
#endif // __pcx_h