mirror of
https://git.code.sf.net/p/quake/newtree
synced 2024-11-14 08:31:21 +00:00
9554be96f9
remove scr_allowsnap from screen.c move crosshair related cvars to *screen.c
1179 lines
24 KiB
C
1179 lines
24 KiB
C
/*
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gl_screen.c
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master for refresh, status bar, console, chat, notify, etc
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include <string.h>
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#include <time.h>
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#include "cl_parse.h"
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#include "cmd.h"
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#include "console.h"
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#include "draw.h"
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#include "glquake.h"
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#include "keys.h"
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#include "menu.h"
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#include "pcx.h"
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#include "qendian.h"
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#include "sbar.h"
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#include "skin.h"
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#include "sys.h"
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#include "view.h"
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/*
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background clear
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rendering
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turtle/net/ram icons
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sbar
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centerprint / slow centerprint
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notify lines
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intermission / finale overlay
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loading plaque
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console
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menu
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required background clears
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required update regions
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syncronous draw mode or async
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One off screen buffer, with updates either copied or xblited
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Need to double buffer?
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async draw will require the refresh area to be cleared, because it will be
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xblited, but sync draw can just ignore it.
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sync
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draw
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CenterPrint ()
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SlowPrint ()
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Screen_Update ();
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Con_Printf ();
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net
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turn off messages option
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the refresh is allways rendered, unless the console is full screen
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console is:
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notify lines
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half
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full
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*/
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extern byte *host_basepal;
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extern double host_frametime;
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extern double realtime;
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int glx, gly, glwidth, glheight;
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// only the refresh window will be updated unless these variables are flagged
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int scr_copytop;
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int scr_copyeverything;
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float scr_con_current;
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float scr_conlines; // lines of console to display
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float oldscreensize, oldfov;
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cvar_t *scr_viewsize;
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cvar_t *scr_fov; // 10 - 170
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cvar_t *scr_conspeed;
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cvar_t *scr_centertime;
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cvar_t *scr_showturtle;
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cvar_t *scr_showpause;
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cvar_t *scr_printspeed;
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cvar_t *gl_triplebuffer;
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cvar_t *crosshair;
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cvar_t *crosshaircolor;
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cvar_t *cl_crossx;
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cvar_t *cl_crossy;
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qboolean scr_initialized; // ready to draw
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qpic_t *scr_ram;
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qpic_t *scr_net;
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qpic_t *scr_turtle;
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int scr_fullupdate;
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int clearconsole;
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int clearnotify;
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extern int sb_lines;
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viddef_t vid; // global video state
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vrect_t scr_vrect;
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qboolean scr_disabled_for_loading;
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float scr_disabled_time;
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qboolean block_drawing;
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void SCR_ScreenShot_f (void);
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void SCR_RSShot_f (void);
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/*
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===============================================================================
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CENTER PRINTING
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===============================================================================
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*/
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char scr_centerstring[1024];
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float scr_centertime_start; // for slow victory printing
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float scr_centertime_off;
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int scr_center_lines;
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int scr_erase_lines;
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int scr_erase_center;
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/*
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==============
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SCR_CenterPrint
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Called for important messages that should stay in the center of the screen
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for a few moments
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==============
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*/
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void SCR_CenterPrint (char *str)
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{
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strncpy (scr_centerstring, str, sizeof(scr_centerstring)-1);
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scr_centertime_off = scr_centertime->value;
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scr_centertime_start = cl.time;
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// count the number of lines for centering
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scr_center_lines = 1;
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while (*str) {
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if (*str == '\n')
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scr_center_lines++;
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str++;
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}
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}
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void SCR_DrawCenterString (void)
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{
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char *start;
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int l;
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int j;
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int x, y;
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int remaining;
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// the finale prints the characters one at a time
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if (cl.intermission)
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remaining = scr_printspeed->value * (cl.time - scr_centertime_start);
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else
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remaining = 9999;
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scr_erase_center = 0;
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start = scr_centerstring;
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if (scr_center_lines <= 4)
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y = vid.height*0.35;
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else
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y = 48;
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do { // scan the width of the line
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for (l = 0; l < 40; l++)
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if (start[l] == '\n' || !start[l])
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break;
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x = (vid.width - l*8)/2;
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for (j = 0; j < l; j++, x += 8) {
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Draw_Character8 (x, y, start[j]);
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if (!remaining--)
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return;
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}
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y += 8;
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while (*start && *start != '\n')
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start++;
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if (!*start)
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break;
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start++; // skip the \n
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} while (1);
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}
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void SCR_CheckDrawCenterString (void)
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{
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scr_copytop = 1;
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if (scr_center_lines > scr_erase_lines)
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scr_erase_lines = scr_center_lines;
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scr_centertime_off -= host_frametime;
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if (scr_centertime_off <= 0 && !cl.intermission)
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return;
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if (key_dest != key_game)
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return;
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SCR_DrawCenterString ();
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}
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//=============================================================================
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/*
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====================
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CalcFov
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====================
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*/
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float CalcFov (float fov_x, float width, float height)
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{
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float a;
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float x;
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if (fov_x < 1 || fov_x > 179)
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Sys_Error ("Bad fov: %f", fov_x);
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x = width/tan(fov_x/360*M_PI);
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a = (x == 0) ? 90 : atan(height/x); // 0 shouldn't happen
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a = a*360/M_PI;
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return a;
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}
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/*
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SCR_CalcRefdef
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Must be called whenever vid changes
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Internal use only
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*/
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static void
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SCR_CalcRefdef (void)
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{
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float size;
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int h;
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qboolean full = false;
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scr_fullupdate = 0; // force a background redraw
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vid.recalc_refdef = 0;
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// force the status bar to redraw
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Sbar_Changed ();
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//========================================
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// bound viewsize
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Cvar_SetValue (scr_viewsize, bound (30, scr_viewsize->int_val, 120));
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// bound field of view
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Cvar_SetValue (scr_fov, bound (10, scr_fov->value, 170));
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if (scr_viewsize->int_val >= 120)
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sb_lines = 0; // no status bar at all
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else if (scr_viewsize->int_val >= 110)
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sb_lines = 24; // no inventory
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else
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sb_lines = 24+16+8;
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if (scr_viewsize->int_val >= 100) {
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full = true;
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size = 100.0;
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} else {
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size = scr_viewsize->int_val;
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}
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// intermission is always full screen
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if (cl.intermission) {
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full = true;
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size = 100.0;
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sb_lines = 0;
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}
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size /= 100.0;
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if (!cl_sbar->int_val && full)
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h = vid.height;
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else
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h = vid.height - sb_lines;
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r_refdef.vrect.width = vid.width * size + 0.5;
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if (r_refdef.vrect.width < 96) {
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size = 96.0 / r_refdef.vrect.width;
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r_refdef.vrect.width = 96; // min for icons
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}
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r_refdef.vrect.height = vid.height * size + 0.5;
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if (cl_sbar->int_val || !full) {
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if (r_refdef.vrect.height > vid.height - sb_lines)
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r_refdef.vrect.height = vid.height - sb_lines;
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} else if (r_refdef.vrect.height > vid.height)
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r_refdef.vrect.height = vid.height;
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r_refdef.vrect.x = (vid.width - r_refdef.vrect.width)/2;
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if (full)
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r_refdef.vrect.y = 0;
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else
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r_refdef.vrect.y = (h - r_refdef.vrect.height)/2;
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r_refdef.fov_x = scr_fov->value;
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r_refdef.fov_y = CalcFov (r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height);
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scr_vrect = r_refdef.vrect;
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}
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/*
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SCR_SizeUp_f
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Keybinding command
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*/
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void
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SCR_SizeUp_f (void)
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{
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Cvar_SetValue (scr_viewsize, scr_viewsize->int_val+10);
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}
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/*
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SCR_SizeDown_f
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Keybinding command
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*/
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void
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SCR_SizeDown_f (void)
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{
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Cvar_SetValue (scr_viewsize, scr_viewsize->int_val-10);
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}
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//============================================================================
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/*
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==================
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SCR_Init
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==================
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*/
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void SCR_Init_Cvars (void)
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{
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scr_fov = Cvar_Get("fov", "90", CVAR_NONE, "None");
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scr_viewsize = Cvar_Get("viewsize", "100", CVAR_ARCHIVE, "None");
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scr_conspeed = Cvar_Get("scr_conspeed", "300", CVAR_NONE, "None");
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scr_showturtle = Cvar_Get("showturtle", "0", CVAR_NONE, "None");
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scr_showpause = Cvar_Get("showpause", "1", CVAR_NONE, "None");
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scr_centertime = Cvar_Get("scr_centertime", "2", CVAR_NONE, "None");
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scr_printspeed = Cvar_Get("scr_printspeed", "8", CVAR_NONE, "None");
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gl_triplebuffer = Cvar_Get("gl_triplebuffer", "1", CVAR_ARCHIVE, "None");
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crosshaircolor = Cvar_Get("crosshaircolor", "79", CVAR_ARCHIVE, "None");
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crosshair = Cvar_Get("crosshair", "0", CVAR_ARCHIVE, "None");
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cl_crossx = Cvar_Get("cl_crossx", "0", CVAR_ARCHIVE, "None");
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cl_crossy = Cvar_Get("cl_crossy", "0", CVAR_ARCHIVE, "None");
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}
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void
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SCR_Init (void)
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{
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//
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// register our commands
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//
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Cmd_AddCommand ("screenshot",SCR_ScreenShot_f);
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Cmd_AddCommand ("snap",SCR_RSShot_f);
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Cmd_AddCommand ("sizeup",SCR_SizeUp_f);
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Cmd_AddCommand ("sizedown",SCR_SizeDown_f);
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scr_ram = Draw_PicFromWad ("ram");
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scr_net = Draw_PicFromWad ("net");
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scr_turtle = Draw_PicFromWad ("turtle");
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scr_initialized = true;
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}
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/*
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==============
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SCR_DrawTurtle
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==============
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*/
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void SCR_DrawTurtle (void)
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{
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static int count;
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if (!scr_showturtle->int_val)
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return;
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if (host_frametime < 0.1)
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{
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count = 0;
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return;
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}
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count++;
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if (count < 3)
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return;
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Draw_Pic (scr_vrect.x, scr_vrect.y, scr_turtle);
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}
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/*
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==============
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SCR_DrawNet
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==============
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*/
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void SCR_DrawNet (void)
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{
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if (cls.netchan.outgoing_sequence - cls.netchan.incoming_acknowledged < UPDATE_BACKUP-1)
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return;
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if (cls.demoplayback)
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return;
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Draw_Pic (scr_vrect.x+64, scr_vrect.y, scr_net);
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}
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void SCR_DrawFPS (void)
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{
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extern cvar_t *show_fps;
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static double lastframetime;
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double t;
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extern int fps_count;
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static int lastfps;
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int x, y;
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char st[80];
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if (!show_fps->int_val)
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return;
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t = Sys_DoubleTime();
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if ((t - lastframetime) >= 1.0) {
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lastfps = fps_count;
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fps_count = 0;
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lastframetime = t;
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}
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/* Misty: I really do need to read about sprintf a bit. This thing keeps chewing on my foot! */
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sprintf(st, "%-3d FPS", lastfps);
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/* Misty: New trick! (for me) the ? makes this work like a if then else - IE: if
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cl_hudswap->int_val is not null, do first case, else (else is a : here) do second case.
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Deek taught me this trick */
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x = cl_hudswap->int_val ? vid.width - ((strlen (st) * 8) + 8) : 8;
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y = vid.height - sb_lines - 8;
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Draw_String8 (x, y, st);
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}
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/* Misty: I like to see the time */
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void SCR_DrawTime (void)
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{
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extern cvar_t *show_time;
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int x, y;
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char st[80];
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char local_time[120];
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time_t systime;
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if (!show_time->int_val)
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return;
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/* actually find the time and set systime to it*/
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time(&systime);
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/* now set local_time to 24 hour time using hours:minutes format */
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strftime(local_time, sizeof(local_time), "%k:%M", localtime(&systime));
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/* now actually print it to the screen directly below where show_fps is */
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sprintf(st, "%s", local_time);
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x = cl_hudswap->int_val ? vid.width - ((strlen (st) * 8) + 8) : 8;
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y = vid.height - sb_lines - 16;
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Draw_String8 (x, y, st);
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}
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/*
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==============
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DrawPause
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==============
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*/
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void SCR_DrawPause (void)
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{
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qpic_t *pic;
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if (!scr_showpause->int_val) // turn off for screenshots
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return;
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if (!cl.paused)
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return;
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pic = Draw_CachePic ("gfx/pause.lmp");
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Draw_Pic ( (vid.width - pic->width)/2,
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(vid.height - 48 - pic->height)/2, pic);
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}
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//=============================================================================
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/*
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==================
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SCR_SetUpToDrawConsole
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==================
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*/
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void SCR_SetUpToDrawConsole (void)
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{
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Con_CheckResize ();
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// decide on the height of the console
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if (cls.state != ca_active)
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{
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scr_conlines = vid.height; // full screen
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scr_con_current = scr_conlines;
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}
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else if (key_dest == key_console)
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scr_conlines = vid.height/2; // half screen
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else
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scr_conlines = 0; // none visible
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if (scr_conlines < scr_con_current)
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{
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scr_con_current -= scr_conspeed->value*host_frametime;
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if (scr_conlines > scr_con_current)
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scr_con_current = scr_conlines;
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}
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else if (scr_conlines > scr_con_current)
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{
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scr_con_current += scr_conspeed->value*host_frametime;
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if (scr_conlines < scr_con_current)
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scr_con_current = scr_conlines;
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}
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if (clearconsole++ < vid.numpages)
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{
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Sbar_Changed ();
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}
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else if (clearnotify++ < vid.numpages)
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{
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}
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else
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con_notifylines = 0;
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}
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/*
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==================
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SCR_DrawConsole
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==================
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*/
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|
void SCR_DrawConsole (void)
|
|
{
|
|
if (scr_con_current)
|
|
{
|
|
scr_copyeverything = 1;
|
|
Con_DrawConsole (scr_con_current);
|
|
clearconsole = 0;
|
|
}
|
|
else
|
|
{
|
|
if (key_dest == key_game || key_dest == key_message)
|
|
Con_DrawNotify (); // only draw notify in game
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
==============================================================================
|
|
|
|
SCREEN SHOTS
|
|
|
|
==============================================================================
|
|
*/
|
|
|
|
typedef struct _TargaHeader {
|
|
unsigned char id_length, colormap_type, image_type;
|
|
unsigned short colormap_index, colormap_length;
|
|
unsigned char colormap_size;
|
|
unsigned short x_origin, y_origin, width, height;
|
|
unsigned char pixel_size, attributes;
|
|
} TargaHeader;
|
|
|
|
|
|
/*
|
|
==================
|
|
SCR_ScreenShot_f
|
|
==================
|
|
*/
|
|
void SCR_ScreenShot_f (void)
|
|
{
|
|
byte *buffer;
|
|
char pcxname[80];
|
|
char checkname[MAX_OSPATH];
|
|
int i;
|
|
//
|
|
// find a file name to save it to
|
|
//
|
|
strcpy(pcxname,"qf000.tga");
|
|
|
|
for (i=0 ; i<=999 ; i++)
|
|
{
|
|
pcxname[2] = i / 100 + '0';
|
|
pcxname[3] = i / 10 % 10 + '0';
|
|
pcxname[4] = i % 10 + '0';
|
|
snprintf (checkname, sizeof(checkname), "%s/%s", com_gamedir, pcxname);
|
|
if (Sys_FileTime(checkname) == -1)
|
|
break; // file doesn't exist
|
|
}
|
|
if (i==1000)
|
|
{
|
|
Con_Printf ("SCR_ScreenShot_f: Couldn't create a PCX file\n");
|
|
return;
|
|
}
|
|
|
|
|
|
buffer = malloc(glwidth*glheight*3 + 18);
|
|
memset (buffer, 0, 18);
|
|
buffer[2] = 2; // uncompressed type
|
|
buffer[12] = glwidth&255;
|
|
buffer[13] = glwidth>>8;
|
|
buffer[14] = glheight&255;
|
|
buffer[15] = glheight>>8;
|
|
buffer[16] = 24; // pixel size
|
|
|
|
glReadPixels (glx, gly, glwidth, glheight, GL_BGR, GL_UNSIGNED_BYTE, buffer+18 );
|
|
COM_WriteFile (pcxname, buffer, glwidth*glheight*3 + 18 );
|
|
|
|
free (buffer);
|
|
Con_Printf ("Wrote %s\n", pcxname);
|
|
}
|
|
|
|
/*
|
|
==============
|
|
WritePCXfile
|
|
==============
|
|
*/
|
|
void WritePCXfile (char *filename, byte *data, int width, int height,
|
|
int rowbytes, byte *palette, qboolean upload)
|
|
{
|
|
int i, j, length;
|
|
pcx_t *pcx;
|
|
byte *pack;
|
|
|
|
pcx = Hunk_TempAlloc (width*height*2+1000);
|
|
if (pcx == NULL)
|
|
{
|
|
Con_Printf("SCR_ScreenShot_f: not enough memory\n");
|
|
return;
|
|
}
|
|
|
|
pcx->manufacturer = 0x0a; // PCX id
|
|
pcx->version = 5; // 256 color
|
|
pcx->encoding = 1; // uncompressed
|
|
pcx->bits_per_pixel = 8; // 256 color
|
|
pcx->xmin = 0;
|
|
pcx->ymin = 0;
|
|
pcx->xmax = LittleShort((short)(width-1));
|
|
pcx->ymax = LittleShort((short)(height-1));
|
|
pcx->hres = LittleShort((short)width);
|
|
pcx->vres = LittleShort((short)height);
|
|
memset (pcx->palette,0,sizeof(pcx->palette));
|
|
pcx->color_planes = 1; // chunky image
|
|
pcx->bytes_per_line = LittleShort((short)width);
|
|
pcx->palette_type = LittleShort(2); // not a grey scale
|
|
memset (pcx->filler,0,sizeof(pcx->filler));
|
|
|
|
// pack the image
|
|
pack = &pcx->data;
|
|
|
|
data += rowbytes * (height - 1);
|
|
|
|
for (i=0 ; i<height ; i++)
|
|
{
|
|
for (j=0 ; j<width ; j++)
|
|
{
|
|
if ( (*data & 0xc0) != 0xc0)
|
|
*pack++ = *data++;
|
|
else
|
|
{
|
|
*pack++ = 0xc1;
|
|
*pack++ = *data++;
|
|
}
|
|
}
|
|
|
|
data += rowbytes - width;
|
|
data -= rowbytes * 2;
|
|
}
|
|
|
|
// write the palette
|
|
*pack++ = 0x0c; // palette ID byte
|
|
for (i=0 ; i<768 ; i++)
|
|
*pack++ = *palette++;
|
|
|
|
// write output file
|
|
length = pack - (byte *)pcx;
|
|
|
|
if (upload)
|
|
CL_StartUpload((void *)pcx, length);
|
|
else
|
|
COM_WriteFile (filename, pcx, length);
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
Find closest color in the palette for named color
|
|
*/
|
|
int MipColor(int r, int g, int b)
|
|
{
|
|
int i;
|
|
float dist;
|
|
int best = 0;
|
|
float bestdist;
|
|
int r1, g1, b1;
|
|
static int lr = -1, lg = -1, lb = -1;
|
|
static int lastbest;
|
|
|
|
if (r == lr && g == lg && b == lb)
|
|
return lastbest;
|
|
|
|
bestdist = 256*256*3;
|
|
|
|
for (i = 0; i < 256; i++) {
|
|
r1 = host_basepal[i*3] - r;
|
|
g1 = host_basepal[i*3+1] - g;
|
|
b1 = host_basepal[i*3+2] - b;
|
|
dist = r1*r1 + g1*g1 + b1*b1;
|
|
if (dist < bestdist) {
|
|
bestdist = dist;
|
|
best = i;
|
|
}
|
|
}
|
|
lr = r; lg = g; lb = b;
|
|
lastbest = best;
|
|
return best;
|
|
}
|
|
|
|
// from gl_draw.c
|
|
byte *draw_chars; // 8*8 graphic characters
|
|
|
|
void SCR_DrawCharToSnap (int num, byte *dest, int width)
|
|
{
|
|
int row, col;
|
|
byte *source;
|
|
int drawline;
|
|
int x;
|
|
|
|
row = num>>4;
|
|
col = num&15;
|
|
source = draw_chars + (row<<10) + (col<<3);
|
|
|
|
drawline = 8;
|
|
|
|
while (drawline--)
|
|
{
|
|
for (x=0 ; x<8 ; x++)
|
|
if (source[x])
|
|
dest[x] = source[x];
|
|
else
|
|
dest[x] = 98;
|
|
source += 128;
|
|
dest -= width;
|
|
}
|
|
|
|
}
|
|
|
|
void SCR_DrawStringToSnap (const char *s, byte *buf, int x, int y, int width)
|
|
{
|
|
byte *dest;
|
|
const unsigned char *p;
|
|
|
|
dest = buf + ((y * width) + x);
|
|
|
|
p = (const unsigned char *)s;
|
|
while (*p) {
|
|
SCR_DrawCharToSnap(*p++, dest, width);
|
|
dest += 8;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
SCR_RSShot_f
|
|
==================
|
|
*/
|
|
void SCR_RSShot_f (void)
|
|
{
|
|
int x, y;
|
|
unsigned char *src, *dest;
|
|
char pcxname[80];
|
|
unsigned char *newbuf;
|
|
int w, h;
|
|
int dx, dy, dex, dey, nx;
|
|
int r, b, g;
|
|
int count;
|
|
float fracw, frach;
|
|
char st[80];
|
|
time_t now;
|
|
|
|
if (CL_IsUploading())
|
|
return; // already one pending
|
|
|
|
if (cls.state < ca_onserver)
|
|
return; // gotta be connected
|
|
|
|
Con_Printf("Remote screen shot requested.\n");
|
|
|
|
#if 0
|
|
//
|
|
// find a file name to save it to
|
|
//
|
|
strcpy(pcxname,"mquake00.pcx");
|
|
|
|
for (i=0 ; i<=99 ; i++)
|
|
{
|
|
pcxname[6] = i/10 + '0';
|
|
pcxname[7] = i%10 + '0';
|
|
snprintf (checkname, sizeof(checkname), "%s/%s", com_gamedir, pcxname);
|
|
if (Sys_FileTime(checkname) == -1)
|
|
break; // file doesn't exist
|
|
}
|
|
if (i==100)
|
|
{
|
|
Con_Printf ("SCR_ScreenShot_f: Couldn't create a PCX");
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
//
|
|
// save the pcx file
|
|
//
|
|
newbuf = malloc(glheight * glwidth * 3);
|
|
|
|
glReadPixels (glx, gly, glwidth, glheight, GL_RGB, GL_UNSIGNED_BYTE, newbuf );
|
|
|
|
w = (vid.width < RSSHOT_WIDTH) ? glwidth : RSSHOT_WIDTH;
|
|
h = (vid.height < RSSHOT_HEIGHT) ? glheight : RSSHOT_HEIGHT;
|
|
|
|
fracw = (float)glwidth / (float)w;
|
|
frach = (float)glheight / (float)h;
|
|
|
|
for (y = 0; y < h; y++) {
|
|
dest = newbuf + (w*3 * y);
|
|
|
|
for (x = 0; x < w; x++) {
|
|
r = g = b = 0;
|
|
|
|
dx = x * fracw;
|
|
dex = (x + 1) * fracw;
|
|
if (dex == dx) dex++; // at least one
|
|
dy = y * frach;
|
|
dey = (y + 1) * frach;
|
|
if (dey == dy) dey++; // at least one
|
|
|
|
count = 0;
|
|
for (/* */; dy < dey; dy++) {
|
|
src = newbuf + (glwidth * 3 * dy) + dx * 3;
|
|
for (nx = dx; nx < dex; nx++) {
|
|
r += *src++;
|
|
g += *src++;
|
|
b += *src++;
|
|
count++;
|
|
}
|
|
}
|
|
r /= count;
|
|
g /= count;
|
|
b /= count;
|
|
*dest++ = r;
|
|
*dest++ = b;
|
|
*dest++ = g;
|
|
}
|
|
}
|
|
|
|
// convert to eight bit
|
|
for (y = 0; y < h; y++) {
|
|
src = newbuf + (w * 3 * y);
|
|
dest = newbuf + (w * y);
|
|
|
|
for (x = 0; x < w; x++) {
|
|
*dest++ = MipColor(src[0], src[1], src[2]);
|
|
src += 3;
|
|
}
|
|
}
|
|
|
|
time(&now);
|
|
strcpy(st, ctime(&now));
|
|
st[strlen(st) - 1] = 0;
|
|
SCR_DrawStringToSnap (st, newbuf, w - strlen(st)*8, h - 1, w);
|
|
|
|
strncpy(st, cls.servername, sizeof(st));
|
|
st[sizeof(st) - 1] = 0;
|
|
SCR_DrawStringToSnap (st, newbuf, w - strlen(st)*8, h - 11, w);
|
|
|
|
strncpy(st, name->string, sizeof(st));
|
|
st[sizeof(st) - 1] = 0;
|
|
SCR_DrawStringToSnap (st, newbuf, w - strlen(st)*8, h - 21, w);
|
|
|
|
WritePCXfile (pcxname, newbuf, w, h, w, host_basepal, true);
|
|
|
|
free(newbuf);
|
|
|
|
Con_Printf ("Wrote %s\n", pcxname);
|
|
}
|
|
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
//=============================================================================
|
|
|
|
char *scr_notifystring;
|
|
|
|
void SCR_DrawNotifyString (void)
|
|
{
|
|
char *start;
|
|
int l;
|
|
int j;
|
|
int x, y;
|
|
|
|
start = scr_notifystring;
|
|
|
|
y = vid.height*0.35;
|
|
|
|
do
|
|
{
|
|
// scan the width of the line
|
|
for (l=0 ; l<40 ; l++)
|
|
if (start[l] == '\n' || !start[l])
|
|
break;
|
|
x = (vid.width - l*8)/2;
|
|
for (j=0 ; j<l ; j++, x+=8)
|
|
Draw_Character8 (x, y, start[j]);
|
|
|
|
y += 8;
|
|
|
|
while (*start && *start != '\n')
|
|
start++;
|
|
|
|
if (!*start)
|
|
break;
|
|
start++; // skip the \n
|
|
} while (1);
|
|
}
|
|
|
|
//=============================================================================
|
|
|
|
void SCR_TileClear (void)
|
|
{
|
|
if (r_refdef.vrect.x > 0) {
|
|
// left
|
|
Draw_TileClear (0, 0, r_refdef.vrect.x, vid.height - sb_lines);
|
|
// right
|
|
Draw_TileClear (r_refdef.vrect.x + r_refdef.vrect.width, 0,
|
|
vid.width - r_refdef.vrect.x + r_refdef.vrect.width,
|
|
vid.height - sb_lines);
|
|
}
|
|
if (r_refdef.vrect.y > 0) {
|
|
// top
|
|
Draw_TileClear (r_refdef.vrect.x, 0,
|
|
r_refdef.vrect.x + r_refdef.vrect.width,
|
|
r_refdef.vrect.y);
|
|
// bottom
|
|
Draw_TileClear (r_refdef.vrect.x,
|
|
r_refdef.vrect.y + r_refdef.vrect.height,
|
|
r_refdef.vrect.width,
|
|
vid.height - sb_lines -
|
|
(r_refdef.vrect.height + r_refdef.vrect.y));
|
|
}
|
|
}
|
|
|
|
int oldsbar = 0;
|
|
int oldviewsize = 0;
|
|
extern void R_ForceLightUpdate();
|
|
qboolean lighthalf;
|
|
unsigned char lighthalf_v[3];
|
|
extern cvar_t *gl_lightmode, *brightness, *contrast;
|
|
|
|
/*
|
|
SCR_UpdateScreen
|
|
|
|
This is called every frame, and can also be called explicitly to flush
|
|
text to the screen.
|
|
|
|
WARNING: be very careful calling this from elsewhere, because the refresh
|
|
needs almost the entire 256k of stack space!
|
|
*/
|
|
void
|
|
SCR_UpdateScreen (void)
|
|
{
|
|
double time1 = 0, time2;
|
|
float f;
|
|
|
|
if (block_drawing)
|
|
return;
|
|
|
|
vid.numpages = 2 + gl_triplebuffer->int_val;
|
|
|
|
scr_copytop = 0;
|
|
scr_copyeverything = 0;
|
|
|
|
if (scr_disabled_for_loading) {
|
|
if (realtime - scr_disabled_time > 60) {
|
|
scr_disabled_for_loading = false;
|
|
Con_Printf ("load failed.\n");
|
|
} else {
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (!scr_initialized || !con_initialized) // not initialized yet
|
|
return;
|
|
|
|
if (oldsbar != cl_sbar->int_val) {
|
|
oldsbar = cl_sbar->int_val;
|
|
vid.recalc_refdef = true;
|
|
}
|
|
|
|
if (oldviewsize != scr_viewsize->int_val) {
|
|
oldviewsize = scr_viewsize->int_val;
|
|
vid.recalc_refdef = true;
|
|
}
|
|
|
|
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
|
|
|
|
if (r_speeds->int_val) {
|
|
time1 = Sys_DoubleTime ();
|
|
c_brush_polys = 0;
|
|
c_alias_polys = 0;
|
|
}
|
|
|
|
if (oldfov != scr_fov->value) { // determine size of refresh window
|
|
oldfov = scr_fov->value;
|
|
vid.recalc_refdef = true;
|
|
}
|
|
|
|
if (vid.recalc_refdef)
|
|
SCR_CalcRefdef ();
|
|
|
|
// do 3D refresh drawing, and then update the screen
|
|
|
|
if (lighthalf != gl_lightmode->int_val) {
|
|
lighthalf = gl_lightmode->int_val;
|
|
if (lighthalf)
|
|
lighthalf_v[0] = lighthalf_v[1] = lighthalf_v[2] = 128;
|
|
else
|
|
lighthalf_v[0] = lighthalf_v[1] = lighthalf_v[2] = 255;
|
|
R_ForceLightUpdate ();
|
|
}
|
|
|
|
SCR_SetUpToDrawConsole ();
|
|
|
|
V_RenderView ();
|
|
|
|
GL_Set2D ();
|
|
|
|
// draw any areas not covered by the refresh
|
|
SCR_TileClear ();
|
|
|
|
if (r_netgraph->int_val)
|
|
R_NetGraph ();
|
|
|
|
if (cl.intermission == 1 && key_dest == key_game) {
|
|
Sbar_IntermissionOverlay ();
|
|
} else if (cl.intermission == 2 && key_dest == key_game) {
|
|
Sbar_FinaleOverlay ();
|
|
SCR_CheckDrawCenterString ();
|
|
} else {
|
|
if (crosshair->int_val)
|
|
Draw_Crosshair();
|
|
|
|
SCR_DrawNet ();
|
|
SCR_DrawFPS ();
|
|
SCR_DrawTime ();
|
|
SCR_DrawTurtle ();
|
|
SCR_DrawPause ();
|
|
SCR_CheckDrawCenterString ();
|
|
Sbar_Draw ();
|
|
SCR_DrawConsole ();
|
|
M_Draw ();
|
|
}
|
|
|
|
// LordHavoc: adjustable brightness and contrast,
|
|
// also makes polyblend apply to whole screen
|
|
glDisable (GL_TEXTURE_2D);
|
|
|
|
Cvar_SetValue (brightness, bound (1, brightness->value, 5));
|
|
if (lighthalf) // LordHavoc: render was done at half brightness
|
|
f = brightness->value * 2;
|
|
else
|
|
f = brightness->value;
|
|
if (f >= 1.002) { // Make sure we don't get bit by roundoff errors
|
|
glBlendFunc (GL_DST_COLOR, GL_ONE);
|
|
glBegin (GL_QUADS);
|
|
while (f >= 1.002) { // precision
|
|
if (f >= 2)
|
|
glColor3f (1, 1, 1);
|
|
else
|
|
glColor3f (f-1, f-1, f-1);
|
|
glVertex2f (0, 0);
|
|
glVertex2f (vid.width, 0);
|
|
glVertex2f (vid.width, vid.height);
|
|
glVertex2f (0, vid.height);
|
|
f *= 0.5;
|
|
}
|
|
glEnd ();
|
|
glColor3ubv (lighthalf_v);
|
|
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
}
|
|
Cvar_SetValue (contrast, bound (0.0, contrast->value, 1.0));
|
|
if (v_blend[3] || (contrast->value < 0.999)) { // precision
|
|
glBegin (GL_QUADS);
|
|
if (contrast->value < 0.999) { // precision
|
|
glColor4f (0.5, 0.5, 0.5, (1 - contrast->value));
|
|
glVertex2f (0, 0);
|
|
glVertex2f (vid.width, 0);
|
|
glVertex2f (vid.width, vid.height);
|
|
glVertex2f (0, vid.height);
|
|
}
|
|
|
|
if (v_blend[3]) {
|
|
glColor4fv (v_blend);
|
|
glVertex2f (0, 0);
|
|
glVertex2f (vid.width, 0);
|
|
glVertex2f (vid.width, vid.height);
|
|
glVertex2f (0, vid.height);
|
|
}
|
|
glEnd ();
|
|
glColor3ubv (lighthalf_v);
|
|
}
|
|
|
|
glEnable (GL_TEXTURE_2D);
|
|
|
|
V_UpdatePalette ();
|
|
|
|
if (r_speeds->int_val) {
|
|
// glFinish ();
|
|
time2 = Sys_DoubleTime ();
|
|
Con_Printf ("%3i ms %4i wpoly %4i epoly\n", (int)((time2-time1)*1000), c_brush_polys, c_alias_polys);
|
|
}
|
|
|
|
glFinish ();
|
|
GL_EndRendering ();
|
|
}
|
|
|