mirror of
https://git.code.sf.net/p/quake/newtree
synced 2024-11-22 12:11:34 +00:00
bbac14a7d5
lazy bastard:)
1066 lines
22 KiB
C
1066 lines
22 KiB
C
/*
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screen.c
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master for refresh, status bar, console, chat, notify, etc
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include <time.h>
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#ifdef HAVE_STRING_H
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#include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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#include <strings.h>
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#endif
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#include "cl_parse.h"
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#include "client.h"
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#include "cmd.h"
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#include "console.h"
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#include "d_iface.h"
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#include "draw.h"
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#include "host.h"
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#include "keys.h"
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#include "menu.h"
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#include "pcx.h"
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#include "sbar.h"
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#include "skin.h"
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#include "sys.h"
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#include "vid.h"
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#include "view.h"
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/*
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background clear
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rendering
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turtle/net/ram icons
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sbar
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centerprint / slow centerprint
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notify lines
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intermission / finale overlay
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loading plaque
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console
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menu
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required background clears
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required update regions
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syncronous draw mode or async
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One off screen buffer, with updates either copied or xblited
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Need to double buffer?
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async draw will require the refresh area to be cleared, because it will be
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xblited, but sync draw can just ignore it.
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sync
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draw
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CenterPrint ()
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SlowPrint ()
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Screen_Update ();
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Con_Printf ();
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net
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turn off messages option
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the refresh is allways rendered, unless the console is full screen
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console is:
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notify lines
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half
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full
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*/
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// only the refresh window will be updated unless these variables are flagged
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int scr_copytop;
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int scr_copyeverything;
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float scr_con_current;
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float scr_conlines; // lines of console to display
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int oldscreensize, oldfov;
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int oldsbar;
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cvar_t *scr_viewsize;
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cvar_t *scr_fov; // 10 - 170
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cvar_t *scr_conspeed;
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cvar_t *scr_centertime;
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cvar_t *scr_showram;
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cvar_t *scr_showturtle;
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cvar_t *scr_showpause;
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cvar_t *scr_printspeed;
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cvar_t *crosshair;
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cvar_t *crosshaircolor;
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cvar_t *cl_crossx;
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cvar_t *cl_crossy;
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qboolean scr_initialized; // ready to draw
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qpic_t *scr_ram;
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qpic_t *scr_net;
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qpic_t *scr_turtle;
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int scr_fullupdate;
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int clearconsole;
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int clearnotify;
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extern int sb_lines;
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viddef_t vid; // global video state
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vrect_t *pconupdate;
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vrect_t scr_vrect;
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qboolean scr_disabled_for_loading;
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qboolean scr_skipupdate;
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qboolean block_drawing;
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void SCR_ScreenShot_f (void);
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void SCR_RSShot_f (void);
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/*
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===============================================================================
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CENTER PRINTING
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===============================================================================
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*/
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char scr_centerstring[1024];
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float scr_centertime_start; // for slow victory printing
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float scr_centertime_off;
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int scr_center_lines;
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int scr_erase_lines;
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int scr_erase_center;
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/*
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SCR_CenterPrint
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Called for important messages that should stay in the center of the screen
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for a few moments
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*/
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void
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SCR_CenterPrint (char *str)
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{
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strncpy (scr_centerstring, str, sizeof (scr_centerstring) - 1);
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scr_centertime_off = scr_centertime->value;
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scr_centertime_start = cl.time;
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// count the number of lines for centering
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scr_center_lines = 1;
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while (*str) {
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if (*str == '\n')
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scr_center_lines++;
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str++;
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}
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}
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void
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SCR_DrawCenterString (void)
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{
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char *start;
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int l;
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int j;
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int x, y;
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int remaining;
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// the finale prints the characters one at a time
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if (cl.intermission)
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remaining = scr_printspeed->value * (cl.time - scr_centertime_start);
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else
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remaining = 9999;
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scr_erase_center = 0;
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start = scr_centerstring;
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if (scr_center_lines <= 4)
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y = vid.height * 0.35;
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else
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y = 48;
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do {
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// scan the width of the line
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for (l = 0; l < 40; l++)
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if (start[l] == '\n' || !start[l])
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break;
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x = (vid.width - l * 8) / 2;
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for (j = 0; j < l; j++, x += 8) {
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Draw_Character8 (x, y, start[j]);
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if (!remaining--)
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return;
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}
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y += 8;
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while (*start && *start != '\n')
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start++;
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if (!*start)
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break;
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start++; // skip the \n
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} while (1);
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}
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void
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SCR_CheckDrawCenterString (void)
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{
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scr_copytop = 1;
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if (scr_center_lines > scr_erase_lines)
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scr_erase_lines = scr_center_lines;
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scr_centertime_off -= host_frametime;
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if (scr_centertime_off <= 0 && !cl.intermission)
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return;
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if (key_dest != key_game)
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return;
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SCR_DrawCenterString ();
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}
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//=============================================================================
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/*
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CalcFov
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*/
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float
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CalcFov (float fov_x, float width, float height)
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{
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float a;
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float x;
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if (fov_x < 1 || fov_x > 179)
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Sys_Error ("Bad fov: %f", fov_x);
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x = width / tan (fov_x / 360 * M_PI);
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a = (x == 0) ? 90 : atan (height / x); // 0 shouldn't happen
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a = a * 360 / M_PI;
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return a;
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}
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/*
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SCR_CalcRefdef
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Must be called whenever vid changes
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Internal use only
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*/
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static void
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SCR_CalcRefdef (void)
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{
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vrect_t vrect;
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float size;
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int h;
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qboolean full = false;
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scr_fullupdate = 0; // force a background redraw
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vid.recalc_refdef = 0;
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// force the status bar to redraw
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Sbar_Changed ();
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//========================================
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// bound viewsize
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Cvar_SetValue (scr_viewsize, bound (30, scr_viewsize->int_val, 120));
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// bound field of view
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Cvar_SetValue (scr_fov, bound (10, scr_fov->value, 170));
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if (scr_viewsize->int_val >= 120)
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sb_lines = 0; // no status bar at all
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else if (scr_viewsize->int_val >= 110)
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sb_lines = 24; // no inventory
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else
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sb_lines = 24 + 16 + 8;
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if (scr_viewsize->int_val >= 100) {
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full = true;
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size = 100.0;
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} else {
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size = scr_viewsize->int_val;
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}
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// intermission is always full screen
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if (cl.intermission) {
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full = true;
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size = 100.0;
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sb_lines = 0;
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}
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size /= 100.0;
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if (!cl_sbar->int_val && full)
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h = vid.height;
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else
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h = vid.height - sb_lines;
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r_refdef.vrect.width = vid.width * size + 0.5;
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if (r_refdef.vrect.width < 96) {
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size = 96.0 / r_refdef.vrect.width;
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r_refdef.vrect.width = 96; // min for icons
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}
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r_refdef.vrect.height = vid.height * size + 0.5;
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if (cl_sbar->int_val || !full) {
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if (r_refdef.vrect.height > vid.height - sb_lines)
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r_refdef.vrect.height = vid.height - sb_lines;
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} else if (r_refdef.vrect.height > vid.height)
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r_refdef.vrect.height = vid.height;
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r_refdef.vrect.x = (vid.width - r_refdef.vrect.width) / 2;
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if (full)
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r_refdef.vrect.y = 0;
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else
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r_refdef.vrect.y = (h - r_refdef.vrect.height) / 2;
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r_refdef.fov_x = scr_fov->int_val;
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r_refdef.fov_y =
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CalcFov (r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height);
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scr_vrect = r_refdef.vrect;
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// these calculations mirror those in R_Init() for r_refdef, but take no
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// account of water warping
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vrect.x = 0;
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vrect.y = 0;
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vrect.width = vid.width;
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vrect.height = vid.height;
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R_SetVrect (&vrect, &scr_vrect, sb_lines);
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// guard against going from one mode to another that's less than half the
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// vertical resolution
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if (scr_con_current > vid.height)
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scr_con_current = vid.height;
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// notify the refresh of the change
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R_ViewChanged (&vrect, sb_lines, vid.aspect);
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}
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/*
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SCR_SizeUp_f
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Keybinding command
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*/
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void
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SCR_SizeUp_f (void)
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{
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if (scr_viewsize->int_val < 120) {
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Cvar_SetValue (scr_viewsize, scr_viewsize->int_val + 10);
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vid.recalc_refdef = 1;
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}
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}
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/*
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SCR_SizeDown_f
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Keybinding command
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*/
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void
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SCR_SizeDown_f (void)
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{
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Cvar_SetValue (scr_viewsize, scr_viewsize->int_val - 10);
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vid.recalc_refdef = 1;
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}
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//============================================================================
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/*
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SCR_Init
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*/
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void
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SCR_Init_Cvars (void)
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{
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scr_fov = Cvar_Get ("fov", "90", CVAR_NONE, "field of view. 90 is normal, smaller numbers zoom");
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scr_viewsize = Cvar_Get ("viewsize", "100", CVAR_ARCHIVE, "Set the screen size 30 minimum, 120 maximum");
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scr_conspeed = Cvar_Get ("scr_conspeed", "300", CVAR_NONE, "How quickly in the console screen scrolls up and down");
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scr_showram = Cvar_Get ("showram", "1", CVAR_NONE, "Show ram icon when low on ram in game");
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scr_showturtle = Cvar_Get ("showturtle", "0", CVAR_NONE, "Show turtle icon when fps is lower than 10");
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scr_showpause = Cvar_Get ("showpause", "1", CVAR_NONE, "Show paused graphic when paused");
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scr_centertime = Cvar_Get ("scr_centertime", "2", CVAR_NONE, "How long in seconds the screen hints are displayed on the screen");
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scr_printspeed = Cvar_Get ("scr_printspeed", "8", CVAR_NONE, "How fast the text is displayed at the end of the single player episodes");
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crosshaircolor = Cvar_Get ("crosshaircolor", "79", CVAR_ARCHIVE, "Crosshair 2's color");
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crosshair = Cvar_Get ("crosshair", "0", CVAR_ARCHIVE, "Crosshair type. 0 off, 1 old, 2 new with color");
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cl_crossx = Cvar_Get ("cl_crossx", "0", CVAR_ARCHIVE, "Sets the position of the crosshair on the X-axis");
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cl_crossy = Cvar_Get ("cl_crossy", "0", CVAR_ARCHIVE, "Sets the position of the crosshair on the Y-axis");
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}
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void
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SCR_Init (void)
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{
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//
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// register our commands
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//
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Cmd_AddCommand ("screenshot", SCR_ScreenShot_f, "No Description");
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Cmd_AddCommand ("snap", SCR_RSShot_f, "No Description");
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Cmd_AddCommand ("sizeup", SCR_SizeUp_f, "No Description");
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Cmd_AddCommand ("sizedown", SCR_SizeDown_f, "No Description");
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scr_ram = Draw_PicFromWad ("ram");
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scr_net = Draw_PicFromWad ("net");
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scr_turtle = Draw_PicFromWad ("turtle");
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scr_initialized = true;
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}
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/*
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SCR_DrawRam
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*/
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void
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SCR_DrawRam (void)
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{
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if (!scr_showram->int_val)
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return;
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if (!r_cache_thrash)
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return;
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Draw_Pic (scr_vrect.x + 32, scr_vrect.y, scr_ram);
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}
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/*
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SCR_DrawTurtle
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*/
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void
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SCR_DrawTurtle (void)
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{
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static int count;
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if (!scr_showturtle->int_val)
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return;
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if (host_frametime < 0.1) {
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count = 0;
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return;
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}
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count++;
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if (count < 3)
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return;
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Draw_Pic (scr_vrect.x, scr_vrect.y, scr_turtle);
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}
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/*
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SCR_DrawNet
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*/
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void
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SCR_DrawNet (void)
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{
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if (cls.netchan.outgoing_sequence - cls.netchan.incoming_acknowledged <
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UPDATE_BACKUP - 1)
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return;
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if (cls.demoplayback)
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return;
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Draw_Pic (scr_vrect.x + 64, scr_vrect.y, scr_net);
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}
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extern cvar_t *show_fps;
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extern cvar_t *show_time;
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void
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SCR_DrawFPS (void)
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{
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static double lastframetime;
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double t;
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extern int fps_count;
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static int lastfps;
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int i, x, y;
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char st[80];
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if (!show_fps->int_val)
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return;
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t = Sys_DoubleTime ();
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if ((t - lastframetime) >= 1.0) {
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lastfps = fps_count;
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fps_count = 0;
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lastframetime = t;
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}
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snprintf (st, sizeof (st), "%3d FPS", lastfps);
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/* Misty: New trick! (for me) the ? makes this work like a if then else -
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IE: if cl_hudswap->int_val is not null, do first case, else (else is a
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: here) do second case. Deek taught me this trick */
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if (show_time->int_val <= 0) {
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i = 8;
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} else if (show_time->int_val == 1) {
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i = 56;
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} else {
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i = 80;
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}
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x = cl_hudswap->int_val ? vid.width - ((strlen (st) * 8) + i) : i;
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y = vid.height - (sb_lines + 8);
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Draw_String8 (x, y, st);
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}
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/*
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SCR_DrawTime
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Draw a clock on the screen
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Written by Misty, rewritten by Deek
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*/
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void
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SCR_DrawTime (void)
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{
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int x, y;
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char st[80];
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time_t utc = 0;
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struct tm *local = NULL;
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char *timefmt = NULL;
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// any cvar that can take multiple settings must be able to handle abuse.
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if (show_time->int_val <= 0)
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return;
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// Get local time
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utc = time (NULL);
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local = localtime (&utc);
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if (show_time->int_val == 1) { // Use international format
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timefmt = "%k:%M";
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} else if (show_time->int_val >= 2) { // US AM/PM display
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timefmt = "%l:%M %P";
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}
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// Print it next to the fps meter
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strftime (st, sizeof (st), timefmt, local);
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x = cl_hudswap->int_val ? (vid.width - ((strlen (st) * 8) + 8)) : 8;
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y = vid.height - (sb_lines + 8);
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Draw_String8 (x, y, st);
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}
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/*
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DrawPause
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*/
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void
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SCR_DrawPause (void)
|
|
{
|
|
qpic_t *pic;
|
|
|
|
if (!scr_showpause->int_val) // turn off for screenshots
|
|
return;
|
|
|
|
if (!cl.paused)
|
|
return;
|
|
|
|
pic = Draw_CachePic ("gfx/pause.lmp");
|
|
Draw_Pic ((vid.width - pic->width) / 2,
|
|
(vid.height - 48 - pic->height) / 2, pic);
|
|
}
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
/*
|
|
SCR_SetUpToDrawConsole
|
|
*/
|
|
void
|
|
SCR_SetUpToDrawConsole (void)
|
|
{
|
|
Con_CheckResize ();
|
|
|
|
// decide on the height of the console
|
|
if (cls.state != ca_active) {
|
|
scr_conlines = vid.height; // full screen
|
|
scr_con_current = scr_conlines;
|
|
} else if (key_dest == key_console)
|
|
scr_conlines = vid.height / 2; // half screen
|
|
else
|
|
scr_conlines = 0; // none visible
|
|
|
|
if (scr_conlines < scr_con_current) {
|
|
scr_con_current -= scr_conspeed->value * host_frametime;
|
|
if (scr_conlines > scr_con_current)
|
|
scr_con_current = scr_conlines;
|
|
|
|
} else if (scr_conlines > scr_con_current) {
|
|
scr_con_current += scr_conspeed->value * host_frametime;
|
|
if (scr_conlines < scr_con_current)
|
|
scr_con_current = scr_conlines;
|
|
}
|
|
|
|
if (clearconsole++ < vid.numpages) {
|
|
Sbar_Changed ();
|
|
} else if (clearnotify++ < vid.numpages) {
|
|
} else
|
|
con_notifylines = 0;
|
|
}
|
|
|
|
/*
|
|
SCR_DrawConsole
|
|
*/
|
|
void
|
|
SCR_DrawConsole (void)
|
|
{
|
|
if (scr_con_current) {
|
|
scr_copyeverything = 1;
|
|
Con_DrawConsole (scr_con_current);
|
|
clearconsole = 0;
|
|
} else {
|
|
if (key_dest == key_game || key_dest == key_message)
|
|
Con_DrawNotify (); // only draw notify in game
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
==============================================================================
|
|
|
|
SCREEN SHOTS
|
|
|
|
==============================================================================
|
|
*/
|
|
|
|
|
|
/*
|
|
SCR_ScreenShot_f
|
|
*/
|
|
void
|
|
SCR_ScreenShot_f (void)
|
|
{
|
|
char pcxname[MAX_OSPATH];
|
|
|
|
//
|
|
// find a file name to save it to
|
|
//
|
|
if (!COM_NextFilename (pcxname, "qf", ".pcx")) {
|
|
Con_Printf ("SCR_ScreenShot_f: Couldn't create a PCX");
|
|
return;
|
|
}
|
|
//
|
|
// save the pcx file
|
|
//
|
|
D_EnableBackBufferAccess (); // enable direct drawing of console
|
|
// to back
|
|
// buffer
|
|
|
|
WritePCXfile (pcxname, vid.buffer, vid.width, vid.height, vid.rowbytes,
|
|
host_basepal, false, false);
|
|
|
|
D_DisableBackBufferAccess (); // for adapters that can't stay
|
|
// mapped in
|
|
// for linear writes all the time
|
|
|
|
Con_Printf ("Wrote %s\n", pcxname);
|
|
}
|
|
|
|
/*
|
|
Find closest color in the palette for named color
|
|
*/
|
|
int
|
|
MipColor (int r, int g, int b)
|
|
{
|
|
int i;
|
|
float dist;
|
|
int best = 0;
|
|
float bestdist;
|
|
int r1, g1, b1;
|
|
static int lr = -1, lg = -1, lb = -1;
|
|
static int lastbest;
|
|
|
|
if (r == lr && g == lg && b == lb)
|
|
return lastbest;
|
|
|
|
bestdist = 256 * 256 * 3;
|
|
|
|
for (i = 0; i < 256; i++) {
|
|
r1 = host_basepal[i * 3] - r;
|
|
g1 = host_basepal[i * 3 + 1] - g;
|
|
b1 = host_basepal[i * 3 + 2] - b;
|
|
dist = r1 * r1 + g1 * g1 + b1 * b1;
|
|
if (dist < bestdist) {
|
|
bestdist = dist;
|
|
best = i;
|
|
}
|
|
}
|
|
lr = r;
|
|
lg = g;
|
|
lb = b;
|
|
lastbest = best;
|
|
return best;
|
|
}
|
|
|
|
// in draw.c
|
|
extern byte *draw_chars; // 8*8 graphic characters
|
|
|
|
void
|
|
SCR_DrawCharToSnap (int num, byte * dest, int width)
|
|
{
|
|
int row, col;
|
|
byte *source;
|
|
int drawline;
|
|
int x;
|
|
|
|
row = num >> 4;
|
|
col = num & 15;
|
|
source = draw_chars + (row << 10) + (col << 3);
|
|
|
|
drawline = 8;
|
|
|
|
while (drawline--) {
|
|
for (x = 0; x < 8; x++)
|
|
if (source[x])
|
|
dest[x] = source[x];
|
|
else
|
|
dest[x] = 98;
|
|
source += 128;
|
|
dest += width;
|
|
}
|
|
|
|
}
|
|
|
|
void
|
|
SCR_DrawStringToSnap (const char *s, byte * buf, int x, int y, int width)
|
|
{
|
|
byte *dest;
|
|
const unsigned char *p;
|
|
|
|
dest = buf + ((y * width) + x);
|
|
|
|
p = (const unsigned char *) s;
|
|
while (*p) {
|
|
SCR_DrawCharToSnap (*p++, dest, width);
|
|
dest += 8;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
SCR_RSShot_f
|
|
*/
|
|
void
|
|
SCR_RSShot_f (void)
|
|
{
|
|
int x, y;
|
|
unsigned char *src, *dest;
|
|
char pcxname[80];
|
|
unsigned char *newbuf;
|
|
int w, h;
|
|
int dx, dy, dex, dey, nx;
|
|
int r, b, g;
|
|
int count;
|
|
float fracw, frach;
|
|
char st[80];
|
|
time_t now;
|
|
|
|
if (CL_IsUploading ())
|
|
return; // already one pending
|
|
|
|
if (cls.state < ca_onserver)
|
|
return; // gotta be connected
|
|
|
|
Con_Printf ("Remote screen shot requested.\n");
|
|
|
|
snprintf (pcxname, sizeof (pcxname), "rss.pcx");
|
|
|
|
//
|
|
// save the pcx file
|
|
//
|
|
D_EnableBackBufferAccess (); // enable direct drawing of console
|
|
// to back
|
|
// buffer
|
|
|
|
w = (vid.width < RSSHOT_WIDTH) ? vid.width : RSSHOT_WIDTH;
|
|
h = (vid.height < RSSHOT_HEIGHT) ? vid.height : RSSHOT_HEIGHT;
|
|
|
|
fracw = (float) vid.width / (float) w;
|
|
frach = (float) vid.height / (float) h;
|
|
|
|
newbuf = calloc (1, w * h);
|
|
|
|
for (y = 0; y < h; y++) {
|
|
dest = newbuf + (w * y);
|
|
|
|
for (x = 0; x < w; x++) {
|
|
r = g = b = 0;
|
|
|
|
dx = x * fracw;
|
|
dex = (x + 1) * fracw;
|
|
if (dex == dx)
|
|
dex++; // at least one
|
|
dy = y * frach;
|
|
dey = (y + 1) * frach;
|
|
if (dey == dy)
|
|
dey++; // at least one
|
|
|
|
count = 0;
|
|
for ( /* */ ; dy < dey; dy++) {
|
|
src = vid.buffer + (vid.rowbytes * dy) + dx;
|
|
for (nx = dx; nx < dex; nx++) {
|
|
r += host_basepal[*src * 3];
|
|
g += host_basepal[*src * 3 + 1];
|
|
b += host_basepal[*src * 3 + 2];
|
|
src++;
|
|
count++;
|
|
}
|
|
}
|
|
r /= count;
|
|
g /= count;
|
|
b /= count;
|
|
*dest++ = MipColor (r, g, b);
|
|
}
|
|
}
|
|
|
|
time (&now);
|
|
strcpy (st, ctime (&now));
|
|
st[strlen (st) - 1] = 0;
|
|
SCR_DrawStringToSnap (st, newbuf, w - strlen (st) * 8, 0, w);
|
|
|
|
strncpy (st, cls.servername, sizeof (st));
|
|
st[sizeof (st) - 1] = 0;
|
|
SCR_DrawStringToSnap (st, newbuf, w - strlen (st) * 8, 10, w);
|
|
|
|
strncpy (st, name->string, sizeof (st));
|
|
st[sizeof (st) - 1] = 0;
|
|
SCR_DrawStringToSnap (st, newbuf, w - strlen (st) * 8, 20, w);
|
|
|
|
WritePCXfile (pcxname, newbuf, w, h, w, host_basepal, true, false);
|
|
|
|
free (newbuf);
|
|
|
|
D_DisableBackBufferAccess (); // for adapters that can't stay
|
|
// mapped in
|
|
// for linear writes all the time
|
|
|
|
Con_Printf ("Wrote %s\n", pcxname);
|
|
Con_Printf ("Sending shot to server...\n");
|
|
}
|
|
|
|
|
|
//=============================================================================
|
|
|
|
char *scr_notifystring;
|
|
|
|
void
|
|
SCR_DrawNotifyString (void)
|
|
{
|
|
char *start;
|
|
int l;
|
|
int j;
|
|
int x, y;
|
|
|
|
start = scr_notifystring;
|
|
|
|
y = vid.height * 0.35;
|
|
|
|
do {
|
|
// scan the width of the line
|
|
for (l = 0; l < 40; l++)
|
|
if (start[l] == '\n' || !start[l])
|
|
break;
|
|
x = (vid.width - l * 8) / 2;
|
|
for (j = 0; j < l; j++, x += 8)
|
|
Draw_Character8 (x, y, start[j]);
|
|
|
|
y += 8;
|
|
|
|
while (*start && *start != '\n')
|
|
start++;
|
|
|
|
if (!*start)
|
|
break;
|
|
start++; // skip the \n
|
|
} while (1);
|
|
}
|
|
|
|
|
|
//=============================================================================
|
|
|
|
/*
|
|
SCR_UpdateScreen
|
|
|
|
This is called every frame, and can also be called explicitly to flush
|
|
text to the screen.
|
|
|
|
WARNING: be very careful calling this from elsewhere, because the refresh
|
|
needs almost the entire 256k of stack space!
|
|
*/
|
|
void
|
|
SCR_UpdateScreen (void)
|
|
{
|
|
static int oldscr_viewsize;
|
|
vrect_t vrect;
|
|
|
|
if (scr_skipupdate || block_drawing)
|
|
return;
|
|
|
|
if (scr_disabled_for_loading)
|
|
return;
|
|
|
|
#ifdef _WIN32
|
|
{ // don't suck up any cpu if minimized
|
|
extern qboolean Minimized;
|
|
|
|
if (Minimized)
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
scr_copytop = 0;
|
|
scr_copyeverything = 0;
|
|
|
|
if (!scr_initialized || !con_initialized)
|
|
return; // not initialized yet
|
|
|
|
if (scr_viewsize->int_val != oldscr_viewsize) {
|
|
oldscr_viewsize = scr_viewsize->int_val;
|
|
vid.recalc_refdef = 1;
|
|
}
|
|
//
|
|
// check for vid changes
|
|
//
|
|
if (oldfov != scr_fov->int_val) {
|
|
oldfov = scr_fov->int_val;
|
|
vid.recalc_refdef = true;
|
|
}
|
|
|
|
if (oldscreensize != scr_viewsize->int_val) {
|
|
oldscreensize = scr_viewsize->int_val;
|
|
vid.recalc_refdef = true;
|
|
}
|
|
|
|
if (oldsbar != cl_sbar->int_val) {
|
|
oldsbar = cl_sbar->int_val;
|
|
vid.recalc_refdef = true;
|
|
}
|
|
|
|
if (vid.recalc_refdef) {
|
|
// something changed, so reorder the screen
|
|
SCR_CalcRefdef ();
|
|
}
|
|
//
|
|
// do 3D refresh drawing, and then update the screen
|
|
//
|
|
D_EnableBackBufferAccess (); // of all overlay stuff if drawing
|
|
// directly
|
|
|
|
if (scr_fullupdate++ < vid.numpages) { // clear the entire screen
|
|
scr_copyeverything = 1;
|
|
Draw_TileClear (0, 0, vid.width, vid.height);
|
|
Sbar_Changed ();
|
|
}
|
|
|
|
pconupdate = NULL;
|
|
|
|
|
|
SCR_SetUpToDrawConsole ();
|
|
|
|
D_DisableBackBufferAccess (); // for adapters that can't stay
|
|
// mapped in
|
|
// for linear writes all the time
|
|
|
|
VID_LockBuffer ();
|
|
V_RenderView ();
|
|
VID_UnlockBuffer ();
|
|
|
|
D_EnableBackBufferAccess (); // of all overlay stuff if drawing
|
|
// directly
|
|
|
|
if (cl.intermission == 1 && key_dest == key_game) {
|
|
Sbar_IntermissionOverlay ();
|
|
} else if (cl.intermission == 2 && key_dest == key_game) {
|
|
Sbar_FinaleOverlay ();
|
|
SCR_CheckDrawCenterString ();
|
|
} else {
|
|
if (crosshair->int_val)
|
|
Draw_Crosshair ();
|
|
|
|
SCR_DrawRam ();
|
|
SCR_DrawNet ();
|
|
SCR_DrawFPS ();
|
|
SCR_DrawTime ();
|
|
SCR_DrawTurtle ();
|
|
SCR_DrawPause ();
|
|
SCR_CheckDrawCenterString ();
|
|
Sbar_Draw ();
|
|
SCR_DrawConsole ();
|
|
M_Draw ();
|
|
}
|
|
|
|
|
|
D_DisableBackBufferAccess (); // for adapters that can't stay
|
|
// mapped in
|
|
// for linear writes all the time
|
|
if (pconupdate) {
|
|
D_UpdateRects (pconupdate);
|
|
}
|
|
|
|
V_UpdatePalette ();
|
|
|
|
//
|
|
// update one of three areas
|
|
//
|
|
if (scr_copyeverything) {
|
|
vrect.x = 0;
|
|
vrect.y = 0;
|
|
vrect.width = vid.width;
|
|
vrect.height = vid.height;
|
|
vrect.pnext = 0;
|
|
|
|
VID_Update (&vrect);
|
|
} else if (scr_copytop) {
|
|
vrect.x = 0;
|
|
vrect.y = 0;
|
|
vrect.width = vid.width;
|
|
vrect.height = vid.height - sb_lines;
|
|
vrect.pnext = 0;
|
|
|
|
VID_Update (&vrect);
|
|
} else {
|
|
vrect.x = scr_vrect.x;
|
|
vrect.y = scr_vrect.y;
|
|
vrect.width = scr_vrect.width;
|
|
vrect.height = scr_vrect.height;
|
|
vrect.pnext = 0;
|
|
|
|
VID_Update (&vrect);
|
|
}
|
|
}
|
|
|
|
/*
|
|
SCR_UpdateWholeScreen
|
|
*/
|
|
void
|
|
SCR_UpdateWholeScreen (void)
|
|
{
|
|
scr_fullupdate = 0;
|
|
SCR_UpdateScreen ();
|
|
}
|